Amoebax 0.2.0 ============= - Added demo mode. - Fade effect between screens. - The game does not start right away. It shows a "Ready?" followed by a "Go!!" for a short period of time. - The normal mode can be played either as Kim or as Tom. - The main amoeba of the falling pair (the amoeba that does not rotate) is now visibly different by a glowing silhouette. - Smooth rotating animations for the falling pair of amoebas and animation for the queued amoebas. - Smooth movement for the pairs waiting on the left/right side of the grid. - The game now is over when the 3rd column is filled, not when the other columns are filled. - The groups near the top of the grid makes chains now before checking if the game is over. - Fixed the way the score and opponent's ghost amoebas are computed to give more importance to the steps rather the number of removed amoebas. - Implemented the Options menu. - The keyboard controls are configurable. - When there is a fatal error the game now shows a platform-specific message/alert box instead of dying silently. On GNU/Linux and GP2X it just shows the error at the console. - Added joystick support. Both players can use a joystick to play. - Added new levels (5) in the Training Mode. - Balanced the opponents' difficulty. - Added new musics, one for each opponent plus the previous for the training and menu. - Added sound effects for winning and losing a game. Amoebax 0.1.2 ============= - Added the tournament mode. - Added the two human players mode for GP2X. - Fixed the problem of red and orange amoebas being too similar. - Fixed the problem while playing with the last opponent. - Fixed the problem with amoebas not properly join together. - High scores are now also stored for normal and tournament modes. Amoebax 0.1.1 ============= - Added normal mode with six A.I. players. - Substituted placeholder graphics with sweet new graphics. - Fixed some minor bugs. Amoebax 0.1.0 ============= - Initial release.