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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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>Other applications of IPO Curves</H1
><P
>&#13;		There are several other application for IPOs other than just animating an
		Object movement.
	</P
><P
>&#13;		The IPO Type Menu Buttons in the header <A
HREF="x6052.html#BSG.ANI.F.S68.301"
>Figure 6</A
> allow IPO Block
		type selection, the active one there is the Object IPO described up to now, but there are
		Material IPO, World IPO, Vertex Keys IPO, Constraints IPO and
		Sequence IPO. Not every entry is always present, depending on context. Curve IPO block 
		appears if the selected object
		is a curve and not a Mesh, the Lamp IPO, appears only if the selected object is a lamp.
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>Figure 6. The IPO window.</B
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>&#13;		Material IPO is a way of animating a Material. Just as with objects, IPO Curves can be used to
		specify 'key positions' for Materials. With the mouse in the
		ButtonsWindow, the command <B
CLASS="keycap"
>IKEY</B
> calls up a pop-up menu with options for
		the various Material variables.  If you are in a Material, Lamp or World IPO Block
		then a small Num Button appears next to the IPO type Menu
		in the IPO Window toolbar. This indicates which texture
		channel is active. The mapping for
		all 8 channels can be controlled with IPOCurves!
	</P
><P
>&#13;		Strictly speaking, with textures two other animations are possible. Since
		Objects can give texture coordinates on other objects (Each object in Blender can
		be used as a source for texture coordinates. To do this, the option
		"Object" must be selected in the green "Coordinates input" buttons and
		the name of the object must be filled in.  An inverse transformation
		is now performed on the global render coordinate to obtain the <I
CLASS="emphasis"
>local</I
>
		object coordinate) it is possible to animate the texture simply by
		animating the location, size, and rotation of the object.
	</P
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>&#13;		Furthermore, at each frame, Blender can be made to load another (numbered)
		Image as a texture map instead of having a fixed one.
		It is also possible to use SGI movie files or AVI files for this. 
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