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player-doc-3.0.2-5.fc14.noarch.rpm

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<h1>calcul.h</h1>  </div>
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<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00002"></a>00002 <span class="comment">/* Last Revised: </span>
<a name="l00003"></a>00003 <span class="comment">$Id: calcul.h 8465 2009-12-16 00:44:13Z gbiggs $</span>
<a name="l00004"></a>00004 <span class="comment">*/</span>
<a name="l00005"></a>00005 <span class="comment">/***************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/*</span>
<a name="l00007"></a>00007 <span class="comment"> *  This program is free software; you can redistribute it and/or modify</span>
<a name="l00008"></a>00008 <span class="comment"> *  it under the terms of the GNU General Public License as published by</span>
<a name="l00009"></a>00009 <span class="comment"> *  the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00010"></a>00010 <span class="comment"> *  (at your option) any later version.</span>
<a name="l00011"></a>00011 <span class="comment"> *</span>
<a name="l00012"></a>00012 <span class="comment"> *  This program is distributed in the hope that it will be useful,</span>
<a name="l00013"></a>00013 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00014"></a>00014 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00015"></a>00015 <span class="comment"> *  GNU General Public License for more details.</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *  You should have received a copy of the GNU General Public License</span>
<a name="l00018"></a>00018 <span class="comment"> *  along with this program; if not, write to the Free Software</span>
<a name="l00019"></a>00019 <span class="comment"> *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA</span>
<a name="l00020"></a>00020 <span class="comment"> *</span>
<a name="l00021"></a>00021 <span class="comment"> */</span>
<a name="l00022"></a>00022 <span class="preprocessor">#ifndef Calcul</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define Calcul</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;math.h&gt;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;TData.h&quot;</span>
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifdef __cplusplus</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {
<a name="l00031"></a>00031 <span class="preprocessor">#endif</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="comment">/* </span>
<a name="l00034"></a>00034 <span class="comment">   Este fichero tiene operaciones de transformacion de sistemas de referencia, </span>
<a name="l00035"></a>00035 <span class="comment">   transformaciones de puntos entre sistemas, de paso de coordenadadas polares,</span>
<a name="l00036"></a>00036 <span class="comment">   a cartesianas y de corte de segmentos</span>
<a name="l00037"></a>00037 <span class="comment"></span>
<a name="l00038"></a>00038 <span class="comment">*/</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00041"></a>00041 <span class="comment">/* TRANSFORMACIONES DE PUNTO DE UN SISTEMA DE REFERENCIA A OTRO                            */</span>
<a name="l00042"></a>00042 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00045"></a>00045 <span class="comment">/* transfor_directa_p                                                                      */</span> 
<a name="l00046"></a>00046 <span class="comment">/*  .... Hace la transformacion directa de un punto a un sistema a otro                    */</span> 
<a name="l00047"></a>00047 <span class="comment">/*  .... In: (x,y) las coordenadas del punto, sistema es el sistema de referencia          */</span>
<a name="l00048"></a>00048 <span class="comment">/*  .... Out: en sol se devuelve las coordenadas del punto en el nuevo sistema             */</span>
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 <span class="keywordtype">void</span> transfor_directa_p ( <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <a class="code" href="structTsc.html">Tsc</a> *sistema, <a class="code" href="structTpf.html">Tpf</a> *sol );
<a name="l00051"></a>00051 
<a name="l00052"></a>00052 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00053"></a>00053 <span class="comment">/* transfor_directa_p                                                                      */</span> 
<a name="l00054"></a>00054 <span class="comment">/*  .... Hace la transformacion directa de un punto a un sistema a otro                    */</span> 
<a name="l00055"></a>00055 <span class="comment">/*  .... La diferencia es que aqui el punto de entrada es el (0,0) (optimiza la anterior)  */</span>
<a name="l00056"></a>00056 <span class="comment">/*  .... In: (x,y) las coordenadas del punto, sistema es el sistema de referencia          */</span>
<a name="l00057"></a>00057 <span class="comment">/*  .... Out: en sol se devuelve las coordenadas del punto en el nuevo sistema             */</span>
<a name="l00058"></a>00058 
<a name="l00059"></a>00059 <span class="keywordtype">void</span> transfor_directa_pt0(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, 
<a name="l00060"></a>00060                           <a class="code" href="structTsc.html">Tsc</a> *sistema, <a class="code" href="structTpf.html">Tpf</a> *sol);
<a name="l00061"></a>00061   
<a name="l00062"></a>00062 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00063"></a>00063 <span class="comment">/* transfor_inversa_p                                                                      */</span> 
<a name="l00064"></a>00064 <span class="comment">/*  .... Hace la transformacion inversa de un punto a un sistema a otro                    */</span> 
<a name="l00065"></a>00065 <span class="comment">/*  .... In: (x,y) las coordenadas del punto, sistema es el sistema de referencia          */</span>
<a name="l00066"></a>00066 <span class="comment">/*  .... Out: en sol se devuelve las coordenadas del punto en el nuevo sistema             */</span>
<a name="l00067"></a>00067 
<a name="l00068"></a>00068 <span class="keywordtype">void</span> transfor_inversa_p ( <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <a class="code" href="structTsc.html">Tsc</a> *sistema, <a class="code" href="structTpf.html">Tpf</a> *sol );
<a name="l00069"></a>00069 
<a name="l00070"></a>00070 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00071"></a>00071 <span class="comment">/* TRANSFORMACIONES DE COMPOSICION E INVERSION DE SISTEMAS DE REFERENCIA                   */</span>
<a name="l00072"></a>00072 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00073"></a>00073 
<a name="l00074"></a>00074 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00075"></a>00075 <span class="comment">/* composicion_sis                                                                         */</span> 
<a name="l00076"></a>00076 <span class="comment">/*  .... Realiza la composicion de sistemas de referencia en otro sistema                  */</span> 
<a name="l00077"></a>00077 <span class="comment">/*  .... In: compone sis1 y sis2                                                           */</span>
<a name="l00078"></a>00078 <span class="comment">/*  .... Out: la salida sisOut es el resultado de la composicion de los sistemas           */</span>
<a name="l00079"></a>00079 <span class="comment">/*  .... Nota: resulta muy importante el orden de las entradas en la composicion           */</span>
<a name="l00080"></a>00080 
<a name="l00081"></a>00081 <span class="keywordtype">void</span> composicion_sis(<a class="code" href="structTsc.html">Tsc</a> *sis1,<a class="code" href="structTsc.html">Tsc</a> *sis2,<a class="code" href="structTsc.html">Tsc</a> *sisOut);
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00084"></a>00084 <span class="comment">/* inversion_sis                                                                           */</span> 
<a name="l00085"></a>00085 <span class="comment">/*  .... Realiza la inversion de un sistema de referencia                                  */</span> 
<a name="l00086"></a>00086 <span class="comment">/*  .... In: sisIn es el sistema a invertir                                                */</span>
<a name="l00087"></a>00087 <span class="comment">/*  .... Out: sisOut es el sistema invertido                                               */</span>
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 <span class="keywordtype">void</span> inversion_sis(<a class="code" href="structTsc.html">Tsc</a> *sisIn, <a class="code" href="structTsc.html">Tsc</a> *sisOut);
<a name="l00090"></a>00090 
<a name="l00091"></a>00091 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00092"></a>00092 <span class="comment">/* TRANSFORMACIONES DE PUNTO DE UN SISTEMA DE REFERENCIA A OTRO                            */</span>
<a name="l00093"></a>00093 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00094"></a>00094 
<a name="l00095"></a>00095 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00096"></a>00096 <span class="comment">/* car2pol                                                                                 */</span> 
<a name="l00097"></a>00097 <span class="comment">/*  .... Transforma un punto de coordenadas cartesianas a polares                          */</span> 
<a name="l00098"></a>00098 <span class="comment">/*  .... In: el punto en coordenadas cartesianas a transformar                             */</span>
<a name="l00099"></a>00099 <span class="comment">/*  .... Out: el punto salida en coordenadas polares                                       */</span>
<a name="l00100"></a>00100 
<a name="l00101"></a>00101 <span class="keywordtype">void</span> car2pol(<a class="code" href="structTpf.html">Tpf</a> *in, <a class="code" href="structTpfp.html">Tpfp</a> *out);
<a name="l00102"></a>00102 
<a name="l00103"></a>00103 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00104"></a>00104 <span class="comment">/* pol2car                                                                                 */</span> 
<a name="l00105"></a>00105 <span class="comment">/*  .... Transforma un punto de coordenadas polares a cartesianas                          */</span> 
<a name="l00106"></a>00106 <span class="comment">/*  .... In: el punto entrada en coordenadas polares a transformar                         */</span>
<a name="l00107"></a>00107 <span class="comment">/*  .... Out: el punto en coordenadas cartesianas transformado                             */</span>
<a name="l00108"></a>00108 
<a name="l00109"></a>00109 <span class="keywordtype">void</span> pol2car(<a class="code" href="structTpfp.html">Tpfp</a> *in, <a class="code" href="structTpf.html">Tpf</a> *out);
<a name="l00110"></a>00110 
<a name="l00111"></a>00111 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00112"></a>00112 <span class="comment">/* TRANSFORMACIONES DE PUNTO DE UN SISTEMA DE REFERENCIA A OTRO                            */</span>
<a name="l00113"></a>00113 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00114"></a>00114 
<a name="l00115"></a>00115 <span class="comment">/* --------------------------------------------------------------------------------------- */</span>
<a name="l00116"></a>00116 <span class="comment">/* corte_segmentos                                                                         */</span> 
<a name="l00117"></a>00117 <span class="comment">/*  .... Calcula el punto de corte entre dos segmentos                                     */</span> 
<a name="l00118"></a>00118 <span class="comment">/*  .... In: las coordenadas de los puntos extremos (x1,y1)-(x2,y2) y (x3,y3)-(x4,y4)      */</span>
<a name="l00119"></a>00119 <span class="comment">/*  .... Out: sol son las coordenadas del punto de corte. return --&gt; 1 si hay corte. --&gt;0 no */</span>
<a name="l00120"></a>00120 
<a name="l00121"></a>00121 <span class="keywordtype">int</span> corte_segmentos ( <span class="keywordtype">float</span> x1, <span class="keywordtype">float</span> y1, <span class="keywordtype">float</span> x2, <span class="keywordtype">float</span> y2, 
<a name="l00122"></a>00122                       <span class="keywordtype">float</span> x3, <span class="keywordtype">float</span> y3, <span class="keywordtype">float</span> x4, <span class="keywordtype">float</span> y4,
<a name="l00123"></a>00123                       <a class="code" href="structTpf.html">Tpf</a> *sol );
<a name="l00124"></a>00124 
<a name="l00125"></a>00125 
<a name="l00126"></a>00126 <span class="comment">/* Normaliza el angulo entre [-PI, PI] */</span>
<a name="l00127"></a>00127 <span class="keywordtype">float</span> NormalizarPI(<span class="keywordtype">float</span> ang);
<a name="l00128"></a>00128 
<a name="l00129"></a>00129 <span class="preprocessor">#ifdef __cplusplus</span>
<a name="l00130"></a>00130 <span class="preprocessor"></span>}
<a name="l00131"></a>00131 <span class="preprocessor">#endif</span>
<a name="l00132"></a>00132 <span class="preprocessor"></span>
<a name="l00133"></a>00133 <span class="preprocessor">#endif </span>
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