<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Language" content="en-us"> <meta http-equiv="Content-Type" content="text/html; charset=us-ascii"> <link href="../pool.css" rel="stylesheet" type="text/css"> <title>pool_alloc - Boost Pool Standard Allocators</title> </head> <body> <img src="../../../../boost.png" width="276" height="86" alt="C++ Boost"> <h1 align="center">pool_alloc - Boost Pool Standard Allocators</h1> <h2>Introduction</h2> <p>pool_alloc.hpp provides two template types that can be used for fast and efficient memory allocation. These types both satisfy the Standard Allocator requirements [20.1.5] and the additional requirements in [20.1.5/4], so they can be used with Standard or user-supplied containers. For information on other pool-based interfaces, see <a href= "../interfaces.html">the other pool interfaces</a>.</p> <h2>Synopsis</h2> <pre class="code"> struct pool_allocator_tag { }; template <typename T, typename UserAllocator = default_user_allocator_new_delete> class pool_allocator { public: typedef UserAllocator user_allocator; typedef T value_type; typedef value_type * pointer; typedef const value_type * const_pointer; typedef value_type & reference; typedef const value_type & const_reference; typedef typename pool<UserAllocator>::size_type size_type; typedef typename pool<UserAllcoator>::difference_type difference_type; template <typename U> struct rebind { typedef pool_allocator<U, UserAllocator> other; }; public: pool_allocator(); pool_allocator(const pool_allocator &); // The following is not explicit, mimicking std::allocator [20.4.1] template <typename U> pool_allocator(const pool_allocator<U, UserAllocator> &); pool_allocator & operator=(const pool_allocator &); ~pool_allocator(); static pointer address(reference r); static const_pointer address(const_reference s); static size_type max_size(); static void construct(pointer ptr, const value_type & t); static void destroy(pointer ptr); bool operator==(const pool_allocator &) const; bool operator!=(const pool_allocator &) const; static pointer allocate(size_type n); static pointer allocate(size_type n, pointer); static void deallocate(pointer ptr, size_type n); }; struct fast_pool_allocator_tag { }; template <typename T typename UserAllocator = default_user_allocator_new_delete> class fast_pool_allocator { public: typedef UserAllocator user_allocator; typedef T value_type; typedef value_type * pointer; typedef const value_type * const_pointer; typedef value_type & reference; typedef const value_type & const_reference; typedef typename pool<UserAllocator>::size_type size_type; typedef typename pool<UserAllocator>::difference_type difference_type; template <typename U> struct rebind { typedef fast_pool_allocator<U, UserAllocator> other; }; public: fast_pool_allocator(); fast_pool_allocator(const fast_pool_allocator &); // The following is not explicit, mimicking std::allocator [20.4.1] template <typename U> fast_pool_allocator(const fast_pool_allocator<U, UserAllocator> &); fast_pool_allocator & operator=(const fast_pool_allocator &); ~fast_pool_allocator(); static pointer address(reference r); static const_pointer address(const_reference s); static size_type max_size(); static void construct(pointer ptr, const value_type & t); static void destroy(pointer ptr); bool operator==(const fast_pool_allocator &) const; bool operator!=(const fast_pool_allocator &) const; static pointer allocate(size_type n); static pointer allocate(size_type n, pointer); static void deallocate(pointer ptr, size_type n); static pointer allocate(); static void deallocate(pointer ptr); }; </pre> <h2>Template Parameters</h2> <h3>T</h3> <p>The first template parameter is the type of object to allocate/deallocate.</p> <h3>UserAllocator</h3> <p>Defines the method that the underlying Pool will use to allocate memory from the system. See <a href="user_allocator.html">User Allocators</a> for details.</p> <h2>Semantics</h2> <p>Both of the pool allocators above satisfy all Standard Allocator requirements, as laid out in the Standard [20.1.5]. They also both satisfy the additional requirements found in [20.1.5/4]; this permits their usage with any Standard-compliant container.</p> <p>In addition, the <span class="code">fast_pool_allocator</span> also provides an additional allocation and an additional deallocation function:</p> <table border align="center" summary=""> <caption> <em>Symbol Table</em> </caption> <tr> <th>Symbol</th> <th>Meaning</th> </tr> <tr> <td class="code">PoolAlloc</td> <td><span class="code">fast_pool_allocator<T, UserAllocator></span></td> </tr> <tr> <td class="code">p</td> <td>value of type <span class="code">T *</span></td> </tr> </table><br> <table border align="center" summary=""> <caption> <em>Additional allocation/deallocation functions (<span class= "code">fast_pool_allocator</span> only)</em> </caption> <tr> <th>Expression</th> <th>Return Type</th> <th>Semantic Equivalence</th> </tr> <tr> <td class="code">PoolAlloc::allocate()</td> <td class="code">T *</td> <td class="code">PoolAlloc::allocate(1)</td> </tr> <tr> <td class="code">PoolAlloc::deallocate(p)</td> <td>void</td> <td class="code">PoolAlloc::deallocate(p, 1)</td> </tr> </table> <p>The typedef <span class="code">user_allocator</span> publishes the value of the <span class="code">UserAllocator</span> template parameter.</p> <h2>Notes</h2> <p>If the allocation functions run out of memory, they will throw <span class="code">std::bad_alloc</span>.</p> <p>The underlying Pool type used by the allocators is accessible through the <a href="singleton_pool.html">Singleton Pool Interface</a>. The identifying tag used for <span class="code">pool_allocator</span> is <span class="code">pool_allocator_tag</span>, and the tag used for <span class="code">fast_pool_allocator</span> is <span class= "code">fast_pool_allocator_tag</span>. All template parameters of the allocators (including <a href= "../implementation/pool_alloc.html">implementation-specific ones</a>) determine the type of the underlying Pool, with the exception of the first parameter <span class="code">T</span>, whose size is used instead.</p> <p>Since the size of <span class="code">T</span> is used to determine the type of the underlying Pool, each allocator for different types of the same size <em>will share</em> the same underlying pool. The tag class prevents pools from being shared between <span class="code">pool_allocator</span> and <span class="code">fast_pool_allocator</span>. For example, on a system where sizeof(int) == sizeof(void *), <span class= "code">pool_allocator<int></span> and <span class= "code">pool_allocator<void *></span> will both allocate/deallocate from/to the same pool.</p> <p>If there is only one thread running before <span class= "code">main()</span> starts and after <span class="code">main()</span> ends, then both allocators are completely thread-safe.</p> <h2>The Fast Pool Allocator</h2> <p><span class="code">pool_allocator</span> is a more general-purpose solution, geared towards efficiently servicing requests for any number of contiguous chunks. <span class="code">fast_pool_allocator</span> is also a general-purpose solution, but is geared towards efficiently servicing requests for one chunk at a time; it will work for contiguous chunks, but not as well as <span class="code">pool_allocator</span>. If you are seriously concerned about performance, use <span class= "code">fast_pool_allocator</span> when dealing with containers such as <span class="code">std::list</span>, and use <span class= "code">pool_allocator</span> when dealing with containers such as <span class="code">std::vector</span>.</p> <h2>Symbols</h2> <ul> <li>boost::pool_allocator</li> <li>boost::pool_allocator_tag</li> <li>boost::fast_pool_allocator</li> <li>boost::fast_pool_allocator_tag</li> </ul> <h2><a href="../implementation/pool_alloc.html">Implementation Details</a></h2> <hr> <p><a href="http://validator.w3.org/check?uri=referer"><img border="0" src= "../../../../doc/images/valid-html401.png" alt="Valid HTML 4.01 Transitional" height="31" width="88"></a></p> <p>Revised <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->05 December, 2006<!--webbot bot="Timestamp" endspan i-checksum="38516" --></p> <p><i>Copyright © 2000, 2001 Stephen Cleary (scleary AT jerviswebb DOT com)</i></p> <p><i>Distributed under the Boost Software License, Version 1.0. (See accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or copy at <a href= "http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>)</i></p> </body> </html>