;; Example 8-1 Drawing a Bitmapped Character (use gl) (use gl.glut) (use gauche.uvector) (define *rasters* '#u8(#xc0 #x00 #xc0 #x00 #xc0 #x00 #xc0 #x00 #xc0 #x00 #xff #x00 #xff #x00 #xc0 #x00 #xc0 #x00 #xc0 #x00 #xff #xc0 #xff #xc0)) (define (init) (gl-pixel-store GL_UNPACK_ALIGNMENT 1) (gl-clear-color 0.0 0.0 0.0 0.0)) (define (disp) (gl-clear GL_COLOR_BUFFER_BIT) (gl-color 1.0 1.0 1.0) (gl-raster-pos 20 20) (gl-bitmap 10 12 0.0 0.0 11.0 0.0 *rasters*) (gl-bitmap 10 12 0.0 0.0 11.0 0.0 *rasters*) (gl-bitmap 10 12 0.0 0.0 11.0 0.0 *rasters*) (gl-flush) ) (define (reshape w h) (gl-viewport 0 0 w h) (gl-matrix-mode GL_PROJECTION) (gl-load-identity) (gl-ortho 0.0 w 0.0 h -1.0 1.0) (gl-matrix-mode GL_MODELVIEW) ) (define (keyboard key x y) (cond ((= key 27) ;ESC (exit 0))) ) (define (main args) (glut-init args) (glut-init-display-mode (logior GLUT_SINGLE GLUT_RGB)) (glut-init-window-size 100 100) (glut-create-window (car args)) (init) (glut-reshape-func reshape) (glut-keyboard-func keyboard) (glut-display-func disp) (glut-main-loop) 0)