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ClanLib06-devel-0.6.5-16.fc13.x86_64.rpm


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<head><title>ClanLib Reference: CL_Camera</title></head>
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</table><h1 align=center>Class CL_Camera</h1><p>
<b>  This is camera class.</b><br>
Contained in: <a href="global_index.html">global</a><br>
Derived from:
<i>none</i>
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Derived by:
<i>none</i>
<br>Group: GL (OpenGL)
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#include &lt;ClanLib/gl.h&gt;
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<tr><td colspan=3><h3>public function member index:</h3></td>
<tr valign=top><td align=left><h3>Construction:</h3></td>
<tr valign=top><td align=right><tt></tt> </td><td align=right><a href="CL_Camera.html#1759"><tt><font color=blue><b>CL_Camera</b></font></tt></a></td><td><tt>()</tt>;</td>
<tr valign=top><td align=right><tt></tt> </td><td align=right><a href="CL_Camera.html#1760"><tt><font color=blue><b>CL_Camera</b></font></tt></a></td><td><tt>(<tt><font color=purple>float</font></tt> <tt><font color=blue>nearZ</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>farZ</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>fov</font></tt>)</tt>;</td>
<tr valign=top><td align=left><h3>Operations:</h3></td>
<tr valign=top><td align=right><tt><tt><font color=purple>void</font></tt></tt> </td><td align=right><a href="CL_Camera.html#1761"><tt><font color=blue><b>set_viewport</b></font></tt></a></td><td><tt>(<tt>const</tt> <a href="CL_Viewpoint.html"><tt><font color=navy><b>CL_Viewpoint</b></font></tt></a>& <tt><font color=blue>viewpoint</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>distance</font></tt>) <tt>const</tt></tt>;</td>
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<h2>Description:</h2>
  Camera maintains the projection and view matrix<br><p>
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<h2>Function Member Descriptions:</h2>
<a name="1759"><font size=+1><b>CL_Camera::CL_Camera</b></font></a> -   Constructs an uninitialized camera.<br><tt></tt> <a href="CL_Camera.html#1759"><tt><font color=blue><b>CL_Camera</b></font></tt></a><tt>()</tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br>
<a name="1760"><font size=+1><b>CL_Camera::CL_Camera</b></font></a> -   Constructs a camera.<br><tt></tt> <a href="CL_Camera.html#1760"><tt><font color=blue><b>CL_Camera</b></font></tt></a><tt>(<tt><font color=purple>float</font></tt> <tt><font color=blue>nearZ</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>farZ</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>fov</font></tt>)</tt>;<br><blockquote>  pos - The position that the camera stands in.<br>  dir - The direction that the camera looks in.<br>  up - The up direction of the camera.<br>  nearZ - Near clipping plane.<br>  farZ - Far clipping plane.<br>  fov - Field of view.</blockquote>
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<a name="1761"><font size=+1><b>CL_Camera::set_viewport</b></font></a> -   Set view matrix to look from the camera's point of view.<br><tt><tt><font color=purple>void</font></tt></tt> <a href="CL_Camera.html#1761"><tt><font color=blue><b>set_viewport</b></font></tt></a><tt>(<tt>const</tt> <a href="CL_Viewpoint.html"><tt><font color=navy><b>CL_Viewpoint</b></font></tt></a>& <tt><font color=blue>viewpoint</font></tt>, <tt><font color=purple>float</font></tt> <tt><font color=blue>distance</font></tt>) <tt>const</tt></tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br>
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<h2>Variable Member Descriptions:</h2>
<a name="1764"><font size=+1><b>CL_Camera::farZ</b></font></a> -   Far clipping plane<br>
<tt><tt><font color=purple>float</font></tt> </tt> <tt><a href="CL_Camera.html#1764"><tt><font color=blue>farZ</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br>
<a name="1762"><font size=+1><b>CL_Camera::fov</b></font></a> -   Field of view<br>
<tt><tt><font color=purple>float</font></tt> </tt> <tt><a href="CL_Camera.html#1762"><tt><font color=blue>fov</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br>
<a name="1763"><font size=+1><b>CL_Camera::nearZ</b></font></a> -   Near clipping plane<br>
<tt><tt><font color=purple>float</font></tt> </tt> <tt><a href="CL_Camera.html#1763"><tt><font color=blue>nearZ</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br>
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