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<p>Main namespace. Contains everything in this library.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceompl_1_1base.html">base</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This namespace contains sampling based planning routines shared by both planning under geometric constraints (geometric) and planning under differential constraints (dynamic) </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceompl_1_1control.html">control</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This namespace contains sampling based planning routines used by planning under differential constraints. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceompl_1_1geometric.html">geometric</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This namespace contains code that is specific to planning under geometric constraints. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceompl_1_1machine.html">machine</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This namespace contains routines that read specifications of the machine in use. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceompl_1_1magic.html">magic</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This namespace includes magic constants used in various places in OMPL. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceompl_1_1msg.html">msg</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Message namespace. This contains classes needed to output error messages (or logging) from within the library. </p>
<br/></td></tr>
</p>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceompl_1_1time.html">time</a></td></tr>

<p><tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Namespace containing time datatypes and time operations. </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1BinaryHeap.html">BinaryHeap</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">This class provides an implementation of an updatable min-heap. Using it is a bit cumbersome, as it requires keeping track of the <a class="el" href="classompl_1_1BinaryHeap_1_1Element.html" title="When an element is added to the heap, an instance of Element* is created. This instance contains the ...">BinaryHeap::Element</a>* type, however, it should be as fast as it gets with an updatable heap.  <a href="classompl_1_1BinaryHeap.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1GreedyKCenters.html">GreedyKCenters</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">An instance of this class can be used to greedily select a given number of representatives from a set of data points that are all far apart from each other.  <a href="classompl_1_1GreedyKCenters.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1Grid.html">Grid</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Representation of a simple grid.  <a href="classompl_1_1Grid.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1GridB.html">GridB</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">This class defines a grid that keeps track of its boundary: it distinguishes between interior and exterior cells.  <a href="classompl_1_1GridB.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1GridN.html">GridN</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Representation of a grid where cells keep track of how many neighbors they have.  <a href="classompl_1_1GridN.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1NearestNeighbors.html">NearestNeighbors</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract representation of a container that can perform nearest neighbors queries.  <a href="classompl_1_1NearestNeighbors.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1NearestNeighborsGNAT.html">NearestNeighborsGNAT</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Geometric Near-neighbor Access Tree (GNAT), a data structure for nearest neighbor search.  <a href="classompl_1_1NearestNeighborsGNAT.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1NearestNeighborsLinear.html">NearestNeighborsLinear</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A nearest neighbors datastructure that uses linear search.  <a href="classompl_1_1NearestNeighborsLinear.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1NearestNeighborsSqrtApprox.html">NearestNeighborsSqrtApprox</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A nearest neighbors datastructure that uses linear search. The linear search is done over sqrt(n) elements only. (Every sqrt(n) elements are skipped).  <a href="classompl_1_1NearestNeighborsSqrtApprox.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1PDF.html">PDF</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A container that supports probabilistic sampling over weighted data.  <a href="classompl_1_1PDF.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1Benchmark.html">Benchmark</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classompl_1_1Benchmark.html" title="Benchmark a set of planners on a problem instance.">Benchmark</a> a set of planners on a problem instance.  <a href="classompl_1_1Benchmark.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1SelfConfig.html">SelfConfig</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">This class contains methods that automatically configure various parameters for motion planning. If expensive computation is performed, the results are cached.  <a href="classompl_1_1SelfConfig.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1StateSpaceCollection.html">StateSpaceCollection</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Manage a set of state spaces such that they share common subspaces.  <a href="classompl_1_1StateSpaceCollection.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1Exception.html">Exception</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The exception type for ompl.  <a href="classompl_1_1Exception.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1Profiler.html">Profiler</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">This is a simple thread-safe tool for counting time spent in various chunks of code. This is different from external profiling tools in that it allows the user to count time spent in various bits of code (sub-function granularity) or count how many times certain pieces of code are executed.  <a href="classompl_1_1Profiler.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classompl_1_1RNG.html">RNG</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Random number generation. An instance of this class cannot be used by multiple threads at once (member functions are not const). However, the constructor is thread safe and different instances can be used safely in any number of threads. It is also guaranteed that all created instances will have a different random seed.  <a href="classompl_1_1RNG.html#details">More...</a><br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Main namespace. Contains everything in this library. </p>
</div></div>
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  <a href="http://www.kavrakilab.org">Physical and Biological Computing Group</a> &bull;
  <a href="http://www.cs.rice.edu">Department of Computer Science</a> &bull;
  <a href="http://www.rice.edu">Rice University</a><br>
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