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<h1>NVIZ Reference Manual</h1>
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<p>
<a href="nviz_toc.html">CONTENTS</a>
</p>

<h2>Movement Panel</h2>

<p>The <strong>Movement</strong> panel always appears at the top of the 
<strong>Controls</strong> window. You use the <strong>Movement</strong> 
panel to set the position, direction, and perspective of the view. As you 
change movement options, a low resolution or wire grid of the surface 
redraws (<strong><em>fast display mode</em></strong>) showing the results 
of your changes.</p>

<BR><BR>
<DL><DD>
<img src="nvimg/panel/main.gif" alt = "Movement Panel" width="302" height="323">
</DD></DL>
<BR><BR>

<h3>OPTIONS</h3>

<dl>
<dt> <strong>Auto: Clear</strong></dt>
<dd>Clears the screen before drawing the surfaces (if selected).<br><br></dd>

<dt> <strong>Auto: Draw</strong></dt>
<dd>Redraws the scene each time the view changes (if selected).<br><br></dd>

<dt> <strong>Feature: Surface</strong></dt>
<dd>Draws all loaded surfaces (if selected).<br><br></dd>

<dt> <strong>Feature: Vectors</strong></dt>
<dd>Draws all loaded vectors (if selected).<br><br></dd>
  
<dt> <strong>Feature: Sites</strong></dt>
<dd>Draws all loaded sites files (if selected).<br><br></dd>

<dt> <strong>Draw</strong></dt>
<dd>Draws selected files using the current viewing and lighting options.
<br><br></dd>

<dt> <strong>Clear</strong></dt>
<dd>Clears the screen to the background color.<br><br></dd>   

<dt> <strong>Cancel</strong></dt>
<dd>Cancels the drawing in progress.<br><br></dd>

<dt> <strong>View: eye</strong></dt>
<dd>Sets the position box (directly below) to control the eye position 
of the view. The view center remains unchanged.<br><br></dd>

<dt> <strong>View: center</strong></dt>
<dd>Sets the position box (directly below) to control the view center 
position. The eye position remains unchanged.<br><br></dd>

<dt> <strong>Position Box</strong></dt>
<dd>If the <strong><em>eye</em></strong> view is selected, the position 
box shows a puck with a direction arrow pointing to the center. The direction arrow indicates the look direction (azimuth). You click and drag the puck to change the current eye position. The box annotations are <strong><em>N</em></strong>orth, <strong><em>S</em></strong>outh, <strong><em>E</em></strong>ast, and <strong><em>W</em></strong>est.
<br><br>
If the <strong><em>center</em></strong> view is selected, the position
box shows as a cross hair. You click and drag the cross hair to change the current center of view.<br><br></dd> 


<dt> <strong>Height</strong></dt>
<dd> Adjusts the viewer's height above the scene.<br><br></dd>

<dt> <strong>zexag</strong></dt>
<dd> Adjusts the vertical exaggeration of the surface. As an example, 
if the easting and northing are in meters and the elevation in feet, 
a vertical exaggeration of .305 would produce a true (unexaggerated) 
surface. <br><br></dd>

<dt> <strong>Look here</strong></dt>
<dd> Allows you to select a point on the surface that becomes the new 
center of view. 
<br><br></dd>   

<dt> <strong>Look center</strong></dt>
<dd>Resets the view to the original default center of view.
<br><br></dd>   

<dt> <strong>Look top</strong></dt>
<dd>Sets the viewer directly over the scene's center position. This 
<strong><em>top</em></strong> view orients approximately north south.
<br><br></dd>

<dt> <strong>Look cancel</strong></dt>
<dd> Allows you to move over the surface with no center of view. 
<br><br></dd>   

<dt> <strong>perspective</strong></dt>
<dd> Adjusts the viewer's angle of view.<br><br></dd> 

 <dt> <strong>twist</strong></dt>
<dd> Rotates the scene about the horizontal axis. An angle of 0 is flat. 
The scene rotates between -90 and 90 degrees.<br><br></dd> 

<dt> <strong>RESET</strong></dt>
<dd>Returns all current settings to their startup values.<br><br></dd>  

</dl>

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