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<center><h1>Module <a href="type_Marshal.html">Marshal</a></h1></center>
<br>
<pre><span class="keyword">module</span> Marshal: <code class="code"><span class="keyword">sig</span></code> <a href="Marshal.html">..</a> <code class="code"><span class="keyword">end</span></code></pre>Marshaling of data structures.
<p>

   This module provides functions to encode arbitrary data structures
   as sequences of bytes, which can then be written on a file or
   sent over a pipe or network connection.  The bytes can then
   be read back later, possibly in another process, and decoded back
   into a data structure. The format for the byte sequences
   is compatible across all machines for a given version of Objective Caml.
<p>

   Warning: marshaling is currently not type-safe. The type
   of marshaled data is not transmitted along the value of the data,
   making it impossible to check that the data read back possesses the
   type expected by the context. In particular, the result type of
   the <code class="code"><span class="constructor">Marshal</span>.from_*</code> functions is given as <code class="code"><span class="keywordsign">'</span>a</code>, but this is
   misleading: the returned Caml value does not possess type <code class="code"><span class="keywordsign">'</span>a</code>
   for all <code class="code"><span class="keywordsign">'</span>a</code>; it has one, unique type which cannot be determined
   at compile-type.  The programmer should explicitly give the expected
   type of the returned value, using the following syntax:<ul>
<li><code class="code">(<span class="constructor">Marshal</span>.from_channel chan : <span class="keyword">type</span>)</code>.
   Anything can happen at run-time if the object in the file does not
   belong to the given type.</li>
</ul>

   The representation of marshaled values is not human-readable,
   and uses bytes that are not printable characters. Therefore,
   input and output channels used in conjunction with <code class="code"><span class="constructor">Marshal</span>.to_channel</code>
   and <code class="code"><span class="constructor">Marshal</span>.from_channel</code> must be opened in binary mode, using e.g.
   <code class="code">open_out_bin</code> or <code class="code">open_in_bin</code>; channels opened in text mode will
   cause unmarshaling errors on platforms where text channels behave
   differently than binary channels, e.g. Windows.<br>
<hr width="100%">
<br><code><span id="TYPEextern_flags"><span class="keyword">type</span> <code class="type"></code>extern_flags</span> = </code><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">No_sharing</span></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" >Don't preserve sharing</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">Closures</span></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" >Send function closures</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr></table>

<div class="info">
The flags to the <code class="code"><span class="constructor">Marshal</span>.to_*</code> functions below.<br>
</div>

<pre><span id="VALto_channel"><span class="keyword">val</span> to_channel</span> : <code class="type"><a href="Pervasives.html#TYPEout_channel">out_channel</a> -> 'a -> <a href="Marshal.html#TYPEextern_flags">extern_flags</a> list -> unit</code></pre><div class="info">
<code class="code"><span class="constructor">Marshal</span>.to_channel chan v flags</code> writes the representation
   of <code class="code">v</code> on channel <code class="code">chan</code>. The <code class="code">flags</code> argument is a
   possibly empty list of flags that governs the marshaling
   behavior with respect to sharing and functional values.
<p>

   If <code class="code">flags</code> does not contain <code class="code"><span class="constructor">Marshal</span>.<span class="constructor">No_sharing</span></code>, circularities
   and sharing inside the value <code class="code">v</code> are detected and preserved
   in the sequence of bytes produced. In particular, this
   guarantees that marshaling always terminates. Sharing
   between values marshaled by successive calls to
   <code class="code"><span class="constructor">Marshal</span>.to_channel</code> is not detected, though.
   If <code class="code">flags</code> contains <code class="code"><span class="constructor">Marshal</span>.<span class="constructor">No_sharing</span></code>, sharing is ignored.
   This results in faster marshaling if <code class="code">v</code> contains no shared
   substructures, but may cause slower marshaling and larger
   byte representations if <code class="code">v</code> actually contains sharing,
   or even non-termination if <code class="code">v</code> contains cycles.
<p>

   If <code class="code">flags</code> does not contain <code class="code"><span class="constructor">Marshal</span>.<span class="constructor">Closures</span></code>,
   marshaling fails when it encounters a functional value
   inside <code class="code">v</code>: only ``pure'' data structures, containing neither
   functions nor objects, can safely be transmitted between
   different programs. If <code class="code">flags</code> contains <code class="code"><span class="constructor">Marshal</span>.<span class="constructor">Closures</span></code>,
   functional values will be marshaled as a position in the code
   of the program. In this case, the output of marshaling can
   only be read back in processes that run exactly the same program,
   with exactly the same compiled code. (This is checked
   at un-marshaling time, using an MD5 digest of the code
   transmitted along with the code position.)<br>
</div>
<pre><span id="VALto_string"><span class="keyword">val</span> to_string</span> : <code class="type">'a -> <a href="Marshal.html#TYPEextern_flags">extern_flags</a> list -> string</code></pre><div class="info">
<code class="code"><span class="constructor">Marshal</span>.to_string v flags</code> returns a string containing
   the representation of <code class="code">v</code> as a sequence of bytes.
   The <code class="code">flags</code> argument has the same meaning as for
   <a href="Marshal.html#VALto_channel"><code class="code"><span class="constructor">Marshal</span>.to_channel</code></a>.<br>
</div>
<pre><span id="VALto_buffer"><span class="keyword">val</span> to_buffer</span> : <code class="type">string -> int -> int -> 'a -> <a href="Marshal.html#TYPEextern_flags">extern_flags</a> list -> int</code></pre><div class="info">
<code class="code"><span class="constructor">Marshal</span>.to_buffer buff ofs len v flags</code> marshals the value <code class="code">v</code>,
   storing its byte representation in the string <code class="code">buff</code>,
   starting at character number <code class="code">ofs</code>, and writing at most
   <code class="code">len</code> characters.  It returns the number of characters
   actually written to the string. If the byte representation
   of <code class="code">v</code> does not fit in <code class="code">len</code> characters, the exception <code class="code"><span class="constructor">Failure</span></code>
   is raised.<br>
</div>
<pre><span id="VALfrom_channel"><span class="keyword">val</span> from_channel</span> : <code class="type"><a href="Pervasives.html#TYPEin_channel">in_channel</a> -> 'a</code></pre><div class="info">
<code class="code"><span class="constructor">Marshal</span>.from_channel chan</code> reads from channel <code class="code">chan</code> the
   byte representation of a structured value, as produced by
   one of the <code class="code"><span class="constructor">Marshal</span>.to_*</code> functions, and reconstructs and
   returns the corresponding value.<br>
</div>
<pre><span id="VALfrom_string"><span class="keyword">val</span> from_string</span> : <code class="type">string -> int -> 'a</code></pre><div class="info">
<code class="code"><span class="constructor">Marshal</span>.from_string buff ofs</code> unmarshals a structured value
   like <a href="Marshal.html#VALfrom_channel"><code class="code"><span class="constructor">Marshal</span>.from_channel</code></a> does, except that the byte
   representation is not read from a channel, but taken from
   the string <code class="code">buff</code>, starting at position <code class="code">ofs</code>.<br>
</div>
<pre><span id="VALheader_size"><span class="keyword">val</span> header_size</span> : <code class="type">int</code></pre><div class="info">
The bytes representing a marshaled value are composed of
   a fixed-size header and a variable-sized data part,
   whose size can be determined from the header.
   <a href="Marshal.html#VALheader_size"><code class="code"><span class="constructor">Marshal</span>.header_size</code></a> is the size, in characters, of the header.
   <a href="Marshal.html#VALdata_size"><code class="code"><span class="constructor">Marshal</span>.data_size</code></a><code class="code"> buff ofs</code> is the size, in characters,
   of the data part, assuming a valid header is stored in
   <code class="code">buff</code> starting at position <code class="code">ofs</code>.
   Finally, <a href="Marshal.html#VALtotal_size"><code class="code"><span class="constructor">Marshal</span>.total_size</code></a><code class="code"> buff ofs</code> is the total size,
   in characters, of the marshaled value.
   Both <a href="Marshal.html#VALdata_size"><code class="code"><span class="constructor">Marshal</span>.data_size</code></a> and <a href="Marshal.html#VALtotal_size"><code class="code"><span class="constructor">Marshal</span>.total_size</code></a> raise <code class="code"><span class="constructor">Failure</span></code>
   if <code class="code">buff</code>, <code class="code">ofs</code> does not contain a valid header.
<p>

   To read the byte representation of a marshaled value into
   a string buffer, the program needs to read first
   <a href="Marshal.html#VALheader_size"><code class="code"><span class="constructor">Marshal</span>.header_size</code></a> characters into the buffer,
   then determine the length of the remainder of the
   representation using <a href="Marshal.html#VALdata_size"><code class="code"><span class="constructor">Marshal</span>.data_size</code></a>,
   make sure the buffer is large enough to hold the remaining
   data, then read it, and finally call <a href="Marshal.html#VALfrom_string"><code class="code"><span class="constructor">Marshal</span>.from_string</code></a>
   to unmarshal the value.<br>
</div>
<pre><span id="VALdata_size"><span class="keyword">val</span> data_size</span> : <code class="type">string -> int -> int</code></pre><div class="info">
See <a href="Marshal.html#VALheader_size"><code class="code"><span class="constructor">Marshal</span>.header_size</code></a>.<br>
</div>
<pre><span id="VALtotal_size"><span class="keyword">val</span> total_size</span> : <code class="type">string -> int -> int</code></pre><div class="info">
See <a href="Marshal.html#VALheader_size"><code class="code"><span class="constructor">Marshal</span>.header_size</code></a>.<br>
</div>
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