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ClanLib06-devel-0.6.5-16.fc13.x86_64.rpm


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<head><title>ClanLib Reference: CL_MouseCursor</title></head>
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</table><h1 align=center>Class CL_MouseCursor</h1><p>
<b>  Mouse cursor management class.</b><br>
Contained in: <a href="global_index.html">global</a><br>
Derived from:
<i>none</i>
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Derived by:
<i>none</i>
<br>Group: Display (Display 2D)
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#include &lt;ClanLib/display.h&gt;
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<tr><td colspan=3><h3>public function member index:</h3></td>
<tr valign=top><td align=left><h3>Operations:</h3></td>
<tr valign=top><td align=right><tt><tt>static</tt> <tt><font color=purple>void</font></tt></tt> </td><td align=right><a href="CL_MouseCursor.html#2452"><tt><font color=blue><b>set_cursor</b></font></tt></a></td><td><tt>(<a href="CL_MouseCursorProvider.html"><tt><font color=navy><b>CL_MouseCursorProvider</b></font></tt></a>* <tt><font color=blue>provider</font></tt>, <tt><font color=purple>int</font></tt> <tt><font color=blue>frame</font></tt>=0)</tt>;</td>
<tr valign=top><td align=right><tt><tt>static</tt> <tt><font color=purple>void</font></tt></tt> </td><td align=right><a href="CL_MouseCursor.html#2453"><tt><font color=blue><b>show</b></font></tt></a></td><td><tt>(<tt><font color=purple>bool</font></tt> <tt><font color=blue>show_async</font></tt>=true)</tt>;</td>
<tr valign=top><td align=right><tt><tt>static</tt> <tt><font color=purple>void</font></tt></tt> </td><td align=right><a href="CL_MouseCursor.html#2454"><tt><font color=blue><b>hide</b></font></tt></a></td><td><tt>()</tt>;</td>
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<h2>Description:</h2>
  Use this class to set the mouse cursor icon, or to toggle its  visibility.<br><p>
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<h2>Function Member Descriptions:</h2>
<a name="2454"><font size=+1><b>CL_MouseCursor::hide</b></font></a> -   Hides the mouse cursor.<br><tt><tt>static</tt> <tt><font color=purple>void</font></tt></tt> <a href="CL_MouseCursor.html#2454"><tt><font color=blue><b>hide</b></font></tt></a><tt>()</tt>;<hr size="1" width="70%" align="left" noshade="noshade"><br><br>
<a name="2452"><font size=+1><b>CL_MouseCursor::set_cursor</b></font></a> -   Set the system mouse cursor to 'provider'. If 'frame' is also  specified, it will use that subframe in the cursor provider.<br><tt><tt>static</tt> <tt><font color=purple>void</font></tt></tt> <a href="CL_MouseCursor.html#2452"><tt><font color=blue><b>set_cursor</b></font></tt></a><tt>(<a href="CL_MouseCursorProvider.html"><tt><font color=navy><b>CL_MouseCursorProvider</b></font></tt></a>* <tt><font color=blue>provider</font></tt>, <tt><font color=purple>int</font></tt> <tt><font color=blue>frame</font></tt>=0)</tt>;<br><blockquote>  provider - Mouse cursor to use.<br>  frame - Subframe in the mouse cursor to use.</blockquote>
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<a name="2453"><font size=+1><b>CL_MouseCursor::show</b></font></a> -   Makes the currently selected mouse cursor visible. If 'show_async' is  true, it will use a secondary thread to draw the mouse. This ensures  that the mouse cursor will keep running smooth despite of the  framerate in the game.<br><tt><tt>static</tt> <tt><font color=purple>void</font></tt></tt> <a href="CL_MouseCursor.html#2453"><tt><font color=blue><b>show</b></font></tt></a><tt>(<tt><font color=purple>bool</font></tt> <tt><font color=blue>show_async</font></tt>=true)</tt>;<br><blockquote>  show_async - True if a secondary thread should be used for<br>               mouse painting.</blockquote>
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