<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0.1 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Boost.Flyweight Documentation - Tutorial</title> <link rel="stylesheet" href="../style.css" type="text/css"> <link rel="start" href="../index.html"> <link rel="prev" href="../index.html"> <link rel="up" href="../index.html"> <link rel="next" href="basics.html"> </head> <body> <h1><img src="../../../../boost.png" alt="Boost logo" align= "middle" width="277" height="86">Boost.Flyweight Tutorial</h1> <div class="prev_link"><a href="../index.html"><img src="../prev.gif" alt="index" border="0"><br> Index </a></div> <div class="up_link"><a href="../index.html"><img src="../up.gif" alt="index" border="0"><br> Index </a></div> <div class="next_link"><a href="basics.html"><img src="../next.gif" alt="basics" border="0"><br> Basics </a></div><br clear="all" style="clear: all;"> <hr> <h2>Contents</h2> <ul> <li><a href="#rationale">Rationale</a></li> <li><a href="#namespace">Namespace</a></li> <li><a href="#guide">Guide to the reader</a></li> <li><a href="basics.html">Basics</a></li> <li><a href="key_value.html">Key-value flyweights</a></li> <li><a href="configuration.html">Configuring Boost.Flyweight</a></li> <li><a href="extension.html">Extending Boost.Flyweight</a></li> <li><a href="technical.html">Technical issues</a></li> <li><a href="lambda_expressions.html">Annex: MPL Lambda expressions</a></li> </ul> <h2><a name="rationale">Rationale</a></h2> <span style="float:left;margin-right:20px;margin-bottom:20px"> <p align="center"> <img src="flyweight_rep.png" alt="representation of a flyweight scenario" width="424" height="320"><br> <b>Fig. 1: Representation of a flyweight scenario.</b> </p> </span> <p> Consider an application that has to manage large quantities of objects of moderate size, potentially requiring more memory than reasonably available. When these objects are <i>immutable</i>, i.e. they do not modify its internal state except maybe for reattaching to a new set of state data, and some additional conditions are met, a very convenient optimization technique known as the <i>flyweight pattern</i> can be introduced. </p> <p> Let us say there are <i>N</i> different objects living at a given time inside the application, globally taking <i>M</i> different values. If <i>N</i> is much greater than <i>M</i>, that is, there are many equivalent objects, we can eliminate the implicit redundancy by replacing the original objects with handle classes which refer to a common repository of shared value objects, as depicted in the figure. The handle objects or flyweights, which act as proxies for the actual values, typically occupy the size of a mere pointer. The larger the value classes, and the greater the <i>N</i>/<i>M</i> ratio, the more significant the memory savings achieved by this tecnhique. The classical example of application of the flyweight idiom is that of a word processor: each letter in the document carries a large wealth of information, such as its Unicode identifier, font, size, typesetting effects, etc., but given that the degree of letter repetition in a document is extremely high, implementing those letters as flyweight classes allows us to easily handle documents ranging in the hundreds of thousands of characters. </p> <p> Most presentations of the design pattern found in the literature do make a distinction between the flyweight <i>intrinsic information</i> (the constant data factored out into the repository) and <i>extrinsic</i>, mutable information, which is stored along with the flyweight objects or passed externally. This separation analysis can have some merit from the point of view of application design, but when it comes to implementation extrinsic information has no impact on the overall flyweight scheme. So, Boost.Flyweight assumes that the type onto which the library operates entirely consists of intrinsic information: this allows for a particularly appealing realization of the idiom in C++ in which <code>flyweight<T></code> is an opaque type convertible to <code>const T&</code>. </p> <p> The central repository of shared value objects is known as the <i>flyweight factory</i>. This component is able to locate and return a reference to an object with a given value, or insert the value if no copy was previously stored. Boost.Flyweight controls the interaction of flyweights with their factory transparently to the programmer, so that a casual user of the library need not even be concerned about the presence of such factory. Boost.Flyweight uses by default a factory based on a hashed container which is expected to be suitable for most situations. When this is not the case, it is possible to customize the factory or even replace it with another one of a different type, either provided by Boost.Flyweight or defined by the user. Other aspects of the implementation are also customizable and extendable. </p> <h2 clear="all" style="clear: all;"> <a name="namespace">Namespace</a> </h2> <p> All the public types of Boost.Flyweight reside in namespace <code>::boost::flyweights</code>. Additionaly, the main class template <code>flyweight</code> is lifted to namespace <code>::boost</code> by means of a <code>using</code> declaration. For brevity of exposition, the fragments of code in the documentation are written as if the following directives were in effect: </p> <blockquote><pre> <span class=keyword>using</span> <span class=keyword>namespace</span> <span class=special>::</span><span class=identifier>boost</span><span class=special>;</span> <span class=keyword>using</span> <span class=keyword>namespace</span> <span class=special>::</span><span class=identifier>boost</span><span class=special>::</span><span class=identifier>flyweights</span><span class=special>;</span> </pre></blockquote> <h2><a name="guide">Guide to the reader</a></h2> <p> Although Boost.Flyweight features an extensive customization framework controlling many internal implementation aspects, the library is designed in such a way that most users need not be concerned about or even aware of the underlying complexity. Learning to use Boost.Flyweight as an off-the-shelf component can be acomplished merely by reading the <a href="basics.html">basics</a> section and skimming through the part on <a href="key_value.html">key-value flyweights</a>, the section on flyweight type <a href="configuration.html#tagging">tagging</a> and the discussion of some <a href="technical.html">technical issues</a>. The <a href="configuration.html">configuration</a> section teaches how to fine tune the different internal components of the library. Only very advanced usage scenarios will require implementing user-provided pluggable components: this is covered on the <a href="extension.html">extension</a> section. </p> <hr> <div class="prev_link"><a href="../index.html"><img src="../prev.gif" alt="index" border="0"><br> Index </a></div> <div class="up_link"><a href="../index.html"><img src="../up.gif" alt="index" border="0"><br> Index </a></div> <div class="next_link"><a href="basics.html"><img src="../next.gif" alt="basics" border="0"><br> Basics </a></div><br clear="all" style="clear: all;"> <br> <p>Revised August 13th 2008</p> <p>© Copyright 2006-2008 Joaquín M López Muñoz. Distributed under the Boost Software License, Version 1.0. (See accompanying file <a href="../../../../LICENSE_1_0.txt"> LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt"> http://www.boost.org/LICENSE_1_0.txt</a>) </p> </body> </html>