Sophie

Sophie

distrib > Arklinux > devel > i586 > media > main > by-pkgid > dec60dedc1ff6e8fa4a0987dbc72ed1d > files > 727

ocaml-3.12.1-1ark.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<link rel="stylesheet" href="style.css" type="text/css">
<meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type">
<link rel="Start" href="index.html">
<link rel="previous" href="Queue.html">
<link rel="next" href="Scanf.html">
<link rel="Up" href="index.html">
<link title="Index of types" rel=Appendix href="index_types.html">
<link title="Index of exceptions" rel=Appendix href="index_exceptions.html">
<link title="Index of values" rel=Appendix href="index_values.html">
<link title="Index of modules" rel=Appendix href="index_modules.html">
<link title="Index of module types" rel=Appendix href="index_module_types.html">
<link title="Arg" rel="Chapter" href="Arg.html">
<link title="Arith_status" rel="Chapter" href="Arith_status.html">
<link title="Array" rel="Chapter" href="Array.html">
<link title="ArrayLabels" rel="Chapter" href="ArrayLabels.html">
<link title="Big_int" rel="Chapter" href="Big_int.html">
<link title="Bigarray" rel="Chapter" href="Bigarray.html">
<link title="Buffer" rel="Chapter" href="Buffer.html">
<link title="Callback" rel="Chapter" href="Callback.html">
<link title="CamlinternalLazy" rel="Chapter" href="CamlinternalLazy.html">
<link title="CamlinternalMod" rel="Chapter" href="CamlinternalMod.html">
<link title="CamlinternalOO" rel="Chapter" href="CamlinternalOO.html">
<link title="Char" rel="Chapter" href="Char.html">
<link title="Complex" rel="Chapter" href="Complex.html">
<link title="Condition" rel="Chapter" href="Condition.html">
<link title="Dbm" rel="Chapter" href="Dbm.html">
<link title="Digest" rel="Chapter" href="Digest.html">
<link title="Dynlink" rel="Chapter" href="Dynlink.html">
<link title="Event" rel="Chapter" href="Event.html">
<link title="Filename" rel="Chapter" href="Filename.html">
<link title="Format" rel="Chapter" href="Format.html">
<link title="Gc" rel="Chapter" href="Gc.html">
<link title="Genlex" rel="Chapter" href="Genlex.html">
<link title="Graphics" rel="Chapter" href="Graphics.html">
<link title="GraphicsX11" rel="Chapter" href="GraphicsX11.html">
<link title="Hashtbl" rel="Chapter" href="Hashtbl.html">
<link title="Int32" rel="Chapter" href="Int32.html">
<link title="Int64" rel="Chapter" href="Int64.html">
<link title="Lazy" rel="Chapter" href="Lazy.html">
<link title="Lexing" rel="Chapter" href="Lexing.html">
<link title="List" rel="Chapter" href="List.html">
<link title="ListLabels" rel="Chapter" href="ListLabels.html">
<link title="Map" rel="Chapter" href="Map.html">
<link title="Marshal" rel="Chapter" href="Marshal.html">
<link title="MoreLabels" rel="Chapter" href="MoreLabels.html">
<link title="Mutex" rel="Chapter" href="Mutex.html">
<link title="Nativeint" rel="Chapter" href="Nativeint.html">
<link title="Num" rel="Chapter" href="Num.html">
<link title="Obj" rel="Chapter" href="Obj.html">
<link title="Oo" rel="Chapter" href="Oo.html">
<link title="Parsing" rel="Chapter" href="Parsing.html">
<link title="Pervasives" rel="Chapter" href="Pervasives.html">
<link title="Printexc" rel="Chapter" href="Printexc.html">
<link title="Printf" rel="Chapter" href="Printf.html">
<link title="Queue" rel="Chapter" href="Queue.html">
<link title="Random" rel="Chapter" href="Random.html">
<link title="Scanf" rel="Chapter" href="Scanf.html">
<link title="Set" rel="Chapter" href="Set.html">
<link title="Sort" rel="Chapter" href="Sort.html">
<link title="Stack" rel="Chapter" href="Stack.html">
<link title="StdLabels" rel="Chapter" href="StdLabels.html">
<link title="Str" rel="Chapter" href="Str.html">
<link title="Stream" rel="Chapter" href="Stream.html">
<link title="String" rel="Chapter" href="String.html">
<link title="StringLabels" rel="Chapter" href="StringLabels.html">
<link title="Sys" rel="Chapter" href="Sys.html">
<link title="Thread" rel="Chapter" href="Thread.html">
<link title="ThreadUnix" rel="Chapter" href="ThreadUnix.html">
<link title="Tk" rel="Chapter" href="Tk.html">
<link title="Unix" rel="Chapter" href="Unix.html">
<link title="UnixLabels" rel="Chapter" href="UnixLabels.html">
<link title="Weak" rel="Chapter" href="Weak.html"><link title="Basic functions" rel="Section" href="#6_Basicfunctions">
<link title="Advanced functions" rel="Section" href="#6_Advancedfunctions">
<title>Random</title>
</head>
<body>
<div class="navbar"><a href="Queue.html">Previous</a>
&nbsp;<a href="index.html">Up</a>
&nbsp;<a href="Scanf.html">Next</a>
</div>
<center><h1>Module <a href="type_Random.html">Random</a></h1></center>
<br>
<pre><span class="keyword">module</span> Random: <code class="code"><span class="keyword">sig</span></code> <a href="Random.html">..</a> <code class="code"><span class="keyword">end</span></code></pre>Pseudo-random number generators (PRNG).<br>
<hr width="100%">
<br>
<span id="6_Basicfunctions"><h6>Basic functions</h6></span><br>
<pre><span id="VALinit"><span class="keyword">val</span> init</span> : <code class="type">int -> unit</code></pre><div class="info">
Initialize the generator, using the argument as a seed.
     The same seed will always yield the same sequence of numbers.<br>
</div>
<pre><span id="VALfull_init"><span class="keyword">val</span> full_init</span> : <code class="type">int array -> unit</code></pre><div class="info">
Same as <a href="Random.html#VALinit"><code class="code"><span class="constructor">Random</span>.init</code></a> but takes more data as seed.<br>
</div>
<pre><span id="VALself_init"><span class="keyword">val</span> self_init</span> : <code class="type">unit -> unit</code></pre><div class="info">
Initialize the generator with a more-or-less random seed chosen
   in a system-dependent way.<br>
</div>
<pre><span id="VALbits"><span class="keyword">val</span> bits</span> : <code class="type">unit -> int</code></pre><div class="info">
Return 30 random bits in a nonnegative integer.<br>
<b>Before 3.12.0 </b> used a different algorithm (affects all the following
                   functions)<br>
</div>
<pre><span id="VALint"><span class="keyword">val</span> int</span> : <code class="type">int -> int</code></pre><div class="info">
<code class="code"><span class="constructor">Random</span>.int bound</code> returns a random integer between 0 (inclusive)
     and <code class="code">bound</code> (exclusive).  <code class="code">bound</code> must be greater than 0 and less
     than 2<sup class="superscript">30</sup>.<br>
</div>
<pre><span id="VALint32"><span class="keyword">val</span> int32</span> : <code class="type"><a href="Int32.html#TYPEt">Int32.t</a> -> <a href="Int32.html#TYPEt">Int32.t</a></code></pre><div class="info">
<code class="code"><span class="constructor">Random</span>.int32 bound</code> returns a random integer between 0 (inclusive)
     and <code class="code">bound</code> (exclusive).  <code class="code">bound</code> must be greater than 0.<br>
</div>
<pre><span id="VALnativeint"><span class="keyword">val</span> nativeint</span> : <code class="type"><a href="Nativeint.html#TYPEt">Nativeint.t</a> -> <a href="Nativeint.html#TYPEt">Nativeint.t</a></code></pre><div class="info">
<code class="code"><span class="constructor">Random</span>.nativeint bound</code> returns a random integer between 0 (inclusive)
     and <code class="code">bound</code> (exclusive).  <code class="code">bound</code> must be greater than 0.<br>
</div>
<pre><span id="VALint64"><span class="keyword">val</span> int64</span> : <code class="type"><a href="Int64.html#TYPEt">Int64.t</a> -> <a href="Int64.html#TYPEt">Int64.t</a></code></pre><div class="info">
<code class="code"><span class="constructor">Random</span>.int64 bound</code> returns a random integer between 0 (inclusive)
     and <code class="code">bound</code> (exclusive).  <code class="code">bound</code> must be greater than 0.<br>
</div>
<pre><span id="VALfloat"><span class="keyword">val</span> float</span> : <code class="type">float -> float</code></pre><div class="info">
<code class="code"><span class="constructor">Random</span>.float bound</code> returns a random floating-point number
   between 0 (inclusive) and <code class="code">bound</code> (exclusive).  If <code class="code">bound</code> is
   negative, the result is negative or zero.  If <code class="code">bound</code> is 0,
   the result is 0.<br>
</div>
<pre><span id="VALbool"><span class="keyword">val</span> bool</span> : <code class="type">unit -> bool</code></pre><div class="info">
<code class="code"><span class="constructor">Random</span>.bool ()</code> returns <code class="code"><span class="keyword">true</span></code> or <code class="code"><span class="keyword">false</span></code> with probability 0.5 each.<br>
</div>
<br>
<span id="6_Advancedfunctions"><h6>Advanced functions</h6></span><br>
<br>
The functions from module <code class="code"><span class="constructor">State</span></code> manipulate the current state
    of the random generator explicitely.
    This allows using one or several deterministic PRNGs,
    even in a multi-threaded program, without interference from
    other parts of the program.<br>
<pre><span class="keyword">module</span> <a href="Random.State.html">State</a>: <code class="code"><span class="keyword">sig</span></code> <a href="Random.State.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><pre><span id="VALget_state"><span class="keyword">val</span> get_state</span> : <code class="type">unit -> <a href="Random.State.html#TYPEt">State.t</a></code></pre><div class="info">
Return the current state of the generator used by the basic functions.<br>
</div>
<pre><span id="VALset_state"><span class="keyword">val</span> set_state</span> : <code class="type"><a href="Random.State.html#TYPEt">State.t</a> -> unit</code></pre><div class="info">
Set the state of the generator used by the basic functions.<br>
</div>
</body></html>