<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >Cartoon Edges</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="Blender Documentation Volume I - User Guide" HREF="book1.html"><LINK REL="UP" TITLE="Rendering" HREF="c7592.html"><LINK REL="PREVIOUS" TITLE="Depth of Field" HREF="x7905.html"><LINK REL="NEXT" TITLE="The Unified Renderer" HREF="x8029.html"></HEAD ><BODY CLASS="section" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="x7905.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Rendering</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x8029.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="section" ><H1 CLASS="section" ><A NAME="rendering_toonedges" ></A >Cartoon Edges</H1 ><P > Blender's new material shaders, as per version 2.28, include nice toon diffuse and specular shaders. </P ><P > By using these shaders you can give your rendering a comic-book-like or manga-like appearance, affecting the shades of colours, as you may be able to appreciate in <A HREF="x7989.html#BSG.REN.F.S68.801" >Figure 31</A >. </P ><DIV CLASS="figure" ><A NAME="BSG.REN.F.S68.801" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartR/rendering/gfx/Toon01.png"></P ></DIV ><P ><B >Figure 31. A scene with Toon materials.</B ></P ></DIV ><P > The effect is not perfect since real comics and manga also usually have china ink outlines. Blender can add this feature as a post-processing operation. </P ><P > To access this option select the <TT CLASS="literal" >Edge</TT > button in the <TT CLASS="literal" >Output</TT > Panel of the Rendering (<B CLASS="keycap" >F10</B >) Buttons (<A HREF="x7989.html#BSG.REN.F.S68.802" >Figure 32</A >). This makes Blender search for edges in your rendering and add an 'outline' to them. </P ><DIV CLASS="figure" ><A NAME="BSG.REN.F.S68.802" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartR/rendering/gfx/Render07.png"></P ></DIV ><P ><B >Figure 32. Toon edge buttons.</B ></P ></DIV ><P > Before repeating the rendering it is necessary to set some parameters. The <TT CLASS="literal" >Edge Settings</TT > opens a window to set these (<A HREF="x7989.html#BSG.REN.F.S68.803" >Figure 33</A >). </P ><DIV CLASS="figure" ><A NAME="BSG.REN.F.S68.803" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartR/rendering/gfx/Render08.png"></P ></DIV ><P ><B >Figure 33. Toon edge settings.</B ></P ></DIV ><P > In this window it is possible to set the edge colour, which is black by default, and its intensity, <TT CLASS="literal" >Eint</TT > which is an integer ranging from 0 (faintest) to 255 (strongest). The other buttons are useful if the Unified render is used (see next section). </P ><P > <A HREF="x7989.html#BSG.REN.F.S68.804" >Figure 34</A > shows the same image as <A HREF="x7989.html#BSG.REN.F.S68.801" >Figure 31</A > but with toon edges enabled, of black colour and maximum intensity (<TT CLASS="literal" >Eint</TT >=255). </P ><DIV CLASS="figure" ><A NAME="BSG.REN.F.S68.804" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartR/rendering/gfx/Toon02.png"></P ></DIV ><P ><B >Figure 34. Scene re-rendered with toon edge set.</B ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="x7905.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x8029.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Depth of Field</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c7592.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >The Unified Renderer</TD ></TR ></TABLE ></DIV ></BODY ></HTML >