; Texture cache size (default - 8MB) ; The possible suffixes (after the number) are: ; - KB for KiloBytes ; - MB for MegaBytes ; - KP for KiloPixels (1KP = 1024 pixels = 1KB * BytesPerPixel) ; - MP for MegaPixels Video.Null.TextureManager.Cache = 5MP ; Mipmap coefficient: the bigger, the faster mipmaps switches Video.Null.TextureManager.MipmapCoef = 1.3 ; Apply dithering while reducing textures from 24-bit color to 8-bit paletted? ; There are seldom textures that you will note any difference with/out this ; option; on the other hand it is CPU intensive (during preprocessing stage). ; Note that if DITHER_TEXTURES=no you still can use the "DITHER(yes|no)" ; per-texture option in world file; this is a global switch that will override ; the per-texture option to be always "yes". Video.Null.TextureManager.DitherTextures = no ; Override the 2D driver Video.Null.Canvas=crystalspace.graphics2d.null