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libQGLViewer-doc-2.3.1-10.fc12.noarch.rpm

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<h1>Camera Member List</h1>This is the complete list of members for <a class="el" href="classqglviewer_1_1Camera.html">Camera</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#804ee001a41c3ddc33948447fc555cec">addKeyFrameToPath</a>(int i)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#915589f4d93e15d110444ed9b3464fa1">aspectRatio</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#a3f3efcb2fcc75de885df29041103cd2">Camera</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#43d24da01076c4cea5f3dbde85e8482c">Camera</a>(const Camera &amp;camera)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#5dd8eca926558c252d7552d85079880a">cameraCoordinatesOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#bf37eb8d64d09f93771b42b95cad00f6">centerScene</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#0dad4baab6008e5a94e8a2fa83ec0f05">computeModelViewMatrix</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#e51b6c486fe6448453369174bbea8055">computeProjectionMatrix</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#706d401cffa41e0e30864e59007f005f">convertClickToLine</a>(const QPoint &amp;pixel, Vec &amp;orig, Vec &amp;dir) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#8a75fa050d365ba249e8dcd439670aac">deletePath</a>(int i)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#253932bd8634348f9c189ab4c9b280b5">distanceToSceneCenter</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#48e0e2dd26cd96418c8b889ceabe80f6">domElement</a>(const QString &amp;name, QDomDocument &amp;document) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#1636e20e6910ded1c9a5860ba91f397e">draw</a>(bool drawFarPlane=true, float scale=1.0) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#eea4caff561e6b1d8fe4b3d8efe4ae87">drawAllPaths</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#89f1a2e62f7edf51de2d1c077ea5d330">fieldOfView</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#65a284702aab36f853d59ce6c7a082b9">fitBoundingBox</a>(const Vec &amp;min, const Vec &amp;max)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#c49a71148d1d501310026f6f6f76d471">fitScreenRegion</a>(const QRect &amp;rectangle)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#424fbe98af0ca295c692d8d4ae73ceec">fitSphere</a>(const Vec &amp;center, float radius)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#c1758b72dab0895b9340fa833e62b802">flySpeed</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#f201ce62f669c8944a276a2615951379">focusDistance</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#d367db656b03fe0bc87b021801d66b75">frame</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#badd060aa34d51a940575b58d256dca4">getCameraCoordinatesOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#1450258d117908a71908a72184136e41">getFrustumPlanesCoefficients</a>(GLdouble coef[6][4]) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#a1d631d6e368a7aa14656b7511787786">getModelViewMatrix</a>(GLdouble m[16]) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#deb5e39686b9fcb3db090dff84c13be4">getModelViewProjectionMatrix</a>(GLdouble m[16]) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#ffe84ed52b08d5d1d3dfdb87fe9242fa">getOrthoWidthHeight</a>(GLdouble &amp;halfWidth, GLdouble &amp;halfHeight) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#e167e3b955401e11bbbf0fc25f52e3ee">getProjectedCoordinatesOf</a>(const float src[3], float res[3], const Frame *frame=NULL) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#97ff5cf330a6c24d6d49308aedd638bc">getProjectionMatrix</a>(GLdouble m[16]) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#222deedc6fa32ab78d0a338eaa312f1f">getUnprojectedCoordinatesOf</a>(const float src[3], float res[3], const Frame *frame=NULL) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#5034f21055f864c1ade7d86fec209348">getViewport</a>(GLint viewport[4]) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#e1b0a45b7cd3a071c4ef88ed608511fd">getWorldCoordinatesOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#957cf1049788f7aba3dd16f20f565960">horizontalFieldOfView</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#cd13d2ddeca530cb9f26ead47f7d25d3">initFromDOMElement</a>(const QDomElement &amp;element)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#37dee575e0fdf56909e1779e20383e97">interpolateTo</a>(const Frame &amp;fr, float duration)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#8a6201a1c2deca60a917e5351e549bb0">interpolateToFitScene</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#9e2b0c2d37f9176629d737faf431b51c">interpolateToZoomOnPixel</a>(const QPoint &amp;pixel)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#d36e74de9c4020f951ea1a04e53a192d">IODistance</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#bfbef567a6bbb9163b31c6f46238e4de">keyFrameInterpolator</a>(int i) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#81053f822008b76bff7b1a41dceedf53">loadModelViewMatrix</a>(bool reset=true) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#47c0f19a566d045a2872b44014be8392">loadModelViewMatrixStereo</a>(bool leftBuffer=true) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#98a0679a22f005bbd8cc19756507cc9a">loadProjectionMatrix</a>(bool reset=true) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#79dac3c1bcb983c9025710b333f063a3">loadProjectionMatrixStereo</a>(bool leftBuffer=true) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#afe147ffa75738c296c729d9b5026446">lookAt</a>(const Vec &amp;target)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#0f87e84ad3356493738d4fc8331c7362">operator=</a>(const Camera &amp;camera)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#691af39b54669fad8b4e73599de22094">orientation</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#1d1cfd8ffb84e947f82999c682b666a7e7bf29f117630a30ba5ffc75b33ac624">ORTHOGRAPHIC</a> enum value</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#1d1cfd8ffb84e947f82999c682b666a72c5d7801888c03752f28943ac85d805f">PERSPECTIVE</a> enum value</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#2cbb7d182c56732a6129936c5dd19d64">physicalDistanceToScreen</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#8418799b4eeb22cbc1a157d488dcf09c">physicalScreenWidth</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#27f2dfd157643704c48630515a7f811f">pixelGLRatio</a>(const Vec &amp;position) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#4eb47bb1cf02f806f1f355f63b445818">playPath</a>(int i)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#90459767f782c80086ad7cff90a40b5a">pointUnderPixel</a>(const QPoint &amp;pixel, bool &amp;found) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#bc38a05a597e07c9ff525122682adc50">position</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#c4dc649d17bd2ae8664a7f4fdd50360f">projectedCoordinatesOf</a>(const Vec &amp;src, const Frame *frame=NULL) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#e0329e473f00bb56f1e9949b8423ecbf">resetPath</a>(int i)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#fd168442e2a05bd41881936fb722b5fe">revolveAroundPoint</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#99f766869c7cc9faaf9a5337db6f223c">rightVector</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#87bccbfd40649310f3da369af02d50b1">sceneCenter</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#58c17044cc4a601c6b446bf5e83513f9">sceneRadius</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#9fb925ffbf82e93898ae6db366a8d794">screenHeight</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#80386c5943505b915246563262825d8e">screenWidth</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#5b191e9b12b704a05302b5d922792e9c">setAspectRatio</a>(float aspect)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#524f0183a127bb004defe3c2f7614e4c">setFieldOfView</a>(float fov)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#02765efeaae1ef24f9d899f0d1d9ca09">setFlySpeed</a>(float speed)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#863ffb0284b534d5c57ac64a98e5e49a">setFocusDistance</a>(float distance)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#3394c425f95c5649b1e2e532dbd97fa7">setFOVToFitScene</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#809bad30c861f4f6f74228fb59340f90">setFrame</a>(ManipulatedCameraFrame *const mcf)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#b21e4c76205431bdeba645a5f258dce9">setFromModelViewMatrix</a>(const GLdouble *const modelViewMatrix)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#c49280735bce44665a4eabb166f10fcd">setFromProjectionMatrix</a>(const float matrix[12])</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#017ace2ed5f67b6aeaef5c9a47b5f014">setHorizontalFieldOfView</a>(float hfov)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#6cd81fe74a9dfe5c7124d00341ad0234">setIODistance</a>(float distance)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#049b63c8c9ef48e24446ce44a3bd32b5">setKeyFrameInterpolator</a>(int i, KeyFrameInterpolator *const kfi)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#3862c502f5afc626af2ff582390bc868">setOrientation</a>(const Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#1842836742cf1ed8a33f32a863a5a05e">setOrientation</a>(float theta, float phi)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#a88668546aa531dc0702d1b005904bcf">setPhysicalDistanceToScreen</a>(float distance)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#34911cda1cc1bc13336024c844ff4401">setPhysicalScreenWidth</a>(float width)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#212edb01759f542f356c5d62e4a3f821">setPosition</a>(const Vec &amp;pos)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#546bc081d6116ff848e6fc25a2329e08">setRevolveAroundPoint</a>(const Vec &amp;rap)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#1710d7aa9fc8dd96f88bba9a1ae3eed7">setRevolveAroundPointFromPixel</a>(const QPoint &amp;pixel)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#f3a1c2682cba52d6339d2f565ea1d0ee">setSceneBoundingBox</a>(const Vec &amp;min, const Vec &amp;max)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#9185df6d9e8fbc108f83c5355f5e7b33">setSceneCenter</a>(const Vec &amp;center)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#338c3360223f5fb20e2248208d2f32bf">setSceneCenterFromPixel</a>(const QPoint &amp;pixel)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#33c70507fea15c3ea49a561b743ed822">setSceneRadius</a>(float radius)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#504c573cdd26be8b717a6da9fdb41812">setScreenWidthAndHeight</a>(int width, int height)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#608e58a2f9fb7e497f91662a6e9ae4cc">setType</a>(Type type)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#b442b71a46297223ae12b163653eeb7e">setUpVector</a>(const Vec &amp;up, bool noMove=true)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#066c4058970a008d0d0a8ff442d117f6">setViewDirection</a>(const Vec &amp;direction)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#62ab18396bd8c212ec7b90dc156b59d7">setZClippingCoefficient</a>(float coef)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#1d478610f928ecc4597c56d677d908b5">setZNearCoefficient</a>(float coef)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#da8dd7d2346ebf46ed1f9822a8418df2">showEntireScene</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#fbd0fa31db28593e9669c3c56711c0a7">type</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#1d1cfd8ffb84e947f82999c682b666a7">Type</a> enum name</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#42577d3077e22b4726d78b3db3bba50d">unprojectedCoordinatesOf</a>(const Vec &amp;src, const Frame *frame=NULL) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#9cd2e746e7379b08fbaeea0ced76e1d7">upVector</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#ac10e453c166209b4e6c14c0266651c7">viewDirection</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#123ad9bda6d715b5370650c2514896ab">worldCoordinatesOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#cd07c1b9464b935ad21bb38b7c27afca">zClippingCoefficient</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#a7461df81c1ea0384d4c64723eb7b949">zFar</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#419a57556a6681c3a0489c847d687ea5">zNear</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#4c29c26071ddbe8512d478511e04a93e">zNearCoefficient</a>() const </td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#b921e886e6f14e117eb8099ccb0a3775">~Camera</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
</table></div>
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