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ocaml-3.12.1-1ark.i586.rpm

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<link title="Weak" rel="Chapter" href="Weak.html"><title>Random.State</title>
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<center><h1>Module <a href="type_Random.State.html">Random.State</a></h1></center>
<br>
<pre><span class="keyword">module</span> State: <code class="code"><span class="keyword">sig</span></code> <a href="Random.State.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><hr width="100%">
<pre><span id="TYPEt"><span class="keyword">type</span> <code class="type"></code>t</span> </pre>
<div class="info">
The type of PRNG states.<br>
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<pre><span id="VALmake"><span class="keyword">val</span> make</span> : <code class="type">int array -> <a href="Random.State.html#TYPEt">t</a></code></pre><div class="info">
Create a new state and initialize it with the given seed.<br>
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<pre><span id="VALmake_self_init"><span class="keyword">val</span> make_self_init</span> : <code class="type">unit -> <a href="Random.State.html#TYPEt">t</a></code></pre><div class="info">
Create a new state and initialize it with a system-dependent
      low-entropy seed.<br>
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<pre><span id="VALcopy"><span class="keyword">val</span> copy</span> : <code class="type"><a href="Random.State.html#TYPEt">t</a> -> <a href="Random.State.html#TYPEt">t</a></code></pre><div class="info">
Return a copy of the given state.<br>
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<pre><span id="VALbits"><span class="keyword">val</span> bits</span> : <code class="type"><a href="Random.State.html#TYPEt">t</a> -> int</code></pre><pre><span id="VALint"><span class="keyword">val</span> int</span> : <code class="type"><a href="Random.State.html#TYPEt">t</a> -> int -> int</code></pre><pre><span id="VALint32"><span class="keyword">val</span> int32</span> : <code class="type"><a href="Random.State.html#TYPEt">t</a> -> <a href="Int32.html#TYPEt">Int32.t</a> -> <a href="Int32.html#TYPEt">Int32.t</a></code></pre><pre><span id="VALnativeint"><span class="keyword">val</span> nativeint</span> : <code class="type"><a href="Random.State.html#TYPEt">t</a> -> <a href="Nativeint.html#TYPEt">Nativeint.t</a> -> <a href="Nativeint.html#TYPEt">Nativeint.t</a></code></pre><pre><span id="VALint64"><span class="keyword">val</span> int64</span> : <code class="type"><a href="Random.State.html#TYPEt">t</a> -> <a href="Int64.html#TYPEt">Int64.t</a> -> <a href="Int64.html#TYPEt">Int64.t</a></code></pre><pre><span id="VALfloat"><span class="keyword">val</span> float</span> : <code class="type"><a href="Random.State.html#TYPEt">t</a> -> float -> float</code></pre><pre><span id="VALbool"><span class="keyword">val</span> bool</span> : <code class="type"><a href="Random.State.html#TYPEt">t</a> -> bool</code></pre><div class="info">
These functions are the same as the basic functions, except that they
      use (and update) the given PRNG state instead of the default one.<br>
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