<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html><head><title> Allegro Manual: Recording routines </title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta http-equiv="Content-Style-Type" content="text/css"> <link rel="stylesheet" title="Default" type="text/css" href="allegro.css"></head><body bgcolor=white text=black link="#0000ee" alink="#ff0000" vlink="#551a8b"> <h1><a name="Recording routines">Recording routines</a></h1> <ul> <li><a href="#digi_recorder">digi_recorder</a> — Hook notifying you when a new sample buffer becomes available. <li><a href="#get_sound_input_cap_bits">get_sound_input_cap_bits</a> — Checks which audio input sample formats are supported. <li><a href="#get_sound_input_cap_parm">get_sound_input_cap_parm</a> — Detects if the specified recording parameters are supported. <li><a href="#get_sound_input_cap_rate">get_sound_input_cap_rate</a> — Returns the maximum sample frequency for recording. <li><a href="#get_sound_input_cap_stereo">get_sound_input_cap_stereo</a> — Tells if the input driver is capable of stereo recording. <li><a href="#install_sound_input">install_sound_input</a> — Initialises the sound recorder module. <li><a href="#midi_recorder">midi_recorder</a> — Hook notifying you when new MIDI data becomes available. <li><a href="#read_sound_input">read_sound_input</a> — Retrieves the last recorded audio buffer. <li><a href="#remove_sound_input">remove_sound_input</a> — Cleans up after you are finished with the sound input routines. <li><a href="#set_sound_input_source">set_sound_input_source</a> — Selects the audio input source. <li><a href="#start_sound_input">start_sound_input</a> — Starts recording in the specified format. <li><a href="#stop_sound_input">stop_sound_input</a> — Stops audio recording. </ul> <p> Allegro provides routines to capture sound from the sound card, be it digital samples or MIDI notes. Ideally this would allow you to create games where basic speech recognition could be implemented, or voice messages in multiplayer games over a network. However, many old sound cards are not full duplex. This means, that the sound device can only be playing or recording, but not both at the same time. <p> Any Windows 2000 or better machine comes with a full duplex sound card and updated drivers. All MacOS X machines allow full duplex recording. Under Unix your mileage may vary: you can have the right hardware for the task, but the drivers might not support this feature. Under DOS you should forget about full duplex altogether. <p> To find out if your system allows this feature, use the akaitest program, distributed along with Allegro, in the <tt>`tests'</tt> directory. <p><br> <div class="al-api"><b>int <a name="install_sound_input">install_sound_input</a>(int digi, int midi);</b></div><br> Initialises the sound recorder module. You must install the normal sound playback system before calling this routine. The two card parameters should use the same constants as install_sound(), including DIGI_NONE and MIDI_NONE to disable parts of the module, or DIGI_AUTODETECT and MIDI_AUTODETECT to guess the hardware. <p><b>Return value:</b> This function returns zero on success, and any other value if the machine or driver doesn't support sound recording. <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="alleg024.html#install_sound" title="Initialises the sound module.">install_sound</a>, <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>, <a class="xref" href="#midi_recorder" title="Hook notifying you when new MIDI data becomes available.">midi_recorder</a>, <a class="xref" href="alleg003.html#Standard config variables" title="">Standard config variables</a>, <a class="xref" href="alleg036.html#DIGI_*/DOS" title="Supported DOS digital sound drivers.">DIGI_*/DOS</a>, <a class="xref" href="alleg037.html#DIGI_*/Windows" title="Supported Windows digital sound drivers.">DIGI_*/Windows</a>, <a class="xref" href="alleg038.html#DIGI_*/Unix" title="Supported Unix digital sound drivers.">DIGI_*/Unix</a>, <a class="xref" href="alleg039.html#DIGI_*/BeOS" title="Supported BeOS digital sound drivers.">DIGI_*/BeOS</a>, <a class="xref" href="alleg040.html#DIGI_*/QNX" title="Supported QNX digital sound drivers.">DIGI_*/QNX</a>, <a class="xref" href="alleg041.html#DIGI_*/MacOSX" title="Supported MacOSX digital sound drivers.">DIGI_*/MacOSX</a>, <a class="xref" href="alleg036.html#MIDI_*/DOS" title="Supported DOS MIDI sound drivers.">MIDI_*/DOS</a>, <a class="xref" href="alleg037.html#MIDI_*/Windows" title="Supported Windows MIDI sound drivers.">MIDI_*/Windows</a>, <a class="xref" href="alleg038.html#MIDI_*/Unix" title="Supported Unix MIDI sound drivers.">MIDI_*/Unix</a>, <a class="xref" href="alleg039.html#MIDI_*/BeOS" title="Supported BeOS MIDI sound drivers.">MIDI_*/BeOS</a>, <a class="xref" href="alleg040.html#MIDI_*/QNX" title="Supported QNX MIDI sound drivers.">MIDI_*/QNX</a>, <a class="xref" href="alleg041.html#MIDI_*/MacOSX" title="Supported MacOSX MIDI sound drivers.">MIDI_*/MacOSX</a>.</blockquote> <div class="al-api"><b>void <a name="remove_sound_input">remove_sound_input</a>();</b></div><br> Cleans up after you are finished with the sound input routines. You don't normally need to call this, because remove_sound() and/or allegro_exit() will do it for you. <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#install_sound_input" title="Initialises the sound recorder module.">install_sound_input</a>, <a class="xref" href="alleg024.html#remove_sound" title="Cleans up after you are finished with the sound routines.">remove_sound</a>, <a class="xref" href="alleg000.html#allegro_exit" title="Closes down the Allegro system.">allegro_exit</a>.</blockquote> <div class="al-api"><b>int <a name="get_sound_input_cap_bits">get_sound_input_cap_bits</a>();</b></div><br> Checks which sample formats are supported by the current audio input driver, returning one of the bitfield values: <blockquote class="text"><pre> 0 = audio input not supported 8 = eight bit audio input is supported 16 = sixteen bit audio input is supported 24 = both eight and sixteen bit audio input are supported</pre></blockquote> Example: <blockquote class="code"><pre> cap = <a href="#get_sound_input_cap_bits" class="autotype" title="Checks which audio input sample formats are supported.">get_sound_input_cap_bits</a>(); if (cap == 0) { /* Ugh, no audio input supported? */ } else { if (cap & 8) { /* We have eight bit audio input. */ } if (cap & 16) { /* We have sixteen bit audio input. */ } }</pre></blockquote> <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>, <a class="xref" href="#get_sound_input_cap_parm" title="Detects if the specified recording parameters are supported.">get_sound_input_cap_parm</a>, <a class="xref" href="#get_sound_input_cap_rate" title="Returns the maximum sample frequency for recording.">get_sound_input_cap_rate</a>, <a class="xref" href="#get_sound_input_cap_stereo" title="Tells if the input driver is capable of stereo recording.">get_sound_input_cap_stereo</a>.</blockquote> <div class="al-api"><b>int <a name="get_sound_input_cap_stereo">get_sound_input_cap_stereo</a>();</b></div><br> Checks whether the current audio input driver is capable of stereo recording. <p><b>Return value:</b> Returns non-zero if the driver is capable of stereo recording. <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>, <a class="xref" href="#get_sound_input_cap_parm" title="Detects if the specified recording parameters are supported.">get_sound_input_cap_parm</a>, <a class="xref" href="#get_sound_input_cap_bits" title="Checks which audio input sample formats are supported.">get_sound_input_cap_bits</a>, <a class="xref" href="#get_sound_input_cap_rate" title="Returns the maximum sample frequency for recording.">get_sound_input_cap_rate</a>.</blockquote> <div class="al-api"><b>int <a name="get_sound_input_cap_rate">get_sound_input_cap_rate</a>(int bits, int stereo);</b></div><br> Returns the maximum possible sample frequency for recording in the specified format, or zero if these settings are not supported. The bits parameter is the number of bits of the audio, and stereo is a boolean parameter. Pass zero for mono, non-zero for stereo input. Example: <blockquote class="code"><pre> int max_freq; ... /* What frequency can we record 8 bits mono at? */ max_freq = <a href="#get_sound_input_cap_rate" class="autotype" title="Returns the maximum sample frequency for recording.">get_sound_input_cap_rate</a>(8, 0); if (max_freq > 22000) { /* Ok, 22KHz and above is good enough. */ }</pre></blockquote> <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>, <a class="xref" href="#get_sound_input_cap_parm" title="Detects if the specified recording parameters are supported.">get_sound_input_cap_parm</a>, <a class="xref" href="#get_sound_input_cap_bits" title="Checks which audio input sample formats are supported.">get_sound_input_cap_bits</a>, <a class="xref" href="#get_sound_input_cap_stereo" title="Tells if the input driver is capable of stereo recording.">get_sound_input_cap_stereo</a>.</blockquote> <div class="al-api"><b>int <a name="get_sound_input_cap_parm">get_sound_input_cap_parm</a>(int rate, int bits, int stereo);</b></div><br> Checks whether the specified recording frequency, number of bits, and mono/stereo mode are supported (and how) by the current audio driver. <p><b>Return value:</b> The function returns one of the following possible values: <blockquote class="text"><pre> 0 = It is impossible to record in this format. 1 = Recording is possible, but audio output will be suspended. 2 = Recording is possible at the same time as playing other sounds (full duplex sound card). -n = Sampling rate not supported, but rate 'n' would work instead.</pre></blockquote> <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>, <a class="xref" href="#get_sound_input_cap_bits" title="Checks which audio input sample formats are supported.">get_sound_input_cap_bits</a>, <a class="xref" href="#get_sound_input_cap_rate" title="Returns the maximum sample frequency for recording.">get_sound_input_cap_rate</a>, <a class="xref" href="#get_sound_input_cap_stereo" title="Tells if the input driver is capable of stereo recording.">get_sound_input_cap_stereo</a>.</blockquote> <div class="al-api"><b>int <a name="set_sound_input_source">set_sound_input_source</a>(int source);</b></div><br> Selects the audio input source. The parameter should be one of the values: <blockquote class="text"><pre> SOUND_INPUT_MIC SOUND_INPUT_LINE SOUND_INPUT_CD</pre></blockquote> <p><b>Return value:</b> The function returns zero on success, or -1 if the hardware does not provide an input select register (ie. you have no control over the input source). <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>.</blockquote> <div class="al-api"><b>int <a name="start_sound_input">start_sound_input</a>(int rate, int bits, int stereo);</b></div><br> Starts recording in the specified format, suspending audio playback as necessary if the card is not full duplex. <p><b>Return value:</b> Returns the buffer size in bytes if successful, or zero on error. <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#install_sound_input" title="Initialises the sound recorder module.">install_sound_input</a>, <a class="xref" href="#read_sound_input" title="Retrieves the last recorded audio buffer.">read_sound_input</a>, <a class="xref" href="#stop_sound_input" title="Stops audio recording.">stop_sound_input</a>, <a class="xref" href="#digi_recorder" title="Hook notifying you when a new sample buffer becomes available.">digi_recorder</a>, <a class="xref" href="#set_sound_input_source" title="Selects the audio input source.">set_sound_input_source</a>, <a class="xref" href="#get_sound_input_cap_parm" title="Detects if the specified recording parameters are supported.">get_sound_input_cap_parm</a>, <a class="xref" href="#get_sound_input_cap_bits" title="Checks which audio input sample formats are supported.">get_sound_input_cap_bits</a>, <a class="xref" href="#get_sound_input_cap_rate" title="Returns the maximum sample frequency for recording.">get_sound_input_cap_rate</a>, <a class="xref" href="#get_sound_input_cap_stereo" title="Tells if the input driver is capable of stereo recording.">get_sound_input_cap_stereo</a>.</blockquote> <div class="al-api"><b>void <a name="stop_sound_input">stop_sound_input</a>();</b></div><br> Stops audio recording, switching the card back into the normal playback mode. <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>.</blockquote> <div class="al-api"><b>int <a name="read_sound_input">read_sound_input</a>(void *buffer);</b></div><br> Retrieves the most recently recorded audio buffer into the specified location. The buffer size can be obtained by checking the return value from start_sound_input(). You must be sure to call this function at regular intervals during the recording (typically around 100 times a second), or some data will be lost. If you are unable to do this often enough from the mainline code, use the digi_recorder() callback to store the waveform into a larger buffer of your own. <p> Note: many cards produce a click or popping sound when switching between record and playback modes, so it is often a good idea to discard the first buffer after you start a recording. The waveform is always stored in unsigned format, with stereo data consisting of alternate left/right samples. <p><b>Return value:</b> The function will return non-zero if a buffer has been copied or zero if no new data is yet available (you were too fast checking the input). <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>.</blockquote> <div class="al-api"><b>extern void (*<a name="digi_recorder">digi_recorder</a>)();</b></div><br> If set, this function is called by the input driver whenever a new sample buffer becomes available, at which point you can use read_sound_input() to copy the data into a more permanent location. It runs in an interrupt context, so it must execute very quickly, the code and all memory that it touches must be locked, and you cannot call any operating system routines or access disk files. This currently works only under DOS. <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#install_sound_input" title="Initialises the sound recorder module.">install_sound_input</a>, <a class="xref" href="#start_sound_input" title="Starts recording in the specified format.">start_sound_input</a>.</blockquote> <div class="al-api"><b>extern void (*<a name="midi_recorder">midi_recorder</a>)(unsigned char data);</b></div><br> If set, this function is called by the MIDI input driver whenever a new byte of MIDI data becomes available. It runs in an interrupt context, so it must execute very quickly and all the code/data must be locked. This currently works only under DOS and Windows. <blockquote class="xref"><em><b>See also:</b></em> <a class="xref" href="#install_sound_input" title="Initialises the sound recorder module.">install_sound_input</a>, <a class="xref" href="alleg027.html#midi_out" title="Streams a block of MIDI commands into the player.">midi_out</a>.</blockquote> <hr><div class="al-back-to-contents"><a href="allegro.html">Back to contents</a></div> </body> </html>