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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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>Key Frames</H1
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><A
NAME="BSG.ANI.F.S68.101"
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><P
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><B
>Figure 1. Insert Key Menu.</B
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>&#13;		The simplest method for creating an object IPO is with the "Insert
		key" (<B
CLASS="keycap"
>IKEY</B
>) command in the 3DWindow, with an Object selected. 
		A Pop-up menu provides a
		wide selection of options (<A
HREF="x5849.html#BSG.ANI.F.S68.101"
>Figure 1</A
>). We will select the topmost option:
		<TT
CLASS="literal"
>Loc</TT
>. Now the current location X-Y-Z, is saved and everything takes
		place automatically:
        </P
><P
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><LI
><P
>If there is no IPO block, a new one is created and linked to the
				object.
			</P
></LI
><LI
><P
>&#13;				If there are no IPOCurves in the channels <TT
CLASS="literal"
>LocX</TT
>, 
				<TT
CLASS="literal"
>LocY</TT
> and <TT
CLASS="literal"
>LocZ</TT
>, these are created.
			</P
></LI
><LI
><P
>&#13;				Vertices are then added in the IPOCurves with the exact values of
				the object location.
			</P
></LI
></UL
><P
>&#13;			We go 30 frames further on (3 x <B
CLASS="keycap"
>UPARROW</B
>) and move the
			object. Again we use <B
CLASS="keycap"
>IKEY</B
>. Now we can 
			immediately press <B
CLASS="keycap"
>ENTER</B
> since Blender remembers
			our last choice and will highlight  it. The
			new position is inserted in the IPO Curves.  We can see this by slowly
			paging back through the frames (<B
CLASS="keycap"
>LEFTARROW</B
>). The object moves between
			the two positions.
		</P
><P
>&#13;			In this way, you can create the animation by paging through the
			frames, position by position. Note that the location of the object is
			<I
CLASS="emphasis"
>directly</I
> linked to the curves. When you change frames, the IPOs
			are always re-evaluated and re-applied. You can freely move the object
			within the same frame, but as soon as you change frame, the object
			'jumps' to the position determined by the IPO.
		</P
><P
>&#13;			The rotation and size of the object are completely free in this
			example. They can be changed or animated with the Insert key
			procedure by selecting from the <B
CLASS="keycap"
>IKEY</B
> menu the other options 
		 	such as Rotation, Size and any combination of these.
		</P
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