<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >The Unified Renderer</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="Blender Documentation Volume I - User Guide" HREF="book1.html"><LINK REL="UP" TITLE="Rendering" HREF="c7592.html"><LINK REL="PREVIOUS" TITLE="Cartoon Edges" HREF="x7989.html"><LINK REL="NEXT" TITLE="Preparing your work for video" HREF="x8067.html"></HEAD ><BODY CLASS="section" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="x7989.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Rendering</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x8067.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="section" ><H1 CLASS="section" ><A NAME="rendering_unified_renderer" ></A >The Unified Renderer</H1 ><P >A less well known feature of Blender is the Unified Renderer button in the bottom right corner of the Rendering Buttons <TT CLASS="literal" >Format</TT > Panel (<A HREF="x8029.html#BSG.REN.F.S68.901" >Figure 35</A >). </P ><DIV CLASS="figure" ><A NAME="BSG.REN.F.S68.901" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartR/rendering/gfx/Render09.png"></P ></DIV ><P ><B >Figure 35. The Unified Renderer button.</B ></P ></DIV ><P > Blender's <I CLASS="emphasis" >default</I > renderer is highly optimized for speed. This has been achieved by subdividing the rendering process into several passes. First the 'normal' materials are handled. Then Materials with transparency (Alpha) are taken into account. Finally Halos and flares are added. </P ><P > This is fast, but can lead to less than optimum results, especially with Halos. The Unified Renderer, on the other hand, renders the image in a single pass. This is slower, but gives better results, especially for Halos. </P ><P > Furthermore, since transparent materials are now rendered together with the conventional ones, Cartoon Edges can be applied to them too, by pressing the <TT CLASS="literal" >All</TT > button in the Edge Setting dialog. </P ><P > If the Unified Renderer is selected an additional group of buttons appears in the <TT CLASS="literal" >Output</TT > Panel (<A HREF="x8029.html#BSG.REN.F.S68.902" >Figure 36</A >). </P ><DIV CLASS="figure" ><A NAME="BSG.REN.F.S68.902" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartR/rendering/gfx/Unified01.png"></P ></DIV ><P ><B >Figure 36. Unified Renderer additional buttons.</B ></P ></DIV ><P > The <TT CLASS="literal" >Gamma</TT > slider is related to the OSA procedure. Pixel oversamples are blended to generate the final rendered pixel. The conventional renderer has a Gamma=1, but in the Unified Renderer you can vary this number. </P ><P > The <TT CLASS="literal" >Post process</TT > button makes a dialog box appear (<A HREF="x8029.html#BSG.REN.F.S68.903" >Figure 37</A >). From this you can control three kinds of post processing: the <TT CLASS="literal" >Add</TT > slider defines a constant quantity to be added to the RGB colour value of each pixel. Positive values make the image uniformly brighter, negative uniformly darker. </P ><DIV CLASS="figure" ><A NAME="BSG.REN.F.S68.903" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartR/rendering/gfx/Unified02.png"></P ></DIV ><P ><B >Figure 37. Unified Renderer postprocess submenu.</B ></P ></DIV ><P > The <TT CLASS="literal" >Mul</TT > slider defines a value by which all RGB values of all pixels are multiplied. Values greater than 1 make the image brighter, smaller than 1 make the image darker. </P ><P > The <TT CLASS="literal" >Gamma</TT > slider does the standard gamma contrast correction of any paint program </P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="x7989.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x8067.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Cartoon Edges</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c7592.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Preparing your work for video</TD ></TR ></TABLE ></DIV ></BODY ></HTML >