<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>AllegroGL: gui.c Source File</title> <link href="alleggl.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.2 --> <div class="tabs"> <ul> <li><a href="main.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="annotated.html"><span>Data Structures</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>Globals</span></a></li> </ul> </div> <h1>gui.c</h1><a href="gui_8c.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* This code is (C) AllegroGL contributors, and double licensed under</span> <a name="l00002"></a>00002 <span class="comment"> * the GPL and zlib licenses. See gpl.txt or zlib.txt for details.</span> <a name="l00003"></a>00003 <span class="comment"> */</span> <a name="l00012"></a>00012 <span class="preprocessor">#include "<a class="code" href="alleggl_8h.html" title="Main header file for AllegroGL.">alleggl.h</a>"</span> <a name="l00013"></a>00013 <span class="preprocessor">#include "allglint.h"</span> <a name="l00014"></a>00014 <a name="l00015"></a>00015 <span class="preprocessor">#include <allegro/internal/aintern.h></span> <a name="l00016"></a>00016 <a name="l00017"></a>00017 <a name="l00018"></a>00018 <span class="keyword">static</span> <span class="keyword">struct </span>{ <a name="l00019"></a><a class="code" href="gui_8c.html#0704dfe56dec926cb35f7bdc0834ecd0">00019</a> GLuint <a class="code" href="gui_8c.html#0704dfe56dec926cb35f7bdc0834ecd0">texture</a>; <a name="l00020"></a><a class="code" href="gui_8c.html#8bc2458f1b47dbfd5f923c1f45d348e3">00020</a> <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#8bc2458f1b47dbfd5f923c1f45d348e3">hidden</a>; <a name="l00021"></a><a class="code" href="gui_8c.html#3adc9f94d0bc51593e66902e780f0f10">00021</a> <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#3adc9f94d0bc51593e66902e780f0f10">xfocus</a>; <a name="l00022"></a><a class="code" href="gui_8c.html#30f32b80c5834498f74917aa1c4507c3">00022</a> <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#30f32b80c5834498f74917aa1c4507c3">yfocus</a>; <a name="l00023"></a><a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">00023</a> <span class="keywordtype">int</span> <a class="code" href="structAGL__VIDEO__BITMAP.html#05e35c9d49b6cad7e28fd9e8f4de2005">width</a>; <a name="l00024"></a><a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">00024</a> <span class="keywordtype">int</span> <a class="code" href="structAGL__VIDEO__BITMAP.html#56d2482d011e759c0a77b96bf5df03a5">height</a>; <a name="l00025"></a>00025 } allegro_gl_mouse = { 0, TRUE, 0, 0, 0, 0}; <a name="l00026"></a>00026 <a name="l00027"></a>00027 <a name="l00058"></a><a class="code" href="group__gui.html#g30c12b20a701f84f994ebcbea14afc99">00058</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#g30c12b20a701f84f994ebcbea14afc99" title="AllegroGL-friendly version of do_dialog.">algl_do_dialog</a> (DIALOG *dialog, <span class="keywordtype">int</span> focus_obj) <a name="l00059"></a>00059 { <a name="l00060"></a>00060 DIALOG_PLAYER *player; <a name="l00061"></a>00061 <a name="l00062"></a>00062 AGL_LOG(2, <span class="stringliteral">"allegro_gl_do_dialog\n"</span>); <a name="l00063"></a>00063 <a name="l00064"></a>00064 <span class="comment">/* Allegro GUI routines generally use the 2D gfx functions therefore</span> <a name="l00065"></a>00065 <span class="comment"> we set default behaviour to allegro_gl_set_allegro_mode so that we</span> <a name="l00066"></a>00066 <span class="comment"> can use the GUI functions "as is" */</span> <a name="l00067"></a>00067 <a class="code" href="group__allegro.html#g7ea7ffd9b72d0d0722cbf982b729efdb" title="Prepares for Allegro drawing to the screen.">allegro_gl_set_allegro_mode</a>(); <a name="l00068"></a>00068 <a name="l00069"></a>00069 player = init_dialog (dialog, focus_obj); <a name="l00070"></a>00070 show_mouse(screen); <a name="l00071"></a>00071 <a name="l00072"></a>00072 <span class="comment">/* Nothing to do here.</span> <a name="l00073"></a>00073 <span class="comment"> * Redrawing is done from d_algl_viewport_proc() callback. */</span> <a name="l00074"></a>00074 <span class="keywordflow">while</span> (update_dialog (player)) {} <a name="l00075"></a>00075 <a name="l00076"></a>00076 show_mouse(NULL); <a name="l00077"></a>00077 <span class="comment">/* restore previous projection matrices */</span> <a name="l00078"></a>00078 <a class="code" href="group__allegro.html#g00fbbee541046767114bf9746ceb6f8b" title="Restores previous OpenGL settings.">allegro_gl_unset_allegro_mode</a>(); <a name="l00079"></a>00079 <a name="l00080"></a>00080 <span class="keywordflow">return</span> shutdown_dialog (player); <a name="l00081"></a>00081 } <a name="l00082"></a>00082 <a name="l00083"></a>00083 <a name="l00084"></a>00084 <a name="l00111"></a><a class="code" href="group__gui.html#g4c6641a5fe463ca062b90bcc3bb5677d">00111</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#g4c6641a5fe463ca062b90bcc3bb5677d" title="AllegroGL-friendly version of popup_dialog.">algl_popup_dialog</a> (DIALOG *dialog, <span class="keywordtype">int</span> focus_obj) <a name="l00112"></a>00112 { <a name="l00113"></a>00113 <span class="keywordtype">void</span> *backdrop; <a name="l00114"></a>00114 DIALOG_PLAYER *player; <a name="l00115"></a>00115 GLint read_buffer; <a name="l00116"></a>00116 <a name="l00117"></a>00117 AGL_LOG(2, <span class="stringliteral">"allegro_gl_popup_dialog\n"</span>); <a name="l00118"></a>00118 <a name="l00119"></a>00119 <span class="comment">/* Allegro GUI routines generally use the 2D gfx functions therefore</span> <a name="l00120"></a>00120 <span class="comment"> we set default behaviour to allegro_gl_set_allegro_mode so that we</span> <a name="l00121"></a>00121 <span class="comment"> can use the GUI functions "as is" */</span> <a name="l00122"></a>00122 <a class="code" href="group__allegro.html#g7ea7ffd9b72d0d0722cbf982b729efdb" title="Prepares for Allegro drawing to the screen.">allegro_gl_set_allegro_mode</a>(); <a name="l00123"></a>00123 <a name="l00124"></a>00124 glGetIntegerv(GL_READ_BUFFER, &read_buffer); <a name="l00125"></a>00125 glReadBuffer (GL_FRONT); <span class="comment">/* TODO: don't clobber */</span> <a name="l00126"></a>00126 glDisable(GL_DEPTH_TEST); <a name="l00127"></a>00127 backdrop = malloc (SCREEN_W * SCREEN_H * 3 * 4); <a name="l00128"></a>00128 glReadPixels (0, 0, SCREEN_W, SCREEN_H, GL_RGB, GL_UNSIGNED_BYTE, backdrop); <a name="l00129"></a>00129 glReadBuffer(read_buffer); <a name="l00130"></a>00130 <a name="l00131"></a>00131 player = init_dialog (dialog, focus_obj); <a name="l00132"></a>00132 show_mouse(screen); <a name="l00133"></a>00133 <a name="l00134"></a>00134 <span class="keywordflow">while</span> (update_dialog (player)) { <a name="l00135"></a>00135 <a name="l00136"></a>00136 <span class="comment">/* Redraw the GUI every frame */</span> <a name="l00137"></a>00137 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); <a name="l00138"></a>00138 glRasterPos2f (0., SCREEN_H-.5); <span class="comment">/* TODO: don't clobber */</span> <a name="l00139"></a>00139 glDrawPixels (SCREEN_W, SCREEN_H, GL_RGB, GL_UNSIGNED_BYTE, backdrop); <a name="l00140"></a>00140 broadcast_dialog_message (MSG_DRAW, 0); <a name="l00141"></a>00141 <a name="l00142"></a>00142 <span class="comment">/* Draw the mouse cursor */</span> <a name="l00143"></a>00143 <a class="code" href="group__gui.html#g4418d38b8585ab443ba7f41a476765c6" title="Draws a mouse pointer on the screen.">algl_draw_mouse</a>(); <a name="l00144"></a>00144 <a name="l00145"></a>00145 <span class="comment">/* Flip buffers */</span> <a name="l00146"></a>00146 <a class="code" href="group__core.html#gf5aad043e99b766393fa4a7ec034a0f1" title="Flips the front and back framebuffers.">allegro_gl_flip</a>(); <a name="l00147"></a>00147 } <a name="l00148"></a>00148 <a name="l00149"></a>00149 glRasterPos2f (0., SCREEN_H-.5); <span class="comment">/* TODO: don't clobber */</span> <a name="l00150"></a>00150 glDrawPixels (SCREEN_W, SCREEN_H, GL_RGB, GL_UNSIGNED_BYTE, backdrop); <a name="l00151"></a>00151 glEnable(GL_DEPTH_TEST); <a name="l00152"></a>00152 free (backdrop); <a name="l00153"></a>00153 <a name="l00154"></a>00154 show_mouse(NULL); <a name="l00155"></a>00155 <span class="comment">/* restore previous projection matrices */</span> <a name="l00156"></a>00156 <a class="code" href="group__allegro.html#g00fbbee541046767114bf9746ceb6f8b" title="Restores previous OpenGL settings.">allegro_gl_unset_allegro_mode</a>(); <a name="l00157"></a>00157 <a name="l00158"></a>00158 <span class="keywordflow">return</span> shutdown_dialog (player); <a name="l00159"></a>00159 } <a name="l00160"></a>00160 <a name="l00161"></a>00161 <a name="l00162"></a>00162 <a name="l00163"></a>00163 <span class="comment">/* User mouse drawing callback */</span> <a name="l00164"></a><a class="code" href="gui_8c.html#5e8b9745ffa46e8152b835154d668965">00164</a> <span class="keyword">static</span> void (*<a class="code" href="gui_8c.html#5e8b9745ffa46e8152b835154d668965">__algl_user_draw_mouse</a>)(void) = NULL; <a name="l00165"></a>00165 <a name="l00166"></a>00166 <a name="l00187"></a><a class="code" href="group__gui.html#g4418d38b8585ab443ba7f41a476765c6">00187</a> <span class="keywordtype">void</span> <a class="code" href="group__gui.html#g4418d38b8585ab443ba7f41a476765c6" title="Draws a mouse pointer on the screen.">algl_draw_mouse</a> (<span class="keywordtype">void</span>) <a name="l00188"></a>00188 { <a name="l00189"></a>00189 AGL_LOG(2, <span class="stringliteral">"allegro_gl_draw_mouse\n"</span>); <a name="l00190"></a>00190 <a name="l00191"></a>00191 <span class="comment">/* don't draw the mouse if it's not in our window */</span> <a name="l00192"></a>00192 <span class="keywordflow">if</span> (!_mouse_on || allegro_gl_mouse.hidden) <span class="keywordflow">return</span>; <a name="l00193"></a>00193 <a name="l00194"></a>00194 <span class="keywordflow">if</span> (<a class="code" href="gui_8c.html#5e8b9745ffa46e8152b835154d668965">__algl_user_draw_mouse</a>) { <a name="l00195"></a>00195 <a name="l00196"></a>00196 <a class="code" href="gui_8c.html#5e8b9745ffa46e8152b835154d668965">__algl_user_draw_mouse</a>(); <a name="l00197"></a>00197 <a name="l00198"></a>00198 } <span class="keywordflow">else</span> { <a name="l00199"></a>00199 <a name="l00200"></a>00200 <span class="preprocessor">#if 0</span> <a name="l00201"></a>00201 <span class="preprocessor"></span> <span class="keywordtype">float</span> x = mouse_x; <a name="l00202"></a>00202 <span class="keywordtype">float</span> y = mouse_y; <a name="l00203"></a>00203 <a name="l00204"></a>00204 <span class="keywordtype">int</span> depth_enabled = glIsEnabled (GL_DEPTH_TEST); <a name="l00205"></a>00205 <span class="keywordtype">int</span> cull_enabled = glIsEnabled (GL_CULL_FACE); <a name="l00206"></a>00206 <span class="keywordflow">if</span> (depth_enabled) glDisable (GL_DEPTH_TEST); <a name="l00207"></a>00207 <span class="keywordflow">if</span> (cull_enabled) glDisable (GL_CULL_FACE); <a name="l00208"></a>00208 <a name="l00209"></a>00209 glBegin (GL_TRIANGLES); <a name="l00210"></a>00210 <a name="l00211"></a>00211 <span class="preprocessor"> #define draw(dx,dy) \</span> <a name="l00212"></a>00212 <span class="preprocessor"> glVertex2f (x + dx, y + dy); \</span> <a name="l00213"></a>00213 <span class="preprocessor"> glVertex2f (x + dx, y + dy + 10); \</span> <a name="l00214"></a>00214 <span class="preprocessor"> glVertex2f (x + dx + 7, y + dy + 7); \</span> <a name="l00215"></a>00215 <span class="preprocessor"> glVertex2f (x + dx + 1.5, y + dy + 6); \</span> <a name="l00216"></a>00216 <span class="preprocessor"> glVertex2f (x + dx + 5.5, y + dy + 14); \</span> <a name="l00217"></a>00217 <span class="preprocessor"> glVertex2f (x + dx + 7.5, y + dy + 14); \</span> <a name="l00218"></a>00218 <span class="preprocessor"> glVertex2f (x + dx + 3.5, y + dy + 6); \</span> <a name="l00219"></a>00219 <span class="preprocessor"> glVertex2f (x + dx + 1.5, y + dy + 6); \</span> <a name="l00220"></a>00220 <span class="preprocessor"> glVertex2f (x + dx + 7.5, y + dy + 14);</span> <a name="l00221"></a>00221 <span class="preprocessor"></span> <a name="l00222"></a>00222 glColor3f (0, 0, 0); <a name="l00223"></a>00223 draw(-1,0) <a name="l00224"></a>00224 draw(1,0) <a name="l00225"></a>00225 draw(0,-1) <a name="l00226"></a>00226 draw(0,1) <a name="l00227"></a>00227 <a name="l00228"></a>00228 glColor3f (1, 1, 1); <a name="l00229"></a>00229 draw(0,0) <a name="l00230"></a>00230 <a name="l00231"></a>00231 <span class="preprocessor">#undef draw</span> <a name="l00232"></a>00232 <span class="preprocessor"></span> <a name="l00233"></a>00233 glEnd(); <a name="l00234"></a>00234 <a name="l00235"></a>00235 <span class="keywordflow">if</span> (depth_enabled) glEnable (GL_DEPTH_TEST); <a name="l00236"></a>00236 <span class="keywordflow">if</span> (cull_enabled) glEnable (GL_CULL_FACE); <a name="l00237"></a>00237 <span class="preprocessor">#endif</span> <a name="l00238"></a>00238 <span class="preprocessor"></span> <a name="l00239"></a>00239 <span class="keywordtype">int</span> x = mouse_x - allegro_gl_mouse.xfocus; <a name="l00240"></a>00240 <span class="keywordtype">int</span> y = mouse_y - allegro_gl_mouse.yfocus; <a name="l00241"></a>00241 <a name="l00242"></a>00242 glPushAttrib(GL_COLOR_BUFFER_BIT); <a name="l00243"></a>00243 glAlphaFunc(GL_GREATER, 0.5); <a name="l00244"></a>00244 glEnable(GL_TEXTURE_2D); <a name="l00245"></a>00245 glEnable(GL_ALPHA_TEST); <a name="l00246"></a>00246 <a name="l00247"></a>00247 glBindTexture(GL_TEXTURE_2D, allegro_gl_mouse.texture); <a name="l00248"></a>00248 glColor4f(1., 1., 1., 1.); <a name="l00249"></a>00249 glTranslatef(-0.375, -0.375, 0); <a name="l00250"></a>00250 glBegin(GL_QUADS); <a name="l00251"></a>00251 glTexCoord2f(0., 1.); <a name="l00252"></a>00252 glVertex2f(x, y); <a name="l00253"></a>00253 glTexCoord2f(0., 0.); <a name="l00254"></a>00254 glVertex2f(x, y + allegro_gl_mouse.height); <a name="l00255"></a>00255 glTexCoord2f(1., 0.); <a name="l00256"></a>00256 glVertex2f(x + allegro_gl_mouse.width, y + allegro_gl_mouse.height); <a name="l00257"></a>00257 glTexCoord2f(1., 1.); <a name="l00258"></a>00258 glVertex2f(x + allegro_gl_mouse.width, y); <a name="l00259"></a>00259 glEnd(); <a name="l00260"></a>00260 glTranslatef(0.375, 0.375, 0); <a name="l00261"></a>00261 glPopAttrib(); <a name="l00262"></a>00262 glBindTexture(GL_TEXTURE_2D, 0); <a name="l00263"></a>00263 glDisable(GL_TEXTURE_2D); <a name="l00264"></a>00264 } <a name="l00265"></a>00265 } <a name="l00266"></a>00266 <a name="l00267"></a>00267 <a name="l00284"></a><a class="code" href="group__gui.html#g428394c0ae4d4a1e96fe2b27fb13f745">00284</a> <span class="keywordtype">void</span> <a class="code" href="group__gui.html#g428394c0ae4d4a1e96fe2b27fb13f745" title="Sets (or clears) a user mouse drawing callback.">algl_set_mouse_drawer</a> (<span class="keywordtype">void</span> (*user_draw_mouse)(<span class="keywordtype">void</span>)) <a name="l00285"></a>00285 { <a name="l00286"></a>00286 AGL_LOG(2, <span class="stringliteral">"allegro_gl_set_mouse_drawer\n"</span>); <a name="l00287"></a>00287 <a name="l00288"></a>00288 <a class="code" href="gui_8c.html#5e8b9745ffa46e8152b835154d668965">__algl_user_draw_mouse</a> = user_draw_mouse; <a name="l00289"></a>00289 } <a name="l00290"></a>00290 <a name="l00291"></a>00291 <a name="l00292"></a>00292 <a name="l00293"></a>00293 <a name="l00294"></a>00294 <a name="l00295"></a><a class="code" href="gui_8c.html#8cb80572dab03ab4882589a61d07e320">00295</a> <span class="keyword">static</span> DIALOG <a class="code" href="gui_8c.html#8cb80572dab03ab4882589a61d07e320">alert_dialog</a>[] = <a name="l00296"></a>00296 { <a name="l00297"></a>00297 <span class="comment">/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */</span> <a name="l00298"></a>00298 { _gui_shadow_box_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, <a name="l00299"></a>00299 { _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, <a name="l00300"></a>00300 { _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, <a name="l00301"></a>00301 { _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, <a name="l00302"></a>00302 { _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL }, <a name="l00303"></a>00303 { _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL }, <a name="l00304"></a>00304 { _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL }, <a name="l00305"></a>00305 { d_yield_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, <a name="l00306"></a>00306 { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } <a name="l00307"></a>00307 }; <a name="l00308"></a>00308 <a name="l00309"></a>00309 <a name="l00310"></a><a class="code" href="gui_8c.html#02a5e24ab9549860a1d8a698d9bfa53d">00310</a> <span class="preprocessor">#define A_S1 1</span> <a name="l00311"></a><a class="code" href="gui_8c.html#56d7d9d7063673c07b3cc9fe484f8a8f">00311</a> <span class="preprocessor"></span><span class="preprocessor">#define A_S2 2</span> <a name="l00312"></a><a class="code" href="gui_8c.html#5598aaef1645992291423800b5fd3f09">00312</a> <span class="preprocessor"></span><span class="preprocessor">#define A_S3 3</span> <a name="l00313"></a><a class="code" href="gui_8c.html#d73d52e18e9b691abf91bd360dd6aeb0">00313</a> <span class="preprocessor"></span><span class="preprocessor">#define A_B1 4</span> <a name="l00314"></a><a class="code" href="gui_8c.html#189cf4c8503e07cfe7ac8c9f5ef62f1b">00314</a> <span class="preprocessor"></span><span class="preprocessor">#define A_B2 5</span> <a name="l00315"></a><a class="code" href="gui_8c.html#f7df34ef18ab76ec7a691612a2b729a7">00315</a> <span class="preprocessor"></span><span class="preprocessor">#define A_B3 6</span> <a name="l00316"></a>00316 <span class="preprocessor"></span> <a name="l00317"></a>00317 <a name="l00318"></a>00318 <a name="l00329"></a><a class="code" href="group__gui.html#gdc8b61d7a682b7be11f0f1cc864b30be">00329</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#gdc8b61d7a682b7be11f0f1cc864b30be" title="AllegroGL-friendly version of Allegro's alert3.">algl_alert3</a>(AL_CONST <span class="keywordtype">char</span> *s1, AL_CONST <span class="keywordtype">char</span> *s2, AL_CONST <span class="keywordtype">char</span> *s3, AL_CONST <span class="keywordtype">char</span> *b1, AL_CONST <span class="keywordtype">char</span> *b2, AL_CONST <span class="keywordtype">char</span> *b3, <span class="keywordtype">int</span> c1, <span class="keywordtype">int</span> c2, <span class="keywordtype">int</span> c3) <a name="l00330"></a>00330 { <a name="l00331"></a>00331 <span class="keywordtype">char</span> tmp[16]; <a name="l00332"></a>00332 <span class="keywordtype">int</span> avg_w, avg_h; <a name="l00333"></a>00333 <span class="keywordtype">int</span> len1, len2, len3; <a name="l00334"></a>00334 <span class="keywordtype">int</span> maxlen = 0; <a name="l00335"></a>00335 <span class="keywordtype">int</span> buttons = 0; <a name="l00336"></a>00336 <span class="keywordtype">int</span> b[3]; <a name="l00337"></a>00337 <span class="keywordtype">int</span> c; <a name="l00338"></a>00338 <a name="l00339"></a>00339 AGL_LOG(2, <span class="stringliteral">"allegro_gl_alert3\n"</span>); <a name="l00340"></a>00340 <a name="l00341"></a>00341 <span class="preprocessor"> #define SORT_OUT_BUTTON(x) { \</span> <a name="l00342"></a>00342 <span class="preprocessor"> if (b##x) { \</span> <a name="l00343"></a>00343 <span class="preprocessor"> alert_dialog[A_B##x].flags &= ~D_HIDDEN; \</span> <a name="l00344"></a>00344 <span class="preprocessor"> alert_dialog[A_B##x].key = c##x; \</span> <a name="l00345"></a>00345 <span class="preprocessor"> alert_dialog[A_B##x].dp = (char *)b##x; \</span> <a name="l00346"></a>00346 <span class="preprocessor"> len##x = gui_strlen(b##x); \</span> <a name="l00347"></a>00347 <span class="preprocessor"> b[buttons++] = A_B##x; \</span> <a name="l00348"></a>00348 <span class="preprocessor"> } \</span> <a name="l00349"></a>00349 <span class="preprocessor"> else { \</span> <a name="l00350"></a>00350 <span class="preprocessor"> alert_dialog[A_B##x].flags |= D_HIDDEN; \</span> <a name="l00351"></a>00351 <span class="preprocessor"> len##x = 0; \</span> <a name="l00352"></a>00352 <span class="preprocessor"> } \</span> <a name="l00353"></a>00353 <span class="preprocessor"> }</span> <a name="l00354"></a>00354 <span class="preprocessor"></span> <a name="l00355"></a>00355 usetc(tmp+usetc(tmp, <span class="charliteral">' '</span>), 0); <a name="l00356"></a>00356 <a name="l00357"></a>00357 avg_w = text_length(font, tmp); <a name="l00358"></a>00358 avg_h = text_height(font); <a name="l00359"></a>00359 <a name="l00360"></a>00360 alert_dialog[<a class="code" href="gui_8c.html#02a5e24ab9549860a1d8a698d9bfa53d">A_S1</a>].dp = alert_dialog[<a class="code" href="gui_8c.html#56d7d9d7063673c07b3cc9fe484f8a8f">A_S2</a>].dp = alert_dialog[<a class="code" href="gui_8c.html#5598aaef1645992291423800b5fd3f09">A_S3</a>].dp = <a name="l00361"></a>00361 alert_dialog[<a class="code" href="gui_8c.html#d73d52e18e9b691abf91bd360dd6aeb0">A_B1</a>].dp = alert_dialog[<a class="code" href="gui_8c.html#189cf4c8503e07cfe7ac8c9f5ef62f1b">A_B2</a>].dp = empty_string; <a name="l00362"></a>00362 <a name="l00363"></a>00363 <span class="keywordflow">if</span> (s1) { <a name="l00364"></a>00364 alert_dialog[<a class="code" href="gui_8c.html#02a5e24ab9549860a1d8a698d9bfa53d">A_S1</a>].dp = (<span class="keywordtype">char</span> *)s1; <a name="l00365"></a>00365 maxlen = text_length(font, s1); <a name="l00366"></a>00366 } <a name="l00367"></a>00367 <a name="l00368"></a>00368 <span class="keywordflow">if</span> (s2) { <a name="l00369"></a>00369 alert_dialog[<a class="code" href="gui_8c.html#56d7d9d7063673c07b3cc9fe484f8a8f">A_S2</a>].dp = (<span class="keywordtype">char</span> *)s2; <a name="l00370"></a>00370 len1 = text_length(font, s2); <a name="l00371"></a>00371 <span class="keywordflow">if</span> (len1 > maxlen) <a name="l00372"></a>00372 maxlen = len1; <a name="l00373"></a>00373 } <a name="l00374"></a>00374 <a name="l00375"></a>00375 <span class="keywordflow">if</span> (s3) { <a name="l00376"></a>00376 alert_dialog[<a class="code" href="gui_8c.html#5598aaef1645992291423800b5fd3f09">A_S3</a>].dp = (<span class="keywordtype">char</span> *)s3; <a name="l00377"></a>00377 len1 = text_length(font, s3); <a name="l00378"></a>00378 <span class="keywordflow">if</span> (len1 > maxlen) <a name="l00379"></a>00379 maxlen = len1; <a name="l00380"></a>00380 } <a name="l00381"></a>00381 <a name="l00382"></a>00382 SORT_OUT_BUTTON(1); <a name="l00383"></a>00383 SORT_OUT_BUTTON(2); <a name="l00384"></a>00384 SORT_OUT_BUTTON(3); <a name="l00385"></a>00385 <a name="l00386"></a>00386 len1 = MAX(len1, MAX(len2, len3)) + avg_w*3; <a name="l00387"></a>00387 <span class="keywordflow">if</span> (len1*buttons > maxlen) <a name="l00388"></a>00388 maxlen = len1*buttons; <a name="l00389"></a>00389 <a name="l00390"></a>00390 maxlen += avg_w*4; <a name="l00391"></a>00391 alert_dialog[0].w = maxlen; <a name="l00392"></a>00392 alert_dialog[<a class="code" href="gui_8c.html#02a5e24ab9549860a1d8a698d9bfa53d">A_S1</a>].x = alert_dialog[<a class="code" href="gui_8c.html#56d7d9d7063673c07b3cc9fe484f8a8f">A_S2</a>].x = alert_dialog[<a class="code" href="gui_8c.html#5598aaef1645992291423800b5fd3f09">A_S3</a>].x = <a name="l00393"></a>00393 alert_dialog[0].x + maxlen/2; <a name="l00394"></a>00394 <a name="l00395"></a>00395 alert_dialog[<a class="code" href="gui_8c.html#d73d52e18e9b691abf91bd360dd6aeb0">A_B1</a>].w = alert_dialog[<a class="code" href="gui_8c.html#189cf4c8503e07cfe7ac8c9f5ef62f1b">A_B2</a>].w = alert_dialog[<a class="code" href="gui_8c.html#f7df34ef18ab76ec7a691612a2b729a7">A_B3</a>].w = len1; <a name="l00396"></a>00396 <a name="l00397"></a>00397 alert_dialog[<a class="code" href="gui_8c.html#d73d52e18e9b691abf91bd360dd6aeb0">A_B1</a>].x = alert_dialog[<a class="code" href="gui_8c.html#189cf4c8503e07cfe7ac8c9f5ef62f1b">A_B2</a>].x = alert_dialog[<a class="code" href="gui_8c.html#f7df34ef18ab76ec7a691612a2b729a7">A_B3</a>].x = <a name="l00398"></a>00398 alert_dialog[0].x + maxlen/2 - len1/2; <a name="l00399"></a>00399 <a name="l00400"></a>00400 <span class="keywordflow">if</span> (buttons == 3) { <a name="l00401"></a>00401 alert_dialog[b[0]].x = alert_dialog[0].x + maxlen/2 - len1*3/2 - avg_w; <a name="l00402"></a>00402 alert_dialog[b[2]].x = alert_dialog[0].x + maxlen/2 + len1/2 + avg_w; <a name="l00403"></a>00403 } <a name="l00404"></a>00404 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (buttons == 2) { <a name="l00405"></a>00405 alert_dialog[b[0]].x = alert_dialog[0].x + maxlen/2 - len1 - avg_w; <a name="l00406"></a>00406 alert_dialog[b[1]].x = alert_dialog[0].x + maxlen/2 + avg_w; <a name="l00407"></a>00407 } <a name="l00408"></a>00408 <a name="l00409"></a>00409 alert_dialog[0].h = avg_h*8; <a name="l00410"></a>00410 alert_dialog[<a class="code" href="gui_8c.html#02a5e24ab9549860a1d8a698d9bfa53d">A_S1</a>].y = alert_dialog[0].y + avg_h; <a name="l00411"></a>00411 alert_dialog[<a class="code" href="gui_8c.html#56d7d9d7063673c07b3cc9fe484f8a8f">A_S2</a>].y = alert_dialog[0].y + avg_h*2; <a name="l00412"></a>00412 alert_dialog[<a class="code" href="gui_8c.html#5598aaef1645992291423800b5fd3f09">A_S3</a>].y = alert_dialog[0].y + avg_h*3; <a name="l00413"></a>00413 alert_dialog[<a class="code" href="gui_8c.html#02a5e24ab9549860a1d8a698d9bfa53d">A_S1</a>].h = alert_dialog[<a class="code" href="gui_8c.html#56d7d9d7063673c07b3cc9fe484f8a8f">A_S2</a>].h = alert_dialog[<a class="code" href="gui_8c.html#5598aaef1645992291423800b5fd3f09">A_S3</a>].h = avg_h; <a name="l00414"></a>00414 alert_dialog[<a class="code" href="gui_8c.html#d73d52e18e9b691abf91bd360dd6aeb0">A_B1</a>].y = alert_dialog[<a class="code" href="gui_8c.html#189cf4c8503e07cfe7ac8c9f5ef62f1b">A_B2</a>].y = alert_dialog[<a class="code" href="gui_8c.html#f7df34ef18ab76ec7a691612a2b729a7">A_B3</a>].y = alert_dialog[0].y + avg_h*5; <a name="l00415"></a>00415 alert_dialog[<a class="code" href="gui_8c.html#d73d52e18e9b691abf91bd360dd6aeb0">A_B1</a>].h = alert_dialog[<a class="code" href="gui_8c.html#189cf4c8503e07cfe7ac8c9f5ef62f1b">A_B2</a>].h = alert_dialog[<a class="code" href="gui_8c.html#f7df34ef18ab76ec7a691612a2b729a7">A_B3</a>].h = avg_h*2; <a name="l00416"></a>00416 <a name="l00417"></a>00417 centre_dialog(alert_dialog); <a name="l00418"></a>00418 set_dialog_color(alert_dialog, gui_fg_color, gui_bg_color); <a name="l00419"></a>00419 <span class="keywordflow">for</span> (c = 0; alert_dialog[c].proc; c++) <a name="l00420"></a>00420 <span class="keywordflow">if</span> (alert_dialog[c].proc == _gui_ctext_proc) <a name="l00421"></a>00421 alert_dialog[c].bg = -1; <a name="l00422"></a>00422 <a name="l00423"></a>00423 clear_keybuf(); <a name="l00424"></a>00424 <a name="l00425"></a>00425 <span class="keywordflow">do</span> { <a name="l00426"></a>00426 } <span class="keywordflow">while</span> (gui_mouse_b()); <a name="l00427"></a>00427 <a name="l00428"></a>00428 c = <a class="code" href="group__gui.html#g4c6641a5fe463ca062b90bcc3bb5677d" title="AllegroGL-friendly version of popup_dialog.">algl_popup_dialog</a>(alert_dialog, <a class="code" href="gui_8c.html#d73d52e18e9b691abf91bd360dd6aeb0">A_B1</a>); <a name="l00429"></a>00429 <a name="l00430"></a>00430 <span class="keywordflow">if</span> (c == <a class="code" href="gui_8c.html#d73d52e18e9b691abf91bd360dd6aeb0">A_B1</a>) <a name="l00431"></a>00431 <span class="keywordflow">return</span> 1; <a name="l00432"></a>00432 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (c == <a class="code" href="gui_8c.html#189cf4c8503e07cfe7ac8c9f5ef62f1b">A_B2</a>) <a name="l00433"></a>00433 <span class="keywordflow">return</span> 2; <a name="l00434"></a>00434 <span class="keywordflow">else</span> <a name="l00435"></a>00435 <span class="keywordflow">return</span> 3; <a name="l00436"></a>00436 } <a name="l00437"></a>00437 <a name="l00438"></a>00438 <a name="l00439"></a>00439 <a name="l00449"></a><a class="code" href="group__gui.html#gd6be783b911635769fcb54d188a77107">00449</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#gd6be783b911635769fcb54d188a77107" title="AllegroGL-friendly version of Allegro's alert.">algl_alert</a>(AL_CONST <span class="keywordtype">char</span> *s1, AL_CONST <span class="keywordtype">char</span> *s2, AL_CONST <span class="keywordtype">char</span> *s3, AL_CONST <span class="keywordtype">char</span> *b1, AL_CONST <span class="keywordtype">char</span> *b2, <span class="keywordtype">int</span> c1, <span class="keywordtype">int</span> c2) <a name="l00450"></a>00450 { <a name="l00451"></a>00451 <span class="keywordtype">int</span> ret; <a name="l00452"></a>00452 <a name="l00453"></a>00453 AGL_LOG(2, <span class="stringliteral">"allegro_gl_alert\n"</span>); <a name="l00454"></a>00454 <a name="l00455"></a>00455 ret = <a class="code" href="group__gui.html#gdc8b61d7a682b7be11f0f1cc864b30be" title="AllegroGL-friendly version of Allegro's alert3.">algl_alert3</a>(s1, s2, s3, b1, b2, NULL, c1, c2, 0); <a name="l00456"></a>00456 <a name="l00457"></a>00457 <span class="keywordflow">if</span> (ret > 2) <a name="l00458"></a>00458 ret = 2; <a name="l00459"></a>00459 <a name="l00460"></a>00460 <span class="keywordflow">return</span> ret; <a name="l00461"></a>00461 } <a name="l00462"></a>00462 <a name="l00463"></a>00463 <a name="l00464"></a>00464 <a name="l00477"></a><a class="code" href="group__gui.html#ge41d96ae1ebefffdf60391e632915fd3">00477</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#ge41d96ae1ebefffdf60391e632915fd3" title="Creates a viewport object where OpenGL commands can be performed.">d_algl_viewport_proc</a>(<span class="keywordtype">int</span> msg, DIALOG *d, <span class="keywordtype">int</span> c) <a name="l00478"></a>00478 { <a name="l00479"></a>00479 <span class="keywordtype">int</span> ret = D_O_K; <a name="l00480"></a>00480 <span class="keyword">typedef</span> int (*_callback)(BITMAP*, int, int); <a name="l00481"></a>00481 _callback callback = (_callback) d->dp; <a name="l00482"></a>00482 BITMAP *viewport = create_sub_bitmap(screen, d->x, d->y, d->w, d->h); <a name="l00483"></a>00483 <a name="l00484"></a>00484 AGL_LOG(3, <span class="stringliteral">"d_algl_viewport_proc\n"</span>); <a name="l00485"></a>00485 <a name="l00486"></a>00486 <span class="keywordflow">if</span> (msg == MSG_DRAW) { <a name="l00487"></a>00487 <span class="comment">/* Draws the background */</span> <a name="l00488"></a>00488 clear_to_color(viewport, d->bg); <a name="l00489"></a>00489 } <a name="l00490"></a>00490 <a name="l00491"></a>00491 <span class="comment">/* First we get back into a 3D mode */</span> <a name="l00492"></a>00492 <a class="code" href="group__allegro.html#g00fbbee541046767114bf9746ceb6f8b" title="Restores previous OpenGL settings.">allegro_gl_unset_allegro_mode</a>(); <a name="l00493"></a>00493 <a name="l00494"></a>00494 <span class="comment">/* Save the Viewport and Scissor states */</span> <a name="l00495"></a>00495 glPushAttrib(GL_SCISSOR_BIT | GL_VIEWPORT_BIT); <a name="l00496"></a>00496 <a name="l00497"></a>00497 <span class="comment">/* Adapt the viewport to the object size */</span> <a name="l00498"></a>00498 glViewport(d->x, SCREEN_H - d->y - d->h, d->w, d->h); <a name="l00499"></a>00499 glScissor(d->x, SCREEN_H - d->y - d->h, d->w, d->h); <a name="l00500"></a>00500 glEnable(GL_SCISSOR_TEST); <a name="l00501"></a>00501 <a name="l00502"></a>00502 <span class="comment">/* Clear the depth buffer for this scissor region */</span> <a name="l00503"></a>00503 <span class="keywordflow">if</span> (msg == MSG_DRAW) { <a name="l00504"></a>00504 glClear(GL_DEPTH_BUFFER_BIT); <a name="l00505"></a>00505 } <a name="l00506"></a>00506 <a name="l00507"></a>00507 <span class="comment">/* Call the callback function */</span> <a name="l00508"></a>00508 <span class="keywordflow">if</span> (callback) <a name="l00509"></a>00509 ret = callback(viewport, msg, c); <a name="l00510"></a>00510 <a name="l00511"></a>00511 <span class="comment">/* Restore the previous state */</span> <a name="l00512"></a>00512 glPopAttrib(); <a name="l00513"></a>00513 <a class="code" href="group__allegro.html#g7ea7ffd9b72d0d0722cbf982b729efdb" title="Prepares for Allegro drawing to the screen.">allegro_gl_set_allegro_mode</a>(); <a name="l00514"></a>00514 destroy_bitmap(viewport); <a name="l00515"></a>00515 <a name="l00516"></a>00516 <span class="comment">/* Redraw the GUI every frame */</span> <a name="l00517"></a>00517 <span class="keywordflow">if</span> (msg == MSG_IDLE) { <a name="l00518"></a>00518 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); <a name="l00519"></a>00519 broadcast_dialog_message (MSG_DRAW, 0); <a name="l00520"></a>00520 <a name="l00521"></a>00521 <span class="comment">/* Draw the mouse cursor */</span> <a name="l00522"></a>00522 <a class="code" href="group__gui.html#g4418d38b8585ab443ba7f41a476765c6" title="Draws a mouse pointer on the screen.">algl_draw_mouse</a>(); <a name="l00523"></a>00523 <a name="l00524"></a>00524 <span class="comment">/* Flip buffers */</span> <a name="l00525"></a>00525 <a class="code" href="group__core.html#gf5aad043e99b766393fa4a7ec034a0f1" title="Flips the front and back framebuffers.">allegro_gl_flip</a>(); <a name="l00526"></a>00526 } <a name="l00527"></a>00527 <a name="l00528"></a>00528 <a name="l00529"></a>00529 <span class="keywordflow">return</span> ret; <a name="l00530"></a>00530 } <a name="l00531"></a>00531 <a name="l00532"></a>00532 <a name="l00533"></a>00533 <a name="l00534"></a>00534 <span class="comment">/*****************/</span> <a name="l00535"></a>00535 <span class="comment">/* Mouse manager */</span> <a name="l00536"></a>00536 <span class="comment">/*****************/</span> <a name="l00537"></a>00537 <a name="l00538"></a><a class="code" href="gui_8c.html#757f94efcdb237ef53393d86cea22f60">00538</a> <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#757f94efcdb237ef53393d86cea22f60">allegro_gl_set_mouse_sprite</a>(BITMAP *sprite, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#3adc9f94d0bc51593e66902e780f0f10">xfocus</a>, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#30f32b80c5834498f74917aa1c4507c3">yfocus</a>) <a name="l00539"></a>00539 { <a name="l00540"></a>00540 BITMAP *bmp = NULL; <a name="l00541"></a>00541 GLint old_texture; <a name="l00542"></a>00542 <a name="l00543"></a>00543 AGL_LOG(2, <span class="stringliteral">"allegro_gl_set_mouse_sprite\n"</span>); <a name="l00544"></a>00544 <a name="l00545"></a>00545 glGetIntegerv(GL_TEXTURE_2D_BINDING, &old_texture); <a name="l00546"></a>00546 <a name="l00547"></a>00547 bmp = create_bitmap_ex(bitmap_color_depth(sprite), <a name="l00548"></a>00548 <a class="code" href="group__glvtable.html#gf2dd739125f0ca84ac9c68263b4266f2">__allegro_gl_make_power_of_2</a>(sprite->w), <a name="l00549"></a>00549 <a class="code" href="group__glvtable.html#gf2dd739125f0ca84ac9c68263b4266f2">__allegro_gl_make_power_of_2</a>(sprite->h)); <a name="l00550"></a>00550 <a name="l00551"></a>00551 <span class="keywordflow">if</span> (allegro_gl_mouse.texture) { <a name="l00552"></a>00552 glDeleteTextures(1, &allegro_gl_mouse.texture); <a name="l00553"></a>00553 allegro_gl_mouse.texture = 0; <a name="l00554"></a>00554 } <a name="l00555"></a>00555 <a name="l00556"></a>00556 clear_to_color(bmp, bitmap_mask_color(sprite)); <a name="l00557"></a>00557 blit(sprite, bmp, 0, 0, 0, 0, sprite->w, sprite->h); <a name="l00558"></a>00558 <span class="preprocessor">#ifdef DEBUGMODE</span> <a name="l00559"></a>00559 <span class="preprocessor"></span> save_bmp(<span class="stringliteral">"mcursor.bmp"</span>,bmp,NULL); <a name="l00560"></a>00560 <span class="preprocessor">#endif</span> <a name="l00561"></a>00561 <span class="preprocessor"></span> <a name="l00562"></a>00562 allegro_gl_mouse.texture = <a class="code" href="group__texture.html#gf3a48c555068e7051171255c1011150a" title="Uploads an Allegro BITMAP to the GL driver as a texture.">allegro_gl_make_texture_ex</a>(<a class="code" href="group__texture.html#ga8b7246edc7ec019ec3b434eb0cacdf2" title="Tell AllegroGL to allow rescaling of the bitmap.">AGL_TEXTURE_RESCALE</a> <a name="l00563"></a>00563 | <a class="code" href="group__texture.html#gba184d573c65f33b35d1d57936607d08" title="Generate an alpha channel for this texture, based on the Allegro mask color.">AGL_TEXTURE_MASKED</a> | <a class="code" href="group__texture.html#gdeffe4feb290278035beacedb284a010" title="Flip the texture on the x-axis.">AGL_TEXTURE_FLIP</a>, bmp, -1); <a name="l00564"></a>00564 <span class="keywordflow">if</span> (!allegro_gl_mouse.texture) { <a name="l00565"></a>00565 destroy_bitmap(bmp); <a name="l00566"></a>00566 <span class="keywordflow">return</span> -1; <a name="l00567"></a>00567 } <a name="l00568"></a>00568 <a name="l00569"></a>00569 glBindTexture(GL_TEXTURE_2D, allegro_gl_mouse.texture); <a name="l00570"></a>00570 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); <a name="l00571"></a>00571 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); <a name="l00572"></a>00572 <a name="l00573"></a>00573 <span class="keywordflow">if</span> (<a class="code" href="group__extensions.html#g7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.SGIS_texture_edge_clamp) { <a name="l00574"></a>00574 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); <a name="l00575"></a>00575 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); <a name="l00576"></a>00576 } <a name="l00577"></a>00577 <span class="keywordflow">else</span> { <a name="l00578"></a>00578 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); <a name="l00579"></a>00579 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); <a name="l00580"></a>00580 } <a name="l00581"></a>00581 <a name="l00582"></a>00582 glBindTexture(GL_TEXTURE_2D, old_texture); <a name="l00583"></a>00583 <a name="l00584"></a>00584 allegro_gl_mouse.width = bmp->w; <a name="l00585"></a>00585 allegro_gl_mouse.height = bmp->h; <a name="l00586"></a>00586 allegro_gl_mouse.xfocus = xfocus; <a name="l00587"></a>00587 allegro_gl_mouse.yfocus = yfocus; <a name="l00588"></a>00588 <a name="l00589"></a>00589 destroy_bitmap(bmp); <a name="l00590"></a>00590 <span class="keywordflow">return</span> 0; <a name="l00591"></a>00591 } <a name="l00592"></a>00592 <a name="l00593"></a>00593 <a name="l00594"></a>00594 <a name="l00595"></a><a class="code" href="gui_8c.html#d2a2c6759997ceeb06b5394773da0606">00595</a> <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d2a2c6759997ceeb06b5394773da0606">allegro_gl_show_mouse</a>(BITMAP* bmp, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) <a name="l00596"></a>00596 { <a name="l00597"></a>00597 AGL_LOG(3, <span class="stringliteral">"allegro_gl_show_mouse\n"</span>); <a name="l00598"></a>00598 allegro_gl_mouse.hidden = FALSE; <a name="l00599"></a>00599 <span class="keywordflow">return</span> 0; <a name="l00600"></a>00600 } <a name="l00601"></a>00601 <a name="l00602"></a>00602 <a name="l00603"></a>00603 <a name="l00604"></a><a class="code" href="gui_8c.html#3d04d63eaa998f7b08b4420a3db1aa40">00604</a> <span class="keywordtype">void</span> <a class="code" href="gui_8c.html#3d04d63eaa998f7b08b4420a3db1aa40">allegro_gl_hide_mouse</a>(<span class="keywordtype">void</span>) <a name="l00605"></a>00605 { <a name="l00606"></a>00606 AGL_LOG(3, <span class="stringliteral">"allegro_gl_hide_mouse\n"</span>); <a name="l00607"></a>00607 allegro_gl_mouse.hidden = TRUE; <a name="l00608"></a>00608 } <a name="l00609"></a>00609 <a name="l00610"></a>00610 <a name="l00611"></a>00611 <a name="l00612"></a><a class="code" href="gui_8c.html#769cf11d2059483f19fd51adde6df15d">00612</a> <span class="keywordtype">void</span> <a class="code" href="gui_8c.html#769cf11d2059483f19fd51adde6df15d">allegro_gl_move_mouse</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) <a name="l00613"></a>00613 { <a name="l00614"></a>00614 AGL_LOG(3, <span class="stringliteral">"allegro_gl_move_mouse\n"</span>); <a name="l00615"></a>00615 <span class="comment">/* This function is not called from the main thread, so</span> <a name="l00616"></a>00616 <span class="comment"> * we must not call any OpenGL command there !!!</span> <a name="l00617"></a>00617 <span class="comment"> */</span> <a name="l00618"></a>00618 } <a name="l00619"></a>00619 </pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Mon Nov 12 11:05:31 2007 for AllegroGL by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.2 </small></address> </body> </html>