<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title> Misfit Model 3D Help - Transform Model Window </title> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> </head> <body bgcolor="#e0e0e0"> <h1>Transform Model Window</h1> <b>Transform Model Window</b> allows you to apply a transformation Matrix to the model. There are tabs in the window for translation, rotation, and scaling, as well as a tab for a user-defined matrix. In some cases the Matrix you want to apply may not be undo-able. If this is the case, the window will warn you before performing the transformation. </p> <h2> Translate </h2> <p> In the <b>Translate</b> tab you can enter the X, Y, and Z components of the translation. Press the <b>Translate</b> button to perform the translation. </p> <h2> Rotate </h2> <p> In the <b>Rotate</b> tab you can enter a rotation as euler angles (rotation on the X axis, Y axis, or Z axis in degrees) or as a quaternion (a user-defined axis of rotation and an angle in degrees). Press the <b>Rotate</b> button to perform the rotation (you must press the button in the same frame as the rotation numbers that you entered). </p> <h2> Scale </h2> <p> In the <b>Scale</b> tab you can enter the X, Y, and Z components of the scale. Press the <b>Scale</b> button to perform the scale. </p> <h2> Matrix </h2> <p> In the <b>Matrix</b> tab you can enter any transformation matrix you want. For reference, the translation component is in the bottom row (as opposed to the rightmost column). Press the <b>Apply Matrix</b> button to apply the matrix to the model. </p> <p> Press <b>Close</b> to close the window. </p> <hr/> <center> [ <a href="olh_index.html">Contents</a> | <a href="olh_details_index.html">Introduction</a> | <a href="olh_tools.html">Tools</a> | <a href="olh_commands.html">Geometry Menu</a> ] <br/> Copyright © 2004-2008, Kevin Worcester </center> </body></html>