<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <!-- $Id: header.html 8799 2010-06-28 04:12:42Z jpgr87 $ --> <HEAD> <meta HTTP-EQUIV="Content-Type" CONTENT="text/html;CHARSET=utf-8"> <meta name="keywords" content="stage, robot, simulation, player, player/stage"> <link href="doxygen.css" rel="stylesheet" type="text/css"> <style type="text/css"> .floatright { float: right; margin: 0 0 1em 1em; } body { font-family: sans-serif; #font-family: Geneva, Verdana, Helvetica, Arial, sans-serif; background-color: #FFF; color:#000; } a:link { color: #A00; } a:visited { color: #800; } a { text-decoration: none; } a:hover { text-decoration: underline; } .timestamp { text-align:right; background-color: #DDD; font-size:75%;} h1 { font-size:160%; } h2 { font-size:110%; #color: #FFF; #background-color: #666; #padding:3px; } h3 { text-align:left; } img { border: 0; } ul.menu { position:relative; left:-2.5em; margin-bottom:0px; margin-top:0px; } ul.menu1 { position:relative; 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you can redistribute it and/or</span> <a name="l00008"></a>00008 <span class="comment"> * modify it under the terms of the GNU Lesser General Public</span> <a name="l00009"></a>00009 <span class="comment"> * License as published by the Free Software Foundation; either</span> <a name="l00010"></a>00010 <span class="comment"> * version 2.1 of the License, or (at your option) any later version.</span> <a name="l00011"></a>00011 <span class="comment"> *</span> <a name="l00012"></a>00012 <span class="comment"> * This library is distributed in the hope that it will be useful,</span> <a name="l00013"></a>00013 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00014"></a>00014 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00015"></a>00015 <span class="comment"> * Lesser General Public License for more details.</span> <a name="l00016"></a>00016 <span class="comment"> *</span> <a name="l00017"></a>00017 <span class="comment"> * You should have received a copy of the GNU Lesser General Public</span> <a name="l00018"></a>00018 <span class="comment"> * License along with this library; if not, write to the Free Software</span> <a name="l00019"></a>00019 <span class="comment"> * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span> <a name="l00020"></a>00020 <span class="comment"> */</span> <a name="l00021"></a>00021 <a name="l00022"></a>00022 <span class="preprocessor">#ifndef __DBCONN_H_</span> <a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define __DBCONN_H_</span> <a name="l00024"></a>00024 <span class="preprocessor"></span> <a name="l00025"></a>00025 <span class="preprocessor">#include <libpq-fe.h></span> <a name="l00026"></a>00026 <span class="preprocessor">#include <libplayercore/playercore.h></span> <a name="l00027"></a>00027 <span class="preprocessor">#include <libplayerwkb/playerwkb.h></span> <a name="l00028"></a>00028 <span class="preprocessor">#include <vector></span> <a name="l00029"></a>00029 <span class="preprocessor">#include <string></span> <a name="l00030"></a>00030 <span class="preprocessor">#include <cstring></span> <a name="l00031"></a>00031 <span class="preprocessor">#include <cstddef></span> <a name="l00032"></a>00032 <a name="l00033"></a>00033 <span class="preprocessor">#define MAX_PSQL_STRING 256</span> <a name="l00034"></a>00034 <span class="preprocessor"></span> <a name="l00035"></a>00035 <span class="keyword">using namespace </span>std; <a name="l00036"></a>00036 <a name="l00037"></a><a class="code" href="structBoundingBox.html">00037</a> <span class="keyword">typedef</span> <span class="keyword">struct</span> <a name="l00038"></a>00038 { <a name="l00039"></a>00039 <span class="keywordtype">double</span> x0, y0, x1, y1; <a name="l00040"></a>00040 } <a class="code" href="structBoundingBox.html">BoundingBox</a>; <a name="l00041"></a>00041 <a name="l00042"></a>00042 <span class="preprocessor">#define BBOX(ptr) (reinterpret_cast<BoundingBox *>(ptr))</span> <a name="l00043"></a>00043 <span class="preprocessor"></span> <a name="l00044"></a><a class="code" href="classFeatureDataHolder.html">00044</a> <span class="keyword">class </span><a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a> <a name="l00045"></a>00045 { <a name="l00046"></a>00046 <span class="keyword">public</span>: <a name="l00047"></a>00047 <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>() { memset(&feature_data, 0, <span class="keyword">sizeof</span> feature_data); } <a name="l00048"></a>00048 <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>(<span class="keyword">const</span> <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a> & orig) <a name="l00049"></a>00049 { <a name="l00050"></a>00050 memset(&feature_data, 0, <span class="keyword">sizeof</span> feature_data); <a name="l00051"></a>00051 name = orig.name; <a name="l00052"></a>00052 wkb = orig.wkb; <a name="l00053"></a>00053 attrib = orig.attrib; <a name="l00054"></a>00054 } <a name="l00055"></a>00055 <span class="keyword">virtual</span> ~<a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>(); <a name="l00056"></a>00056 <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>(<span class="keywordtype">string</span> name) <a name="l00057"></a>00057 { <a name="l00058"></a>00058 memset(&feature_data, 0, <span class="keyword">sizeof</span> feature_data); <a name="l00059"></a>00059 this->name = name; <a name="l00060"></a>00060 } <a name="l00061"></a>00061 <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a>(<span class="keyword">const</span> <a class="code" href="structplayer__vectormap__feature__data.html" title="Vectormap feature data.">player_vectormap_feature_data_t</a> * feature) <a name="l00062"></a>00062 { <a name="l00063"></a>00063 memset(&feature_data, 0, <span class="keyword">sizeof</span> feature_data); <a name="l00064"></a>00064 name = string(feature-><a class="code" href="structplayer__vectormap__feature__data.html#a20e3863eae72acd5ad63144cc1e9cdd8" title="Identifier for the geometric shape.">name</a>); <a name="l00065"></a>00065 attrib = string(feature-><a class="code" href="structplayer__vectormap__feature__data.html#ac9fd571c78c4e09e8e8f6724550f1634" title="Attrib data for the feature.">attrib</a>); <a name="l00066"></a>00066 wkb.assign(feature-><a class="code" href="structplayer__vectormap__feature__data.html#a5ab1f0f6f590b71a6bb2851453663e44" title="Well known binary describing the geometric shape.">wkb</a>, (feature-><a class="code" href="structplayer__vectormap__feature__data.html#a5ab1f0f6f590b71a6bb2851453663e44" title="Well known binary describing the geometric shape.">wkb</a>) + (feature-><a class="code" href="structplayer__vectormap__feature__data.html#ae1b103e00c6d5ba2c480f2db977911c8" title="Length of data in bytes.">wkb_count</a>)); <a name="l00067"></a>00067 } <a name="l00068"></a>00068 <a name="l00069"></a>00069 <span class="keyword">const</span> <a class="code" href="structplayer__vectormap__feature__data.html" title="Vectormap feature data.">player_vectormap_feature_data_t</a>* Convert(); <a name="l00070"></a>00070 <a name="l00071"></a>00071 <span class="keywordtype">string</span> name; <a name="l00072"></a>00072 vector<uint8_t> wkb; <a name="l00073"></a>00073 <span class="keywordtype">string</span> attrib; <a name="l00074"></a>00074 <a class="code" href="structplayer__vectormap__feature__data.html" title="Vectormap feature data.">player_vectormap_feature_data_t</a> feature_data; <a name="l00075"></a>00075 }; <a name="l00076"></a>00076 <a name="l00077"></a><a class="code" href="classLayerInfoHolder.html">00077</a> <span class="keyword">class </span><a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a> <a name="l00078"></a>00078 { <a name="l00079"></a>00079 <span class="keyword">public</span>: <a name="l00080"></a>00080 <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>() { memset(&layer_info,0,<span class="keyword">sizeof</span>(layer_info)); memset(&extent, 0, <span class="keyword">sizeof</span>(extent)); }; <a name="l00081"></a>00081 <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>(<span class="keyword">const</span> <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a> & orig) <a name="l00082"></a>00082 { <a name="l00083"></a>00083 memset(&layer_info,0,<span class="keyword">sizeof</span>(layer_info)); <a name="l00084"></a>00084 name = orig.name; <a name="l00085"></a>00085 extent = orig.extent; <a name="l00086"></a>00086 } <a name="l00087"></a>00087 <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>(<span class="keywordtype">string</span> name) <a name="l00088"></a>00088 { <a name="l00089"></a>00089 memset(&layer_info,0,<span class="keyword">sizeof</span>(layer_info)); <a name="l00090"></a>00090 this->name = name; <a name="l00091"></a>00091 memset(&extent, 0, <span class="keyword">sizeof</span>(extent)); <a name="l00092"></a>00092 }; <a name="l00093"></a>00093 <span class="keyword">virtual</span> ~<a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a>() <a name="l00094"></a>00094 { <a name="l00095"></a>00095 free(layer_info.name); <a name="l00096"></a>00096 } <a name="l00097"></a>00097 <a name="l00098"></a>00098 <span class="keyword">const</span> <a class="code" href="structplayer__vectormap__layer__info.html">player_vectormap_layer_info_t</a>* Convert(); <a name="l00099"></a>00099 <a name="l00100"></a>00100 <span class="keywordtype">string</span> name; <a name="l00101"></a>00101 <a class="code" href="structBoundingBox.html">BoundingBox</a> extent; <a name="l00102"></a>00102 <a class="code" href="structplayer__vectormap__layer__info.html">player_vectormap_layer_info_t</a> layer_info; <a name="l00103"></a>00103 }; <a name="l00104"></a>00104 <a name="l00105"></a><a class="code" href="classLayerDataHolder.html">00105</a> <span class="keyword">class </span><a class="code" href="classLayerDataHolder.html">LayerDataHolder</a> <a name="l00106"></a>00106 { <a name="l00107"></a>00107 <span class="keyword">public</span>: <a name="l00108"></a>00108 <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>() { memset(&layer_data, 0, <span class="keyword">sizeof</span> layer_data); } <a name="l00109"></a>00109 <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>(<span class="keyword">const</span> <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a> & orig) <a name="l00110"></a>00110 { <a name="l00111"></a>00111 memset(&layer_data, 0, <span class="keyword">sizeof</span> layer_data); <a name="l00112"></a>00112 name = orig.name; <a name="l00113"></a>00113 features = orig.features; <a name="l00114"></a>00114 } <a name="l00115"></a>00115 <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>(<span class="keywordtype">string</span> name) <a name="l00116"></a>00116 { <a name="l00117"></a>00117 memset(&layer_data,0,<span class="keyword">sizeof</span>(layer_data)); <a name="l00118"></a>00118 this->name = name; <a name="l00119"></a>00119 } <a name="l00120"></a>00120 <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>(<span class="keyword">const</span> <a class="code" href="structplayer__vectormap__layer__data.html" title="Vectormap data.">player_vectormap_layer_data_t</a> * layer) <a name="l00121"></a>00121 { <a name="l00122"></a>00122 memset(&layer_data, 0, <span class="keyword">sizeof</span> layer_data); <a name="l00123"></a>00123 name = string(layer-><a class="code" href="structplayer__vectormap__layer__data.html#a0f0893abbae21d5fd47e5c263bac5eaa" title="Identifier for the layer.">name</a>); <a name="l00124"></a>00124 <span class="keywordflow">for</span> (uint32_t ii = 0; ii < layer-><a class="code" href="structplayer__vectormap__layer__data.html#a589640c4d5a06e3c12b18570f893ca50" title="The number of map features.">features_count</a>; ii++) <a name="l00125"></a>00125 { <a name="l00126"></a>00126 <a class="code" href="classFeatureDataHolder.html">FeatureDataHolder</a> fd(&(layer-><a class="code" href="structplayer__vectormap__layer__data.html#a79bc85f5516b94c849af8cdc87fdd89c" title="Array of map features.">features</a>[ii])); <a name="l00127"></a>00127 features.push_back(fd); <a name="l00128"></a>00128 } <a name="l00129"></a>00129 } <a name="l00130"></a>00130 <span class="keyword">virtual</span> ~<a class="code" href="classLayerDataHolder.html">LayerDataHolder</a>(); <a name="l00131"></a>00131 <a name="l00132"></a>00132 <span class="keyword">const</span> <a class="code" href="structplayer__vectormap__layer__data.html" title="Vectormap data.">player_vectormap_layer_data_t</a>* Convert(); <a name="l00133"></a>00133 <a name="l00134"></a>00134 vector<FeatureDataHolder> features; <a name="l00135"></a>00135 <a class="code" href="structplayer__vectormap__layer__data.html" title="Vectormap data.">player_vectormap_layer_data_t</a> layer_data; <a name="l00136"></a>00136 <span class="keywordtype">string</span> name; <a name="l00137"></a>00137 }; <a name="l00138"></a>00138 <a name="l00139"></a><a class="code" href="classVectorMapInfoHolder.html">00139</a> <span class="keyword">class </span><a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a> <a name="l00140"></a>00140 { <a name="l00141"></a>00141 <span class="keyword">public</span>: <a name="l00142"></a>00142 <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>() { memset(&info, 0, <span class="keyword">sizeof</span> info); memset(&extent, 0, <span class="keyword">sizeof</span> extent); }; <a name="l00143"></a>00143 <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>(<span class="keyword">const</span> <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a> & orig) <a name="l00144"></a>00144 { <a name="l00145"></a>00145 memset(&info, 0, <span class="keyword">sizeof</span> info); <a name="l00146"></a>00146 srid = orig.srid; layers = orig.layers; extent = orig.extent; <a name="l00147"></a>00147 } <a name="l00148"></a>00148 <span class="keyword">virtual</span> ~<a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>(); <a name="l00149"></a>00149 <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a>(uint32_t srid, <a class="code" href="structBoundingBox.html">BoundingBox</a> extent) <a name="l00150"></a>00150 { <a name="l00151"></a>00151 this->srid = srid; this->extent = extent; <a name="l00152"></a>00152 memset(&info, 0, <span class="keyword">sizeof</span> info); <a name="l00153"></a>00153 }; <a name="l00154"></a>00154 <a name="l00155"></a>00155 <span class="keyword">const</span> <a class="code" href="structplayer__vectormap__info.html" title="Vectormap info.">player_vectormap_info_t</a>* Convert(); <a name="l00156"></a>00156 <a name="l00157"></a>00157 uint32_t srid; <a name="l00158"></a>00158 vector<LayerInfoHolder> layers; <a name="l00159"></a>00159 <a class="code" href="structBoundingBox.html">BoundingBox</a> extent; <a name="l00160"></a>00160 <a class="code" href="structplayer__vectormap__info.html" title="Vectormap info.">player_vectormap_info_t</a> info; <a name="l00161"></a>00161 }; <a name="l00162"></a>00162 <a name="l00163"></a><a class="code" href="classPostgresConn.html">00163</a> <span class="keyword">class </span><a class="code" href="classPostgresConn.html">PostgresConn</a> <a name="l00164"></a>00164 { <a name="l00165"></a>00165 <span class="keyword">public</span>: <a name="l00166"></a>00166 <a class="code" href="classPostgresConn.html">PostgresConn</a>(<span class="keywordtype">int</span> debug = 0){ this->wkbprocessor = player_wkb_create_processor(); this->conn = NULL; this->debug = debug; }; <a name="l00167"></a>00167 <span class="keyword">virtual</span> ~<a class="code" href="classPostgresConn.html">PostgresConn</a>(){ <span class="keywordflow">if</span> (Connected()) Disconnect(); player_wkb_destroy_processor(this->wkbprocessor); }; <a name="l00168"></a>00168 <span class="keywordtype">bool</span> Connect(<span class="keyword">const</span> <span class="keywordtype">char</span>* dbname, <span class="keyword">const</span> <span class="keywordtype">char</span>* host, <span class="keyword">const</span> <span class="keywordtype">char</span>* user, <span class="keyword">const</span> <span class="keywordtype">char</span>* password, <span class="keyword">const</span> <span class="keywordtype">char</span>* port); <a name="l00169"></a>00169 <span class="keywordtype">bool</span> Disconnect(); <a name="l00170"></a>00170 <span class="keywordtype">bool</span> Connected() { <span class="keywordflow">return</span> (conn != NULL) && (PQstatus(conn) != CONNECTION_BAD); }; <a name="l00171"></a>00171 <a name="l00172"></a>00172 <a class="code" href="classVectorMapInfoHolder.html">VectorMapInfoHolder</a> GetVectorMapInfo(vector<string> layerNames); <a name="l00173"></a>00173 <a class="code" href="classLayerInfoHolder.html">LayerInfoHolder</a> GetLayerInfo(<span class="keyword">const</span> <span class="keywordtype">char</span> *layer_name); <a name="l00174"></a>00174 <a class="code" href="classLayerDataHolder.html">LayerDataHolder</a> GetLayerData(<span class="keyword">const</span> <span class="keywordtype">char</span> *layer_name); <a name="l00175"></a>00175 <span class="keywordtype">int</span> WriteLayerData(<a class="code" href="classLayerDataHolder.html">LayerDataHolder</a> & data); <a name="l00176"></a>00176 <a name="l00177"></a>00177 <span class="keyword">private</span>: <a name="l00178"></a>00178 <a class="code" href="structBoundingBox.html">BoundingBox</a> BinaryToBBox(<span class="keyword">const</span> uint8_t *binary, uint32_t length); <a name="l00179"></a>00179 uint32_t Text2Bin(<span class="keyword">const</span> <span class="keywordtype">char</span> * text, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> * bin, uint32_t maxlen); <a name="l00180"></a>00180 playerwkbprocessor_t wkbprocessor; <a name="l00181"></a>00181 PGconn *conn; <a name="l00182"></a>00182 <span class="keywordtype">int</span> debug; <a name="l00183"></a>00183 <span class="keyword">static</span> <span class="keywordtype">void</span> bbcb(<span class="keywordtype">void</span> * bbox, <span class="keywordtype">double</span> x0, <span class="keywordtype">double</span> y0, <span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1); <a name="l00184"></a>00184 }; <a name="l00185"></a>00185 <a name="l00186"></a>00186 <span class="preprocessor">#endif </span><span class="comment">/* __DBCONN_H_ */</span> </pre></div></div> </div> <!-- render the modification time of the source file --> <div class="timestamp"> <hr> <table style="width:100%;"> <tr> <td style="text-align:left;"> Last updated 12 September 2005 21:38:45 <!-- <td style="text-align:right;"> <a href="http://validator.w3.org/check/referer"><img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a> <a href="http://jigsaw.w3.org/css-validator/"> <img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"> </a> --> </tr> </table> </div> </tr> </table> </BODY> </HTML>