<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >Stars</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="Blender Documentation Volume I - User Guide" HREF="book1.html"><LINK REL="UP" TITLE="The World and The Universe" HREF="c5652.html"><LINK REL="PREVIOUS" TITLE="Mist" HREF="x5712.html"><LINK REL="NEXT" TITLE="Ambient Light" HREF="x5802.html"></HEAD ><BODY CLASS="section" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="x5712.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >The World and The Universe</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x5802.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="section" ><H1 CLASS="section" ><A NAME="world_stars" ></A >Stars</H1 ><P > Stars are randomly placed halo-like objects which appear in the background. The star settings are again in the <TT CLASS="literal" >Mist Stars Physics</TT > Panel (<A HREF="x5765.html#BSG.WOR.F.S68.108" >Figure 8</A >). </P ><DIV CLASS="figure" ><A NAME="BSG.WOR.F.S68.108" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartM/world/gfx/WorldStar.png"></P ></DIV ><P ><B >Figure 8. Star buttons</B ></P ></DIV ><P > When creating stars, you must first understand a few important concepts: <TT CLASS="literal" >StarDist:</TT > is the <I CLASS="emphasis" >average</I > distance between stars. Stars are intrinsically 3D features that are placed in space, not on the image! </P ><P > <TT CLASS="literal" >Min Dist:</TT > is the <I CLASS="emphasis" >minimum</I > distance from the camera at which stars are placed. This should be greater than the distance from the camera to the <I CLASS="emphasis" >furthest</I > object in your scene, unless you want to risk having stars appear <I CLASS="emphasis" >in front</I > of your objects. </P ><P > The <TT CLASS="literal" >Size:</TT > NumButton defines the actual size of the star halo. Keep this much smaller than the proposed default, to keep the material smaller than pixel-size and create pin-point stars which are much more realistic. </P ><P > The <TT CLASS="literal" >Colnoise:</TT > NumButton adds a random hue to the otherwise plain white stars. It is usually a good idea to add a little <TT CLASS="literal" >ColNoise</TT >. </P ><P > <A HREF="x5765.html#BSG.WOR.F.S68.109" >Figure 9</A > shows the same misty image as <A HREF="x5712.html#BSG.WOR.F.S68.107" >Figure 7 in the Section called <I >Mist</I ></A >, but with stars added. The stars settings are shown in <A HREF="x5765.html#BSG.WOR.F.S68.110" >Figure 10</A >. </P ><DIV CLASS="figure" ><A NAME="BSG.WOR.F.S68.109" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartM/world/gfx/WorldStar01.png"></P ></DIV ><P ><B >Figure 9. Star rendering.</B ></P ></DIV ><DIV CLASS="figure" ><A NAME="BSG.WOR.F.S68.110" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartM/world/gfx/WorldStar02.png"></P ></DIV ><P ><B >Figure 10. Star settings.</B ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="x5712.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x5802.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Mist</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c5652.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Ambient Light</TD ></TR ></TABLE ></DIV ></BODY ></HTML >