Sophie

Sophie

distrib > Arklinux > devel > i586 > media > main > by-pkgid > 2c46997be5021ee3173c5af9332905d7 > files > 926

blender-manual-2.49a-1ark.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML
><HEAD
><TITLE
>Multiple Materials</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="Blender Documentation Volume I - User Guide"
HREF="book1.html"><LINK
REL="UP"
TITLE="Materials and textures"
HREF="c3943.html"><LINK
REL="PREVIOUS"
TITLE="Textures"
HREF="x4167.html"><LINK
REL="NEXT"
TITLE="Special Materials"
HREF="x4496.html"></HEAD
><BODY
CLASS="section"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="x4167.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>Materials and textures</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="x4496.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="section"
><H1
CLASS="section"
><A
NAME="section_material_multimaterial"
></A
>Multiple Materials</H1
><P
>&#13;		Most objects are assembled so that they can be modelled in parts,
		with each
		part composed of a different material. But on some occasions it may 
		be useful to have an object
		modelled as a single Mesh, yet exhibiting different
		materials.
	</P
><P
>&#13;		Consider
		the mushroom image shown in <A
HREF="x4436.html#BSG.MAT.F.S68.601"
>Figure 35</A
>.
		This object is a single mesh to which we need to assign two 
		materials:
		one for the stem and one for the cap. Here's how to do it.
	</P
><DIV
CLASS="figure"
><A
NAME="BSG.MAT.F.S68.601"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/materials/gfx/MultiMat01.png"></P
></DIV
><P
><B
>Figure 35. Mushroom Mesh</B
></P
></DIV
><DIV
CLASS="figure"
><A
NAME="BSG.MAT.F.S68.602"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/materials/gfx/MultiMat02.png"></P
></DIV
><P
><B
>Figure 36. Mushroom with one material</B
></P
></DIV
><P
>&#13;		1. Create a creamy stem material of your choice,
		and assign it to the entire mushroom.
		(<A
HREF="x4436.html#BSG.MAT.F.S68.602"
>Figure 36</A
>).
	</P
><DIV
CLASS="figure"
><A
NAME="BSG.MAT.F.S68.603"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/materials/gfx/MultiMat03.png"></P
></DIV
><P
><B
>Figure 37. Mushroom with cap vertices selected </B
></P
></DIV
><P
>&#13;		2. In a 3DWindow enter EditMode for the
		mushroom and select all the vertices belonging to the cap
		(<A
HREF="x4436.html#BSG.MAT.F.S68.603"
>Figure 37</A
>). 
	</P
><P
>&#13;		3. Go to the <TT
CLASS="literal"
>Link and Material</TT
>
		Panel in the Mesh Edit Buttons (<B
CLASS="keycap"
>F9</B
>) and press <TT
CLASS="literal"
>New</TT
>
		(<A
HREF="x4436.html#BSG.MAT.F.S68.604"
>Figure 38</A
>).
	</P
><DIV
CLASS="figure"
><A
NAME="BSG.MAT.F.S68.604"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/materials/gfx/MultiMat04.png"></P
></DIV
><P
><B
>Figure 38. Adding a new material to the mesh</B
></P
></DIV
><P
>&#13;		4. The mesh should now have two materials. The label should now read 
		<TT
CLASS="literal"
>2 Mat: 2</TT
>
		meaning that material number 2 out of 2 is active. The selected 
		faces
		are assigned to this new material once you press the 
		<TT
CLASS="literal"
>Assign</TT
>
		button; the unselected faces keep any previous
		material assignment.
	</P
><P
>&#13;		To see which faces belong to which material use
		the <TT
CLASS="literal"
>Select</TT
> and <TT
CLASS="literal"
>Deselect</TT
>
		buttons. Switch among materials with the <TT
CLASS="literal"
>Mat:</TT
>
		NumButton. You can have up to 16 materials per mesh.
	</P
><P
>&#13;		5. At any rate, both mesh materials are instances of the same 
		material!
		So, keeping the material you want to change active, switch to the
		Material Buttons (<B
CLASS="keycap"
>F5</B
>) where you
		will find a similar "2 Mat 2" button. The material now has two 
		users,
		as indicated by the blue color in the name of the material, and the 
		number
		button showing "2" (<A
HREF="x4436.html#BSG.MAT.F.S68.605"
>Figure 39</A
>).
	</P
><DIV
CLASS="figure"
><A
NAME="BSG.MAT.F.S68.605"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/materials/gfx/MultiMat05.png"></P
></DIV
><P
><B
>Figure 39. Multiple user material</B
></P
></DIV
><P
>&#13;		Click on the "2" and confirm the <TT
CLASS="literal"
>OK? Single user</TT
> 
		question.
		You have now duplicated the material. The original material is still 
		called
		"Stem" and the duplicate is "Stem.001". Rename the duplicate to 
		"Cap". You can now edit the material as needed to obtain a nice looking cap.
		(<A
HREF="x4436.html#BSG.MAT.F.S68.606"
>Figure 40</A
>).
	</P
><DIV
CLASS="figure"
><A
NAME="BSG.MAT.F.S68.606"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/materials/gfx/MultiMat06.png"></P
></DIV
><P
><B
>Figure 40. Mushroom with two materials.</B
></P
></DIV
><DIV
CLASS="tip"
><P
></P
><TABLE
CLASS="tip"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="./stylesheet-images/tip.gif"
HSPACE="5"
ALT="Tip"></TD
><TH
ALIGN="LEFT"
VALIGN="CENTER"
><B
>Textures</B
></TH
></TR
><TR
><TD
>&nbsp;</TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>&#13;		If your material uses textures they remain linked even after
		you make the material single-user. To unlink textures,
		so that you can edit the two material textures separately, go
		to the TextureButtons for
		that material, and make the texture single-user as well.
	</P
></TD
></TR
></TABLE
></DIV
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="x4167.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="book1.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="x4496.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Textures</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="c3943.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Special Materials</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>