Sophie

Sophie

distrib > Arklinux > devel > i586 > media > main > by-pkgid > 2c46997be5021ee3173c5af9332905d7 > files > 958

blender-manual-2.49a-1ark.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML
><HEAD
><TITLE
>Antialiasing</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="Blender Documentation Volume I - User Guide"
HREF="book1.html"><LINK
REL="UP"
TITLE="Rendering"
HREF="c7592.html"><LINK
REL="PREVIOUS"
TITLE="Panoramic renderings"
HREF="x7671.html"><LINK
REL="NEXT"
TITLE="Output formats"
HREF="x7759.html"></HEAD
><BODY
CLASS="section"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="x7671.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>Rendering</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="x7759.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="section"
><H1
CLASS="section"
><A
NAME="rendering_antialiasing"
></A
>Antialiasing</H1
><P
>&#13;			A computer generated image is made up of pixels, these
			pixels can of course only be a single colour. In the rendering
			process the rendering engine must therefore assign a single
			colour to each pixel on the basis of what
			object is shown in that pixel.
 		</P
><P
>&#13;			This often leads to poor results, especially at sharp
			boundaries, or where thin lines are present, and it is
			particularly evident for oblique lines.
		</P
><P
>&#13;			To overcome this problem, which is known as <I
CLASS="emphasis"
>Aliasing</I
>,
			it is possible to resort to an
			Anti-Aliasing technique. Basically, each pixel is 'oversampled',
			by rendering it as if it were 5 pixels or more, and assigning
			an 'average' colour to the rendered pixel.
		</P
><P
>&#13;			The buttons to control Anti-Aliasing, or OverSAmple (OSA), are
			below the rendering button in the <TT
CLASS="literal"
>Render</TT
>
			panel (<A
HREF="x7735.html#BSG.REN.F.S68.301"
>Figure 12</A
>).
			 By pressing the <TT
CLASS="literal"
>OSA</TT
>
			button antialiasing is activated, by selecting one of the four
			numeric buttons below it, the level of oversampling (from 5 to 16)
			is chosen. 
		</P
><DIV
CLASS="figure"
><A
NAME="BSG.REN.F.S68.301"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartR/rendering/gfx/AA01.png"></P
></DIV
><P
><B
>Figure 12. OSA buttons.</B
></P
></DIV
><P
>					
			Blender uses a Delta Accumulation rendering system with jittered sampling. 
			The values of <TT
CLASS="literal"
>OSA</TT
> (5, 8, 11, 16) are pre-set 
			numbers that specify
			the number of samples; a higher value produces better edges, but slows 
			down the rendering.		
		</P
><P
>&#13;			<A
HREF="x7735.html#BSG.REN.F.S68.302"
>Figure 13</A
> shows a rendering with OSA turned
 			off and with 5 or 8 OSA samples.
		</P
><DIV
CLASS="figure"
><A
NAME="BSG.REN.F.S68.302"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartR/rendering/gfx/AA02.png"></P
></DIV
><P
><B
>Figure 13. Rendering without OSA (left) with OSA=5 (center) and OSA=8 (right).</B
></P
></DIV
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="x7671.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="book1.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="x7759.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Panoramic renderings</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="c7592.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Output formats</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>