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ClanLib06-devel-0.6.5-16.fc13.x86_64.rpm


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<head><title>ClanLib Reference: CL_ClipInfo</title></head>
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</table><h1 align=center>Class CL_ClipInfo</h1><p>
<b>  Clipping information class.</b><br>
Contained in: <a href="global_index.html">global</a><br>
Derived from:
<i>none</i>
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Derived by:
<i>none</i>
<br>Group: GL (OpenGL)
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#include &lt;ClanLib/gl.h&gt;
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<h2>Description:</h2>
  This class is used by all drawable objects to do intercommunication  between what's viewable and what isn't.<br>  At the moment it only contains the camera (eye type) and camera's  viewpoint, but if more advanced clipping techniques should be needed,  then this is where the toplevel support should be added.<br><p>
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<h2>Variable Member Descriptions:</h2>
<a name="1790"><font size=+1><b>CL_ClipInfo::camera</b></font></a> -   The camera/eye type.<br>
<tt><a href="CL_Camera.html"><tt><font color=navy><b>CL_Camera</b></font></tt></a> </tt> <tt><a href="CL_ClipInfo.html#1790"><tt><font color=blue>camera</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br>
<a name="1792"><font size=+1><b>CL_ClipInfo::distance</b></font></a> -   Distance from center to real pos<br>
<tt><tt><font color=purple>float</font></tt> </tt> <tt><a href="CL_ClipInfo.html#1792"><tt><font color=blue>distance</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br>
<a name="1791"><font size=+1><b>CL_ClipInfo::viewpoint</b></font></a> -   The camera/eye's viewpoint center.<br>
<tt><a href="CL_Viewpoint.html"><tt><font color=navy><b>CL_Viewpoint</b></font></tt></a> </tt> <tt><a href="CL_ClipInfo.html#1791"><tt><font color=blue>viewpoint</font></tt></a>;</tt><hr size="1" width="70%" align="left" noshade="noshade"><br>
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