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directfb-devel-1.4.11-3.fc14.i686.rpm

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  <TITLE>IDirectFBSurface [DirectFB Reference Manual]</TITLE>
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    <A href="http://www.directfb.org"><IMG border=0 src="dfb_logo-alpha.png"></A>
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    &nbsp;&nbsp;    <A href="index.html"><FONT size=+3 color=#203040>Reference Manual - 1.4.11</FONT></A>
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        <BIG><FONT color=#D0D0D0><A href="index.html">  <FONT color=#D0D0D0>DirectFB Interfaces</FONT></A>&nbsp;</FONT></BIG>
      </TD><TD nowrap align=left width=50%>
        <BIG><FONT color=#E09040>&nbsp;IDirectFBSurface</FONT></BIG>
      </TD></TR>
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<P>
  
        <i>No summary yet...</i>

  

</P><P>
  <CENTER><TABLE width=93% border=1 rules=groups cellpadding=4 cellspacing=2>
    <THEAD>
      <TR><TH colspan=3>Methods of IDirectFBSurface</TH></TR>
    </THEAD>
    <TBODY>
    <TR><TD valign=top>
      <B><SMALL>Retrieving information </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetCapabilities.html">      <B>GetCapabilities</B></A>
    </TD><TD valign=top>
      
        Return the capabilities of this surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetPosition.html">      <B>GetPosition</B></A>
    </TD><TD valign=top>
      
        Get the surface's position in pixels.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetSize.html">      <B>GetSize</B></A>
    </TD><TD valign=top>
      
        Get the surface's width and height in pixels.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetVisibleRectangle.html">      <B>GetVisibleRectangle</B></A>
    </TD><TD valign=top>
      
        Created sub surfaces might be clipped by their parents,
        this function returns the resulting rectangle relative
        to this surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetPixelFormat.html">      <B>GetPixelFormat</B></A>
    </TD><TD valign=top>
      
        Get the current pixel format.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetAccelerationMask.html">      <B>GetAccelerationMask</B></A>
    </TD><TD valign=top>
      
        Get a mask of drawing functions that are hardware
        accelerated with the current settings.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Palette & Alpha Ramp </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetPalette.html">      <B>GetPalette</B></A>
    </TD><TD valign=top>
      
        Get access to the surface's palette.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetPalette.html">      <B>SetPalette</B></A>
    </TD><TD valign=top>
      
        Change the surface's palette.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetAlphaRamp.html">      <B>SetAlphaRamp</B></A>
    </TD><TD valign=top>
      
        Set the alpha ramp for formats with one or two alpha bits.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Buffer operations </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_Lock.html">      <B>Lock</B></A>
    </TD><TD valign=top>
      
        Lock the surface for the access type specified.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetFramebufferOffset.html">      <B>GetFramebufferOffset</B></A>
    </TD><TD valign=top>
      
        Obsolete. Returns DFB_FAILURE always.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_Unlock.html">      <B>Unlock</B></A>
    </TD><TD valign=top>
      
        Unlock the surface after direct access.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_Flip.html">      <B>Flip</B></A>
    </TD><TD valign=top>
      
        Flip/Update surface buffers.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetField.html">      <B>SetField</B></A>
    </TD><TD valign=top>
      
        Set the active field.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_Clear.html">      <B>Clear</B></A>
    </TD><TD valign=top>
      
        Clear the surface and its depth buffer if existent.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Drawing/blitting control </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetClip.html">      <B>SetClip</B></A>
    </TD><TD valign=top>
      
        Set the clipping region used to limit the area for
        drawing, blitting and text functions.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetClip.html">      <B>GetClip</B></A>
    </TD><TD valign=top>
      
        Get the clipping region used to limit the area for
        drawing, blitting and text functions.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetColor.html">      <B>SetColor</B></A>
    </TD><TD valign=top>
      
        Set the color used for drawing/text functions or
        alpha/color modulation (blitting functions).

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetColorIndex.html">      <B>SetColorIndex</B></A>
    </TD><TD valign=top>
      
        Set the color like with SetColor() but using
        an index to the color/alpha lookup table.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetSrcBlendFunction.html">      <B>SetSrcBlendFunction</B></A>
    </TD><TD valign=top>
      
        Set the blend function that applies to the source.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetDstBlendFunction.html">      <B>SetDstBlendFunction</B></A>
    </TD><TD valign=top>
      
        Set the blend function that applies to the destination.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetPorterDuff.html">      <B>SetPorterDuff</B></A>
    </TD><TD valign=top>
      
        Set the source and destination blend function by
        specifying a Porter/Duff rule.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetSrcColorKey.html">      <B>SetSrcColorKey</B></A>
    </TD><TD valign=top>
      
        Set the source color key, i.e. the color that is excluded
        when blitting FROM this surface TO another that has
        source color keying enabled.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetSrcColorKeyIndex.html">      <B>SetSrcColorKeyIndex</B></A>
    </TD><TD valign=top>
      
        Set the source color key like with SetSrcColorKey() but using
        an index to the color/alpha lookup table.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetDstColorKey.html">      <B>SetDstColorKey</B></A>
    </TD><TD valign=top>
      
        Set the destination color key, i.e. the only color that
        gets overwritten by drawing and blitting to this surface
        when destination color keying is enabled.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetDstColorKeyIndex.html">      <B>SetDstColorKeyIndex</B></A>
    </TD><TD valign=top>
      
        Set the destination color key like with SetDstColorKey() but using
        an index to the color/alpha lookup table.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Blitting functions </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetBlittingFlags.html">      <B>SetBlittingFlags</B></A>
    </TD><TD valign=top>
      
        Set the flags for all subsequent blitting commands.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_Blit.html">      <B>Blit</B></A>
    </TD><TD valign=top>
      
        Blit an area from the source to this surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_TileBlit.html">      <B>TileBlit</B></A>
    </TD><TD valign=top>
      
        Blit an area from the source tiled to this surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_BatchBlit.html">      <B>BatchBlit</B></A>
    </TD><TD valign=top>
      
        Blit a bunch of areas at once.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_StretchBlit.html">      <B>StretchBlit</B></A>
    </TD><TD valign=top>
      
        Blit an area scaled from the source to the destination
        rectangle.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_TextureTriangles.html">      <B>TextureTriangles</B></A>
    </TD><TD valign=top>
      
        Preliminary texture mapping support.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Drawing functions </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetDrawingFlags.html">      <B>SetDrawingFlags</B></A>
    </TD><TD valign=top>
      
        Set the flags for all subsequent drawing commands.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_FillRectangle.html">      <B>FillRectangle</B></A>
    </TD><TD valign=top>
      
        Fill the specified rectangle with the given color
        following the specified flags.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_DrawRectangle.html">      <B>DrawRectangle</B></A>
    </TD><TD valign=top>
      
        Draw an outline of the specified rectangle with the given
        color following the specified flags.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_DrawLine.html">      <B>DrawLine</B></A>
    </TD><TD valign=top>
      
        Draw a line from one point to the other with the given color
        following the drawing flags.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_DrawLines.html">      <B>DrawLines</B></A>
    </TD><TD valign=top>
      
        Draw 'num_lines' lines with the given color following the
        drawing flags. Each line specified by a <a href="types.html#DFBRegion">DFBRegion</a>.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_FillTriangle.html">      <B>FillTriangle</B></A>
    </TD><TD valign=top>
      
        Fill a non-textured triangle.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_FillRectangles.html">      <B>FillRectangles</B></A>
    </TD><TD valign=top>
      
        Fill a bunch of rectangles with a single call.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_FillSpans.html">      <B>FillSpans</B></A>
    </TD><TD valign=top>
      
        Fill spans specified by x and width.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_FillTriangles.html">      <B>FillTriangles</B></A>
    </TD><TD valign=top>
      
        Fill a bunch of triangles with a single call.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Text functions </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetFont.html">      <B>SetFont</B></A>
    </TD><TD valign=top>
      
        Set the font used by DrawString() and DrawGlyph().
        You can pass NULL here to unset the font.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetFont.html">      <B>GetFont</B></A>
    </TD><TD valign=top>
      
        Get the font associated with a surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_DrawString.html">      <B>DrawString</B></A>
    </TD><TD valign=top>
      
        Draw a string at the specified position with the
        given color following the specified flags.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_DrawGlyph.html">      <B>DrawGlyph</B></A>
    </TD><TD valign=top>
      
        Draw a single glyph specified by its character code at the
        specified position with the given color following the
        specified flags.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetEncoding.html">      <B>SetEncoding</B></A>
    </TD><TD valign=top>
      
        Change the encoding used for text rendering.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Lightweight helpers </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetSubSurface.html">      <B>GetSubSurface</B></A>
    </TD><TD valign=top>
      
        Get an interface to a sub area of this surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>OpenGL </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetGL.html">      <B>GetGL</B></A>
    </TD><TD valign=top>
      
        Get a unique OpenGL context for this surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Debug </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_Dump.html">      <B>Dump</B></A>
    </TD><TD valign=top>
      
        Dump the contents of the surface to one or two files.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_DisableAcceleration.html">      <B>DisableAcceleration</B></A>
    </TD><TD valign=top>
      
        Disable hardware acceleration.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Resources </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_ReleaseSource.html">      <B>ReleaseSource</B></A>
    </TD><TD valign=top>
      
        Release possible reference to source surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Blitting control </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetIndexTranslation.html">      <B>SetIndexTranslation</B></A>
    </TD><TD valign=top>
      
        Set index translation table.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Rendering </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetRenderOptions.html">      <B>SetRenderOptions</B></A>
    </TD><TD valign=top>
      
        Set options affecting the output of drawing and blitting operations.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Drawing/blitting control </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetMatrix.html">      <B>SetMatrix</B></A>
    </TD><TD valign=top>
      
        Set the transformation matrix.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetSourceMask.html">      <B>SetSourceMask</B></A>
    </TD><TD valign=top>
      
        Set the surface to be used as a mask for blitting.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Lightweight helpers </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_MakeSubSurface.html">      <B>MakeSubSurface</B></A>
    </TD><TD valign=top>
      
        Make this a sub surface or adjust the rectangle of this sub surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Direct Write/Read </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_Write.html">      <B>Write</B></A>
    </TD><TD valign=top>
      
        Write to the surface without the need for (Un)Lock.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL></SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_Read.html">      <B>Read</B></A>
    </TD><TD valign=top>
      
        Read from the surface without the need for (Un)Lock.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Drawing/blitting control </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_SetColors.html">      <B>SetColors</B></A>
    </TD><TD valign=top>
      
        Sets color values used for drawing/text functions or
        alpha/color modulation (blitting functions).

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Blitting functions </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_BatchBlit2.html">      <B>BatchBlit2</B></A>
    </TD><TD valign=top>
      
        Blit a bunch of areas at once using secondary source for reading instead of destination.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Buffer operations </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_GetPhysicalAddress.html">      <B>GetPhysicalAddress</B></A>
    </TD><TD valign=top>
      
        Returns the physical address of a locked surface.

    </TD></TR>
    <TR><TD valign=top>
      <B><SMALL>Drawing functions </SMALL></B>
    </TD><TD valign=top>
      <A href="IDirectFBSurface_FillTrapezoids.html">      <B>FillTrapezoids</B></A>
    </TD><TD valign=top>
      
        Fill a bunch of trapezoids with a single call.

    </TD></TR>
    </TBODY>
  </TABLE></CENTER>
</P>

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