<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <HTML> <HEAD> <TITLE>Tutorial</TITLE> <LINK REL="stylesheet" HREF="../../../../boost.css"> <LINK REL="stylesheet" HREF="../theme/iostreams.css"> </HEAD> <BODY> <!-- Begin Banner --> <H1 CLASS="title">Tutorial</H1> <HR CLASS="banner"> <!-- End Banner --> <!-- Begin Nav --> <DIV CLASS='nav'> <A HREF='container_source.html'><IMG BORDER=0 WIDTH=19 HEIGHT=19 SRC='../../../../doc/src/images/prev.png'></A> <A HREF='tutorial.html'><IMG BORDER=0 WIDTH=19 HEIGHT=19 SRC='../../../../doc/src/images/up.png'></A> <A HREF='container_device.html'><IMG BORDER=0 WIDTH=19 HEIGHT=19 SRC='../../../../doc/src/images/next.png'></A> </DIV> <!-- End Nav --> <A NAME="container_sink"></A> <H2>2.1.3. Writing a <CODE>container_sink</CODE></H2> <P>Suppose you want to write a Device for appending characters to an STL container. A Device which only supports writing is called a <A HREF="../concepts/sink.html">Sink</A>. A typical narrow-character Sink looks like this: <PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS="literal"><iosfwd></SPAN> <SPAN CLASS='comment'>// streamsize</SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/categories.hpp"><SPAN CLASS='literal'><boost/iostreams/categories.hpp></SPAN></A> <SPAN CLASS='comment'>// sink_tag </SPAN> <SPAN CLASS='keyword'>namespace</SPAN> io = boost::iostreams; <SPAN CLASS='keyword'>class</SPAN> my_sink { <SPAN CLASS='keyword'>public</SPAN>: <SPAN CLASS='keyword'>typedef</SPAN> <SPAN CLASS='keyword'>char</SPAN> char_type; <SPAN CLASS='keyword'>typedef</SPAN> sink_tag category; std::streamsize write(const <SPAN CLASS='keyword'>char</SPAN>* s, std::streamsize n) { <SPAN CLASS='comment'>// Write up to n characters to the underlying </SPAN> <SPAN CLASS='comment'>// data sink into the buffer s, returning the </SPAN> <SPAN CLASS='comment'>// number of characters written</SPAN> } <SPAN CLASS='comment'>/* Other members */</SPAN> };</PRE> <P>Here the member type <A HREF="../guide/traits.html#char_type"><CODE>char_type</CODE></A> indicates the type of characters handled by my_source, which will almost always be <CODE>char</CODE> or <CODE>wchar_t</CODE>. The member type <A HREF="../guide/traits.html#char_type">category</A> indicates which of the fundamental i/o operations are supported by the device. The category tag <A HREF="../guide/traits.html#category_tags"><CODE>sink_tag</CODE></A> indicates that only <A HREF="../functions/write.html"><CODE>write</CODE></A> is supported.</P> <P>The member function <CODE>write</CODE> writes up to <CODE>n</CODE> character into the buffer <CODE>s</CODE> and returns the number of character written. In general, <CODE>write</CODE> may return fewer characters than requested, in which case the Sink is call <I>non-blocking</I>. Non-blocking Devices do not interact well with stanard streams and stream buffers, however, so most devices should be <A HREF="../concepts/blocking.html">Blocking</A>. <I>See</I> <A HREF="../guide/asynchronous.html">Asynchronous and Non-Blocking I/O</A>.</P> <P>You could also write the above example as follows:</P> <PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/concepts.hpp"><SPAN CLASS='literal'><boost/iostreams/concepts.hpp></SPAN></A> <SPAN CLASS='comment'>// sink</SPAN> <SPAN CLASS='keyword'>class</SPAN> my_sink : <SPAN CLASS='keyword'>public</SPAN> sink { <SPAN CLASS='keyword'>public</SPAN>: std::streamsize write(const <SPAN CLASS='keyword'>char</SPAN>* s, std::streamsize n); <SPAN CLASS='comment'>/* Other members */</SPAN> };</PRE> <P>Here <A HREF="../classes/device.html#synopsis"><CODE>sink</CODE></A> is a convenience base class which provides the member types <CODE>char_type</CODE> and <CODE>category</CODE>, as well as no-op implementations of member functions <CODE>close</CODE> and <CODE>imbue</CODE>, not needed here. <P>You're now ready to write your <CODE>container_sink</CODE>.</P> <PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><algorithm></SPAN> <SPAN CLASS='comment'>// copy, min</SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><iosfwd></SPAN> <SPAN CLASS='comment'>// streamsize</SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS='header' HREF="../../../../boost/iostreams/categories.hpp"><SPAN CLASS='literal'><boost/iostreams/categories.hpp></SPAN></A> <SPAN CLASS='comment'>// sink_tag</SPAN> <SPAN CLASS='keyword'>namespace</SPAN> boost { <SPAN CLASS='keyword'>namespace</SPAN> iostreams { <SPAN CLASS='keyword'>namespace</SPAN> example { <SPAN CLASS='keyword'>template</SPAN><<SPAN CLASS='keyword'>typename</SPAN> Container> <SPAN CLASS='keyword'>class</SPAN> container_sink { <SPAN CLASS='keyword'>public</SPAN>: <SPAN CLASS='keyword'>typedef</SPAN> <SPAN CLASS='keyword'>typename</SPAN> Container::value_type char_type; <SPAN CLASS='keyword'>typedef</SPAN> sink_tag category; container_sink(Container& container) : container_(container) { } std::streamsize write(const char_type* s, std::streamsize n) { container_.insert(container_.end(), s, s + n); <SPAN CLASS='keyword'>return</SPAN> n; } Container& container() { return container_; } <SPAN CLASS='keyword'>private</SPAN>: Container& container_; }; } } } <SPAN CLASS='comment'>// End namespace boost::iostreams:example</SPAN></PRE> <P>Here, note that</P> <UL> <LI>The member type <CODE>char_type</CODE> is defined to be equal to the containers's <CODE>value_type</CODE>; <LI>The member type <CODE>category</CODE> tells the Iostreams library that <CODE>container_sink</CODE> is a model of <A HREF="../concepts/sink.html">Sink</A>; <LI>A <CODE>container_sink</CODE> can be constructed from a instance of <CODE>Container</CODE>, which is passed and stored by reference, and accessible <I>via</I> the member function <CODE>container()</CODE>; and <LI>The implementation of <CODE>write()</CODE> simply appends the characters in the specified buffer to the underlying container using the container's <CODE>insert</CODE> funcion, </UL> <P>You can write to a container_sink as follows</P> <PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><cassert></SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><string></SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/stream.hpp"><SPAN CLASS='literal'><boost/iostreams/stream.hpp></SPAN></A> <SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../example/container_device.hpp"><SPAN CLASS='literal'><libs/iostreams/example/container_device.hpp></SPAN></A> <SPAN CLASS='comment'>// container_sink</SPAN> <SPAN CLASS='keyword'>namespace</SPAN> io = boost::iostreams; <SPAN CLASS='keyword'>namespace</SPAN> ex = boost::iostreams::example; <SPAN CLASS='keyword'>int</SPAN> main() { <SPAN CLASS='keyword'>using</SPAN> <SPAN CLASS='keyword'>namespace</SPAN> std; <SPAN CLASS='keyword'>typedef</SPAN> ex::container_sink<string> string_sink; string result; io::stream<string_sink> out(result); out << <SPAN CLASS='literal'>"Hello World!"</SPAN>; out.flush(); assert(result == <SPAN CLASS='literal'>"Hello World!"</SPAN>); }</PRE> <P>Note that the Iostreams library provides buffering by default. Consequently, the stream <CODE>out</CODE> must be flushed before the characters written are guaranteed to be reflected in the underlying <CODE>string</CODE>. <P>Finally, I should mention that the Iostreams library offers easier ways to append to an STL-compatible container. First, OutputIterators can be added directly to <A HREF="../guide/filtering_streams.html">filtering streams and stream buffers</A>. So you could write:</P> <PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><cassert></SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><iterator></SPAN> <SPAN CLASS='comment'>// back_inserter</SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><string></SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/filtering_stream.hpp"><SPAN CLASS='literal'><boost/iostreams/filtering_stream.hpp></SPAN></A> <SPAN CLASS='keyword'>namespace</SPAN> io = boost::iostreams; <SPAN CLASS='keyword'>int</SPAN> main() { <SPAN CLASS='keyword'>using</SPAN> <SPAN CLASS='keyword'>namespace</SPAN> std; string result; io::filtering_ostream out(back_inserter(result)); out << <SPAN CLASS='literal'>"Hello World!"</SPAN>; out.flush(); assert(result == <SPAN CLASS='literal'>"Hello World!"</SPAN>); }</PRE> <P>Second, the Iostreams library provides a version of <CODE>back_inserter</CODE> that is somewhat more efficient than <CODE>std::back_inserter</CODE> because the Sink it returns uses <CODE>insert</CODE> rather than <CODE>push_back</CODE>. So you could write:</P> <PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><cassert></SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><string></SPAN> <SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/device/back_inserter.hpp"><SPAN CLASS='literal'><boost/iostreams/device/back_inserter.hpp></SPAN></A> <SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/filtering_stream.hpp"><SPAN CLASS='literal'><boost/iostreams/filtering_stream.hpp></SPAN></A> <SPAN CLASS='keyword'>namespace</SPAN> io = boost::iostreams; <SPAN CLASS='keyword'>int</SPAN> main() { <SPAN CLASS='keyword'>using</SPAN> <SPAN CLASS='keyword'>namespace</SPAN> std; string result; io::filtering_ostream out(io::back_inserter(result)); out << <SPAN CLASS='literal'>"Hello World!"</SPAN>; out.flush(); assert(result == <SPAN CLASS='literal'>"Hello World!"</SPAN>); }</PRE> <!-- Begin Nav --> <DIV CLASS='nav'> <A HREF='container_source.html'><IMG BORDER=0 WIDTH=19 HEIGHT=19 SRC='../../../../doc/src/images/prev.png'></A> <A HREF='tutorial.html'><IMG BORDER=0 WIDTH=19 HEIGHT=19 SRC='../../../../doc/src/images/up.png'></A> <A HREF='container_device.html'><IMG BORDER=0 WIDTH=19 HEIGHT=19 SRC='../../../../doc/src/images/next.png'></A> </DIV> <!-- End Nav --> <!-- Begin Footer --> <HR> <P CLASS="copyright">Revised 02 Feb 2008</P> <P CLASS="copyright">© Copyright 2008 <a href="http://www.coderage.com/" target="_top">CodeRage, LLC</a><br/>© Copyright 2004-2007 <a href="http://www.coderage.com/turkanis/" target="_top">Jonathan Turkanis</a></P> <P CLASS="copyright"> Use, modification, and distribution are subject to the Boost Software License, Version 2.0. (See accompanying file <A HREF="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</A> or copy at <A HREF="http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</A>) </P> <!-- End Footer --> </BODY>