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barry-devel-docs-0.17-0.3.20100730git.fc14.noarch.rpm

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<h1>router.cc</h1><a href="router_8cc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">///</span>
<a name="l00002"></a>00002 <span class="comment"></span><span class="comment">/// \file       router.cc</span>
<a name="l00003"></a>00003 <span class="comment"></span><span class="comment">///             Support classes for the pluggable socket routing system.</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">///</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">/*</span>
<a name="l00007"></a>00007 <span class="comment">    Copyright (C) 2008-2010, Net Direct Inc. (http://www.netdirect.ca/)</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This program is free software; you can redistribute it and/or modify</span>
<a name="l00010"></a>00010 <span class="comment">    it under the terms of the GNU General Public License as published by</span>
<a name="l00011"></a>00011 <span class="comment">    the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00012"></a>00012 <span class="comment">    (at your option) any later version.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    This program is distributed in the hope that it will be useful,</span>
<a name="l00015"></a>00015 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00016"></a>00016 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00017"></a>00017 <span class="comment"></span>
<a name="l00018"></a>00018 <span class="comment">    See the GNU General Public License in the COPYING file at the</span>
<a name="l00019"></a>00019 <span class="comment">    root directory of this project for more details.</span>
<a name="l00020"></a>00020 <span class="comment">*/</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;<a class="code" href="router_8h.html" title="Support classes for the pluggable socket routing system.">router.h</a>&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;<a class="code" href="scoped__lock_8h.html" title="Simple scope class for dealing with pthread mutex locking.">scoped_lock.h</a>&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;<a class="code" href="data_8h.html" title="Class to deal with pre-saved data files.">data.h</a>&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;<a class="code" href="protostructs_8h.html" title="USB Blackberry bulk protocol API.">protostructs.h</a>&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;<a class="code" href="usbwrap_8h.html" title="USB API wrapper.">usbwrap.h</a>&quot;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;<a class="code" href="endian_8h.html" title="Endian conversion macros.">endian.h</a>&quot;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;debug.h&quot;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;unistd.h&gt;</span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="keyword">namespace </span>Barry {
<a name="l00032"></a>00032 <span class="comment"></span>
<a name="l00033"></a>00033 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span>
<a name="l00034"></a>00034 <span class="comment"></span><span class="comment">// SocketRoutingQueue constructors</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 SocketRoutingQueue::SocketRoutingQueue(<span class="keywordtype">int</span> prealloc_buffer_count)
<a name="l00037"></a>00037         : m_dev(0)
<a name="l00038"></a>00038         , m_writeEp(0)
<a name="l00039"></a>00039         , m_readEp(0)
<a name="l00040"></a>00040         , m_interest(false)
<a name="l00041"></a>00041         , m_continue_reading(false)
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043         pthread_mutex_init(&amp;m_mutex, NULL);
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         pthread_mutex_init(&amp;m_readwaitMutex, NULL);
<a name="l00046"></a>00046         pthread_cond_init(&amp;m_readwaitCond, NULL);
<a name="l00047"></a>00047 
<a name="l00048"></a>00048         AllocateBuffers(prealloc_buffer_count);
<a name="l00049"></a>00049 }
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 SocketRoutingQueue::~SocketRoutingQueue()
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053         <span class="comment">// thread running?</span>
<a name="l00054"></a>00054         <span class="keywordflow">if</span>( m_continue_reading ) {
<a name="l00055"></a>00055                 m_continue_reading = <span class="keyword">false</span>;
<a name="l00056"></a>00056                 pthread_join(m_usb_read_thread, NULL);
<a name="l00057"></a>00057         }
<a name="l00058"></a>00058 }
<a name="l00059"></a>00059 <span class="comment"></span>
<a name="l00060"></a>00060 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span>
<a name="l00061"></a>00061 <span class="comment"></span><span class="comment">// protected members</span>
<a name="l00062"></a>00062 
<a name="l00063"></a>00063 <span class="comment">//</span>
<a name="l00064"></a>00064 <span class="comment">// ReturnBuffer</span>
<a name="l00065"></a>00065 <span class="comment">//</span><span class="comment"></span>
<a name="l00066"></a>00066 <span class="comment">/// Provides a method of returning a buffer to the free queue</span>
<a name="l00067"></a>00067 <span class="comment">/// after processing.  The DataHandle class calls this automatically</span>
<a name="l00068"></a>00068 <span class="comment">/// from its destructor.</span>
<a name="l00069"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#aa496dddb546fc96f337cf885dfdf219c">00069</a> <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#aa496dddb546fc96f337cf885dfdf219c" title="Provides a method of returning a buffer to the free queue after processing.">SocketRoutingQueue::ReturnBuffer</a>(<a class="code" href="classBarry_1_1Data.html">Data</a> *buf)
<a name="l00070"></a>00070 {
<a name="l00071"></a>00071         <span class="comment">// don&#39;t need to lock here, since m_free handles its own locking</span>
<a name="l00072"></a>00072         m_free.<a class="code" href="classBarry_1_1DataQueue.html#aea470a11cbda20dd9af1a92148ecb223" title="Pushes data into the end of the queue.">push</a>(buf);
<a name="l00073"></a>00073 }
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 <span class="comment">//</span>
<a name="l00076"></a>00076 <span class="comment">// SimpleReadThread()</span>
<a name="l00077"></a>00077 <span class="comment">//</span><span class="comment"></span>
<a name="l00078"></a>00078 <span class="comment">/// Convenience thread to handle USB read activity.</span>
<a name="l00079"></a>00079 <span class="comment">///</span>
<a name="l00080"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#a43c1fc957e2da415290e86bc6e66aa25">00080</a> <span class="comment"></span><span class="keywordtype">void</span> *<a class="code" href="classBarry_1_1SocketRoutingQueue.html#a43c1fc957e2da415290e86bc6e66aa25" title="Convenience thread to handle USB read activity.">SocketRoutingQueue::SimpleReadThread</a>(<span class="keywordtype">void</span> *userptr)
<a name="l00081"></a>00081 {
<a name="l00082"></a>00082         <a class="code" href="classBarry_1_1SocketRoutingQueue.html">SocketRoutingQueue</a> *q = (<a class="code" href="classBarry_1_1SocketRoutingQueue.html">SocketRoutingQueue</a> *)userptr;
<a name="l00083"></a>00083 
<a name="l00084"></a>00084         <span class="comment">// read from USB and write to stdout until finished</span>
<a name="l00085"></a>00085         std::string msg;
<a name="l00086"></a>00086         <span class="keywordflow">while</span>( q-&gt;m_continue_reading ) {
<a name="l00087"></a>00087                 <span class="keywordflow">if</span>( !q-&gt;<a class="code" href="classBarry_1_1SocketRoutingQueue.html#aa66c053840c931e3c6f1ed2293bd3736" title="Called by the application&amp;#39;s &amp;quot;read thread&amp;quot; to read the next usb packet...">DoRead</a>(msg, 1000) ) {   <span class="comment">// timeout in milliseconds</span>
<a name="l00088"></a>00088                         eout(<span class="stringliteral">&quot;Error in SimpleReadThread: &quot;</span> &lt;&lt; msg);
<a name="l00089"></a>00089                 }
<a name="l00090"></a>00090         }
<a name="l00091"></a>00091         <span class="keywordflow">return</span> 0;
<a name="l00092"></a>00092 }
<a name="l00093"></a>00093 
<a name="l00094"></a>00094 <span class="comment"></span>
<a name="l00095"></a>00095 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span>
<a name="l00096"></a>00096 <span class="comment"></span><span class="comment">// public API</span>
<a name="l00097"></a>00097 
<a name="l00098"></a>00098 <span class="comment">// These functions connect the router to an external Usb::Device</span>
<a name="l00099"></a>00099 <span class="comment">// object.  Normally this is handled automatically by the</span>
<a name="l00100"></a>00100 <span class="comment">// Controller class, but are public here in case they are needed.</span>
<a name="l00101"></a>00101 <span class="keywordtype">void</span> SocketRoutingQueue::SetUsbDevice(<a class="code" href="classUsb_1_1Device.html">Usb::Device</a> *dev, <span class="keywordtype">int</span> writeEp, <span class="keywordtype">int</span> readEp)
<a name="l00102"></a>00102 {
<a name="l00103"></a>00103         <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> lock(m_mutex);
<a name="l00104"></a>00104         m_dev = dev;
<a name="l00105"></a>00105         m_writeEp = writeEp;
<a name="l00106"></a>00106         m_readEp = readEp;
<a name="l00107"></a>00107 }
<a name="l00108"></a>00108 
<a name="l00109"></a>00109 <span class="keywordtype">void</span> SocketRoutingQueue::ClearUsbDevice()
<a name="l00110"></a>00110 {
<a name="l00111"></a>00111         scoped_lock lock(m_mutex);
<a name="l00112"></a>00112         m_dev = 0;
<a name="l00113"></a>00113         lock.unlock();
<a name="l00114"></a>00114 
<a name="l00115"></a>00115         <span class="comment">// wait for the DoRead cycle to finish, so the external</span>
<a name="l00116"></a>00116         <span class="comment">// Usb::Device object doesn&#39;t close before we&#39;re done with it</span>
<a name="l00117"></a>00117         scoped_lock wait(m_readwaitMutex);
<a name="l00118"></a>00118         pthread_cond_wait(&amp;m_readwaitCond, &amp;m_readwaitMutex);
<a name="l00119"></a>00119 }
<a name="l00120"></a>00120 
<a name="l00121"></a>00121 <span class="keywordtype">bool</span> SocketRoutingQueue::UsbDeviceReady()
<a name="l00122"></a>00122 {
<a name="l00123"></a>00123         scoped_lock lock(m_mutex);
<a name="l00124"></a>00124         <span class="keywordflow">return</span> m_dev != 0;
<a name="l00125"></a>00125 }
<a name="l00126"></a>00126 
<a name="l00127"></a>00127 <span class="comment">//</span>
<a name="l00128"></a>00128 <span class="comment">// AllocateBuffers</span>
<a name="l00129"></a>00129 <span class="comment">//</span><span class="comment"></span>
<a name="l00130"></a>00130 <span class="comment">/// This class starts out with no buffers, and will grow one buffer</span>
<a name="l00131"></a>00131 <span class="comment">/// at a time if needed.  Call this to allocate count buffers</span>
<a name="l00132"></a>00132 <span class="comment">/// all at once and place them on the free queue.  After calling</span>
<a name="l00133"></a>00133 <span class="comment">/// this function, at least count buffers will exist in the free</span>
<a name="l00134"></a>00134 <span class="comment">/// queue.  If there are already count buffers, none will be added.</span>
<a name="l00135"></a>00135 <span class="comment">///</span>
<a name="l00136"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#a6b4f7e9653512bb6ad91d05894248517">00136</a> <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#a6b4f7e9653512bb6ad91d05894248517" title="This class starts out with no buffers, and will grow one buffer at a time if needed...">SocketRoutingQueue::AllocateBuffers</a>(<span class="keywordtype">int</span> count)
<a name="l00137"></a>00137 {
<a name="l00138"></a>00138         <span class="keywordtype">int</span> todo = count - m_free.<a class="code" href="classBarry_1_1DataQueue.html#ada0c2fd55a8f221aadbf0b7165043e06" title="Returns number of items in the queue.">size</a>();
<a name="l00139"></a>00139 
<a name="l00140"></a>00140         <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i = 0; i &lt; todo; i++ ) {
<a name="l00141"></a>00141                 <span class="comment">// m_free handles its own locking</span>
<a name="l00142"></a>00142                 m_free.<a class="code" href="classBarry_1_1DataQueue.html#aea470a11cbda20dd9af1a92148ecb223" title="Pushes data into the end of the queue.">push</a>( <span class="keyword">new</span> <a class="code" href="classBarry_1_1Data.html">Data</a> );
<a name="l00143"></a>00143         }
<a name="l00144"></a>00144 }
<a name="l00145"></a>00145 
<a name="l00146"></a>00146 <span class="comment">//</span>
<a name="l00147"></a>00147 <span class="comment">// DefaultRead (both variations)</span>
<a name="l00148"></a>00148 <span class="comment">//</span><span class="comment"></span>
<a name="l00149"></a>00149 <span class="comment">/// Returns the data for the next unregistered socket.</span>
<a name="l00150"></a>00150 <span class="comment">/// Blocks until timeout or data is available.</span>
<a name="l00151"></a>00151 <span class="comment">/// Returns false (or null pointer) on timeout and no data.</span>
<a name="l00152"></a>00152 <span class="comment">/// With the return version of the function, there is no</span>
<a name="l00153"></a>00153 <span class="comment">/// copying performed.</span>
<a name="l00154"></a>00154 <span class="comment">///</span>
<a name="l00155"></a>00155 <span class="comment">/// This version performs a copy.</span>
<a name="l00156"></a>00156 <span class="comment">///</span>
<a name="l00157"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#adc15a0034c1dac424cf8a5dc32f12595">00157</a> <span class="comment"></span><span class="keywordtype">bool</span> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#adc15a0034c1dac424cf8a5dc32f12595" title="Returns the data for the next unregistered socket.">SocketRoutingQueue::DefaultRead</a>(<a class="code" href="classBarry_1_1Data.html">Data</a> &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00158"></a>00158 {
<a name="l00159"></a>00159         <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a> buf = <a class="code" href="classBarry_1_1SocketRoutingQueue.html#adc15a0034c1dac424cf8a5dc32f12595" title="Returns the data for the next unregistered socket.">DefaultRead</a>(timeout);
<a name="l00160"></a>00160         <span class="keywordflow">if</span>( !buf.get() )
<a name="l00161"></a>00161                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00162"></a>00162 
<a name="l00163"></a>00163         <span class="comment">// copy to desired buffer</span>
<a name="l00164"></a>00164         receive = *buf.get();
<a name="l00165"></a>00165         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00166"></a>00166 }
<a name="l00167"></a>00167 <span class="comment"></span>
<a name="l00168"></a>00168 <span class="comment">///</span>
<a name="l00169"></a>00169 <span class="comment">/// This version does not perform a copy.</span>
<a name="l00170"></a>00170 <span class="comment">///</span>
<a name="l00171"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#ae9fac0a9073c44567987230843712e94">00171</a> <span class="comment"></span><a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#adc15a0034c1dac424cf8a5dc32f12595" title="Returns the data for the next unregistered socket.">SocketRoutingQueue::DefaultRead</a>(<span class="keywordtype">int</span> timeout)
<a name="l00172"></a>00172 {
<a name="l00173"></a>00173         <span class="comment">// m_default handles its own locking</span>
<a name="l00174"></a>00174         <a class="code" href="classBarry_1_1Data.html">Data</a> *buf = m_default.<a class="code" href="classBarry_1_1DataQueue.html#a27d4830d37b0f7a1bee3a63b0f5a5b2b" title="Pops the next element off the front of the queue, and waits until one exists if empty...">wait_pop</a>(timeout);
<a name="l00175"></a>00175         <span class="keywordflow">return</span> <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>(*<span class="keyword">this</span>, buf);
<a name="l00176"></a>00176 }
<a name="l00177"></a>00177 
<a name="l00178"></a>00178 <span class="comment">//</span>
<a name="l00179"></a>00179 <span class="comment">// RegisterInterest</span>
<a name="l00180"></a>00180 <span class="comment">//</span><span class="comment"></span>
<a name="l00181"></a>00181 <span class="comment">/// Register an interest in data from a certain socket.  To read</span>
<a name="l00182"></a>00182 <span class="comment">/// from that socket, use the SocketRead() function from then on.</span>
<a name="l00183"></a>00183 <span class="comment">///</span>
<a name="l00184"></a>00184 <span class="comment">/// Any non-registered socket goes in the default queue</span>
<a name="l00185"></a>00185 <span class="comment">/// and must be read by DefaultRead()</span>
<a name="l00186"></a>00186 <span class="comment">///</span>
<a name="l00187"></a>00187 <span class="comment">/// If not null, handler is called when new data is read.  It will</span>
<a name="l00188"></a>00188 <span class="comment">/// be called in the same thread instance that DoRead() is called from.</span>
<a name="l00189"></a>00189 <span class="comment">/// Handler is passed the DataQueue Data pointer, and so no</span>
<a name="l00190"></a>00190 <span class="comment">/// copying is done.  Once the handler returns, the data is</span>
<a name="l00191"></a>00191 <span class="comment">/// considered processed and not added to the interested queue,</span>
<a name="l00192"></a>00192 <span class="comment">/// but instead returned to m_free.</span>
<a name="l00193"></a>00193 <span class="comment">///</span>
<a name="l00194"></a>00194 <span class="comment">/// Throws std::logic_error if already registered.</span>
<a name="l00195"></a>00195 <span class="comment">///</span>
<a name="l00196"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#a5ef298211c09178f25bd043eca283ccb">00196</a> <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#a5ef298211c09178f25bd043eca283ccb" title="Register an interest in data from a certain socket.">SocketRoutingQueue::RegisterInterest</a>(SocketId socket,
<a name="l00197"></a>00197                                           SocketDataHandler handler,
<a name="l00198"></a>00198                                           <span class="keywordtype">void</span> *context)
<a name="l00199"></a>00199 {
<a name="l00200"></a>00200         <span class="comment">// modifying our own std::map, need a lock</span>
<a name="l00201"></a>00201         <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> lock(m_mutex);
<a name="l00202"></a>00202 
<a name="l00203"></a>00203         SocketQueueMap::iterator qi = m_socketQueues.find(socket);
<a name="l00204"></a>00204         <span class="keywordflow">if</span>( qi != m_socketQueues.end() )
<a name="l00205"></a>00205                 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;RegisterInterest requesting a previously registered socket.&quot;</span>);
<a name="l00206"></a>00206 
<a name="l00207"></a>00207         m_socketQueues[socket] = QueueEntryPtr( <span class="keyword">new</span> <a class="code" href="structBarry_1_1SocketRoutingQueue_1_1QueueEntry.html">QueueEntry</a>(handler, context) );
<a name="l00208"></a>00208         m_interest = <span class="keyword">true</span>;
<a name="l00209"></a>00209 }
<a name="l00210"></a>00210 
<a name="l00211"></a>00211 <span class="comment">//</span>
<a name="l00212"></a>00212 <span class="comment">// UnregisterInterest</span>
<a name="l00213"></a>00213 <span class="comment">//</span><span class="comment"></span>
<a name="l00214"></a>00214 <span class="comment">/// Unregisters interest in data from the given socket, and discards</span>
<a name="l00215"></a>00215 <span class="comment">/// any existing data in its interest queue.  Any new incoming data</span>
<a name="l00216"></a>00216 <span class="comment">/// for this socket will be placed in the default queue.</span>
<a name="l00217"></a>00217 <span class="comment">///</span>
<a name="l00218"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#aaa0f088f013150bc45ca47fabede9731">00218</a> <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#aaa0f088f013150bc45ca47fabede9731" title="Unregisters interest in data from the given socket, and discards any existing data...">SocketRoutingQueue::UnregisterInterest</a>(SocketId socket)
<a name="l00219"></a>00219 {
<a name="l00220"></a>00220         <span class="comment">// modifying our own std::map, need a lock</span>
<a name="l00221"></a>00221         <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> lock(m_mutex);
<a name="l00222"></a>00222 
<a name="l00223"></a>00223         SocketQueueMap::iterator qi = m_socketQueues.find(socket);
<a name="l00224"></a>00224         <span class="keywordflow">if</span>( qi == m_socketQueues.end() )
<a name="l00225"></a>00225                 <span class="keywordflow">return</span>; <span class="comment">// nothing registered, done</span>
<a name="l00226"></a>00226 
<a name="l00227"></a>00227         <span class="comment">// salvage all our data buffers</span>
<a name="l00228"></a>00228         m_free.<a class="code" href="classBarry_1_1DataQueue.html#a12a7a82124799a6803b28efd89e1dd05" title="Pops all data from other and appends it to this.">append_from</a>( qi-&gt;second-&gt;m_queue );
<a name="l00229"></a>00229 
<a name="l00230"></a>00230         <span class="comment">// remove the QueueEntryPtr from the map</span>
<a name="l00231"></a>00231         m_socketQueues.erase( qi );
<a name="l00232"></a>00232 
<a name="l00233"></a>00233         <span class="comment">// check the interest flag</span>
<a name="l00234"></a>00234         m_interest = m_socketQueues.size() &gt; 0;
<a name="l00235"></a>00235 }
<a name="l00236"></a>00236 
<a name="l00237"></a>00237 <span class="comment">//</span>
<a name="l00238"></a>00238 <span class="comment">// SocketRead</span>
<a name="l00239"></a>00239 <span class="comment">//</span><span class="comment"></span>
<a name="l00240"></a>00240 <span class="comment">/// Reads data from the interested socket cache.  Can only read</span>
<a name="l00241"></a>00241 <span class="comment">/// from sockets that have been previously registered.</span>
<a name="l00242"></a>00242 <span class="comment">///</span>
<a name="l00243"></a>00243 <span class="comment">/// Blocks until timeout or data is available.</span>
<a name="l00244"></a>00244 <span class="comment">///</span>
<a name="l00245"></a>00245 <span class="comment">/// Returns false (or null pointer) on timeout and no data.</span>
<a name="l00246"></a>00246 <span class="comment">/// With the return version of the function, there is no</span>
<a name="l00247"></a>00247 <span class="comment">/// copying performed.</span>
<a name="l00248"></a>00248 <span class="comment">///</span>
<a name="l00249"></a>00249 <span class="comment">/// Throws std::logic_error if a socket was requested that was</span>
<a name="l00250"></a>00250 <span class="comment">/// not previously registered.</span>
<a name="l00251"></a>00251 <span class="comment">///</span>
<a name="l00252"></a>00252 <span class="comment">/// Copying is performed with this function.</span>
<a name="l00253"></a>00253 <span class="comment">///</span>
<a name="l00254"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#a58298b4598a0166720b745198cb99fe6">00254</a> <span class="comment"></span><span class="keywordtype">bool</span> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#a58298b4598a0166720b745198cb99fe6" title="Reads data from the interested socket cache.">SocketRoutingQueue::SocketRead</a>(SocketId socket, <a class="code" href="classBarry_1_1Data.html">Data</a> &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00255"></a>00255 {
<a name="l00256"></a>00256         <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a> buf = <a class="code" href="classBarry_1_1SocketRoutingQueue.html#a58298b4598a0166720b745198cb99fe6" title="Reads data from the interested socket cache.">SocketRead</a>(socket, timeout);
<a name="l00257"></a>00257         <span class="keywordflow">if</span>( !buf.get() )
<a name="l00258"></a>00258                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00259"></a>00259 
<a name="l00260"></a>00260         <span class="comment">// copy to desired buffer</span>
<a name="l00261"></a>00261         receive = *buf.get();
<a name="l00262"></a>00262         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00263"></a>00263 }
<a name="l00264"></a>00264 <span class="comment"></span>
<a name="l00265"></a>00265 <span class="comment">///</span>
<a name="l00266"></a>00266 <span class="comment">/// Copying is not performed with this function.</span>
<a name="l00267"></a>00267 <span class="comment">///</span>
<a name="l00268"></a>00268 <span class="comment">/// Throws std::logic_error if a socket was requested that was</span>
<a name="l00269"></a>00269 <span class="comment">/// not previously registered.</span>
<a name="l00270"></a>00270 <span class="comment">///</span>
<a name="l00271"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#acbe8506c04cb6ff9942766a3ba39cbd4">00271</a> <span class="comment"></span><a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#a58298b4598a0166720b745198cb99fe6" title="Reads data from the interested socket cache.">SocketRoutingQueue::SocketRead</a>(SocketId socket, <span class="keywordtype">int</span> timeout)
<a name="l00272"></a>00272 {
<a name="l00273"></a>00273         QueueEntryPtr qep;
<a name="l00274"></a>00274         <a class="code" href="classBarry_1_1DataQueue.html" title="This class provides a thread aware fifo queue for Data objects, providing memory...">DataQueue</a> *dq = 0;
<a name="l00275"></a>00275 
<a name="l00276"></a>00276         <span class="comment">// accessing our own std::map, need a lock</span>
<a name="l00277"></a>00277         {
<a name="l00278"></a>00278                 <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> lock(m_mutex);
<a name="l00279"></a>00279                 SocketQueueMap::iterator qi = m_socketQueues.find(socket);
<a name="l00280"></a>00280                 <span class="keywordflow">if</span>( qi == m_socketQueues.end() )
<a name="l00281"></a>00281                         <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;SocketRead requested data from unregistered socket.&quot;</span>);
<a name="l00282"></a>00282 
<a name="l00283"></a>00283                 <span class="comment">// got our queue, save the whole QueueEntryPtr (shared_ptr),</span>
<a name="l00284"></a>00284                 <span class="comment">// and unlock, since we will be waiting on the DataQueue,</span>
<a name="l00285"></a>00285                 <span class="comment">// not the socketQueues map</span>
<a name="l00286"></a>00286                 <span class="comment">//</span>
<a name="l00287"></a>00287                 <span class="comment">// This is safe, since even if UnregisterInterest is called,</span>
<a name="l00288"></a>00288                 <span class="comment">// our pointer won&#39;t be deleted until our shared_ptr</span>
<a name="l00289"></a>00289                 <span class="comment">// (QueueEntryPtr) goes out of scope.</span>
<a name="l00290"></a>00290                 <span class="comment">//</span>
<a name="l00291"></a>00291                 <span class="comment">// The remaining problem is that wait_pop() might wait</span>
<a name="l00292"></a>00292                 <span class="comment">// forever if there is no timeout... c&#39;est la vie.</span>
<a name="l00293"></a>00293                 <span class="comment">// Should&#39;a used a timeout. :-)</span>
<a name="l00294"></a>00294                 qep = qi-&gt;second;
<a name="l00295"></a>00295                 dq = &amp;qep-&gt;m_queue;
<a name="l00296"></a>00296         }
<a name="l00297"></a>00297 
<a name="l00298"></a>00298         <span class="comment">// get data from DataQueue</span>
<a name="l00299"></a>00299         <a class="code" href="classBarry_1_1Data.html">Data</a> *buf = dq-&gt;<a class="code" href="classBarry_1_1DataQueue.html#a27d4830d37b0f7a1bee3a63b0f5a5b2b" title="Pops the next element off the front of the queue, and waits until one exists if empty...">wait_pop</a>(timeout);
<a name="l00300"></a>00300 
<a name="l00301"></a>00301         <span class="comment">// specifically delete our copy of shared pointer, in a locked</span>
<a name="l00302"></a>00302         <span class="comment">// environment</span>
<a name="l00303"></a>00303         {
<a name="l00304"></a>00304                 <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> lock(m_mutex);
<a name="l00305"></a>00305                 qep.reset();
<a name="l00306"></a>00306         }
<a name="l00307"></a>00307 
<a name="l00308"></a>00308         <span class="keywordflow">return</span> <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>(*<span class="keyword">this</span>, buf);
<a name="l00309"></a>00309 }
<a name="l00310"></a>00310 
<a name="l00311"></a>00311 <span class="comment">// Returns true if data is available for that socket.</span>
<a name="l00312"></a>00312 <span class="keywordtype">bool</span> SocketRoutingQueue::IsAvailable(SocketId socket)<span class="keyword"> const</span>
<a name="l00313"></a>00313 <span class="keyword"></span>{
<a name="l00314"></a>00314         <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> lock(m_mutex);
<a name="l00315"></a>00315         SocketQueueMap::const_iterator qi = m_socketQueues.find(socket);
<a name="l00316"></a>00316         <span class="keywordflow">if</span>( qi == m_socketQueues.end() )
<a name="l00317"></a>00317                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00318"></a>00318         <span class="keywordflow">return</span> qi-&gt;second-&gt;m_queue.size() &gt; 0;
<a name="l00319"></a>00319 }
<a name="l00320"></a>00320 
<a name="l00321"></a>00321 <span class="comment">//</span>
<a name="l00322"></a>00322 <span class="comment">// DoRead</span>
<a name="l00323"></a>00323 <span class="comment">//</span><span class="comment"></span>
<a name="l00324"></a>00324 <span class="comment">/// Called by the application&#39;s &quot;read thread&quot; to read the next usb</span>
<a name="l00325"></a>00325 <span class="comment">/// packet and route it to the correct queue.  Returns after every</span>
<a name="l00326"></a>00326 <span class="comment">/// read, even if a handler is associated with a queue.</span>
<a name="l00327"></a>00327 <span class="comment">/// Note: this function is safe to call before SetUsbDevice() is</span>
<a name="l00328"></a>00328 <span class="comment">/// called... it just doesn&#39;t do anything if there is no usb</span>
<a name="l00329"></a>00329 <span class="comment">/// device to work with.</span>
<a name="l00330"></a>00330 <span class="comment">///</span>
<a name="l00331"></a>00331 <span class="comment">/// Timeout is in milliseconds.</span>
<a name="l00332"></a>00332 <span class="comment">///</span>
<a name="l00333"></a>00333 <span class="comment">/// Returns false in the case of USB errors and puts the error message</span>
<a name="l00334"></a>00334 <span class="comment">/// in msg.</span>
<a name="l00335"></a>00335 <span class="comment">///</span>
<a name="l00336"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html#aa66c053840c931e3c6f1ed2293bd3736">00336</a> <span class="comment"></span><span class="keywordtype">bool</span> <a class="code" href="classBarry_1_1SocketRoutingQueue.html#aa66c053840c931e3c6f1ed2293bd3736" title="Called by the application&amp;#39;s &amp;quot;read thread&amp;quot; to read the next usb packet...">SocketRoutingQueue::DoRead</a>(std::string &amp;msg, <span class="keywordtype">int</span> timeout)
<a name="l00337"></a>00337 {
<a name="l00338"></a>00338         <span class="keyword">class </span>ReadWaitSignal
<a name="l00339"></a>00339         {
<a name="l00340"></a>00340                 pthread_mutex_t &amp;m_Mutex;
<a name="l00341"></a>00341                 pthread_cond_t &amp;m_Cond;
<a name="l00342"></a>00342         <span class="keyword">public</span>:
<a name="l00343"></a>00343                 ReadWaitSignal(pthread_mutex_t &amp;mut, pthread_cond_t &amp;cond)
<a name="l00344"></a>00344                         : m_Mutex(mut), m_Cond(cond)
<a name="l00345"></a>00345                         {}
<a name="l00346"></a>00346                 ~ReadWaitSignal()
<a name="l00347"></a>00347                 {
<a name="l00348"></a>00348                         <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> wait(m_Mutex);
<a name="l00349"></a>00349                         pthread_cond_signal(&amp;m_Cond);
<a name="l00350"></a>00350                 }
<a name="l00351"></a>00351         } readwait(m_readwaitMutex, m_readwaitCond);
<a name="l00352"></a>00352 
<a name="l00353"></a>00353         <a class="code" href="classUsb_1_1Device.html">Usb::Device</a> * <span class="keyword">volatile</span> dev = 0;
<a name="l00354"></a>00354         <span class="keywordtype">int</span> readEp;
<a name="l00355"></a>00355         <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a> buf(*<span class="keyword">this</span>, 0);
<a name="l00356"></a>00356 
<a name="l00357"></a>00357         <span class="comment">// if we are not connected to a USB device yet, just wait</span>
<a name="l00358"></a>00358         {
<a name="l00359"></a>00359                 <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> lock(m_mutex);
<a name="l00360"></a>00360 
<a name="l00361"></a>00361                 <span class="keywordflow">if</span>( !m_dev ) {
<a name="l00362"></a>00362                         lock.unlock();  <span class="comment">// unlock early, since we&#39;re sleeping</span>
<a name="l00363"></a>00363                         <span class="comment">// sleep only a short time, since things could be</span>
<a name="l00364"></a>00364                         <span class="comment">// in the process of setup or teardown</span>
<a name="l00365"></a>00365                         usleep(125000);
<a name="l00366"></a>00366                         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00367"></a>00367                 }
<a name="l00368"></a>00368 
<a name="l00369"></a>00369                 dev = m_dev;
<a name="l00370"></a>00370                 readEp = m_readEp;
<a name="l00371"></a>00371 
<a name="l00372"></a>00372                 <span class="comment">// fetch a free buffer</span>
<a name="l00373"></a>00373                 <a class="code" href="classBarry_1_1Data.html">Data</a> *raw = m_free.<a class="code" href="classBarry_1_1DataQueue.html#ad1f454f70a9b6ec667e0e22a7ddd6eca" title="Pops the next element off the front of the queue.">pop</a>();
<a name="l00374"></a>00374                 <span class="keywordflow">if</span>( !raw )
<a name="l00375"></a>00375                         buf = <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>(*<span class="keyword">this</span>, <span class="keyword">new</span> <a class="code" href="classBarry_1_1Data.html">Data</a>);
<a name="l00376"></a>00376                 <span class="keywordflow">else</span>
<a name="l00377"></a>00377                         buf = <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>(*<span class="keyword">this</span>, raw);
<a name="l00378"></a>00378         }
<a name="l00379"></a>00379 
<a name="l00380"></a>00380         <span class="comment">// take a chance and do the read unlocked, as this has the potential</span>
<a name="l00381"></a>00381         <span class="comment">// for blocking for a while</span>
<a name="l00382"></a>00382         <span class="keywordflow">try</span> {
<a name="l00383"></a>00383 
<a name="l00384"></a>00384                 <a class="code" href="classBarry_1_1Data.html">Data</a> &amp;data = *buf.get();
<a name="l00385"></a>00385 
<a name="l00386"></a>00386                 <span class="keywordflow">if</span>( !dev-&gt;BulkRead(readEp, data, timeout) )
<a name="l00387"></a>00387                         <span class="keywordflow">return</span> <span class="keyword">true</span>;    <span class="comment">// no data, done!</span>
<a name="l00388"></a>00388 
<a name="l00389"></a>00389                 MAKE_PACKET(pack, data);
<a name="l00390"></a>00390 
<a name="l00391"></a>00391                 <span class="comment">// make sure the size is right</span>
<a name="l00392"></a>00392                 <span class="keywordflow">if</span>( data.GetSize() &lt; <span class="keyword">sizeof</span>(pack-&gt;socket) )
<a name="l00393"></a>00393                         <span class="keywordflow">return</span> <span class="keyword">true</span>;    <span class="comment">// bad size, just skip</span>
<a name="l00394"></a>00394 
<a name="l00395"></a>00395                 <span class="comment">// extract the socket from the packet</span>
<a name="l00396"></a>00396                 uint16_t socket = btohs(pack-&gt;socket);
<a name="l00397"></a>00397 
<a name="l00398"></a>00398                 <span class="comment">// we have data, now lock up again to place it</span>
<a name="l00399"></a>00399                 <span class="comment">// in the right queue</span>
<a name="l00400"></a>00400                 <a class="code" href="classBarry_1_1scoped__lock.html">scoped_lock</a> lock(m_mutex);
<a name="l00401"></a>00401 
<a name="l00402"></a>00402                 <span class="comment">// search for registration of socket</span>
<a name="l00403"></a>00403                 <span class="keywordflow">if</span>( m_interest ) {
<a name="l00404"></a>00404                         SocketQueueMap::iterator qi = m_socketQueues.find(socket);
<a name="l00405"></a>00405                         <span class="keywordflow">if</span>( qi != m_socketQueues.end() ) {
<a name="l00406"></a>00406                                 SocketDataHandler sdh = qi-&gt;second-&gt;m_handler;
<a name="l00407"></a>00407                                 <span class="keywordtype">void</span> *ctx = qi-&gt;second-&gt;m_context;
<a name="l00408"></a>00408 
<a name="l00409"></a>00409                                 <span class="comment">// is there a handler?</span>
<a name="l00410"></a>00410                                 <span class="keywordflow">if</span>( sdh ) {
<a name="l00411"></a>00411                                         <span class="comment">// unlock &amp; let the handler process it</span>
<a name="l00412"></a>00412                                         lock.unlock();
<a name="l00413"></a>00413                                         (*sdh)(ctx, buf.get());
<a name="l00414"></a>00414                                         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00415"></a>00415                                 }
<a name="l00416"></a>00416                                 <span class="keywordflow">else</span> {
<a name="l00417"></a>00417                                         qi-&gt;second-&gt;m_queue.push(buf.release());
<a name="l00418"></a>00418                                         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00419"></a>00419                                 }
<a name="l00420"></a>00420                         }
<a name="l00421"></a>00421 
<a name="l00422"></a>00422                         <span class="comment">// fall through</span>
<a name="l00423"></a>00423                 }
<a name="l00424"></a>00424 
<a name="l00425"></a>00425                 <span class="comment">// safe to unlock now, we are done with the map</span>
<a name="l00426"></a>00426                 lock.unlock();
<a name="l00427"></a>00427 
<a name="l00428"></a>00428                 <span class="comment">// if we get here, send to default queue</span>
<a name="l00429"></a>00429                 m_default.<a class="code" href="classBarry_1_1DataQueue.html#aea470a11cbda20dd9af1a92148ecb223" title="Pushes data into the end of the queue.">push</a>(buf.release());
<a name="l00430"></a>00430                 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00431"></a>00431 
<a name="l00432"></a>00432         }
<a name="l00433"></a>00433         <span class="keywordflow">catch</span>( <a class="code" href="classUsb_1_1Timeout.html">Usb::Timeout</a> &amp; ) {
<a name="l00434"></a>00434                 <span class="comment">// this is expected... just ignore</span>
<a name="l00435"></a>00435         }
<a name="l00436"></a>00436         <span class="keywordflow">catch</span>( <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Usb::Error</a> &amp;ue ) {
<a name="l00437"></a>00437                 <span class="comment">// this is unexpected, but we&#39;re in a thread here...</span>
<a name="l00438"></a>00438                 <span class="comment">// return false and the caller decide how to handle it</span>
<a name="l00439"></a>00439                 msg = ue.what();
<a name="l00440"></a>00440                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00441"></a>00441         }
<a name="l00442"></a>00442 
<a name="l00443"></a>00443         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00444"></a>00444 }
<a name="l00445"></a>00445 
<a name="l00446"></a>00446 <span class="keywordtype">void</span> SocketRoutingQueue::SpinoffSimpleReadThread()
<a name="l00447"></a>00447 {
<a name="l00448"></a>00448         <span class="comment">// signal that it&#39;s ok to run inside the thread</span>
<a name="l00449"></a>00449         <span class="keywordflow">if</span>( m_continue_reading )
<a name="l00450"></a>00450                 <span class="keywordflow">return</span>; <span class="comment">// already running</span>
<a name="l00451"></a>00451         m_continue_reading = <span class="keyword">true</span>;
<a name="l00452"></a>00452 
<a name="l00453"></a>00453         <span class="comment">// Start USB read thread, to handle all routing</span>
<a name="l00454"></a>00454         <span class="keywordtype">int</span> ret = pthread_create(&amp;m_usb_read_thread, NULL, &amp;<a class="code" href="classBarry_1_1SocketRoutingQueue.html#a43c1fc957e2da415290e86bc6e66aa25" title="Convenience thread to handle USB read activity.">SimpleReadThread</a>, <span class="keyword">this</span>);
<a name="l00455"></a>00455         <span class="keywordflow">if</span>( ret ) {
<a name="l00456"></a>00456                 m_continue_reading = <span class="keyword">false</span>;
<a name="l00457"></a>00457                 <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1ErrnoError.html" title="System error that provides an errno error code.">Barry::ErrnoError</a>(<span class="stringliteral">&quot;SocketRoutingQueue: Error creating USB read thread.&quot;</span>, ret);
<a name="l00458"></a>00458         }
<a name="l00459"></a>00459 }
<a name="l00460"></a>00460 
<a name="l00461"></a>00461 } <span class="comment">// namespace Barry</span>
<a name="l00462"></a>00462 
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