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libQGLViewer-doc-2.3.1-10.fc12.noarch.rpm

/****************************************************************************

 Copyright (C) 2002-2008 Gilles Debunne. All rights reserved.

 This file is part of the QGLViewer library version 2.3.1.

 http://www.libqglviewer.com - contact@libqglviewer.com

 This file may be used under the terms of the GNU General Public License 
 versions 2.0 or 3.0 as published by the Free Software Foundation and
 appearing in the LICENSE file included in the packaging of this file.
 In addition, as a special exception, Gilles Debunne gives you certain 
 additional rights, described in the file GPL_EXCEPTION in this package.

 libQGLViewer uses dual licensing. Commercial/proprietary software must
 purchase a libQGLViewer Commercial License.

 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

*****************************************************************************/

#include "cornerAxis.h"
#include <math.h>

using namespace std;
using namespace qglviewer;

void Viewer::draw()
{
  float nbSteps = 200.0;

  glBegin(GL_QUAD_STRIP);
  for (float i=0; i<nbSteps; ++i)
  {
    float ratio = i/nbSteps;
    float angle = 21.0*ratio;
    float c = cos(angle);
    float s = sin(angle);
    float r1 = 1.0 - 0.8*ratio;
    float r2 = 0.8 - 0.8*ratio;
    float alt = ratio - 0.5;
    const float nor = 0.5;
    const float up = sqrt(1.0-nor*nor);
    glColor3f(1.0-ratio, 0.2f, ratio);
    glNormal3f(nor*c, up, nor*s);
    glVertex3f(r1*c, alt, r1*s);
    glVertex3f(r2*c, alt+0.05, r2*s);
  }
  glEnd();
}

void Viewer::drawCornerAxis()
{
	int viewport[4];
	int scissor[4];

	// The viewport and the scissor are changed to fit the lower left
	// corner. Original values are saved.
	glGetIntegerv(GL_VIEWPORT, viewport);
	glGetIntegerv(GL_SCISSOR_BOX, scissor);

	// Axis viewport size, in pixels
	const int size = 150;
	glViewport(0,0,size,size);
	glScissor(0,0,size,size);

	// The Z-buffer is cleared to make the axis appear over the
	// original image.
	glClear(GL_DEPTH_BUFFER_BIT);

	// Tune for best line rendering
    glDisable(GL_LIGHTING);
	glLineWidth(3.0);

	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	glOrtho(-1, 1, -1, 1, -1, 1);

	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();
	glMultMatrixd(camera()->orientation().inverse().matrix());

	glBegin(GL_LINES);
	glColor3f(1.0, 0.0, 0.0);
	glVertex3f(0.0, 0.0, 0.0);
	glVertex3f(1.0, 0.0, 0.0);

	glColor3f(0.0, 1.0, 0.0);
	glVertex3f(0.0, 0.0, 0.0);
	glVertex3f(0.0, 1.0, 0.0);
	
	glColor3f(0.0, 0.0, 1.0);
	glVertex3f(0.0, 0.0, 0.0);
	glVertex3f(0.0, 0.0, 1.0);
	glEnd();

	glMatrixMode(GL_PROJECTION);
	glPopMatrix();

	glMatrixMode(GL_MODELVIEW);
	glPopMatrix();

	glEnable(GL_LIGHTING);

	// The viewport and the scissor are restored.
	glScissor(scissor[0],scissor[1],scissor[2],scissor[3]);
	glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
}

// The thumbnail has to be drawn at the very end to allow a correct
// display of the visual hints (axes, grid, etc).
void Viewer::postDraw()
{
  QGLViewer::postDraw();
  drawCornerAxis();
}

void Viewer::init()
{
  restoreStateFromFile();
  help();
}

QString Viewer::helpString() const
{
  QString text("<h2>C o r n e r A x i s</h2>");
  text += "A world axis representation is drawn in the lower left corner, so that one always sees how the scene is oriented.<br><br>";

  text += "The axis is drawn in <code>postDraw()</code> with appropriate ortho camera parameters. ";
  text += "<code>glViewport</code> and <code>glScissor</code> are used to restrict the drawing area.";
  return text;
}