<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title> Misfit Model 3D Help - Paint Texture Window </title> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> </head> <body bgcolor="#e0e0e0"> <h1>Paint Texture Window</h1> <p> The <b>Paint Texture Window</b> is used to create an image file with faces from the model projected onto it. You can then use a paint program of your choice to draw in the contents of your texture. This window uses the texture coordinates that are already assigned to the faces using the <a href="olh_texturecoordwin.html">Texture Coordinates Window</a> or the <a href="olh_projectionwin.html">Texture Projection Window</a>. </p> <p> To use the <b>Paint Texture Window</b> select the faces to be painted onto a texture and then select <b>Paint Texture...</b> from the <b>Materials</b> menu. </p> <p> The <b>Polygons</b> option allows you to define how the polygons should be drawn (filled or empty, with or without lines). </p> <p> The <b>Vertices</b> option allows to turn drawing of the vertices on and off. </p> <p> The <b>Save Size</b> options allow you to specify the width and height of the texture to save. </p> <p> When you are done changing the texture options, select <b>Save Texture...</b> to select a file name to save as, or select <b>Close</b> to close the window without saving a texture image file. </p> <p> For more details on working with texture maps, see the <a href="olh_texturewin.html">Materials Window</a> , the <a href="olh_groupwin.html">Groups Window</a>, the <a href="olh_texturecoordwin.html">Texture Coordinates Window</a>, and the <a href="olh_projectionwin.html">Texture Projection Window</a>. </p> <hr/> <center> [ <a href="olh_index.html">Contents</a> | <a href="olh_details_index.html">Introduction</a> | <a href="olh_tools.html">Tools</a> | <a href="olh_commands.html">Geometry Menu</a> ] <br/> Copyright © 2004-2008, Kevin Worcester </center> </body></html>