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barry-devel-docs-0.17-0.3.20100730git.fc14.noarch.rpm

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<h1>router.h</h1><a href="router_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">///</span>
<a name="l00002"></a>00002 <span class="comment"></span><span class="comment">/// \file       router.h</span>
<a name="l00003"></a>00003 <span class="comment"></span><span class="comment">///             Support classes for the pluggable socket routing system.</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">///</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">/*</span>
<a name="l00007"></a>00007 <span class="comment">    Copyright (C) 2005-2008, Net Direct Inc. (http://www.netdirect.ca/)</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This program is free software; you can redistribute it and/or modify</span>
<a name="l00010"></a>00010 <span class="comment">    it under the terms of the GNU General Public License as published by</span>
<a name="l00011"></a>00011 <span class="comment">    the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00012"></a>00012 <span class="comment">    (at your option) any later version.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    This program is distributed in the hope that it will be useful,</span>
<a name="l00015"></a>00015 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00016"></a>00016 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00017"></a>00017 <span class="comment"></span>
<a name="l00018"></a>00018 <span class="comment">    See the GNU General Public License in the COPYING file at the</span>
<a name="l00019"></a>00019 <span class="comment">    root directory of this project for more details.</span>
<a name="l00020"></a>00020 <span class="comment">*/</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#ifndef __BARRY_ROUTER_H__</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define __BARRY_ROUTER_H__</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;<a class="code" href="dll_8h.html" title="Macros for handling DLL/library API visibility.">dll.h</a>&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;stdint.h&gt;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &lt;map&gt;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &lt;tr1/memory&gt;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;stdexcept&gt;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;pthread.h&gt;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;<a class="code" href="dataqueue_8h.html" title="FIFO queue of Data objects.">dataqueue.h</a>&quot;</span>
<a name="l00032"></a>00032 
<a name="l00033"></a><a class="code" href="namespaceUsb.html">00033</a> <span class="keyword">namespace </span>Usb { <span class="keyword">class </span><a class="code" href="classUsb_1_1Device.html">Device</a>; }
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="keyword">namespace </span>Barry {
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">class </span>DataHandle;
<a name="l00038"></a>00038 
<a name="l00039"></a><a class="code" href="classBarry_1_1SocketRoutingQueue.html">00039</a> <span class="keyword">class </span>BXEXPORT <a class="code" href="classBarry_1_1SocketRoutingQueue.html">SocketRoutingQueue</a>
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>;
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 <span class="keyword">public</span>:
<a name="l00044"></a>00044         <span class="keyword">typedef</span> void (*SocketDataHandler)(<span class="keywordtype">void</span> *ctx, <a class="code" href="classBarry_1_1Data.html">Data</a>*);    <span class="comment">//&lt; See RegisterInterest() for information on this callback.</span>
<a name="l00045"></a><a class="code" href="structBarry_1_1SocketRoutingQueue_1_1QueueEntry.html">00045</a>         <span class="keyword">struct </span><a class="code" href="structBarry_1_1SocketRoutingQueue_1_1QueueEntry.html">QueueEntry</a>
<a name="l00046"></a>00046         {
<a name="l00047"></a>00047                 SocketDataHandler m_handler;
<a name="l00048"></a>00048                 <span class="keywordtype">void</span> *m_context;
<a name="l00049"></a>00049                 <a class="code" href="classBarry_1_1DataQueue.html" title="This class provides a thread aware fifo queue for Data objects, providing memory...">DataQueue</a> m_queue;
<a name="l00050"></a>00050 
<a name="l00051"></a>00051                 <a class="code" href="structBarry_1_1SocketRoutingQueue_1_1QueueEntry.html">QueueEntry</a>(SocketDataHandler h, <span class="keywordtype">void</span> *c)
<a name="l00052"></a>00052                         : m_handler(h)
<a name="l00053"></a>00053                         , m_context(c)
<a name="l00054"></a>00054                         {}
<a name="l00055"></a>00055         };
<a name="l00056"></a>00056         <span class="keyword">typedef</span> std::tr1::shared_ptr&lt;QueueEntry&gt;        QueueEntryPtr;
<a name="l00057"></a>00057         <span class="keyword">typedef</span> uint16_t                                SocketId;
<a name="l00058"></a>00058         <span class="keyword">typedef</span> std::map&lt;SocketId, QueueEntryPtr&gt;       SocketQueueMap;
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 <span class="keyword">private</span>:
<a name="l00061"></a>00061         <a class="code" href="classUsb_1_1Device.html">Usb::Device</a> * <span class="keyword">volatile</span> m_dev;
<a name="l00062"></a>00062         <span class="keyword">volatile</span> <span class="keywordtype">int</span> m_writeEp, m_readEp;
<a name="l00063"></a>00063 
<a name="l00064"></a>00064         <span class="keyword">volatile</span> <span class="keywordtype">bool</span> m_interest; <span class="comment">// true if at least one socket has an interest.</span>
<a name="l00065"></a>00065                                 <span class="comment">// used to optimize the reading</span>
<a name="l00066"></a>00066 
<a name="l00067"></a>00067         <span class="keyword">mutable</span> pthread_mutex_t m_mutex;<span class="comment">// controls access to local data, but not</span>
<a name="l00068"></a>00068                                 <span class="comment">// DataQueues, as they have their own</span>
<a name="l00069"></a>00069                                 <span class="comment">// locking per queue</span>
<a name="l00070"></a>00070 
<a name="l00071"></a>00071         pthread_mutex_t m_readwaitMutex;
<a name="l00072"></a>00072         pthread_cond_t m_readwaitCond;
<a name="l00073"></a>00073 
<a name="l00074"></a>00074         <a class="code" href="classBarry_1_1DataQueue.html" title="This class provides a thread aware fifo queue for Data objects, providing memory...">DataQueue</a> m_free;
<a name="l00075"></a>00075         <a class="code" href="classBarry_1_1DataQueue.html" title="This class provides a thread aware fifo queue for Data objects, providing memory...">DataQueue</a> m_default;
<a name="l00076"></a>00076         SocketQueueMap m_socketQueues;
<a name="l00077"></a>00077 
<a name="l00078"></a>00078         <span class="comment">// thread state</span>
<a name="l00079"></a>00079         pthread_t m_usb_read_thread;
<a name="l00080"></a>00080         <span class="keyword">volatile</span> <span class="keywordtype">bool</span> m_continue_reading;<span class="comment">// set to true when the thread is created,</span>
<a name="l00081"></a>00081                                 <span class="comment">// then set to false in the destructor</span>
<a name="l00082"></a>00082                                 <span class="comment">// to signal the end of the thread</span>
<a name="l00083"></a>00083                                 <span class="comment">// and handle the join</span>
<a name="l00084"></a>00084 
<a name="l00085"></a>00085 <span class="keyword">protected</span>:
<a name="l00086"></a>00086         <span class="comment">// Provides a method of returning a buffer to the free queue</span>
<a name="l00087"></a>00087         <span class="comment">// after processing.  The DataHandle class calls this automatically</span>
<a name="l00088"></a>00088         <span class="comment">// from its destructor.</span>
<a name="l00089"></a>00089         <span class="keywordtype">void</span> ReturnBuffer(<a class="code" href="classBarry_1_1Data.html">Data</a> *buf);
<a name="l00090"></a>00090 
<a name="l00091"></a>00091         <span class="comment">// Thread function for the simple read behaviour... thread is</span>
<a name="l00092"></a>00092         <span class="comment">// created in the SpinoffSimpleReadThread() member below.</span>
<a name="l00093"></a>00093         <span class="keyword">static</span> <span class="keywordtype">void</span> *SimpleReadThread(<span class="keywordtype">void</span> *userptr);
<a name="l00094"></a>00094 
<a name="l00095"></a>00095 <span class="keyword">public</span>:
<a name="l00096"></a>00096         <a class="code" href="classBarry_1_1SocketRoutingQueue.html">SocketRoutingQueue</a>(<span class="keywordtype">int</span> prealloc_buffer_count = 4);
<a name="l00097"></a>00097         ~<a class="code" href="classBarry_1_1SocketRoutingQueue.html">SocketRoutingQueue</a>();
<a name="l00098"></a>00098 
<a name="l00099"></a>00099         <span class="comment">//</span>
<a name="l00100"></a>00100         <span class="comment">// data access</span>
<a name="l00101"></a>00101         <span class="comment">//</span>
<a name="l00102"></a>00102         <span class="keywordtype">int</span> GetWriteEp()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_writeEp; }
<a name="l00103"></a>00103         <span class="keywordtype">int</span> GetReadEp()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_readEp; }
<a name="l00104"></a>00104 
<a name="l00105"></a>00105 
<a name="l00106"></a>00106         <span class="comment">// These functions connect the router to an external Usb::Device</span>
<a name="l00107"></a>00107         <span class="comment">// object.  Normally this is handled automatically by the</span>
<a name="l00108"></a>00108         <span class="comment">// Controller class, but are public here in case they are needed.</span>
<a name="l00109"></a>00109         <span class="keywordtype">void</span> SetUsbDevice(<a class="code" href="classUsb_1_1Device.html">Usb::Device</a> *dev, <span class="keywordtype">int</span> writeEp, <span class="keywordtype">int</span> readEp);
<a name="l00110"></a>00110         <span class="keywordtype">void</span> ClearUsbDevice();
<a name="l00111"></a>00111         <span class="keywordtype">bool</span> UsbDeviceReady();
<a name="l00112"></a>00112         <a class="code" href="classUsb_1_1Device.html">Usb::Device</a>* GetUsbDevice() { <span class="keywordflow">return</span> m_dev; }
<a name="l00113"></a>00113 
<a name="l00114"></a>00114         <span class="comment">// This class starts out with no buffers, and will grow one buffer</span>
<a name="l00115"></a>00115         <span class="comment">// at a time if needed.  Call this to allocate count buffers</span>
<a name="l00116"></a>00116         <span class="comment">// all at once and place them on the free queue.</span>
<a name="l00117"></a>00117         <span class="keywordtype">void</span> AllocateBuffers(<span class="keywordtype">int</span> count);
<a name="l00118"></a>00118 
<a name="l00119"></a>00119         <span class="comment">// Returns the data for the next unregistered socket.</span>
<a name="l00120"></a>00120         <span class="comment">// Blocks until timeout or data is available.</span>
<a name="l00121"></a>00121         <span class="comment">// Returns false (or null pointer) on timeout and no data.</span>
<a name="l00122"></a>00122         <span class="comment">// With the return version of the function, there is no</span>
<a name="l00123"></a>00123         <span class="comment">// copying performed.</span>
<a name="l00124"></a>00124         <span class="keywordtype">bool</span> DefaultRead(Data &amp;receive, <span class="keywordtype">int</span> timeout = -1);
<a name="l00125"></a>00125         DataHandle DefaultRead(<span class="keywordtype">int</span> timeout = -1);
<a name="l00126"></a>00126 
<a name="l00127"></a>00127         <span class="comment">// Register an interest in data from a certain socket.  To read</span>
<a name="l00128"></a>00128         <span class="comment">// from that socket, use the SocketRead() function from then on.</span>
<a name="l00129"></a>00129         <span class="comment">// Any non-registered socket goes in the default queue</span>
<a name="l00130"></a>00130         <span class="comment">// and must be read by DefaultRead()</span>
<a name="l00131"></a>00131         <span class="comment">// If not null, handler is called when new data is read.  It will</span>
<a name="l00132"></a>00132         <span class="comment">// be called in the same thread instance that DoRead() is called from.</span>
<a name="l00133"></a>00133         <span class="comment">// Handler is passed the DataQueue Data pointer, and so no</span>
<a name="l00134"></a>00134         <span class="comment">// copying is done.  Once the handler returns, the data is</span>
<a name="l00135"></a>00135         <span class="comment">// considered processed and not added to the interested queue,</span>
<a name="l00136"></a>00136         <span class="comment">// but instead returned to m_free.</span>
<a name="l00137"></a>00137         <span class="keywordtype">void</span> RegisterInterest(SocketId socket, SocketDataHandler handler = 0, <span class="keywordtype">void</span> *context = 0);
<a name="l00138"></a>00138 
<a name="l00139"></a>00139         <span class="comment">// Unregisters interest in data from the given socket, and discards</span>
<a name="l00140"></a>00140         <span class="comment">// any existing data in its interest queue.  Any new incoming data</span>
<a name="l00141"></a>00141         <span class="comment">// for this socket will be placed in the default queue.</span>
<a name="l00142"></a>00142         <span class="keywordtype">void</span> UnregisterInterest(SocketId socket);
<a name="l00143"></a>00143 
<a name="l00144"></a>00144         <span class="comment">// Reads data from the interested socket cache.  Can only read</span>
<a name="l00145"></a>00145         <span class="comment">// from sockets that have been previously registered.</span>
<a name="l00146"></a>00146         <span class="comment">// Blocks until timeout or data is available.</span>
<a name="l00147"></a>00147         <span class="comment">// Returns false (or null pointer) on timeout and no data.</span>
<a name="l00148"></a>00148         <span class="comment">// With the return version of the function, there is no</span>
<a name="l00149"></a>00149         <span class="comment">// copying performed.</span>
<a name="l00150"></a>00150         <span class="keywordtype">bool</span> SocketRead(SocketId socket, Data &amp;receive, <span class="keywordtype">int</span> timeout = -1);
<a name="l00151"></a>00151         DataHandle SocketRead(SocketId socket, <span class="keywordtype">int</span> timeout = -1);
<a name="l00152"></a>00152 
<a name="l00153"></a>00153         <span class="comment">// Returns true if data is available for that socket.</span>
<a name="l00154"></a>00154         <span class="keywordtype">bool</span> IsAvailable(SocketId socket) <span class="keyword">const</span>;
<a name="l00155"></a>00155 
<a name="l00156"></a>00156         <span class="comment">// Called by the application&#39;s &quot;read thread&quot; to read the next usb</span>
<a name="l00157"></a>00157         <span class="comment">// packet and route it to the correct queue.  Returns after every</span>
<a name="l00158"></a>00158         <span class="comment">// read, even if a handler is associated with a queue.</span>
<a name="l00159"></a>00159         <span class="comment">// Note: this function is safe to call before SetUsbDevice() is</span>
<a name="l00160"></a>00160         <span class="comment">// called... it just doesn&#39;t do anything if there is no usb</span>
<a name="l00161"></a>00161         <span class="comment">// device to work with.</span>
<a name="l00162"></a>00162         <span class="comment">//</span>
<a name="l00163"></a>00163         <span class="comment">// Timeout is in milliseconds.</span>
<a name="l00164"></a>00164         <span class="comment">//</span>
<a name="l00165"></a>00165         <span class="comment">// Returns false in the case of USB errors, and puts the error</span>
<a name="l00166"></a>00166         <span class="comment">// message in msg.</span>
<a name="l00167"></a>00167         <span class="keywordtype">bool</span> DoRead(std::string &amp;msg, <span class="keywordtype">int</span> timeout = -1);
<a name="l00168"></a>00168 
<a name="l00169"></a>00169         <span class="comment">// Utility function to make it easier for the user to create the</span>
<a name="l00170"></a>00170         <span class="comment">// USB pure-read thread.  If the user wants anything more complicated</span>
<a name="l00171"></a>00171         <span class="comment">// in this background thread, he can implement it himself and call</span>
<a name="l00172"></a>00172         <span class="comment">// the above DoRead() in a loop.  If only the basics are needed,</span>
<a name="l00173"></a>00173         <span class="comment">// then this makes it easy.</span>
<a name="l00174"></a>00174         <span class="comment">// Throws Barry::ErrnoError on thread creation error.</span>
<a name="l00175"></a>00175         <span class="keywordtype">void</span> SpinoffSimpleReadThread();
<a name="l00176"></a>00176 };
<a name="l00177"></a>00177 
<a name="l00178"></a>00178 
<a name="l00179"></a>00179 <span class="comment">//</span>
<a name="l00180"></a>00180 <span class="comment">// DataHandle</span>
<a name="l00181"></a>00181 <span class="comment">//</span><span class="comment"></span>
<a name="l00182"></a>00182 <span class="comment">/// std::auto_ptr like class that handles pointers to Data, but instead of</span>
<a name="l00183"></a>00183 <span class="comment">/// freeing them completely, the Data objects are turned to the</span>
<a name="l00184"></a>00184 <span class="comment">/// SocketRoutingQueue from whence they came.</span>
<a name="l00185"></a>00185 <span class="comment">///</span>
<a name="l00186"></a><a class="code" href="classBarry_1_1DataHandle.html">00186</a> <span class="comment"></span><span class="keyword">class </span>BXEXPORT <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>
<a name="l00187"></a>00187 {
<a name="l00188"></a>00188 <span class="keyword">private</span>:
<a name="l00189"></a>00189         <a class="code" href="classBarry_1_1SocketRoutingQueue.html">SocketRoutingQueue</a> &amp;m_queue;
<a name="l00190"></a>00190         <span class="keyword">mutable</span> <a class="code" href="classBarry_1_1Data.html">Data</a> *m_data;
<a name="l00191"></a>00191 
<a name="l00192"></a>00192 <span class="keyword">protected</span>:
<a name="l00193"></a>00193         <span class="keywordtype">void</span> clear()
<a name="l00194"></a>00194         {
<a name="l00195"></a>00195                 <span class="keywordflow">if</span>( m_data ) {
<a name="l00196"></a>00196                         m_queue.ReturnBuffer(m_data);
<a name="l00197"></a>00197                         m_data = 0;
<a name="l00198"></a>00198                 }
<a name="l00199"></a>00199         }
<a name="l00200"></a>00200 
<a name="l00201"></a>00201 <span class="keyword">public</span>:
<a name="l00202"></a>00202         <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>(<a class="code" href="classBarry_1_1SocketRoutingQueue.html">SocketRoutingQueue</a> &amp;q, <a class="code" href="classBarry_1_1Data.html">Data</a> *data)
<a name="l00203"></a>00203                 : m_queue(q)
<a name="l00204"></a>00204                 , m_data(data)
<a name="l00205"></a>00205         {
<a name="l00206"></a>00206         }
<a name="l00207"></a>00207 
<a name="l00208"></a>00208         <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>(<span class="keyword">const</span> <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a> &amp;other)
<a name="l00209"></a>00209                 : m_queue(other.m_queue)
<a name="l00210"></a>00210                 , m_data(other.m_data)
<a name="l00211"></a>00211         {
<a name="l00212"></a>00212                 <span class="comment">// we now own the pointer</span>
<a name="l00213"></a>00213                 other.m_data = 0;
<a name="l00214"></a>00214         }
<a name="l00215"></a>00215 
<a name="l00216"></a>00216         ~<a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>()
<a name="l00217"></a>00217         {
<a name="l00218"></a>00218                 clear();
<a name="l00219"></a>00219         }
<a name="l00220"></a>00220 
<a name="l00221"></a>00221         <a class="code" href="classBarry_1_1Data.html">Data</a>* <span class="keyword">get</span>()
<a name="l00222"></a>00222         {
<a name="l00223"></a>00223                 <span class="keywordflow">return</span> m_data;
<a name="l00224"></a>00224         }
<a name="l00225"></a>00225 
<a name="l00226"></a>00226         <a class="code" href="classBarry_1_1Data.html">Data</a>* release() <span class="comment">// no longer owns the pointer</span>
<a name="l00227"></a>00227         {
<a name="l00228"></a>00228                 <a class="code" href="classBarry_1_1Data.html">Data</a> *ret = m_data;
<a name="l00229"></a>00229                 m_data = 0;
<a name="l00230"></a>00230                 <span class="keywordflow">return</span> ret;
<a name="l00231"></a>00231         }
<a name="l00232"></a>00232 
<a name="l00233"></a>00233         <a class="code" href="classBarry_1_1Data.html">Data</a>* operator-&gt;()
<a name="l00234"></a>00234         {
<a name="l00235"></a>00235                 <span class="keywordflow">return</span> m_data;
<a name="l00236"></a>00236         }
<a name="l00237"></a>00237 
<a name="l00238"></a>00238         <span class="keyword">const</span> <a class="code" href="classBarry_1_1Data.html">Data</a>* operator-&gt;()<span class="keyword"> const</span>
<a name="l00239"></a>00239 <span class="keyword">        </span>{
<a name="l00240"></a>00240                 <span class="keywordflow">return</span> m_data;
<a name="l00241"></a>00241         }
<a name="l00242"></a>00242 
<a name="l00243"></a>00243         <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="classBarry_1_1DataHandle.html" title="std::auto_ptr like class that handles pointers to Data, but instead of freeing them...">DataHandle</a> &amp;other)
<a name="l00244"></a>00244         {
<a name="l00245"></a>00245                 <span class="keywordflow">if</span>( &amp;m_queue != &amp;other.m_queue )
<a name="l00246"></a>00246                         <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;Trying to copy DataHandles of different queues!&quot;</span>);
<a name="l00247"></a>00247 
<a name="l00248"></a>00248                 <span class="comment">// remove our current data</span>
<a name="l00249"></a>00249                 clear();
<a name="l00250"></a>00250 
<a name="l00251"></a>00251                 <span class="comment">// accept the new</span>
<a name="l00252"></a>00252                 m_data = other.m_data;
<a name="l00253"></a>00253 
<a name="l00254"></a>00254                 <span class="comment">// we now own it</span>
<a name="l00255"></a>00255                 other.m_data = 0;
<a name="l00256"></a>00256 
<a name="l00257"></a>00257                 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00258"></a>00258         }
<a name="l00259"></a>00259 
<a name="l00260"></a>00260 };
<a name="l00261"></a>00261 
<a name="l00262"></a>00262 
<a name="l00263"></a>00263 } <span class="comment">// namespace Barry</span>
<a name="l00264"></a>00264 
<a name="l00265"></a>00265 <span class="preprocessor">#endif</span>
<a name="l00266"></a>00266 <span class="preprocessor"></span>
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