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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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>Stars</H1
><P
>&#13;			Stars are randomly placed halo-like objects which appear in 
			the background. The star settings are again in the
			<TT
CLASS="literal"
>Mist Stars Physics</TT
> Panel 
			(<A
HREF="x5765.html#BSG.WOR.F.S68.108"
>Figure 8</A
>).
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><IMG
SRC="PartM/world/gfx/WorldStar.png"></P
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><P
><B
>Figure 8. Star buttons</B
></P
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><P
>&#13;			When creating stars, you must first understand a few important 
			concepts:
			<TT
CLASS="literal"
>StarDist:</TT
> is the <I
CLASS="emphasis"
>average</I
>
			distance between stars. Stars are intrinsically 3D features
			that are placed in space, not on the image!
		</P
><P
>&#13;			<TT
CLASS="literal"
>Min Dist:</TT
> is the
			<I
CLASS="emphasis"
>minimum</I
> distance
			from the camera at which stars are placed. This should be 
			greater than the distance from
			the camera to the <I
CLASS="emphasis"
>furthest</I
> object in your 
			scene, unless
			you want to risk having stars appear <I
CLASS="emphasis"
>in 
			front</I
> of your
			objects.
		</P
><P
>&#13;			The <TT
CLASS="literal"
>Size:</TT
> NumButton defines the actual size 
			of the star halo. 
			Keep this much smaller than the proposed default, to keep the material
			smaller than pixel-size and create pin-point stars which are 
			much more realistic.
		</P
><P
>&#13;			The <TT
CLASS="literal"
>Colnoise:</TT
> NumButton adds a random hue 
			to the otherwise 
			plain white stars. It is usually a good idea to add a little 
			<TT
CLASS="literal"
>ColNoise</TT
>.
		</P
><P
>&#13;			<A
HREF="x5765.html#BSG.WOR.F.S68.109"
>Figure 9</A
> shows the same misty image as
			<A
HREF="x5712.html#BSG.WOR.F.S68.107"
>Figure 7 in the Section called <I
>Mist</I
></A
>, but with stars added. The stars settings
			are shown in <A
HREF="x5765.html#BSG.WOR.F.S68.110"
>Figure 10</A
>.
		</P
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><P
><B
>Figure 9. Star rendering.</B
></P
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><P
><IMG
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><B
>Figure 10. Star settings.</B
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