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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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>Texture Plugins</H1
><P
>&#13;		As a final note on texture, let's look at the
		fourth texture type button, <TT
CLASS="literal"
>Plugin</TT
>.
	</P
><P
>&#13;		Blender allows the dynamic linking at run time of shared objects,
		both texture and sequence plugins. In both cases these objects are
		pieces of C code written according to a given standard
		(<A
HREF="c10609.html"
>the chapter called <I
>Blender's Plugins System</I
></A
>). In the case of
		texture plugins, these chunks of code define functions accepting
		coordinates as input and providing
		a Color, Normal and Intensity output, exactly as the procedural 
		Textures do.
	</P
><P
>&#13;		To use a Texture plugin, select this option, and then
		click the <TT
CLASS="literal"
>Load Plugin</TT
> button which appears in the
		Texture Buttons. A neighboring window will turn into a File Select
		window in which you can select a plugin. These plugins are 
		<TT
CLASS="literal"
>.dll</TT
> 
		files on Windows and <TT
CLASS="literal"
>.so</TT
> files on various Unix 
		flavors.
	</P
><P
>&#13;		Once a plugin is loaded it turns the Texture Buttons window
		into its own set of buttons, as described in the
		individual plugin references.
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