; Forced console width (0 - use current) Video.ASCII.Console.Width = 0 ; Forced console height (0 - use current) Video.ASCII.Console.Height = 0 ; Default font used in text mode (if driver cannot detect). Can be mda14, ; vga16, vga8, vga9, courier, vgagl8, line, X8x13, X8x13bold, X8x16, vyhen Video.ASCII.Console.Font = vga16 ; Use "normal" character attribute, if possible Video.ASCII.Console.Normal = Yes ; Use "dimmed" character attribute, if possible Video.ASCII.Console.Dim = Yes ; Use "bright" character attribute, if possible Video.ASCII.Console.Bright = Yes ; Use "bold font" character attribute, if possible Video.ASCII.Console.BoldFont = No ; Use "reverse video" character attribute, if possible Video.ASCII.Console.Reverse = Yes ; Use all characters (1-255), if possible Video.ASCII.Console.All = Yes ; Use characters with codes above 160, if possible (subset of "All") Video.ASCII.Console.EightBit = Yes ; Generate some characters font for better results Video.ASCII.Console.GenFont = Yes ; Inverse rendering (negative) Video.ASCII.Rendering.Inverse = No ; Dithering method ("none", "floyd-steinberg", "error-distribution") Video.ASCII.Rendering.Dither = floyd-steinberg ; Random dithering amount (0 - none) Video.ASCII.Rendering.RandomDither = 0 ; Brighting coefficient (0-255) Video.ASCII.Rendering.Bright = 1 ; Contrast value (0-255) Video.ASCII.Rendering.Contrast = 10