ARROWS - a game. Author Jeremy Day (nor@noreason.ca) Copyright 1993, 2004 This is a simple little game involving a maze of arrows. USAGE: Compile it with "make" if necessary. Run it with "./arrows". It expects the data files to be in the current directory. GAME PLAY: Use the arrow keys (or hjkl if you prefer) to guide the little spinning blue sprite through the maze of arrows. You can change direction in-between arrows when the sprite is spinning at its slow speed. Doing so causes it to spin quickly, and creates a new arrow. Passing through an existing arrow slows it down. The space bar fires off a shot straight ahead, which will destroy the first arrow it hits. Avoid colliding with the edge of the screen. When the timer runs out, the enemy comes out and chases you down. Get to the exit at the lower right before it catches up. Collect the green things for points. It's almost always possible to get them all. HISTORY: The original was written in gwbasic on an IBM PCjr. I rewrote it in Borland Turbo C on MS-DOS in 1993, when I was first learning the C language. I ported it to gtk/linux on 11 January, 2004. TO DO: This game needs better graphics, some sound, and some other UI improvements. I did once have a version with an intro screen and a high score list, but it was lost. This version exits when the game is over. It expects arrfl.[1-5] to be in the current directory. If anyone cares to fix it up, let me know.