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libQGLViewer-doc-2.3.1-10.fc12.noarch.rpm

/****************************************************************************

 Copyright (C) 2002-2008 Gilles Debunne. All rights reserved.

 This file is part of the QGLViewer library version 2.3.1.

 http://www.libqglviewer.com - contact@libqglviewer.com

 This file may be used under the terms of the GNU General Public License 
 versions 2.0 or 3.0 as published by the Free Software Foundation and
 appearing in the LICENSE file included in the packaging of this file.
 In addition, as a special exception, Gilles Debunne gives you certain 
 additional rights, described in the file GPL_EXCEPTION in this package.

 libQGLViewer uses dual licensing. Commercial/proprietary software must
 purchase a libQGLViewer Commercial License.

 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

*****************************************************************************/

#include "quarto.h"

#include <signal.h>
#include <qvariant.h>
#include <qapplication.h>
#include <qframe.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qmessagebox.h>
#include <qpushbutton.h>
#include <qwidget.h>
#include <qmime.h>
#include <qlayout.h>
#include <qtooltip.h>
#include <qdialog.h>

#if QT_VERSION < 0x040000
# include <qdragobject.h>
# include <qheader.h>
#endif

#if QT_VERSION < 0x040000
Quarto::Quarto( QWidget* parent,  const char* name, WFlags fl )
  : QMainWindow( parent, name, fl )
{
  setName( "Quarto" );
  setCaption( trUtf8( "Quarto" ) );
#else
Quarto::Quarto(QWidget* parent)
  : QMainWindow( parent )
{
  setWindowTitle( "Quarto" );
#endif
  //************************************************************************************************************************//
  //************************************************************************************************************************//
  //                      Definition de l'apparence de l'interface graphique ( Tous les Widgets )                           //
  //************************************************************************************************************************//
  //************************************************************************************************************************//

  // Parametres principaux
  resize( 800, 400 );
  setCentralWidget(this);

  //***************************//
  // Fenetre de vue du plateau //
  //***************************//
  QuartoLayout = new QVBoxLayout( centralWidget());
  MainHLayout = new QHBoxLayout( NULL );

  GLFrameJeu = new QFrame( centralWidget() );
  GLFrameJeu->setMouseTracking( TRUE );
  GLFrameJeu->setFrameShape( QFrame::StyledPanel );
  GLFrameJeu->setFrameShadow( QFrame::Raised );
  GLFrameJeu->setFrameStyle( QFrame::Sunken | QFrame::Panel );
  GLFrameJeu->setLineWidth( 2 );
  // Create our OpenGL widget
  vuePlateau = new GLViewJeu( GLFrameJeu );
  HLayout1 = new QHBoxLayout( GLFrameJeu );
  //**********************************//
  //        Partie Selection         //
  //********************************//
  VLayout1 = new QVBoxLayout( NULL );

  HLayout1->addWidget( vuePlateau );
  // Ajout au tableau de fenetres
  MainHLayout->addWidget( GLFrameJeu );

  //######################//
  // Groupe de fonctions //
  //####################//
  GameGroupBox = new QGroupBox( centralWidget() );
  QWidget* privateLayoutWidget = new QWidget( GameGroupBox );

  VLayout2 = new QVBoxLayout(privateLayoutWidget);
  // Indication du tour des joueurs
  HLayout2 = new QHBoxLayout(NULL);

  GameGroupBox->setMaximumSize( 600, 100 );
  privateLayoutWidget->setGeometry( QRect( 10, 15, 280, 80 ) );

  // titre
  TourDeJeuLabel = new QLabel( privateLayoutWidget );
  QFont TourDeJeuLabel_font(  TourDeJeuLabel->font() );
  TourDeJeuLabel_font.setPointSize( 14 );
  TourDeJeuLabel->setFont( TourDeJeuLabel_font );
  TourDeJeuLabel->setText( trUtf8( "Now playing :" ) );
  HLayout2->addWidget( TourDeJeuLabel );
  // indicateur
  NomLabel = new QLabel( privateLayoutWidget );
  QFont NomLabel_font(  NomLabel->font() );
  NomLabel_font.setPointSize( 14 );
  NomLabel->setFont( NomLabel_font );
  HLayout2->addWidget( NomLabel );

  VLayout2->addLayout( HLayout2 );

  VLayout1->addWidget( GameGroupBox );
  //############################//
  // Fenetre de vue des pieces //
  //##########################//
  GLFramePieces = new QFrame( centralWidget() );
  GLFramePieces->setMouseTracking( TRUE );
  GLFramePieces->setFrameShape( QFrame::StyledPanel );
  GLFramePieces->setFrameShadow( QFrame::Raised );
  GLFramePieces->setFrameStyle( QFrame::Sunken | QFrame::Panel );
  GLFramePieces->setLineWidth( 2 );
  // Create our OpenGL widget
  vuePieces = new GLViewPieces( GLFramePieces );
  HLayout4 = new QHBoxLayout( GLFramePieces );
  HLayout4->addWidget( vuePieces );
  // Ajout au tableau de fenetres
  VLayout1->addWidget( GLFramePieces );

    // Bouttons utiles
  HLayout3 = new QHBoxLayout( NULL );
  // Boutton de reset
  ResetButton = new QPushButton( privateLayoutWidget );
  QFont ResetButton_font(  ResetButton->font() );
  ResetButton_font.setPointSize( 14 );
  ResetButton->setFont( ResetButton_font );
  ResetButton->setText( trUtf8( "New Game" ) );
  HLayout3->addWidget( ResetButton );
  // Boutton de quit
  QuitButton = new QPushButton( privateLayoutWidget );
  QFont QuitButton_font(  QuitButton->font() );
  QuitButton_font.setPointSize( 14 );
  QuitButton->setFont( QuitButton_font );
  QuitButton->setText( trUtf8( "Quit" ) );
  HLayout3->addWidget( QuitButton );
  VLayout2->addLayout( HLayout3 );

  // Ajout au tableau de fenetres
  MainHLayout->addLayout( VLayout1 );
  QuartoLayout->addLayout( MainHLayout );

  //******************************************//
  //     Signals and Slots Connections        //
  //******************************************//
  connect( ResetButton, SIGNAL( clicked() ), this, SLOT( New() ) );
  connect( QuitButton, SIGNAL( clicked() ), this, SLOT( Exit() ) );
  connect( vuePlateau, SIGNAL( update() ), vuePieces, SLOT( updateGL() ) );
  connect( this, SIGNAL( updategl() ), vuePieces, SLOT( updateGL() ) );
  connect( this, SIGNAL( updategl() ), vuePlateau, SLOT( updateGL() ) );
  connect( vuePlateau, SIGNAL( piecePlacee() ), this, SLOT( piecePlacee() ) );
  connect( vuePieces, SIGNAL( changeJoueur() ), this, SLOT( changeTour() ) );
  connect( vuePlateau, SIGNAL( endGame() ), this, SLOT( finDeJeu() ) );
  // On initialise l'interface
  init(true);
}

Quarto::~Quarto()
{
  delete(vuePlateau);
  delete(vuePieces);
  delete(setofpiece);
}


void Quarto::init(bool begin)
{
  if (begin)
    setofpiece=new SetOfPiece();
  else
    setofpiece->init();

  vuePlateau->reset();
  vuePlateau->setPieces(setofpiece);
  vuePieces->setPieces(setofpiece);
  NomLabel->setText( trUtf8( "Player 1" ) );
  joueur=true;
  pieceplacee=true;
}

void Quarto::New()
{
  init(false);
  emit updategl();
}

void Quarto::Exit()
{
  qApp->exit();
}

void Quarto::piecePlacee() { pieceplacee=true; }

void Quarto::changeTour()
{
  if (pieceplacee)
    {
      if (joueur)
	NomLabel->setText( trUtf8( "Player 2" ) );
      else
	NomLabel->setText( trUtf8( "Player 1" ) );
      joueur = !joueur;
      pieceplacee=false;
    }
}

void Quarto::finDeJeu()
{
  if (QMessageBox::information(this, "Game over", "Game is over, "+NomLabel->text()+" won.", "New game", "Exit") == 0)
    New();
  else
    Exit();
}