Engine.Lighting.Ambient.Red = 10 Engine.Lighting.Ambient.Green = 10 Engine.Lighting.Ambient.Blue = 10 Engine.Lighting.Reflections = 2 Engine.Lighting.Radiosity = no Engine.Lighting.Radiosity.Enable = no Engine.Lighting.Radiosity.DoStaticSpecular = no Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70 Engine.Lighting.Radiosity.StaticSpecularTightness = 4 Engine.Lighting.Radiosity.ColourBleed = 1.0 Engine.Lighting.Radiosity.StopPriority = 0.1 Engine.Lighting.Radiosity.StopImprovement = 100.0 Engine.Lighting.Radiosity.StopIterations = 10000 Engine.Lighting.Radiosity.SourcePatchSize = 16 ;Engine.ClearZBuffer = no ;Engine.ClearScreen = no ;Engine.RenderLoop.Default = /shader/std_rloop_ambient.xml