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<H2><A NAME="SECTION00523000000000000000">
3.2.3 Preprocessing</A>
</H2>

<P>
The <A NAME="tex2html190"
  HREF="../man/surface.html"><I><B>surface</B></I></A><A NAME="2405"></A> program assumes that the data have been
preprocessed to eliminate aliasing, hence we must ensure that
this step is completed prior to gridding.  <A NAME="tex2html191"
  HREF="http://gmt.soest.hawaii.edu"><B>GMT</B></A> comes with
three preprocessors, called <A NAME="tex2html192"
  HREF="../man/blockmean.html"><I><B>blockmean</B></I></A><A NAME="2413"></A>, <A NAME="tex2html193"
  HREF="../man/blockmedian.html"><I><B>blockmedian</B></I></A><A NAME="2418"></A>,
and <A NAME="tex2html194"
  HREF="../man/blockmode.html"><I><B>blockmode</B></I></A><A NAME="2423"></A>.  The first averages values inside the
grid-spacing boxes, the second returns median values, wile the
latter returns modal values.  As a rule of thumb, we use means for
most smooth data (such as potential fields) and medians (or modes)
for rough, non-Gaussian data (such as topography).  In addition
to the required <B>-R</B> and <B>-I</B> switches, these preprocessors
all take the same options (listed in Table&nbsp;<A HREF="#tbl:preprocess">3.4</A>).

<P>
<BR><P></P>
<DIV ALIGN="CENTER"><A NAME="1253"></A>
<TABLE>
<CAPTION><STRONG>Table 3.4:</STRONG>
Some of the preprocessing options.</CAPTION>
<TR><TD>
<DIV ALIGN="CENTER"><TABLE CELLPADDING=3 BORDER="1">
<TR><TD ALIGN="CENTER" COLSPAN=1><FONT SIZE="-1">
<I>Option</I></FONT></TD>
<TD ALIGN="CENTER" COLSPAN=1><FONT SIZE="-1"> <I>Purpose</I></FONT></TD>
</TR>
<TR><TH ALIGN="LEFT"><FONT SIZE="-1">   
<B>-N</B> </FONT></TH>
<TD ALIGN="LEFT"><FONT SIZE="-1"> Choose pixel node registration [Default is gridline] </FONT></TD>
</TR>
<TR><TH ALIGN="LEFT"><FONT SIZE="-1">  
<B>-W</B>[</FONT><FONT SIZE="-1"><B>i</B><IMG
 WIDTH="8" HEIGHT="31" ALIGN="MIDDLE" BORDER="0"
 SRC="img1.png"
 ALT="$\vert$"></FONT><FONT SIZE="-1"><B>o</B>] </FONT></TH>
<TD ALIGN="LEFT"><FONT SIZE="-1"> Append </FONT><FONT SIZE="-1"><B>i</B> or </FONT><FONT SIZE="-1"><B>o</B> to read or write weights in the 4th column </FONT></TD>
</TR>
</TABLE><FONT SIZE="-1">

<A NAME="tbl:preprocess"></A></FONT></DIV></TD></TR>
</TABLE>
</DIV><P></P>
<BR>

<P>
With respect to our ship data we preprocess it using the median method:

<P>
<PRE>
blockmedian -R245/255/20/30 -I5m -V ship.xyz &gt; ship_5m.xyz
</PRE>

<P>
The output data can now be used with surface:

<P>
<PRE>
surface ship_5m.xyz -R245/255/20/30 -I5m -Gship.nc -V
</PRE>

<P>
If you rerun <A NAME="tex2html195"
  HREF="../man/grdcontour.html"><I><B>grdcontour</B></I></A><A NAME="2432"></A> on the new grid file (try it!)
you will notice a big difference compared to the grid made by
<A NAME="tex2html196"
  HREF="../man/nearneighbor.html"><I><B>nearneighbor</B></I></A><A NAME="2437"></A>: since <A NAME="tex2html197"
  HREF="../man/surface.html"><I><B>surface</B></I></A><A NAME="2442"></A> is a global method
it will evaluate the solution at all nodes, even if there are no
data constraints.  There are numerous options available to us at
this point:

<P>

<OL>
<LI>We can reset all nodes too far from a data constraint to the
NaN value.

<P>
</LI>
<LI>We can pour white paint over those regions where contours
are unreliable.

<P>
</LI>
<LI>We can plot the landmass which will cover most (but not all)
of the unconstrained areas.

<P>
</LI>
<LI>We can set up a clip path so that only the contours in the
constrained region will show.

<P>
</LI>
</OL>

<P>
Here we have only time to explore the latter approach.  The <A NAME="tex2html198"
  HREF="../man/psmask.html"><I><B>psmask</B></I></A><A NAME="2447"></A>
program can read the same preprocessed data and set up a contour mask
based on the data distribution.  Once the clip path is activated we can
contour the final grid; we finally deactivate the clipping with a second
call to <A NAME="tex2html199"
  HREF="../man/psmask.html"><I><B>psmask</B></I></A><A NAME="2452"></A>.  Here's the recipe:

<P>
<PRE>
psmask -R245/255/20/30 -I5m ship_5m.xyz -JM6i -B2 -P -K -V &gt; map.ps
grdcontour ship.nc -J -O -K -C250 -A1000 &gt;&gt; map.ps
psmask -C -O &gt;&gt; map.ps
</PRE>

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<ADDRESS>
Paul Wessel
2010-01-14
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