<html><head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Front-end</title><link rel="stylesheet" href="boostbook.css" type="text/css"><meta name="generator" content="DocBook XSL-NS Stylesheets V1.75.2"><link rel="home" href="index.html" title="Meta State Machine (MSM) V2.10"><link rel="up" href="pt02.html" title="Part II. Reference"><link rel="prev" href="re02.html" title="Back-end"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Front-end</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="re02.html">Prev</a> </td><th width="60%" align="center">Part II. Reference</th><td width="20%" align="right"> </td></tr></table><hr></div><div class="refentry" title="Front-end"><a name="d0e6244"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>Front-end — The front-end headers</p></div><div class="refsect1" title="msm/front/common_states.hpp"><a name="d0e6250"></a><h2>msm/front/common_states.hpp</h2><p>This header contains the predefined types to serve as base for states or state machines:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>default_base_state: non-polymorphic empty type.</p></li><li class="listitem"><p>polymorphic_state: type with a virtual destructor, which makes all states polymorphic.</p></li></ul></div></div><div class="refsect1" title="msm/front/completion_event.hpp"><a name="d0e6262"></a><h2>msm/front/completion_event.hpp</h2><p>This header contains one type, <code class="code">none</code>. This type has several meanings inside a transition table:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as action or guard: that there is no action or guard</p></li><li class="listitem"><p>as target state: that the transition is an internal transition</p></li><li class="listitem"><p>as event: the transition is an anonymous (completion) transition</p></li></ul></div></div><div class="refsect1" title="msm/front/functor_row.hpp"><a name="d0e6280"></a><h2>msm/front/functor_row.hpp</h2><p>This header implements the functor front-end's transitions and helpers.</p><div class="refsect2" title="Row"><a name="d0e6285"></a><h3>Row</h3><div class="refsect3" title="definition"><a name="d0e6288"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class Source,class Event,class Target,class Action,class Guard> Row</span></span> {<br>}</pre></div><div class="refsect3" title="tags"><a name="d0e6295"></a><h4>tags</h4><p>row_type_tag is defined differently for every specialization:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>all 5 template parameters means a normal transition with action and guard: <code class="code">typedef row_tag row_type_tag;</code></p></li><li class="listitem"><p>Row<Source,Event,Target,none,none> a normal transition without action or guard: <code class="code">typedef _row_tag row_type_tag;</code></p></li><li class="listitem"><p>Row<Source,Event,Target,Action,none> a normal transition without guard: <code class="code">typedef a_row_tag row_type_tag;</code></p></li><li class="listitem"><p>Row<Source,Event,Target,none,Guard> a normal transition without action: <code class="code">typedef g_row_tag row_type_tag;</code></p></li><li class="listitem"><p>Row<Source,Event,none,Action,none> an internal transition without guard: <code class="code">typedef a_irow_tag row_type_tag;</code></p></li><li class="listitem"><p>Row<Source,Event,none,none,Guard> an internal transition without action: <code class="code">typedef g_irow_tag row_type_tag;</code></p></li><li class="listitem"><p>Row<Source,Event,none,none,Guard> an internal transition with action and guard: <code class="code">typedef irow_tag row_type_tag;</code></p></li><li class="listitem"><p>Row<Source,Event,none,none,none> an internal transition without action or guard: <code class="code">typedef _irow_tag row_type_tag;</code></p></li></ul></div></div><div class="refsect3" title="methods"><a name="d0e6341"></a><h4>methods</h4><p>Like any other front-end, Row implements the two necessary static functions for action and guard call. Each function receives as parameter the (deepest-level) state machine processsing the event, the event itself, the source and target states and all the states contained in a state machine.</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static void action_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static bool guard_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div></div></div><div class="refsect2" title="Internal"><a name="d0e6364"></a><h3>Internal</h3><div class="refsect3" title="definition"><a name="d0e6367"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class Event,class Action,class Guard> Internal</span></span> {<br>}</pre></div><div class="refsect3" title="tags"><a name="d0e6374"></a><h4>tags</h4><p>row_type_tag is defined differently for every specialization:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>all 3 template parameters means an internal transition with action and guard: <code class="code">typedef sm_i_row_tag row_type_tag;</code></p></li><li class="listitem"><p>Internal<Event,none,none> an internal transition without action or guard: <code class="code">typedef sm__i_row_tag row_type_tag;</code></p></li><li class="listitem"><p>Internal<Event,Action,none> an internal transition without guard: <code class="code">typedef sm_a_i_row_tag row_type_tag;</code></p></li><li class="listitem"><p>Internal<Event,none,Guard> an internal transition without action: <code class="code">typedef sm_g_i_row_tag row_type_tag;</code></p></li></ul></div></div><div class="refsect3" title="methods"><a name="d0e6400"></a><h4>methods</h4><p>Like any other front-end, Internal implements the two necessary static functions for action and guard call. Each function receives as parameter the (deepest-level) state machine processsing the event, the event itself, the source and target states and all the states contained in a state machine.</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static void action_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static bool guard_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div></div></div><div class="refsect2" title="ActionSequence_"><a name="d0e6423"></a><h3>ActionSequence_</h3><p>This functor calls every element of the template Sequence (which are also callable functors) in turn. It is also the underlying implementation of the eUML sequence grammar (action1,action2,...).</p><div class="refsect3" title="definition"><a name="d0e6428"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class Sequence> ActionSequence_</span></span> {<br>}</pre></div><div class="refsect3" title="methods"><a name="d0e6435"></a><h4>methods</h4><p>This helper functor is made for use in a transition table and in a state behavior and therefore implements an operator() with 3 and with 4 arguments:</p><p> </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Evt,class Fsm,class SourceState,class TargetState> operator()(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Evt const& ,Fsm& ,SourceState& ,TargetState& </code>;</div><div class="funcprototype-spacer"> </div></div><p> </p><p> </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Evt,class Fsm,class State> operator()(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Evt const&, Fsm&, State&</code>;</div><div class="funcprototype-spacer"> </div></div><p> </p></div></div><div class="refsect2" title="Defer"><a name="d0e6458"></a><h3>Defer</h3><div class="refsect3" title="definition"><a name="d0e6461"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">Defer</span></span> {<br>}</pre></div><div class="refsect3" title="methods"><a name="d0e6468"></a><h4>methods</h4><p>This helper functor is made for use in a transition table and therefore implements an operator() with 4 arguments:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Evt,class Fsm,class SourceState,class TargetState> operator()(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Evt const&, Fsm& , SourceState&, TargetState&</code>;</div><div class="funcprototype-spacer"> </div></div></div></div></div><div class="refsect1" title="msm/front/internal_row.hpp"><a name="d0e6479"></a><h2>msm/front/internal_row.hpp</h2><p>This header implements the internal transition rows for use inside an internal_transition_table. All these row types have no source or target state, as the backend will recognize internal transitions from this internal_transition_table.</p><div class="refsect2" title="methods"><a name="d0e6484"></a><h3>methods</h3><p>Like any other front-end, the following transition row types implements the two necessary static functions for action and guard call. Each function receives as parameter the (deepest-level) state machine processsing the event, the event itself, the source and target states and all the states contained in a state machine.</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static void action_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static bool guard_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div></div><div class="refsect2" title="a_internal"><a name="d0e6507"></a><h3>a_internal</h3><div class="refsect3" title="definition"><a name="d0e6510"></a><h4>definition</h4><p>This is an internal transition with an action called during the transition.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Event, class CalledForAction, void (CalledForAction::*action)(Event const&)> a_internal</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6519"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the internal transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction provides.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="g_internal"><a name="d0e6535"></a><h3>g_internal</h3><p>This is an internal transition with a guard called before the transition and allowing the transition if returning true.</p><div class="refsect3" title="definition"><a name="d0e6540"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Event, class CalledForGuard, bool (CalledForGuard::*guard)(Event const&)> g_internal</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6547"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the internal transition.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard provides.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="internal"><a name="d0e6563"></a><h3>internal</h3><p>This is an internal transition with a guard called before the transition and allowing the transition if returning true. It also calls an action called during the transition.</p><div class="refsect3" title="definition"><a name="d0e6568"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Event, class CalledForAction, void (CalledForAction::*action)(Event const&), class CalledForGuard, bool (CalledForGuard::*guard)(Event const&)> internal</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6575"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the internal transition</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction provides.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard provides.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="_internal"><a name="d0e6597"></a><h3>_internal</h3><p>This is an internal transition without action or guard. This is equivalent to an explicit "ignore event".</p><div class="refsect3" title="definition"><a name="d0e6602"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Event > _internal</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6609"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the internal transition.</p></li></ul></div><p> </p></div></div></div><div class="refsect1" title="msm/front/row2.hpp"><a name="d0e6619"></a><h2>msm/front/row2.hpp</h2><p>This header contains the variants of row2, which are an extension of the standard row transitions for use in the transition table. They offer the possibility to define action and guard not only in the state machine, but in any state of the state machine. They can also be used in internal transition tables through their irow2 variants.</p><div class="refsect2" title="methods"><a name="d0e6624"></a><h3>methods</h3><p>Like any other front-end, the following transition row types implements the two necessary static functions for action and guard call. Each function receives as parameter the (deepest-level) state machine processsing the event, the event itself, the source and target states and all the states contained in a state machine.</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static void action_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static bool guard_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div></div><div class="refsect2" title="_row2"><a name="d0e6647"></a><h3>_row2</h3><p>This is a transition without action or guard. The state machine only changes active state.</p><div class="refsect3" title="definition"><a name="d0e6652"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Source, class Event, class Target > _row2</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6659"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="a_row2"><a name="d0e6675"></a><h3>a_row2</h3><p>This is a transition with action and without guard.</p><div class="refsect3" title="definition"><a name="d0e6680"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Source, class Event, class Target, </span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForAction, void (CalledForAction::*action)(Event const&) > _row2</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6691"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction provides.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="g_row2"><a name="d0e6713"></a><h3>g_row2</h3><p>This is a transition with guard and without action.</p><div class="refsect3" title="definition"><a name="d0e6718"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Source, class Event, class Target, </span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForGuard, bool (CalledForGuard::*guard)(Event const&) > _row2</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6729"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard provides.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="row2"><a name="d0e6751"></a><h3>row2</h3><p>This is a transition with guard and action.</p><div class="refsect3" title="definition"><a name="d0e6756"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Source, class Event, class Target, </span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForAction, void (CalledForAction::*action)(Event const&), </span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForGuard, bool (CalledForGuard::*guard)(Event const&) > _row2</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6771"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction provides.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard provides.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="a_irow2"><a name="d0e6799"></a><h3>a_irow2</h3><p>This is an internal transition for use inside a transition table, with action and without guard.</p><div class="refsect3" title="definition"><a name="d0e6804"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Source, class Event, </span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForAction, void (CalledForAction::*action)(Event const&) > _row2</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6815"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction provides.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="g_irow2"><a name="d0e6834"></a><h3>g_irow2</h3><p>This is an internal transition for use inside a transition table, with guard and without action.</p><div class="refsect3" title="definition"><a name="d0e6839"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Source, class Event, </span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForGuard, bool (CalledForGuard::*guard)(Event const&) > _row2</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6850"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard provides.</p></li></ul></div><p> </p></div></div><div class="refsect2" title="irow2"><a name="d0e6869"></a><h3>irow2</h3><p>This is an internal transition for use inside a transition table, with guard and action.</p><div class="refsect3" title="definition"><a name="d0e6874"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template< class Source, class Event, </span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForAction, void (CalledForAction::*action)(Event const&), </span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForGuard, bool (CalledForGuard::*guard)(Event const&) > _row2</span></span> {<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6889"></a><h4>template parameters</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction provides.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be called. It can be either a state of the containing state machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard provides.</p></li></ul></div><p> </p></div></div></div><div class="refsect1" title="msm/front/state_machine_def.hpp"><a name="d0e6914"></a><h2>msm/front/state_machine_def.hpp</h2><p>This header provides the implementation of the <span class="command"><strong><a class="command" href="ch03s02.html#basic-front-end">basic front-end</a></strong></span>. It contains one type, <code class="code">state_machine_def</code></p><div class="refsect2" title="state_machine_def definition"><a name="d0e6924"></a><h3>state_machine_def definition</h3><p>This type is the basic class for a basic (or possibly any other) front-end. It provides the standard row types (which includes internal transitions) and a default implementation of the required methods and typedefs.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class Derived,class BaseState = default_base_state> state_machine_def</span></span> {<br>}</pre><div class="refsect3" title="typedefs"><a name="d0e6933"></a><h4>typedefs</h4><p> </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>flag_list: by default, no flag is set in the state machine</p></li><li class="listitem"><p>deferred_events: by default, no event is deferred.</p></li><li class="listitem"><p>configuration: by default, no configuration customization is done.</p></li></ul></div><p> </p></div><div class="refsect3" title="row methods"><a name="d0e6949"></a><h4>row methods</h4><p>Like any other front-end, the following transition row types implements the two necessary static functions for action and guard call. Each function receives as parameter the (deepest-level) state machine processsing the event, the event itself, the source and target states and all the states contained in a state machine (ignored).</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static void action_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class SourceState,class TargetState, class AllStates> static bool guard_call(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Fsm& fsm,Event const& evt,SourceState&,TargetState,AllStates&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div></div><div class="refsect3" title="a_row"><a name="d0e6972"></a><h4>a_row</h4><p>This is a transition with action and without guard.</p><p><code class="classname">template< class Source, class Event, class Target, void (Derived::*action)(Event const&) > a_row</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>action: a pointer to the method provided by the concrete front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="g_row"><a name="d0e6997"></a><h4>g_row</h4><p>This is a transition with guard and without action.</p><p><code class="classname">template< class Source, class Event, class Target, bool (Derived::*guard)(Event const&) > g_row</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>guard: a pointer to the method provided by the concrete front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="row"><a name="d0e7022"></a><h4>row</h4><p>This is a transition with guard and action.</p><p><code class="classname">template< class Source, class Event, class Target, void (Derived::*action)(Event const&), bool (Derived::*guard)(Event const&) > row</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>action: a pointer to the method provided by the concrete front-end (represented by <code class="code">Derived</code>).</p></li><li class="listitem"><p>guard: a pointer to the method provided by the concrete front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="_row"><a name="d0e7053"></a><h4>_row</h4><p>This is a transition without action or guard. The state machine only changes active state.</p><p><code class="classname">template< class Source, class Event, class Target > _row</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li></ul></div></div><div class="refsect3" title="a_irow"><a name="d0e7072"></a><h4>a_irow</h4><p>This is an internal transition for use inside a transition table, with action and without guard.</p><p><code class="classname">template< class Source, class Event, void (Derived::*action)(Event const&) > a_irow</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>action: a pointer to the method provided by the concrete front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="g_irow"><a name="d0e7094"></a><h4>g_irow</h4><p>This is an internal transition for use inside a transition table, with guard and without action.</p><p><code class="classname">template< class Source, class Event, bool (Derived::*guard)(Event const&) > g_irow</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>guard: a pointer to the method provided by the concrete front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="irow"><a name="d0e7116"></a><h4>irow</h4><p>This is an internal transition for use inside a transition table, with guard and action.</p><p><code class="classname">template< class Source, class Event, void (Derived::*action)(Event const&), bool (Derived::*guard)(Event const&) > irow</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>action: a pointer to the method provided by the concrete front-end (represented by <code class="code">Derived</code>).</p></li><li class="listitem"><p>guard: a pointer to the method provided by the concrete front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="_irow"><a name="d0e7144"></a><h4>_irow</h4><p>This is an internal transition without action or guard. As it does nothing, it means "ignore event".</p><p><code class="classname">template< class Source, class Event > _irow</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li></ul></div></div><div class="refsect3" title="methods"><a name="d0e7160"></a><h4>methods</h4><p><code class="code">state_machine_def</code> provides a default implementation in case of an event which cannot be processed by a state machine (no transition found). The implementation is using a <code class="code">BOOST_ASSERT</code> so that the error will only be noticed in debug mode. Overwrite this method in your implementation to change the behavior.</p><p> </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class Event> static void no_transition(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Event const& ,Fsm&, int state<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div><p> </p><p><code class="code">state_machine_def</code> provides a default implementation in case an exception is thrown by a state (entry/exit) or transition (action/guard) behavior. The implementation is using a <code class="code">BOOST_ASSERT</code> so that the error will only be noticed in debug mode. Overwrite this method in your implementation to change the behavior. This method will be called only if exception handling is not deactivated (default) by defining <code class="code">has_no_message_queue</code>.</p><p> </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class Fsm,class Event> static void exception_caught(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code> <code>(</code>Event const& ,Fsm&, std::exception&<code>)</code> </code>;</div><div class="funcprototype-spacer"> </div></div><p> </p></div></div></div><div class="refsect1" title="msm/front/states.hpp"><a name="d0e7204"></a><h2>msm/front/states.hpp </h2><p>This header provides the different states (except state machines) for the basic front-end (or mixed with other front-ends).</p><div class="refsect2" title="types"><a name="d0e7209"></a><h3>types</h3><p>This header provides the following types:</p><div class="refsect3" title="no_sm_ptr"><a name="d0e7214"></a><h4>no_sm_ptr</h4><p>deprecated: default policy for states. It means that states do not need to save a pointer to their containing state machine.</p></div><div class="refsect3" title="sm_ptr"><a name="d0e7219"></a><h4>sm_ptr</h4><p>deprecated: state policy. It means that states need to save a pointer to their containing state machine. When seeing this flag, the back-end will call set_sm_ptr(fsm*) and give itself as argument.</p></div><div class="refsect3" title="state"><a name="d0e7224"></a><h4>state</h4><p>Basic type for simple states. Inherit from this type to define a simple state. The first argument is needed if you want your state (and all others used in a concrete state machine) to inherit a basic type for logging or providing a common behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template<class Base = default_base_state,class SMPtrPolicy = no_sm_ptr> state</span></span> {<br>}</pre></div><div class="refsect3" title="terminate_state"><a name="d0e7233"></a><h4>terminate_state</h4><p>Basic type for terminate states. Inherit from this type to define a terminate state. The first argument is needed if you want your state (and all others used in a concrete state machine) to inherit a basic type for logging or providing a common behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template<class Base = default_base_state,class SMPtrPolicy = no_sm_ptr> terminate_state</span></span> {<br>}</pre></div><div class="refsect3" title="interrupt_state"><a name="d0e7242"></a><h4>interrupt_state</h4><p>Basic type for interrupt states. Interrupt states prevent any further event handling until EndInterruptEvent is sent. Inherit from this type to define a terminate state. The first argument is the name of the event ending the interrupt. The second argument is needed if you want your state (and all others used in a concrete state machine) to inherit a basic type for logging or providing a common behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template<class EndInterruptEvent,class Base = default_base_state,</span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class SMPtrPolicy = no_sm_ptr> interrupt_state</span></span> {<br>}</pre></div><div class="refsect3" title="explicit_entry"><a name="d0e7255"></a><h4>explicit_entry</h4><p>Inherit from this type <span class="underline">in addition</span> to the desired state type to enable this state for direct entering. The template parameter gives the region id of the state (regions are numbered in the order of the <code class="code">initial_state</code> typedef).</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <int ZoneIndex=-1> explicit_entry</span></span> {<br>}</pre></div><div class="refsect3" title="entry_pseudo_state"><a name="d0e7270"></a><h4>entry_pseudo_state</h4><p>Basic type for entry pseudo states. Entry pseudo states are an predefined entry into a submachine and connect two transitions. The first argument is the id of the region entered by this state (regions are numbered in the order of the <code class="code">initial_state</code> typedef). The second argument is needed if you want your state (and all others used in a concrete state machine) to inherit a basic type for logging or providing a common behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template<int RegionIndex=-1,class Base = default_base_state,</span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class SMPtrPolicy = no_sm_ptr> entry_pseudo_state</span></span> {<br>}</pre></div><div class="refsect3" title="exit_pseudo_state"><a name="d0e7286"></a><h4>exit_pseudo_state</h4><p>Basic type for exit pseudo states. Exit pseudo states are an predefined exit from a submachine and connect two transitions. The first argument is the name of the event which will be "thrown" out of the exit point. This event does not need to be the same as the one sent by the inner region but must be convertible from it. The second argument is needed if you want your state (and all others used in a concrete state machine) to inherit a basic type for logging or providing a common behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template<class Event,class Base = default_base_state,</span></span> {<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class SMPtrPolicy = no_sm_ptr> exit_pseudo_state</span></span> {<br>}</pre></div></div></div><div class="refsect1" title="msm/front/euml/euml.hpp"><a name="d0e7299"></a><h2>msm/front/euml/euml.hpp</h2><p>This header includes all of eUML except the STL functors.</p></div><div class="refsect1" title="msm/front/euml/stl.hpp"><a name="d0e7304"></a><h2>msm/front/euml/stl.hpp</h2><p>This header includes all the functors for STL support in eUML. These <span class="command"><strong><a class="command" href="ch10.html#eUML-STL-all">tables</a></strong></span> show a full description.</p></div><div class="refsect1" title="msm/front/euml/algorithm.hpp"><a name="d0e7312"></a><h2>msm/front/euml/algorithm.hpp</h2><p>This header includes all the functors for STL algorithms support in eUML. These <span class="command"><strong><a class="command" href="ch10.html#eUML-STL-all">tables</a></strong></span> show a full description.</p></div><div class="refsect1" title="msm/front/euml/iteration.hpp"><a name="d0e7320"></a><h2>msm/front/euml/iteration.hpp</h2><p>This header includes iteration functors for STL support in eUML. This <span class="command"><strong><a class="command" href="ch10.html#eUML-STL-iteration">tables</a></strong></span> shows a full description.</p></div><div class="refsect1" title="msm/front/euml/querying.hpp"><a name="d0e7328"></a><h2>msm/front/euml/querying.hpp</h2><p>This header includes querying functors for STL support in eUML. This <span class="command"><strong><a class="command" href="ch10.html#eUML-STL-querying">tables</a></strong></span> shows a full description.</p></div><div class="refsect1" title="msm/front/euml/transformation.hpp"><a name="d0e7336"></a><h2>msm/front/euml/transformation.hpp</h2><p>This header includes transformation functors for STL support in eUML. This <span class="command"><strong><a class="command" href="ch10.html#eUML-STL-transformation">tables</a></strong></span> shows a full description.</p></div><div class="refsect1" title="msm/front/euml/container.hpp"><a name="d0e7344"></a><h2>msm/front/euml/container.hpp</h2><p>This header includes container functors for STL support in eUML (functors calling container methods). This <span class="command"><strong><a class="command" href="ch10.html#eUML-STL-container">tables</a></strong></span> shows a full description. It also provides npos for strings.</p><div class="refsect2" title="Npos_<container type>"><a name="d0e7352"></a><h3>Npos_<container type></h3><p>Functor returning npos for transition or state behaviors. Like all constants, only the functor form exists, so parenthesis are necessary. Example:</p><p><code class="code">string_find_(event_(m_song),Char_<'S'>(),Size_t_<0>()) != Npos_<string>() // compare result of string::find with npos</code></p></div></div><div class="refsect1" title="msm/front/euml/stt_grammar.hpp"><a name="d0e7360"></a><h2>msm/front/euml/stt_grammar.hpp</h2><p>This header provides the transition table grammars. This includes internal transition tables.</p><div class="refsect2" title="functions"><a name="d0e7365"></a><h3>functions</h3><div class="refsect3" title="build_stt"><a name="d0e7368"></a><h4>build_stt</h4><p>The function build_stt evaluates the grammar-conform expression as parameter. It returns a transition table, which is a mpl::vector of transitions (rows) or, if the expression is ill-formed (does not match the grammar), the type <code class="code">invalid_type</code>, which will lead to a compile-time static assertion when this transition table is passed to a state machine. </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template<class Expr> [mpl::vector<...> / msm::front::euml::invalid_type] build_stt(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr const& expr</code>;</div><div class="funcprototype-spacer"> </div></div></div><div class="refsect3" title="build_internal_stt"><a name="d0e7382"></a><h4>build_internal_stt</h4><p>The function build_internal_stt evaluates the grammar-conform expression as parameter. It returns a transition table, which is a mpl::vector of transitions (rows) or, if the expression is ill-formed (does not match the grammar), the type <code class="code">invalid_type</code>, which will lead to a compile-time static assertion when this transition table is passed to a state machine. </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template<class Expr> [mpl::vector<...> / msm::front::euml::invalid_type] build_internal_stt(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr const& expr</code>;</div><div class="funcprototype-spacer"> </div></div></div></div><div class="refsect2" title="grammars"><a name="d0e7396"></a><h3>grammars</h3><div class="refsect3" title="transition table"><a name="d0e7399"></a><h4><span class="command"><strong><a name="reference-stt-grammar"></a>transition table</strong></span></h4><p>The transition table accepts the following grammar:</p><pre class="programlisting">Stt := Row | (Stt ',' Stt) Row := (Target '==' (SourcePlusEvent)) /* first syntax*/ | ( (SourcePlusEvent) '==' Target ) /* second syntax*/ | (SourcePlusEvent) /* internal transitions */ SourcePlusEvent := (BuildSource '+' BuildEvent)/* standard transition*/ | (BuildSource) /* anonymous transition */ BuildSource := state_tag | (state_tag '/' Action) | (state_tag '[' Guard ']') | (state_tag '[' Guard ']' '/' Action) BuildEvent := event_tag | (event_tag '/' Action) | (event_tag '[' Guard ']') | (event_tag '[' Guard ']' '/' Action)</pre><p>The grammars Action and Guard are defined in state_grammar.hpp and guard_grammar.hpp respectively. state_tag and event_tag are inherited from euml_state (or other state variants) and euml_event respectively. For example, following declarations are possible:</p><pre class="programlisting">target == source + event [guard] / action, source + event [guard] / action == target, source + event [guard] / (action1,action2) == target, target == source + event [guard] / (action1,action2), target == source + event, source + event == target, target == source + event [guard], source + event [guard] == target, target == source + event / action, source + event /action == target, source / action == target, /*anonymous transition*/ target == source / action, /*anonymous transition*/ source + event /action, /* internal transition*/</pre></div><div class="refsect3" title="internal transition table"><a name="d0e7411"></a><h4>internal transition table</h4><p>The internal transition table accepts the following grammar:</p><pre class="programlisting">IStt := BuildEvent | (IStt ',' IStt)</pre><p>BuildEvent being defined for both internal and standard transition tables.</p></div></div></div><div class="refsect1" title="msm/front/euml/guard_grammar.hpp"><a name="d0e7420"></a><h2>msm/front/euml/guard_grammar.hpp</h2><p>This header contains the <code class="code">Guard</code> grammar used in the previous section. This grammar is long but pretty simple:</p><pre class="programlisting">Guard := action_tag | (Guard '&&' Guard) | (Guard '||' Guard) | ... /* operators*/ | (if_then_else_(Guard,Guard,Guard)) | (function (Action,...Action))</pre><p>Most C++ operators are supported (address-of is not). With <code class="code">function</code> is meant any eUML predefined function or any self-made (using <code class="code">MSM_EUML_METHOD</code> or <code class="code">MSM_EUML_FUNCTION</code>). Action is a grammar defined in state_grammar.hpp.</p></div><div class="refsect1" title="msm/front/euml/state_grammar.hpp"><a name="d0e7441"></a><h2>msm/front/euml/state_grammar.hpp</h2><p>This header provides the grammar for actions and the different grammars and functions to build states using eUML.</p><div class="refsect2" title="action grammar"><a name="d0e7446"></a><h3>action grammar</h3><p>Like the guard grammar, this grammar supports relevant C++ operators and eUML functions:</p><pre class="programlisting">Action := action_tag | (Action '+' Action) | ('--' Action) | ... /* operators*/ | if_then_else_(Guard,Action,Action) | if_then_(Action) | while_(Guard,Action) | do_while_(Guard,Action) | for_(Action,Guard,Action,Action) | (function(Action,...Action)) ActionSequence := Action | (Action ',' Action)</pre><p>Relevant operators are: ++ (post/pre), -- (post/pre), dereferencing, + (unary/binary), - (unary/binary), *, /, %, &(bitwise), | (bitwise), ^(bitwise), +=, -=, *=, /=, %=, <<=, >>=, <<, >>, =, [].</p></div><div class="refsect2" title="attributes"><a name="d0e7455"></a><h3>attributes</h3><p>This grammar is used to add attributes to states (or state machines) or events: It evaluates to a fusion::map. You can use two forms:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">attributes_ << no_attributes_</code></p></li><li class="listitem"><p><code class="code">attributes_ << attribute_1 << ... << attribute_n</code></p></li></ul></div><p>Attributes can be of any default-constructible type (fusion requirement).</p></div><div class="refsect2" title="configure"><a name="d0e7471"></a><h3>configure</h3><p>This grammar also has two forms:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">configure_ << no_configure_</code></p></li><li class="listitem"><p><code class="code">configure_ << type_1 << ... << type_n</code></p></li></ul></div><p>This grammar is used to create inside one syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>flags: <code class="code">configure_ << some_flag</code> where some_flag inherits from <code class="code">euml_flag<some_flag></code> or is defined using BOOST_MSM_EUML_FLAG.</p></li><li class="listitem"><p>deferred events: <code class="code">configure_ << some_event</code> where some_event inherits from <code class="code">euml_event<some_event></code> or is defined using BOOST_MSM_EUML_EVENT or BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES.</p></li><li class="listitem"><p>configuration (message queue, manual deferring, exception handling): <code class="code">configure_ << some_config</code> where some_config inherits from <code class="code">euml_config<some_config></code>. At the moment, three predefined objects exist (in msm//front/euml/common.hpp):</p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p>no_exception: disable catching exceptions</p></li><li class="listitem"><p>no_msg_queue: disable message queue</p></li><li class="listitem"><p>deferred_events: manually enable handling of deferred events</p></li></ul></div></li></ul></div></div><div class="refsect2" title="initial states"><a name="d0e7525"></a><h3>initial states</h3><p>The grammar to define initial states for a state machine is: <code class="code">init_ << state_1 << ... << state_n</code> where state_1...state_n inherit from euml_state or is defined using BOOST_MSM_EUML_STATE, BOOST_MSM_EUML_INTERRUPT_STATE, BOOST_MSM_EUML_TERMINATE_STATE, BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE, BOOST_MSM_EUML_ENTRY_STATE or BOOST_MSM_EUML_EXIT_STATE.</p></div><div class="refsect2" title="functions"><a name="d0e7533"></a><h3>functions</h3><div class="refsect3" title="build_sm"><a name="d0e7536"></a><h4>build_sm</h4><p>This function has several overloads. The return type is not relevant to you as only decltype (return type) is what one needs.</p><p>Defines a state machine without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Stt,class Init> func_state_machine<...> build_sm(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Stt ,Init</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a state machine with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Stt,class Init,class Expr1> func_state_machine<...> build_sm(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a state machine with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Stt,class Init,class Expr1, class Expr2> func_state_machine<...> build_sm(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&,Expr2 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a state machine with entry, exit behaviors and attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Stt,class Init,class Expr1, class Expr2, class Attributes> func_state_machine<...> build_sm(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&, Expr2 const&, Attributes const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a state machine with entry, exit behaviors, attributes and configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Stt,class Init,class Expr1, class Expr2, class Attributes, class Configure> func_state_machine<...> build_sm(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&, Expr2 const&, Attributes const&, Configure const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a state machine with entry, exit behaviors, attributes, configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Stt,class Init,class Expr1, class Expr2, class Attributes, class Configure, class Base> func_state_machine<...> build_sm(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&, Expr2 const&, Attributes const&, Configure const&, Base</code>;</div><div class="funcprototype-spacer"> </div></div><p>Notice that this function requires the extra parameter class StateNameTag to disambiguate state machines having the same parameters but still being different.</p></div><div class="refsect3" title="build_state"><a name="d0e7591"></a><h4>build_state</h4><p>This function has several overloads. The return type is not relevant to you as only decltype (return type) is what one needs.</p><p>Defines a simple state without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">func_state<class StateNameTag,...> build_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code></code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a simple state with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Expr1> func_state<...> build_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a simple state with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Expr1, class Expr2> func_state<...> build_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&,Expr2 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a simple state with entry, exit behaviors and attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Expr1, class Expr2, class Attributes> func_state<...> build_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&, Expr2 const&, Attributes const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a simple state with entry, exit behaviors, attributes and configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Expr1, class Expr2, class Attributes, class Configure> func_state<...> build_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&, Expr2 const&, Attributes const&, Configure const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines a simple state with entry, exit behaviors, attributes, configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Expr1, class Expr2, class Attributes, class Configure, class Base> func_state<...> build_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&, Expr2 const&, Attributes const&, Configure const&, Base</code>;</div><div class="funcprototype-spacer"> </div></div><p>Notice that this function requires the extra parameter class StateNameTag to disambiguate states having the same parameters but still being different.</p></div><div class="refsect3" title="build_terminate_state"><a name="d0e7645"></a><h4>build_terminate_state</h4><p>This function has the same overloads as build_state.</p></div><div class="refsect3" title="build_interrupt_state"><a name="d0e7650"></a><h4>build_interrupt_state</h4><p>This function has several overloads. The return type is not relevant to you as only decltype (return type) is what one needs.</p><p>Defines an interrupt state without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class EndInterruptEvent> func_state<...> build_interrupt_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an interrupt state with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class EndInterruptEvent,class Expr1> func_state<...> build_interrupt_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&,Expr1 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an interrupt state with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class EndInterruptEvent,class Expr1, class Expr2> func_state<...> build_interrupt_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&,Expr1 const&,Expr2 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an interrupt state with entry, exit behaviors and attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class EndInterruptEvent,class Expr1, class Expr2, class Attributes> func_state<...> build_interrupt_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&,Expr1 const&, Expr2 const&, Attributes const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an interrupt state with entry, exit behaviors, attributes and configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class EndInterruptEvent,class Expr1, class Expr2, class Attributes, class Configure> func_state<...> build_interrupt_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&,Expr1 const&, Expr2 const&, Attributes const&, Configure const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an interrupt state with entry, exit behaviors, attributes, configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class EndInterruptEvent,class Expr1, class Expr2, class Attributes, class Configure, class Base> func_state<...> build_interrupt_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&,Expr1 const&, Expr2 const&, Attributes const&, Configure const&, Base</code>;</div><div class="funcprototype-spacer"> </div></div><p>Notice that this function requires the extra parameter class StateNameTag to disambiguate states having the same parameters but still being different.</p></div><div class="refsect3" title="build_entry_state"><a name="d0e7705"></a><h4>build_entry_state</h4><p>This function has several overloads. The return type is not relevant to you as only decltype (return type) is what one needs.</p><p>Defines an entry pseudo state without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,int RegionIndex> entry_func_state<...> build_entry_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code></code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an entry pseudo state with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,int RegionIndex,class Expr1> entry_func_state<...> build_entry_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an entry pseudo state with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,int RegionIndex,class Expr1, class Expr2> entry_func_state<...> build_entry_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&,Expr2 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an entry pseudo state with entry, exit behaviors and attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,int RegionIndex,class Expr1, class Expr2, class Attributes> entry_func_state<...> build_entry_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&, Expr2 const&, Attributes const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an entry pseudo state with entry, exit behaviors, attributes and configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,int RegionIndex,class Expr1, class Expr2, class Attributes, class Configure> entry_func_state<...> build_entry_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&, Expr2 const&, Attributes const&, Configure const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an entry pseudo state with entry, exit behaviors, attributes, configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,int RegionIndex,class Expr1, class Expr2, class Attributes, class Configure, class Base> entry_func_state<...> build_entry_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Expr1 const&, Expr2 const&, Attributes const&, Configure const&, Base</code>;</div><div class="funcprototype-spacer"> </div></div><p>Notice that this function requires the extra parameter class StateNameTag to disambiguate states having the same parameters but still being different.</p></div><div class="refsect3" title="build_exit_state"><a name="d0e7759"></a><h4>build_exit_state</h4><p>This function has several overloads. The return type is not relevant to you as only decltype (return type) is what one needs.</p><p>Defines an exit pseudo state without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Event> exit_func_state<...> build_exit_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Event const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an exit pseudo state with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Event,class Expr1> exit_func_state<...> build_exit_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Event const&,Expr1 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an exit pseudo state with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Event,class Expr1, class Expr2> exit_func_state<...> build_exit_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Event const&,Expr1 const&,Expr2 const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an exit pseudo state with entry, exit behaviors and attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Event,class Expr1, class Expr2, class Attributes> exit_func_state<...> build_exit_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Event const&,Expr1 const&, Expr2 const&, Attributes const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an exit pseudo state with entry, exit behaviors, attributes and configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Event,class Expr1, class Expr2, class Attributes, class Configure> exit_func_state<...> build_exit_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Event const&,Expr1 const&, Expr2 const&, Attributes const&, Configure const&</code>;</div><div class="funcprototype-spacer"> </div></div><p>Defines an exit pseudo state with entry, exit behaviors, attributes, configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template <class StateNameTag,class Event,class Expr1, class Expr2, class Attributes, class Configure, class Base> exit_func_state<...> build_exit_state(</code></td><td><code>)</code>;</td><td> </td></tr></table><div class="paramdef-list"><code>Event const&,Expr1 const&, Expr2 const&, Attributes const&, Configure const&, Base</code>;</div><div class="funcprototype-spacer"> </div></div><p>Notice that this function requires the extra parameter class StateNameTag to disambiguate states having the same parameters but still being different.</p></div><div class="refsect3" title="build_explicit_entry_state"><a name="d0e7814"></a><h4>build_explicit_entry_state</h4><p>This function has the same overloads as build_entry_state and explicit_entry_func_state as return type.</p></div></div></div><div class="refsect1" title="msm/front/euml/common.hpp"><a name="d0e7819"></a><h2>msm/front/euml/common.hpp</h2><div class="refsect2" title="types"><a name="d0e7822"></a><h3>types</h3><div class="refsect3" title="euml_event"><a name="d0e7825"></a><h4>euml_event</h4><p>The basic type for events with eUML.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class EventName> euml_event;</span></span> {<br>}</pre><pre class="programlisting">struct play : euml_event<play>{};</pre></div><div class="refsect3" title="euml_state"><a name="d0e7836"></a><h4>euml_state</h4><p>The basic type for states with eUML. You will usually not use this type directly as it is easier to use BOOST_MSM_EUML_STATE, BOOST_MSM_EUML_INTERRUPT_STATE, BOOST_MSM_EUML_TERMINATE_STATE, BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE, BOOST_MSM_EUML_ENTRY_STATE or BOOST_MSM_EUML_EXIT_STATE.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class StateName> euml_state;</span></span> {<br>}</pre><p>You can however use this type directly if you want to provide your state with extra functions or provide entry or exit behaviors without functors, for example:</p><pre class="programlisting">struct Empty : public msm::front::state<> , public euml_state<Empty> { void foo() {...} template <class Event,class Fsm> void on_entry(Event const& evt,Fsm& fsm){...} };</pre></div><div class="refsect3" title="euml_flag"><a name="d0e7849"></a><h4>euml_flag</h4><p>The basic type for flags with eUML.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class FlagName> euml_flag;</span></span> {<br>}</pre><pre class="programlisting">struct PlayingPaused: euml_flag<PlayingPaused>{};</pre></div><div class="refsect3" title="euml_action"><a name="d0e7860"></a><h4>euml_action</h4><p>The basic type for state or transition behaviors and guards with eUML.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class AcionName> euml_action;</span></span> {<br>}</pre><pre class="programlisting">struct close_drawer : euml_action<close_drawer> { template <class Fsm,class Evt,class SourceState,class TargetState> void operator()(Evt const& , Fsm&, SourceState& ,TargetState& ) {...} };</pre><p>Or, as state entry or exit behavior:</p><pre class="programlisting">struct Playing_Entry : euml_action<Playing_Entry> { template <class Event,class Fsm,class State> void operator()(Event const&,Fsm& fsm,State& ){...} };</pre></div><div class="refsect3" title="euml_config"><a name="d0e7875"></a><h4>euml_config</h4><p>The basic type for configuration possibilities with eUML.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template <class ConfigName> euml_config;</span></span> {<br>}</pre><p>You normally do not use this type directly but instead the instances of predefined configuration:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>no_exception: disable catching exceptions</p></li><li class="listitem"><p>no_msg_queue: disable message queue. The message queue allows you to send an event for procesing while in an event processing.</p></li><li class="listitem"><p>deferred_events: manually enable handling of deferred events</p></li></ul></div></div><div class="refsect3" title="invalid_type"><a name="d0e7896"></a><h4>invalid_type</h4><p>Type returned by grammar parsers if the grammar is invalid. Seeing this type will result in a static assertion.</p></div><div class="refsect3" title="no_action"><a name="d0e7901"></a><h4>no_action</h4><p>Placeholder type for use in entry/exit or transition behaviors, which does absolutely nothing.</p></div><div class="refsect3" title="source_"><a name="d0e7906"></a><h4>source_</h4><p>Generic object or function for the source state of a given transition:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the source state of a transition, usually to be used by another function (usually one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example: </p><pre class="programlisting">some_user_function_(source_)</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as parameter.</p><p>Example: </p><pre class="programlisting">source_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="target_"><a name="d0e7926"></a><h4>target_</h4><p>Generic object or function for the target state of a given transition:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the target state of a transition, usually to be used by another function (usually one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example: </p><pre class="programlisting">some_user_function_(target_)</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as parameter.</p><p>Example: </p><pre class="programlisting">target_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="state_"><a name="d0e7946"></a><h4>state_</h4><p>Generic object or function for the state of a given entry / exit behavior. state_ means source_ while in the context of an exit behavior and target_ in the context of an entry behavior:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the current state, usually to be used by another function (usually one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example: </p><pre class="programlisting">some_user_function_(state_) // calls some_user_function on the current state</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as parameter.</p><p>Example: </p><pre class="programlisting">state_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="event_"><a name="d0e7966"></a><h4>event_</h4><p>Generic object or function for the event triggering a given transition (valid in a transition behavior, as well as in state entry/exit behaviors):</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the event of a transition, usually to be used by another function (usually one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example: </p><pre class="programlisting">some_user_function_(event_)</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as parameter.</p><p>Example: </p><pre class="programlisting">event_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="fsm_"><a name="d0e7986"></a><h4>fsm_</h4><p>Generic object or function for the state machine containing a given transition:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the event of a transition, usually to be used by another function (usually one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example: </p><pre class="programlisting">some_user_function_(fsm_)</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as parameter.</p><p>Example: </p><pre class="programlisting">fsm_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="substate_"><a name="d0e8006"></a><h4>substate_</h4><p>Generic object or function returning a state of a given state machine:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>with 1 parameter: returns by reference the state passed as parameter, usually to be used by another function (usually one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example: </p><pre class="programlisting">some_user_function_(substate_(my_state))</pre></li><li class="listitem"><p>with 2 parameters: returns by reference the state passed as first parameter from the state machine passed as second parameter, usually to be used by another function (usually one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION). This makes sense when used in combination with attribute_.</p><p>Example (equivalent to the previous example): </p><pre class="programlisting">some_user_function_(substate_(my_state,fsm_))</pre></li></ul></div></div><div class="refsect3" title="attribute_"><a name="d0e8026"></a><h4>attribute_</h4><p>Generic object or function returning the attribute passed (by name) as second parameter of the thing passed as first (a state, event or state machine). Example: </p><p> </p><pre class="programlisting">attribute_(substate_(my_state),cd_name_attribute)++</pre><p> </p></div><div class="refsect3" title="True_"><a name="d0e8036"></a><h4>True_</h4><p>Functor returning true for transition or state behaviors. Like all constants, only the functor form exists, so parenthesis are necessary. Example:</p><p> </p><pre class="programlisting">if_then_(True_(),/* some action always called*/)</pre><p> </p></div><div class="refsect3" title="False_"><a name="d0e8046"></a><h4>False_</h4><p>Functor returning false for transition or state behaviors. Like all constants, only the functor form exists, so parenthesis are necessary. Example:</p><p> </p><pre class="programlisting">if_then_(False_(),/* some action never called */)</pre><p> </p></div><div class="refsect3" title="Int_<int value>"><a name="d0e8056"></a><h4>Int_<int value></h4><p>Functor returning an integer value for transition or state behaviors. Like all constants, only the functor form exists, so parenthesis are necessary. Example:</p><p> </p><pre class="programlisting">target_(m_ringing_cpt) = Int_<RINGING_TIME>() // RINGING_TIME is a constant</pre><p> </p></div><div class="refsect3" title="Char_<char value>"><a name="d0e8066"></a><h4>Char_<char value></h4><p>Functor returning a char value for transition or state behaviors. Like all constants, only the functor form exists, so parenthesis are necessary. Example:</p><p> </p><pre class="programlisting">// look for 'S' in event.m_song [string_find_(event_(m_song),Char_<'S'>(),Size_t_<0>()) != Npos_<string>()]</pre><p> </p></div><div class="refsect3" title="Size_t_<size_t value>"><a name="d0e8076"></a><h4>Size_t_<size_t value></h4><p>Functor returning a size_t value for transition or state behaviors. Like all constants, only the functor form exists, so parenthesis are necessary. Example:</p><p> </p><pre class="programlisting">substr_(event_(m_song),Size_t_<1>()) // returns a substring of event.m_song</pre><p> </p></div><div class="refsect3" title="String_ < mpl::string >"><a name="d0e8086"></a><h4>String_ < mpl::string ></h4><p>Functor returning a string for transition or state behaviors. Like all constants, only the functor form exists, so parenthesis are necessary. Requires boost >= 1.40 for mpl::string.</p><p>Example:</p><p> </p><pre class="programlisting">// adds "Let it be" to fsm.m_src_container push_back_(fsm_(m_src_container), String_<mpl::string<'Let','it ','be'> >())</pre><p> </p></div><div class="refsect3" title="Predicate_ < some_stl_compatible_functor >"><a name="d0e8098"></a><h4>Predicate_ < some_stl_compatible_functor ></h4><p>This functor eUML-enables a STL functor (for use in an algorithm). This is necessary because all what is in the transition table must be a eUML terminal.</p><p>Example:</p><pre class="programlisting">//equivalent to: //std::accumulate(fsm.m_vec.begin(),fsm.m_vec.end(),1,std::plus<int>())== 1 accumulate_(begin_(fsm_(m_vec)),end_(fsm_(m_vec)),Int_<1>(), Predicate_<std::plus<int> >()) == Int_<1>())</pre></div><div class="refsect3" title="process_"><a name="d0e8107"></a><h4>process_</h4><p>This function sends an event to up to 4 state machines by calling <code class="code">process_event</code> on them:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">process_(some_event)</code> : processes an event in the current (containing) state machine.</p></li><li class="listitem"><p><code class="code">process_(some_event [,fsm1...fsm4] )</code> : processes the same event in the 1-4 state machines passed as argument.</p></li></ul></div></div><div class="refsect3" title="process2_"><a name="d0e8126"></a><h4>process2_</h4><p>This function sends an event to up to 3 state machines by calling <code class="code">process_event</code> on them and copy-constructing the event from the data passed as second parameter:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">process2_(some_event, some_data)</code> : processes an event in the current (containing) state machine.</p></li><li class="listitem"><p><code class="code">process2_(some_event, some_data [,fsm1...fsm3] )</code> : processes the same event in the 1-3 state machines passed as argument.</p></li></ul></div><p>Example: </p><p> </p><pre class="programlisting">// processes NotFound on current state machine, // copy-constructed with event.m_song process2_(NotFound,event_(m_song))</pre><p> </p><p>With the following definitions:</p><pre class="programlisting">BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,m_song)//declaration of m_song NotFound (const string& data) // copy-constructor of NotFound</pre></div><div class="refsect3" title="is_flag_"><a name="d0e8156"></a><h4>is_flag_</h4><p>This function tells if a flag is active by calling <code class="code">is_flag_active</code> on the current state machine or one passed as parameter:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">is_flag_(some_flag)</code> : calls <code class="code">is_flag_active</code> on the current (containing) state machine.</p></li><li class="listitem"><p><code class="code">is_flag_(some_flag, some_fsm)</code> :calls <code class="code">is_flag_active</code> on the state machine.passed as argument.</p></li></ul></div></div><div class="refsect3" title="defer_"><a name="d0e8181"></a><h4>defer_</h4><p>This object defers the current event by calling <code class="code">defer_event</code> on the current state machine. Example:</p><pre class="programlisting">Empty() + play() / defer_</pre></div><div class="refsect3" title="explicit_(submachine-name,state-name)"><a name="d0e8191"></a><h4>explicit_(submachine-name,state-name)</h4><p>Used as transition's target, causes an explicit entry into the given state from the given submachine. Several explicit_ as targets, separated by commas, means a fork. The state must have been declared as such using BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE.</p></div><div class="refsect3" title="entry_pt_(submachine-name,state-name)"><a name="d0e8196"></a><h4>entry_pt_(submachine-name,state-name)</h4><p>Used as transition's target from a containing state machine, causes submachine-name to be entered using the given entry pseudo-state. This state must have been declared as pseudo entry using BOOST_MSM_EUML_ENTRY_STATE.</p></div><div class="refsect3" title="exit_pt_(submachine-name,state-name)"><a name="d0e8201"></a><h4>exit_pt_(submachine-name,state-name)</h4><p>Used as transition's source from a containing state machine, causes submachine-name to be left using the given exit pseudo-state. This state must have been declared as pseudo exit using BOOST_MSM_EUML_EXIT_STATE.</p></div><div class="refsect3" title="MSM_EUML_FUNCTION"><a name="d0e8206"></a><h4>MSM_EUML_FUNCTION</h4><p>This macro creates a eUML function and a functor for use with the functor front-end, based on a free function:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>first parameter: the name of the functor</p></li><li class="listitem"><p>second parameter: the underlying function</p></li><li class="listitem"><p>third parameter: the eUML function name</p></li><li class="listitem"><p>fourth parameter: the return type if used in a transition behavior</p></li><li class="listitem"><p>fifth parameter: the return type if used in a state behavior (entry/exit)</p></li></ul></div><p> Note that the function itself can take up to 5 arguments.</p><p>Example:</p><p> </p><pre class="programlisting">MSM_EUML_FUNCTION(BinarySearch_,std::binary_search,binary_search_,bool,bool)</pre><p> </p><p>Can be used like:</p><p> </p><pre class="programlisting">binary_search_(begin_(fsm_(m_var)),end_(fsm_(m_var)),Int_<9>())</pre><p> </p></div><div class="refsect3" title="MSM_EUML_METHOD"><a name="d0e8242"></a><h4>MSM_EUML_METHOD</h4><p>This macro creates a eUML function and a functor for use with the functor front-end, based on a method:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>first parameter: the name of the functor</p></li><li class="listitem"><p>second parameter: the underlying function</p></li><li class="listitem"><p>third parameter: the eUML function name</p></li><li class="listitem"><p>fourth parameter: the return type if used in a transition behavior</p></li><li class="listitem"><p>fifth parameter: the return type if used in a state behavior (entry/exit)</p></li></ul></div><p> Note that the method itself can take up to 4 arguments (5 like for a free function - 1 for the object on which the method is called).</p><p>Example:</p><pre class="programlisting">struct Empty : public msm::front::state<> , public euml_state<Empty> { void activate_empty() {std::cout << "switching to Empty " << std::endl;} ... }; MSM_EUML_METHOD(ActivateEmpty_,activate_empty,activate_empty_,void,void)</pre><p>Can be used like:</p><p> </p><pre class="programlisting">Empty == Open + open_close / (close_drawer , activate_empty_(target_))</pre><p> </p></div><div class="refsect3" title="BOOST_MSM_EUML_ACTION(action-instance-name)"><a name="d0e8275"></a><h4>BOOST_MSM_EUML_ACTION(action-instance-name)</h4><p>This macro declares a behavior type and a const instance for use in state or transition behaviors. The action implementation itself follows the macro declaration, for example:</p><pre class="programlisting">BOOST_MSM_EUML_ACTION(good_disk_format) { template <class Fsm,class Evt,class SourceState,class TargetState> void/bool operator()(Evt const& evt,Fsm&,SourceState& ,TargetState& ){...} };</pre></div><div class="refsect3" title="BOOST_MSM_EUML_FLAG(flag-instance-name)"><a name="d0e8282"></a><h4>BOOST_MSM_EUML_FLAG(flag-instance-name)</h4><p>This macro declares a flag type and a const instance for use in behaviors.</p></div><div class="refsect3" title="BOOST_MSM_EUML_FLAG_NAME(flag-instance-name)"><a name="d0e8287"></a><h4>BOOST_MSM_EUML_FLAG_NAME(flag-instance-name)</h4><p>This macro returns the name of the flag type generated by BOOST_MSM_EUML_FLAG. You need this where the type is required (usually with the back-end method is_flag_active). For example:</p><pre class="programlisting">fsm.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(CDLoaded)>()</pre></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_ATTRIBUTE(event-type,event-name)"><a name="d0e8294"></a><h4>BOOST_MSM_EUML_DECLARE_ATTRIBUTE(event-type,event-name)</h4><p>This macro declares an attribute called event-name of type event-type. This attribute can then be made part of an attribute list using BOOST_MSM_EUML_ATTRIBUTES.</p></div><div class="refsect3" title="BOOST_MSM_EUML_ATTRIBUTES(attributes-expression,attributes-name)"><a name="d0e8299"></a><h4>BOOST_MSM_EUML_ATTRIBUTES(attributes-expression,attributes-name)</h4><p>This macro declares an attribute list called attributes-name based on the expression as first argument. These attributes can then be made part of an event using BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES, of a state as 3rd parameter of BOOST_MSM_EUML_STATE or of a state machine as 5th parameter of BOOST_MSM_EUML_DECLARE_STATE_MACHINE.</p><p>Attributes are added using left-shift, for example:</p><pre class="programlisting">// m_song is of type std::string BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,m_song) // contains one attribute, m_song BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_song ), FoundDef)</pre></div><div class="refsect3" title="BOOST_MSM_EUML_EVENT(event-instance name)"><a name="d0e8308"></a><h4>BOOST_MSM_EUML_EVENT(event-instance name)</h4><p>This macro defines an event type (event-instance-name_helper) and declares a const instance of this event type called event-instance-name for use in a transition table or state behaviors.</p></div><div class="refsect3" title="BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(event-instance-name,attributes)"><a name="d0e8313"></a><h4>BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(event-instance-name,attributes)</h4><p>This macro defines an event type (event-instance-name_helper) and declares a const instance of this event type called event-instance-name for use in a transition table or state behaviors. The event will have as attributes the ones passed by the second argument:</p><p><code class="code">BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(Found,FoundDef)</code> </p><p>The created event instance supports operator()(attributes) so that </p><pre class="programlisting">my_back_end.process_event(Found(some_string))</pre><p> is possible.</p></div><div class="refsect3" title="BOOST_MSM_EUML_EVENT_NAME(event-instance-name)"><a name="d0e8327"></a><h4>BOOST_MSM_EUML_EVENT_NAME(event-instance-name)</h4><p>This macro returns the name of the event type generated by BOOST_MSM_EUML_EVENT or BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES. You need this where the type is required (usually inside a back-end definition). For example:</p><p> </p><pre class="programlisting">typedef msm::back::state_machine<Playing_, msm::back::ShallowHistory<mpl::vector<BOOST_MSM_EUML_EVENT_NAME(end_pause) > > > Playing_type;</pre><p> </p></div><div class="refsect3" title="BOOST_MSM_EUML_STATE(build-expression,state-instance-name)"><a name="d0e8337"></a><h4>BOOST_MSM_EUML_STATE(build-expression,state-instance-name)</h4><p>This macro defines a state type (state-instance-name_helper) and declares a const instance of this state type called state-instance-name for use in a transition table or state behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(): state without entry or exit action.</p></li><li class="listitem"><p>(Expr1): state with entry but no exit action.</p></li><li class="listitem"><p>(Expr1,Expr2): state with entry and exit action.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes): state with entry and exit action, defining some attributes.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure): state with entry and exit action, defining some attributes and flags (standard MSM flags) or deferred events (standard MSM deferred events).</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure,Base): state with entry and exit action, defining some attributes, flags and deferred events (plain msm deferred events) and a non-default base state (as defined in standard MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_INTERRUPT_STATE(build-expression,state-instance-name)"><a name="d0e8363"></a><h4>BOOST_MSM_EUML_INTERRUPT_STATE(build-expression,state-instance-name)</h4><p>This macro defines an interrupt state type (state-instance-name_helper) and declares a const instance of this state type called state-instance-name for use in a transition table or state behaviors.</p><p>There are several possibilitites for the expression syntax. In all of them, the first argument is the name of the event (generated by one of the previous macros) ending the interrupt:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(end_interrupt_event): interrupt state without entry or exit action.</p></li><li class="listitem"><p>(end_interrupt_event,Expr1): interrupt state with entry but no exit action.</p></li><li class="listitem"><p>(end_interrupt_event,Expr1,Expr2): interrupt state with entry and exit action.</p></li><li class="listitem"><p>(end_interrupt_event,Expr1,Expr2,Attributes): interrupt state with entry and exit action, defining some attributes.</p></li><li class="listitem"><p>(end_interrupt_event,Expr1,Expr2,Attributes,Configure): interrupt state with entry and exit action, defining some attributes and flags (standard MSM flags) or deferred events (standard MSM deferred events).</p></li><li class="listitem"><p>(end_interrupt_event,Expr1,Expr2,Attributes,Configure,Base): interrupt state with entry and exit action, defining some attributes, flags and deferred events (plain msm deferred events) and a non-default base state (as defined in standard MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_TERMINATE_STATE(build-expression,state-instance-name)"><a name="d0e8389"></a><h4>BOOST_MSM_EUML_TERMINATE_STATE(build-expression,state-instance-name)</h4><p>This macro defines a terminate pseudo-state type (state-instance-name_helper) and declares a const instance of this state type called state-instance-name for use in a transition table or state behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(): terminate pseudo-state without entry or exit action.</p></li><li class="listitem"><p>(Expr1): terminate pseudo-state with entry but no exit action.</p></li><li class="listitem"><p>(Expr1,Expr2): terminate pseudo-state with entry and exit action.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes): terminate pseudo-state with entry and exit action, defining some attributes.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure): terminate pseudo-state with entry and exit action, defining some attributes and flags (standard MSM flags) or deferred events (standard MSM deferred events).</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure,Base): terminate pseudo-state with entry and exit action, defining some attributes, flags and deferred events (plain msm deferred events) and a non-default base state (as defined in standard MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_EXIT_STATE(build-expression,state-instance-name)"><a name="d0e8415"></a><h4>BOOST_MSM_EUML_EXIT_STATE(build-expression,state-instance-name)</h4><p>This macro defines an exit pseudo-state type (state-instance-name_helper) and declares a const instance of this state type called state-instance-name for use in a transition table or state behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(forwarded_event):exit pseudo-state without entry or exit action.</p></li><li class="listitem"><p>(forwarded_event,Expr1): exit pseudo-state with entry but no exit action.</p></li><li class="listitem"><p>(forwarded_event,Expr1,Expr2): exit pseudo-state with entry and exit action.</p></li><li class="listitem"><p>(forwarded_event,Expr1,Expr2,Attributes): exit pseudo-state with entry and exit action, defining some attributes.</p></li><li class="listitem"><p>(forwarded_event,Expr1,Expr2,Attributes,Configure): exit pseudo-state with entry and exit action, defining some attributes and flags (standard MSM flags) or deferred events (standard MSM deferred events).</p></li><li class="listitem"><p>(forwarded_event,Expr1,Expr2,Attributes,Configure,Base): exit pseudo-state with entry and exit action, defining some attributes, flags and deferred events (plain msm deferred events) and a non-default base state (as defined in standard MSM).</p></li></ul></div><p>Note that the forwarded_event must be constructible from the event sent by the submachine containing the exit point.</p></div><div class="refsect3" title="BOOST_MSM_EUML_ENTRY_STATE(int region-index,build-expression,state-instance-name)"><a name="d0e8443"></a><h4>BOOST_MSM_EUML_ENTRY_STATE(int region-index,build-expression,state-instance-name)</h4><p>This macro defines an entry pseudo-state type (state-instance-name_helper) and declares a const instance of this state type called state-instance-name for use in a transition table or state behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(): entry pseudo-state without entry or exit action.</p></li><li class="listitem"><p>(Expr1): entry pseudo-state with entry but no exit action.</p></li><li class="listitem"><p>(Expr1,Expr2): entry pseudo-state with entry and exit action.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes): entry pseudo-state with entry and exit action, defining some attributes.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure): entry pseudo-state with entry and exit action, defining some attributes and flags (standard MSM flags) or deferred events (standard MSM deferred events).</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure,Base): entry pseudo-state with entry and exit action, defining some attributes, flags and deferred events (plain msm deferred events) and a non-default base state (as defined in standard MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(int region-index,build-expression,state-instance-name)"><a name="d0e8469"></a><h4>BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(int region-index,build-expression,state-instance-name)</h4><p>This macro defines a submachine's substate type (state-instance-name_helper), which can be explicitly entered and also declares a const instance of this state type called state-instance-name for use in a transition table or state behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(): state without entry or exit action.</p></li><li class="listitem"><p>(Expr1): state with entry but no exit action.</p></li><li class="listitem"><p>(Expr1,Expr2): state with entry and exit action.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes): state with entry and exit action, defining some attributes.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure): state with entry and exit action, defining some attributes and flags (standard MSM flags) or deferred events (standard MSM deferred events).</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure,Base): state with entry and exit action, defining some attributes, flags and deferred events (plain msm deferred events) and a non-default base state (as defined in standard MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_STATE_NAME(state-instance-name)"><a name="d0e8495"></a><h4>BOOST_MSM_EUML_STATE_NAME(state-instance-name)</h4><p>This macro returns the name of the state type generated by BOOST_MSM_EUML_STATE or other state macros. You need this where the type is required (usually using a backend function). For example:</p><p> </p><pre class="programlisting">fsm.get_state<BOOST_MSM_EUML_STATE_NAME(StringFind)&>().some_state_function();</pre><p> </p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_STATE(build-expression,state-instance-name)"><a name="d0e8505"></a><h4>BOOST_MSM_EUML_DECLARE_STATE(build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_STATE but does not provide an instance, simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_INTERRUPT_STATE(build-expression,state-instance-name)"><a name="d0e8510"></a><h4>BOOST_MSM_EUML_DECLARE_INTERRUPT_STATE(build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_INTERRUPT_STATE but does not provide an instance, simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_TERMINATE_STATE(build-expression,state-instance-name)"><a name="d0e8515"></a><h4>BOOST_MSM_EUML_DECLARE_TERMINATE_STATE(build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_TERMINATE_STATE but does not provide an instance, simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_EXIT_STATE(build-expression,state-instance-name)"><a name="d0e8520"></a><h4>BOOST_MSM_EUML_DECLARE_EXIT_STATE(build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_EXIT_STATE but does not provide an instance, simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_ENTRY_STATE(int region-index,build-expression,state-instance-name)"><a name="d0e8525"></a><h4>BOOST_MSM_EUML_DECLARE_ENTRY_STATE(int region-index,build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_ENTRY_STATE but does not provide an instance, simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_EXPLICIT_ENTRY_STATE(int region-index,build-expression,state-instance-name)"><a name="d0e8530"></a><h4>BOOST_MSM_EUML_DECLARE_EXPLICIT_ENTRY_STATE(int region-index,build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE but does not provide an instance, simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_TRANSITION_TABLE(expression, table-instance-name)"><a name="d0e8535"></a><h4>BOOST_MSM_EUML_TRANSITION_TABLE(expression, table-instance-name)</h4><p>This macro declares a transition table type and also declares a const instance of the table which can then be used in a state machine declaration (see BOOST_MSM_EUML_DECLARE_STATE_MACHINE).The expression must follow the <span class="command"><strong><a class="command" href="re03.html#reference-stt-grammar">transition table grammar</a></strong></span>.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_TRANSITION_TABLE(iexpression,table-instance-name)"><a name="d0e8543"></a><h4>BOOST_MSM_EUML_DECLARE_TRANSITION_TABLE(iexpression,table-instance-name)</h4><p>Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance, simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_INTERNAL_TRANSITION_TABLE(expression, table-instance-name)"><a name="d0e8548"></a><h4>BOOST_MSM_EUML_INTERNAL_TRANSITION_TABLE(expression, table-instance-name)</h4><p>This macro declares a transition table type and also declares a const instance of the table.The expression must follow the <span class="command"><strong><a class="command" href="re03.html#reference-stt-grammar">transition table grammar</a></strong></span>. For the moment, this macro is not used.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE(iexpression,table-instance-name)"><a name="d0e8556"></a><h4>BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE(iexpression,table-instance-name)</h4><p>Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance, simply a type declaration. This is currently the only way to declare an internal transition table with eUML. For example:</p><pre class="programlisting">BOOST_MSM_EUML_DECLARE_STATE((Open_Entry,Open_Exit),Open_def) struct Open_impl : public Open_def { BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE(( open_close [internal_guard1] / internal_action1 , open_close [internal_guard2] / internal_action2 )) }; </pre></div></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="re02.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right"> </td></tr><tr><td width="40%" align="left" valign="top">Back-end </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> </td></tr></table></div></body></html>