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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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>Rendering Animations</H1
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>&#13;			The rendering of an animation is controlled via the
			<TT
CLASS="literal"
>Anim</TT
> Panel
			(<A
HREF="x7810.html#BSG.REN.F.S68.401"
>Figure 16</A
>).
 		</P
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><B
>Figure 16. Animation rendering buttons.</B
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><P
>&#13;			The <TT
CLASS="literal"
>ANIM</TT
> button starts the rendering. The first
			and last frames of the animation are given by the two NumButtons at
			the bottom (<TT
CLASS="literal"
>Sta:</TT
> and <TT
CLASS="literal"
>End:</TT
>),
			and by default are 1 and 250.
		</P
><P
>&#13;			By default the 3D scene animation is rendered, to make
			use of the sequence editor the <TT
CLASS="literal"
>Do Sequence</TT
>
			Tog Button must be selected.
		</P
><P
>&#13;			By default the animation is rendered in the directory
			specified in the <TT
CLASS="literal"
>Output</TT
> Panel
			(<A
HREF="x7810.html#BSG.REN.F.S68.402"
>Figure 17</A
>). If an AVI
			format has been selected, then the name will be
			<TT
CLASS="literal"
>####_####.avi</TT
> where the '####'
			indicates the start and end frame of the animation, as 4 
			digit integers padded with zeros as necessary.
		</P
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><P
><B
>Figure 17. Animation location and extensions.</B
></P
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><P
>&#13;			If an image format is chosen, on the other hand,
			a series of images named <TT
CLASS="literal"
>####</TT
>,
			('####' being the pertinent frame number) is
			created in the directory. If the file name
			extension is needed, this is obtained by pressing
			the <TT
CLASS="literal"
>Extensions</TT
> Tog Button
			(<A
HREF="x7810.html#BSG.REN.F.S68.402"
>Figure 17</A
>). 
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><B
>Complex animations</B
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>&#13;				Unless your animation is really simple, and you expect
				it to render in half an hour or less, it is always
				a good idea to render the animation as separate Targa
				frames rather than as an AVI file from the beginning.
			</P
><P
>&#13;				This allows you an easy recovery if the power fails and
				you have to re-start the rendering, since the frames
				you have already rendered will still be there.
			</P
><P
>&#13;				It is also a good idea since, if an error is present
				in a few frames, you can make corrections and re-render just
				the affected frames.
			</P
><P
>&#13;				You can then make the AVI out of the separate
				frames with Blender's sequence editor
				or with an external program.
			</P
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