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<h1>NVIZ Reference Manual</h1>
<hr width="100%" align=center size=4 noshade>
<p>
<a href="nviz_toc.html">CONTENTS</a>
</p>

<h2>Animation Panel</h2>


<p>Using the <strong>Animation</strong> panel, you can create a simple 
fly-through animation.</p>


<BR><BR>
<DL><DD>
<img src="nvimg/panel/anim.gif" alt="Animation Panel" width="308" height="298">
</DD></DL>
<BR><BR>


<h3>OPTIONS</h3>

<dl>

<dt><img src="nvimg/panel/anim1.gif" alt="Step Back" width="16" height="16"> 
&nbsp;&nbsp;(Reverse)</dt>
<dd>Moves backward through the animation one frame at a time. 
<br><br></dd>

<dt><img src="nvimg/panel/anim5.gif" alt="Stop" width="16" height="16"> 
&nbsp;&nbsp;(Stop)</dt>
<dd>Stops the animation. 
<br><br></dd>

<dt>
<img src="nvimg/panel/anim3.gif" alt="Step Forward" width="16" height="16">
&nbsp;&nbsp;(Forward)</dt>
<dd>Moves forward through the animation one frame at a time.
<br><br></dd>

<dt><img src="nvimg/panel/anim4.gif" alt="Play" width="16" height="16"> 
&nbsp;&nbsp;(Play)</dt>
<dd>Plays the animation.
<br><br></dd>

<dt> <strong>Tot. Frames</strong></dt>
<dd>Sets the total number of frames in the animation. 
<br><br></dd>

<dt> <strong>Key Frames</strong></dt>
<dd>On the <strong>Animation</strong> panel, use the <strong>Key Frames</strong>
slider to display and select key frame positions. Each vertical black line 
represents a frame in the animation. A thick vertical blue line marks the 
current position (frame) in the animation. An inverted blue triangle marks 
each key frame above the frame markers. Click at any point in the frame 
markers (black lines) to move the current position. Click and drag the key 
frame markers (blue triangle) to a new position.
<br><br></dd>

<dt> <strong>Add</strong></dt>
<dd>Adds a key frame at the current position (frame number) marked by the 
thick vertical blue line. 
<br><br></dd>

<dt> <strong>Clear All</strong></dt>
<dd>Deletes all key frames. 
<br><br></dd>

<dt> <strong>Show</strong></dt>
<dd>Use the next three options to annotate the animation.
<br><br></dd>
<dd>
	<dl>
	<dt> <strong>Path</strong></dt>
	<dd>Shows the path that the animation follows between key frames 
	(if selected). This is useful for adjusting the tension if using a 
	spline interpolation.
	<br><br></dd>
	<dt> <strong>Vect</strong></dt>
	<dd>Draws all loaded vector maps in the animation (if selected).
	<br><br></dd>
	<dt> <strong>Sites</strong></dt>
	<dd>Draws all loaded sites files in the animation (if selected).
	<br><br></dd>
	</dl>
</dd>

<dt> <strong>Interp.</strong></dt>
<dd>Sets the interpolation used between key frames. 
<br><br></dd>


<dd>
	<dl>
	<dt> <strong>Linear</strong></dt>
	<dd>Uses a linear interpolation between key frames.
	<br><br></dd>
	<dt> <strong>Spline</strong></dt>
	<dd>Uses a spline interpolation between key frames at the selected 
	tension.
	<br><br></dd>
	<dt> <strong>Tension</strong></dt>
	<dd>Sets the tension of the spline interpolation.
	<br><br></dd>
	</dl>
</dd>

<dt> <strong>Run and Save</strong></dt>
<dd>Runs the animation and saves each frame as an image. You must supply a 
file name prefix, and set the image and draw type. The image file name 
includes the file prefix, frame number and image type. For example, frame 
number 12 with a file prefix of FLY saved as a PPM would be named 
FLY0012.ppm. 
<br><br></dd>

<dt><strong>Close</strong></dt>
<dd>Closes the <strong>Animation</strong> panel.<br><br></dd>

</dl>


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