VERSION 0.9.1 released 12/23/02 8/18/07 GPL v3 VERSION 0.9 released 12/23/02 12/23/02 Made Windows XPM logo even smaller (wouldn't display AGAIN) 12/22/02 Fixed threaded block dropping (extra drops AND negative timer intervals) 12/22/02 Added Arctic theme 12/7/02 Fixed crash on exit from fbglaunch 12/2/02 Fixed starting level 12/1/02 Removed music GUI when sound disabled 11/30/02 Fixed MikWin stuff 11/28/02 Fixed music in fbglaunch 11/27/02 Added music checkbox to fbglaunch 11/25/02 Added music menu to fbglaunch 11/24/02 MikMod music fixed and working 11/20/02 Removed SDL_Sound, added MikMod (started on wrapper) 11/18/02 Added data/default_music.pk3 file 11/18/02 Fixed music looping and PhysicsFS RWops wrapper 11/18/02 Added PhysicsFS SDL_RWops wrapper 11/18/02 Fixed music looping 11/14/02 Added preliminary support for music (via SDL_mixer) 11/7/02 Put graphics into .pk3 file 11/7/02 Moved data to themes directory, a few other changes 11/6/02 Added theme option to GUI 11/6/02 Added theme support 11/5/02 Added support (through PhysicsFS) for .pk3 files 11/5/02 Added PhysicsFS support 11/4/02 Possibly finished "light" mode 11/4/02 Fixed several bugs in timing/threading 11/4/02 Added autoRedraw callback (for light line gain) 11/3/02 Gameover is now checked after line removal 11/3/02 Added BEGINWAIT gamestate 11/3/02 Fixed jumpy blocks (finally!) 11/3/02 Started on "light" rendering/processing 11/3/02 Began multi-threading work VERSION 0.8.1 released 11/1/02 11/1/02 Fixed wx-config bugs 11/1/02 Fixed GCC v3.x compilation bugs 10/30/02 Mostly completed README.source VERSION 0.8 released 10/27/02 10/27/02 Added icon for fbglaunch 10/26/02 Added "b-type" options to GUI (for real, this time) 10/26/02 Implemented "b-type" gameplay 10/24/02 Added "b-type" options to GUI 10/24/02 Added "b-type" 10/23/02 Controls in launcher now affect FBG game 10/21/02 Started work on fbglaunch event handler 10/20/02 Bitmap splash image, resource file added for Windows 10/20/02 Successful launcher compilation for Windows 10/19/02 Mostly finalized launcher layout 10/19/02 Switched (back) to single Makefile.am.ag 10/19/02 First successful wxWindows compile for startfbg 10/17/02 Implemented skeleton functionality for startfbg 10/16/02 Started working on startfbg 10/16/02 Added subdirectory for startfbg VERSION 0.7b (released 10/13/02) 10/13/02 Added Linux man page 10/13/02 Added Windows icon and fixed a few release bugs 10/12/02 Implemented one-step releasing script 10/11/02 Started on Windows binary installer target 10/11/02 Fixed Linux source installation problems 10/10/02 Fixed last few remaining logic errors 10/10/02 Fixed a few game logic errors 10/9/02 Fixed Linux source installation 10/8/02 Started on line exploding (commented out) 10/8/02 Implemented data file prefix 10/8/02 Fixed smooth block dropping 10/7/02 More intelligent bits per channel 10/6/02 Added fbgInstaller.nsi.ag 10/6/02 Wrote README.ag 10/6/02 Implemented cross-file format variable substitution 10/5/02 Fixed GCC v3.x compilation bugs 10/5/02 Added pause at beginning of game 10/5/02 Moved gameover message 10/4/02 Added options for resolution, bpp, starting level, fullscreen 10/4/02 Started on command line option parsing 10/3/02 Fixed small bug in SDL_main function 10/2/02 Added Game Over checking and game state 10/1/02 Fixed small bug in line clearing 10/1/02 Smooth block falling 10/1/02 Minor graphical improvements and bug fixes 9/30/02 Fixed piece management 9/30/02 Fixed depth buffer and level changing 9/28/02 Added line fading effect 9/28/02 First attempt at simple line pausing 9/28/02 Implemented next block preview 9/28/02 Misc. game logic enhancements 9/28/02 Fixed GIMP TGA weirdness, added new art 9/28/02 Implemented digit rendering 9/27/02 Localized block management within fbgBlock 9/26/02 fbgGame encapsulated lastDrop 9/26/02 Implemented automatic block sliding 9/26/02 Fixed line gains (graphics/flow not implemented) 9/25/02 Fixed line delays, first attempt at line gains (buggy) 9/23/02 First attempt at game logic 9/22/02 Applied GPL to all important source code. 9/21/02 Implemented preliminary block movement and rotation code. 9/21/02 Fixed many bugs in the display code. Matrix rendering added. 9/20/02 First Successful compile on new code base! 9/19/02 Fixed most of the compiling bugs. Still untested