#!/bin/bash set -e . /usr/share/opengl-games-utils/opengl-game-functions.sh checkDriOK "Urban Terror" if [ ! -f ~/.q3a/q3ut4/zpak000.pk3 ]; then set +e /usr/share/autodl/AutoDL.py /usr/share/quake3/urbanterror.autodlrc STATUS=$? set -e # status 2 means download was ok, but the user choice not to start the game if [ "$STATUS" = "0" -o "$STATUS" = "2" ]; then pushd ~/.q3a > /dev/null unzip -qq -u UrbanTerror_41_FULL.zip # remove any old versions (if present) otherwise the mv fails rm -fr q3ut4 mv UrbanTerror/q3ut4 . rm -r UrbanTerror UrbanTerror_41_FULL.zip popd > /dev/null fi if [ "$STATUS" != "0" ]; then exit $STATUS fi fi # We used to run from under ~/.q3a, but that is a bad idea as that will # cause com_standalone to get unset if regular quake3 is also present # So now we run from ~/.q3ut4, but we keep the data files under # ~/.q3a for compatibilities with older autodl "installs" mkdir -p $HOME/.q3ut4 ln -f -s ../.q3a/q3ut4 $HOME/.q3ut4/q3ut4 # we're a standalone game CVARS="+set com_standalone 1" CVARS="$CVARS +set fs_basegame q3ut4" CVARS="$CVARS +set fs_basepath /usr/share/q3ut4" CVARS="$CVARS +set fs_homepath \"$HOME/.q3ut4\"" # Urban Terror's default master server is different CVARS="$CVARS +set sv_master1 master.urbanterror.net" # update.quake3arena.com is pretty irrelevant if you're playing ut CVARS="$CVARS +set cl_motd 0" # And last some Urban Terror specific settings CVARS="$CVARS +set com_hunkMegs 256 +set cl_allowdownload 1" exec quake3 $CVARS "$@"