Sophie

Sophie

distrib > Fedora > 14 > i386 > media > os > by-pkgid > 24c0753bf2a2a453a126b1db26374fe7 > files > 7

fbg-0.9.1-5.fc14.i686.rpm

VERSION 0.9.1 released 12/23/02
8/18/07 GPL v3

VERSION 0.9 released 12/23/02
12/23/02 Made Windows XPM logo even smaller (wouldn't display AGAIN)
12/22/02 Fixed threaded block dropping (extra drops AND negative timer intervals)
12/22/02 Added Arctic theme
12/7/02 Fixed crash on exit from fbglaunch
12/2/02 Fixed starting level
12/1/02 Removed music GUI when sound disabled
11/30/02 Fixed MikWin stuff
11/28/02 Fixed music in fbglaunch
11/27/02 Added music checkbox to fbglaunch
11/25/02 Added music menu to fbglaunch
11/24/02 MikMod music fixed and working
11/20/02 Removed SDL_Sound, added MikMod (started on wrapper)
11/18/02 Added data/default_music.pk3 file
11/18/02 Fixed music looping and PhysicsFS RWops wrapper
11/18/02 Added PhysicsFS SDL_RWops wrapper
11/18/02 Fixed music looping
11/14/02 Added preliminary support for music (via SDL_mixer)
11/7/02 Put graphics into .pk3 file
11/7/02 Moved data to themes directory, a few other changes
11/6/02 Added theme option to GUI
11/6/02 Added theme support
11/5/02 Added support (through PhysicsFS) for .pk3 files
11/5/02 Added PhysicsFS support
11/4/02 Possibly finished "light" mode
11/4/02 Fixed several bugs in timing/threading
11/4/02 Added autoRedraw callback (for light line gain)
11/3/02 Gameover is now checked after line removal
11/3/02 Added BEGINWAIT gamestate
11/3/02 Fixed jumpy blocks (finally!)
11/3/02 Started on "light" rendering/processing
11/3/02 Began multi-threading work

VERSION 0.8.1 released 11/1/02
11/1/02 Fixed wx-config bugs
11/1/02 Fixed GCC v3.x compilation bugs
10/30/02 Mostly completed README.source

VERSION 0.8 released 10/27/02
10/27/02 Added icon for fbglaunch
10/26/02 Added "b-type" options to GUI (for real, this time)
10/26/02 Implemented "b-type" gameplay
10/24/02 Added "b-type" options to GUI
10/24/02 Added "b-type"
10/23/02 Controls in launcher now affect FBG game
10/21/02 Started work on fbglaunch event handler
10/20/02 Bitmap splash image, resource file added for Windows
10/20/02 Successful launcher compilation for Windows
10/19/02 Mostly finalized launcher layout
10/19/02 Switched (back) to single Makefile.am.ag
10/19/02 First successful wxWindows compile for startfbg
10/17/02 Implemented skeleton functionality for startfbg
10/16/02 Started working on startfbg
10/16/02 Added subdirectory for startfbg

VERSION 0.7b (released 10/13/02)
10/13/02 Added Linux man page
10/13/02 Added Windows icon and fixed a few release bugs
10/12/02 Implemented one-step releasing script
10/11/02 Started on Windows binary installer target
10/11/02 Fixed Linux source installation problems
10/10/02 Fixed last few remaining logic errors
10/10/02 Fixed a few game logic errors
10/9/02 Fixed Linux source installation
10/8/02 Started on line exploding (commented out)
10/8/02 Implemented data file prefix
10/8/02 Fixed smooth block dropping
10/7/02 More intelligent bits per channel
10/6/02 Added fbgInstaller.nsi.ag
10/6/02 Wrote README.ag
10/6/02 Implemented cross-file format variable substitution
10/5/02 Fixed GCC v3.x compilation bugs
10/5/02 Added pause at beginning of game
10/5/02 Moved gameover message
10/4/02 Added options for resolution, bpp, starting level, fullscreen
10/4/02 Started on command line option parsing
10/3/02 Fixed small bug in SDL_main function
10/2/02 Added Game Over checking and game state
10/1/02 Fixed small bug in line clearing
10/1/02 Smooth block falling
10/1/02 Minor graphical improvements and bug fixes
9/30/02 Fixed piece management
9/30/02 Fixed depth buffer and level changing
9/28/02 Added line fading effect
9/28/02 First attempt at simple line pausing
9/28/02 Implemented next block preview
9/28/02 Misc. game logic enhancements
9/28/02 Fixed GIMP TGA weirdness, added new art
9/28/02 Implemented digit rendering
9/27/02 Localized block management within fbgBlock
9/26/02 fbgGame encapsulated lastDrop
9/26/02 Implemented automatic block sliding
9/26/02 Fixed line gains (graphics/flow not implemented)
9/25/02 Fixed line delays, first attempt at line gains (buggy)
9/23/02 First attempt at game logic
9/22/02 Applied GPL to all important source code.
9/21/02	Implemented preliminary block movement and rotation code.
9/21/02	Fixed many bugs in the display code. Matrix rendering added.
9/20/02	First Successful compile on new code base!
9/19/02	Fixed most of the compiling bugs. Still untested