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libQGLViewer-doc-2.3.1-10.fc12.noarch.rpm

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<h1>ManipulatedCameraFrame Member List</h1>This is the complete list of members for <a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#4ef00d9d2abb7b331a3c333649f6ff82">addInMouseGrabberPool</a>()</td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#352fc1d1f806653677eabcdb8a5eb898">alignWithFrame</a>(const Frame *const frame, bool move=false, float threshold=0.85f)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#be537c0091ddf3c907ca0e32861d701d">checkIfGrabsMouse</a>(int x, int y, const Camera *const camera)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#23548e9ef41cf38913f6c642509a81ec">clearMouseGrabberPool</a>(bool autoDelete=false)</td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#0974dfe336ed84a20adb8c6cdf8dedd9">constraint</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#c706b338b08d9d7b511fd84d0b6ecf96">coordinatesOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#adad46a46365f6977e4aac6dc18318ce">coordinatesOfFrom</a>(const Vec &amp;src, const Frame *const from) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#8c3c1e66b248a0f29e304e6c786b9391">coordinatesOfIn</a>(const Vec &amp;src, const Frame *const in) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#48e0e2dd26cd96418c8b889ceabe80f6">domElement</a>(const QString &amp;name, QDomDocument &amp;document) const </td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#c1758b72dab0895b9340fa833e62b802">flySpeed</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#e853dc0ded87ad0c2d49030f2439dffe">flyUpVector</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#b71e6ee46f0c2593266f9a62d9c5e029">Frame</a>()</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#7864fb955cec11fe78c3b2bb81230516">Frame</a>(const Frame &amp;frame)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#2f649a1218291aa3776ce08d0a2879b1">Frame</a>(const Vec &amp;position, const Quaternion &amp;orientation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#3718dc9cc825c674c8da3576b1448764">getCoordinatesOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#36a2d7b27ab27bcff37ab9cbfab20a17">getCoordinatesOfFrom</a>(const float src[3], float res[3], const Frame *const from) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#f2748e8dd6a4edad38d195132a8c8b30">getCoordinatesOfIn</a>(const float src[3], float res[3], const Frame *const in) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#ede4243bfe48e6d870a2417bbfc711a8">getInverseCoordinatesOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#6a2eb1467ca31f7db460a2d6b7166a07">getInverseTransformOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#be456b2ee906b9def0d2ec0c949a9497">getLocalCoordinatesOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#dbd3252d2089f077e23e78345b3723c2">getLocalInverseCoordinatesOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#62b201feca5e0ebecc03a71b9566d97c">getLocalInverseTransformOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#6e4aeb1d5aafee31442cc3c82a6ee215">getLocalTransformOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#4915640a54a6b48a99cbdd0cd42fec48">getMatrix</a>(GLdouble m[4][4]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#15f0dc7596dc78437154302466ac3c0a">getMatrix</a>(GLdouble m[16]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#c47c3b7fd6023734ba40249bea1fd253">getOrientation</a>(double &amp;q0, double &amp;q1, double &amp;q2, double &amp;q3) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#b3ca600424074ccaf5ee078c8d3149c3">getPosition</a>(float &amp;x, float &amp;y, float &amp;z) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#475a20f772ff87508b673a586fc50bbb">getRotation</a>(double &amp;q0, double &amp;q1, double &amp;q2, double &amp;q3) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#ac70b883f8e3635d88356cb08b1abae3">getTransformOf</a>(const float src[3], float res[3]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#4eed4b2770a62e5ebb32d3dcee642c52">getTransformOfFrom</a>(const float src[3], float res[3], const Frame *const from) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#7d36c3c2d4b004b3e5d296aa58541f9f">getTransformOfIn</a>(const float src[3], float res[3], const Frame *const in) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#39804059e5c4e694a6cb13b71347da97">getTranslation</a>(float &amp;x, float &amp;y, float &amp;z) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#45358fae434b3912ce81577dc7cf4fc9">getWorldMatrix</a>(GLdouble m[4][4]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#c808850371649942726dd474aba29ead">getWorldMatrix</a>(GLdouble m[16]) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#4eb7e14d035ae255b77ac1711aef039e">grabsMouse</a>() const </td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#cd13d2ddeca530cb9f26ead47f7d25d3">initFromDOMElement</a>(const QDomElement &amp;element)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#b55c2a4f1732b90057fae4b6037399de">interpolated</a>()</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#4534c3188c217feb8d21465d4cefd4ad">inverse</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#5bcb22a3f2e11e42e7469602b75b3c1e">inverseCoordinatesOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#ba2c6c46c1825a81f09d22322b03d9b5">inverseTransformOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#958abc8c9ae9ea339f9765fddfc7dbdd">isInMouseGrabberPool</a>() const </td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#032c48e2e7cdced01dea0cb7eca14022">isManipulated</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#975dfbf6b972b7128520b30a4ffe11dd">isSpinning</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#2b113688a0cab6c439dfbf598fd45e70">localCoordinatesOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#4e6ac1c504a2f70fdbc0e7383c1aa7c7">localInverseCoordinatesOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#d36cf320ff7cf6c8f9a2ac527c924f9e">localInverseTransformOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#37239448835f46771b9598a31b964cf2">localTransformOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#841d6d550acbe6e9103c32ac3b75c0c2">manipulated</a>()</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#8eb72b24950cc4c47c35c4fefc3dfa14">ManipulatedCameraFrame</a>()</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#1a319246151bdd8f5ca4d9e1824abcc2">ManipulatedCameraFrame</a>(const ManipulatedCameraFrame &amp;mcf)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#1e9e849ecaeee6226bfb615d7a74a091">ManipulatedFrame</a>()</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#9b1534a226c056993bc9ed594de9cc7e">ManipulatedFrame</a>(const ManipulatedFrame &amp;mf)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#a12123cf45f68b9f7fe0526b70ab0047">matrix</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#b6722375e68e03d151762ebfc83c5459">modified</a>()</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#866619719201540ace1f05a1f8b1f156">mouseDoubleClickEvent</a>(QMouseEvent *const event, Camera *const camera)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#eed1d659951e2bc8dbe0ffa3850c97e6">MouseGrabber</a>()</td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#e4eac355da73462080fe66243be5a286">MouseGrabberPool</a>()</td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#609d287c3721aff697068efa3dfc4b4c">mouseMoveEvent</a>(QMouseEvent *const event, Camera *const camera)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#9b4cce9d77e0495202100a8f1055f1f3">mousePressEvent</a>(QMouseEvent *const event, Camera *const camera)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#ec95b0f05a05c1cdfc940ef4621d5db3">mouseReleaseEvent</a>(QMouseEvent *const event, Camera *const camera)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#51ccf29ba558394424cf08ce21bd4e73">operator=</a>(const ManipulatedCameraFrame &amp;mcf)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#d6d13eba8611869fe824da2dab500f50">qglviewer::ManipulatedFrame::operator=</a>(const ManipulatedFrame &amp;mf)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#eb0f5ceffbb62f990b89b200d6ce728c">qglviewer::Frame::operator=</a>(const Frame &amp;frame)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#691af39b54669fad8b4e73599de22094">orientation</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#bc38a05a597e07c9ff525122682adc50">position</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#f97ae9e790033879dfcb9837a7312255">projectOnLine</a>(const Vec &amp;origin, const Vec &amp;direction)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#9794b079db5f492e8804631d3d23baec">referenceFrame</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#4ac2261aafd5f48f2d90c989cdd69369">removeFromMouseGrabberPool</a>()</td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#fd168442e2a05bd41881936fb722b5fe">revolveAroundPoint</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#38dffd6ee0ad7e395b49082b2b94de33">rotate</a>(Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#c754417fa609300f980fcba5405c9989">rotate</a>(const Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#7fe03bbf807b109c1edb849193d03aa8">rotate</a>(double q0, double q1, double q2, double q3)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#b15e32161293dce94ae3df3bc3a7b0ad">rotate</a>(double &amp;q0, double &amp;q1, double &amp;q2, double &amp;q3)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#85f48572c1298bc3192f111e8b587bca">rotateAroundPoint</a>(Quaternion &amp;rotation, const Vec &amp;point)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#5f87bae05096c99fb3b30cf5bb52c891">rotateAroundPoint</a>(const Quaternion &amp;rotation, const Vec &amp;point)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#19ee9243c60f412dfc4eac3dcf45a5a1">rotation</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#4573c3414e63c10dec06a3064d37532f">rotationSensitivity</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#dffa44cd173714b29f2441848a39c224">setConstraint</a>(Constraint *const constraint)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#02765efeaae1ef24f9d899f0d1d9ca09">setFlySpeed</a>(float speed)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#9c750a49810dc2bad64b60156fa0e7d6">setFlyUpVector</a>(const Vec &amp;up)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#5408d08ab204157ec29f555b6813f9e4">setFromMatrix</a>(const GLdouble m[4][4])</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#0c4d51f142f43235e30198e7b8abc626">setFromMatrix</a>(const GLdouble m[16])</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#9ecea0a9f8ce1b2d92bbd1dd6bdcd4f9">setGrabsMouse</a>(bool grabs)</td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#6733704520780505759efdef38a68b8b">setOrientation</a>(const Quaternion &amp;orientation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#e3ac2bf6dcfe21252d40325789503ce6">setOrientation</a>(double q0, double q1, double q2, double q3)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#8b69106a268d78daf27d32854d455da4">setOrientationWithConstraint</a>(Quaternion &amp;orientation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#24f5da9b3f4bf4e71dfad7a74a932e52">setPosition</a>(const Vec &amp;position)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#ff7308b903966afc6c87b5cd766a9083">setPosition</a>(float x, float y, float z)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#47912d16be51eb85d68d3dcb4a4fb087">setPositionAndOrientation</a>(const Vec &amp;position, const Quaternion &amp;orientation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#8501c5582c1aa2a82a929ce36439ab3a">setPositionAndOrientationWithConstraint</a>(Vec &amp;position, Quaternion &amp;orientation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#5081403cb47f1324edae5278d5438a38">setPositionWithConstraint</a>(Vec &amp;position)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#bca9e0c2e40957fffeee4a52139facd8">setReferenceFrame</a>(const Frame *const refFrame)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#2d752bdc1dc20e5892ab79b5f3cabcf6">setRevolveAroundPoint</a>(const Vec &amp;revolveAroundPoint)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#857aacdb88a574ec4a363335f6152a1e">setRotation</a>(const Quaternion &amp;rotation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#26c462ecae655fa82c4d2efa42f9cd2e">setRotation</a>(double q0, double q1, double q2, double q3)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#239ba71eaf212e169fe31918ed2d9c11">setRotationSensitivity</a>(float sensitivity)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#9d4ab1388820d002d44304c5463fbfbd">setRotationWithConstraint</a>(Quaternion &amp;rotation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#aa23ed0375ee472156f439eaee070ec9">setSpinningQuaternion</a>(const Quaternion &amp;spinningQuaternion)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#a319d217b34f0a861e30d90b78a5c39b">setSpinningSensitivity</a>(float sensitivity)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#a4891a91c825effc65b73f1329ae49c7">settingAsReferenceFrameWillCreateALoop</a>(const Frame *const frame)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#e5495cd791858225ba7c85ce39329704">setTranslation</a>(const Vec &amp;translation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#eafb612e3ad0d6a81de91884eb4bdef1">setTranslation</a>(float x, float y, float z)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#0fbfd129a52b36b6753cc1589ff87a48">setTranslationAndRotation</a>(const Vec &amp;translation, const Quaternion &amp;rotation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#3a08480e8de4a36536ff95e0f05303db">setTranslationAndRotationWithConstraint</a>(Vec &amp;translation, Quaternion &amp;rotation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#c0cdf6be7c1443e2e984012490569871">setTranslationSensitivity</a>(float sensitivity)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#7f3395d24d164a7af9a8b99e4e6bafc0">setTranslationWithConstraint</a>(Vec &amp;translation)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#fd6cb097279239492a3401893d317499">setWheelSensitivity</a>(float sensitivity)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#f87828117d0582d0031f563933f97bfd">spin</a>()</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [protected, virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#7b8b14da64c84fed1cbdb8d98191d276">spinningQuaternion</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#1025480797d5dd046d6d717de59ffbca">spinningSensitivity</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#8e3a52ff9f948f42269cab711bb92b5c">spun</a>()</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#9942b6eab3fb197805f7af7e0edfdccf">startSpinning</a>(int updateInterval)</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#9dc6e4b2c4c4a3ae195dfc39bb2ce8ac">stopSpinning</a>()</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#05a3e18419f02427366a95b1e299f12e">transformOf</a>(const Vec &amp;src) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#3416ca5a53c1f2d932fca1906ec1c6c7">transformOfFrom</a>(const Vec &amp;src, const Frame *const from) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#01636f93c09d6fd9fca90cb671afdda0">transformOfIn</a>(const Vec &amp;src, const Frame *const in) const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#4cb0cf5ff79e1acf0755befdaceb6f4a">translate</a>(Vec &amp;t)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#c774331eeae8d29acc94f5653b2f2c3b">translate</a>(const Vec &amp;t)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#9081ed23141a5980f028b21d58fa3290">translate</a>(float x, float y, float z)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#2ae644799a164d7519769ba393565c5d">translate</a>(float &amp;x, float &amp;y, float &amp;z)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#388a5f38140104323aa51fc207fde642">translation</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#28fd6b0ca560be97bb899e1a7e3c821a">translationSensitivity</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#e5e5914dbdcba274fc9f58c558ba6a36">wheelEvent</a>(QWheelEvent *const event, Camera *const camera)</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#d9e7fc4134c9733e8cfecf8bf80dbd44">wheelSensitivity</a>() const </td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#37d4da8cfd297273e7bb55538debaa3e">worldInverse</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#39aa0648db05006e2b2f22ac5d971141">worldMatrix</a>() const </td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#e0c994a30d9a018000fe8ad66ff0a86d">~Frame</a>()</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html#5f187b4d7822ab9602aee6dc27e723a6">~ManipulatedCameraFrame</a>()</td><td><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html#e2ffc5f93122c6628e80dc254977c4cf">~ManipulatedFrame</a>()</td><td><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1MouseGrabber.html#acf14b5ce34121bce9fe5b75c54d666e">~MouseGrabber</a>()</td><td><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td><code> [virtual]</code></td></tr>
</table></div>
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