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<h1>socket.cc</h1><a href="socket_8cc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">///</span>
<a name="l00002"></a>00002 <span class="comment"></span><span class="comment">/// \file       socket.cc</span>
<a name="l00003"></a>00003 <span class="comment"></span><span class="comment">///             Class wrapper to encapsulate the Blackberry USB logical socket</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">///</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">/*</span>
<a name="l00007"></a>00007 <span class="comment">    Copyright (C) 2005-2010, Net Direct Inc. (http://www.netdirect.ca/)</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This program is free software; you can redistribute it and/or modify</span>
<a name="l00010"></a>00010 <span class="comment">    it under the terms of the GNU General Public License as published by</span>
<a name="l00011"></a>00011 <span class="comment">    the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00012"></a>00012 <span class="comment">    (at your option) any later version.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    This program is distributed in the hope that it will be useful,</span>
<a name="l00015"></a>00015 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00016"></a>00016 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00017"></a>00017 <span class="comment"></span>
<a name="l00018"></a>00018 <span class="comment">    See the GNU General Public License in the COPYING file at the</span>
<a name="l00019"></a>00019 <span class="comment">    root directory of this project for more details.</span>
<a name="l00020"></a>00020 <span class="comment">*/</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;<a class="code" href="socket_8h.html" title="Class wrapper to encapsulate the Blackberry USB logical socket.">socket.h</a>&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;<a class="code" href="usbwrap_8h.html" title="USB API wrapper.">usbwrap.h</a>&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;<a class="code" href="data_8h.html" title="Class to deal with pre-saved data files.">data.h</a>&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;<a class="code" href="protocol_8h.html" title="USB Blackberry bulk protocol API constants.">protocol.h</a>&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;<a class="code" href="protostructs_8h.html" title="USB Blackberry bulk protocol API.">protostructs.h</a>&quot;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;<a class="code" href="endian_8h.html" title="Endian conversion macros.">endian.h</a>&quot;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;debug.h&quot;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;<a class="code" href="packet_8h.html" title="Low level protocol packet builder class.">packet.h</a>&quot;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;sha1.h&quot;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;sstream&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;string.h&gt;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="keyword">using namespace </span>Usb;
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">namespace </span>Barry {
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="comment"></span>
<a name="l00040"></a>00040 <span class="comment">//////////////////////////////////////////////////////////////////////////////</span>
<a name="l00041"></a>00041 <span class="comment"></span><span class="comment">// SocketZero class</span>
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 SocketZero::SocketZero( SocketRoutingQueue &amp;queue,
<a name="l00044"></a>00044                         <span class="keywordtype">int</span> writeEndpoint,
<a name="l00045"></a>00045                         uint8_t zeroSocketSequenceStart)
<a name="l00046"></a>00046         : m_dev(0),
<a name="l00047"></a>00047         m_queue(&amp;queue),
<a name="l00048"></a>00048         m_writeEp(writeEndpoint),
<a name="l00049"></a>00049         m_readEp(0),
<a name="l00050"></a>00050         m_zeroSocketSequence(zeroSocketSequenceStart),
<a name="l00051"></a>00051         m_sequenceId(0),
<a name="l00052"></a>00052         m_halfOpen(false),
<a name="l00053"></a>00053         m_challengeSeed(0),
<a name="l00054"></a>00054         m_remainingTries(0),
<a name="l00055"></a>00055         m_hideSequencePacket(true),
<a name="l00056"></a>00056         m_resetOnClose(false)
<a name="l00057"></a>00057 {
<a name="l00058"></a>00058 }
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 SocketZero::SocketZero( <a class="code" href="classUsb_1_1Device.html">Device</a> &amp;dev,
<a name="l00061"></a>00061                         <span class="keywordtype">int</span> writeEndpoint, <span class="keywordtype">int</span> readEndpoint,
<a name="l00062"></a>00062                         uint8_t zeroSocketSequenceStart)
<a name="l00063"></a>00063         : m_dev(&amp;dev),
<a name="l00064"></a>00064         m_queue(0),
<a name="l00065"></a>00065         m_writeEp(writeEndpoint),
<a name="l00066"></a>00066         m_readEp(readEndpoint),
<a name="l00067"></a>00067         m_zeroSocketSequence(zeroSocketSequenceStart),
<a name="l00068"></a>00068         m_sequenceId(0),
<a name="l00069"></a>00069         m_halfOpen(false),
<a name="l00070"></a>00070         m_challengeSeed(0),
<a name="l00071"></a>00071         m_remainingTries(0),
<a name="l00072"></a>00072         m_hideSequencePacket(true),
<a name="l00073"></a>00073         m_resetOnClose(false)
<a name="l00074"></a>00074 {
<a name="l00075"></a>00075 }
<a name="l00076"></a>00076 
<a name="l00077"></a>00077 SocketZero::~SocketZero()
<a name="l00078"></a>00078 {
<a name="l00079"></a>00079         <span class="comment">// nothing to close for socket zero</span>
<a name="l00080"></a>00080 }
<a name="l00081"></a>00081 
<a name="l00082"></a>00082 <span class="comment"></span>
<a name="l00083"></a>00083 <span class="comment">///////////////////////////////////////</span>
<a name="l00084"></a>00084 <span class="comment"></span><span class="comment">// Socket Zero static calls</span>
<a name="l00085"></a>00085 
<a name="l00086"></a>00086 <span class="comment">// appends fragment to whole... if whole is empty, simply copies, and</span>
<a name="l00087"></a>00087 <span class="comment">// sets command to DATA instead of FRAGMENTED.  Always updates the</span>
<a name="l00088"></a>00088 <span class="comment">// packet size of whole, to reflect the total size</span>
<a name="l00089"></a>00089 <span class="keywordtype">void</span> SocketZero::AppendFragment(Data &amp;whole, <span class="keyword">const</span> Data &amp;fragment)
<a name="l00090"></a>00090 {
<a name="l00091"></a>00091         <span class="keywordflow">if</span>( whole.GetSize() == 0 ) {
<a name="l00092"></a>00092                 <span class="comment">// empty, so just copy</span>
<a name="l00093"></a>00093                 whole = fragment;
<a name="l00094"></a>00094         }
<a name="l00095"></a>00095         <span class="keywordflow">else</span> {
<a name="l00096"></a>00096                 <span class="comment">// has some data already, so just append</span>
<a name="l00097"></a>00097                 <span class="keywordtype">int</span> size = whole.GetSize();
<a name="l00098"></a>00098                 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *buf = whole.GetBuffer(size + fragment.GetSize());
<a name="l00099"></a>00099                 MAKE_PACKET(fpack, fragment);
<a name="l00100"></a>00100                 <span class="keywordtype">int</span> fragsize = fragment.GetSize() - SB_FRAG_HEADER_SIZE;
<a name="l00101"></a>00101 
<a name="l00102"></a>00102                 memcpy(buf+size, &amp;fpack-&gt;u.db.u.fragment, fragsize);
<a name="l00103"></a>00103                 whole.ReleaseBuffer(size + fragsize);
<a name="l00104"></a>00104         }
<a name="l00105"></a>00105 
<a name="l00106"></a>00106         <span class="comment">// update whole&#39;s size and command type for future sanity</span>
<a name="l00107"></a>00107         <a class="code" href="structBarry_1_1Protocol_1_1Packet.html">Barry::Protocol::Packet</a> *wpack = (<a class="code" href="structBarry_1_1Protocol_1_1Packet.html">Barry::Protocol::Packet</a> *) whole.GetBuffer();
<a name="l00108"></a>00108         wpack-&gt;size = htobs((uint16_t) whole.GetSize());
<a name="l00109"></a>00109         wpack-&gt;command = SB_COMMAND_DB_DATA;
<a name="l00110"></a>00110         <span class="comment">// don&#39;t need to call ReleaseBuffer here, since we&#39;re not changing</span>
<a name="l00111"></a>00111         <span class="comment">// the real data size, and ReleaseBuffer was called above during copy</span>
<a name="l00112"></a>00112 }
<a name="l00113"></a>00113 
<a name="l00114"></a>00114 <span class="comment">// If offset is 0, starts fresh, taking the first fragment packet size chunk</span>
<a name="l00115"></a>00115 <span class="comment">// out of whole and creating a sendable packet in fragment.  Returns the</span>
<a name="l00116"></a>00116 <span class="comment">// next offset if there is still more data, or 0 if finished.</span>
<a name="l00117"></a>00117 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SocketZero::MakeNextFragment(<span class="keyword">const</span> Data &amp;whole, Data &amp;fragment, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset)
<a name="l00118"></a>00118 {
<a name="l00119"></a>00119         <span class="comment">// sanity check</span>
<a name="l00120"></a>00120         <span class="keywordflow">if</span>( whole.GetSize() &lt; SB_FRAG_HEADER_SIZE ) {
<a name="l00121"></a>00121                 eout(<span class="stringliteral">&quot;Whole packet too short to fragment: &quot;</span> &lt;&lt; whole.GetSize());
<a name="l00122"></a>00122                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(<span class="stringliteral">&quot;Socket: Whole packet too short to fragment&quot;</span>);
<a name="l00123"></a>00123         }
<a name="l00124"></a>00124 
<a name="l00125"></a>00125         <span class="comment">// calculate size</span>
<a name="l00126"></a>00126         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> todo = whole.GetSize() - SB_FRAG_HEADER_SIZE - offset;
<a name="l00127"></a>00127         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nextOffset = 0;
<a name="l00128"></a>00128         <span class="keywordflow">if</span>( todo &gt; (MAX_PACKET_SIZE - SB_FRAG_HEADER_SIZE) ) {
<a name="l00129"></a>00129                 todo = MAX_PACKET_SIZE - SB_FRAG_HEADER_SIZE;
<a name="l00130"></a>00130                 nextOffset = offset + todo;
<a name="l00131"></a>00131         }
<a name="l00132"></a>00132 
<a name="l00133"></a>00133         <span class="comment">// create fragment header</span>
<a name="l00134"></a>00134         <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *buf = fragment.GetBuffer(SB_FRAG_HEADER_SIZE + todo);
<a name="l00135"></a>00135         memcpy(buf, whole.GetData(), SB_FRAG_HEADER_SIZE);
<a name="l00136"></a>00136 
<a name="l00137"></a>00137         <span class="comment">// copy over a fragment size of data</span>
<a name="l00138"></a>00138         memcpy(buf + SB_FRAG_HEADER_SIZE, whole.GetData() + SB_FRAG_HEADER_SIZE + offset, todo);
<a name="l00139"></a>00139 
<a name="l00140"></a>00140         <span class="comment">// update fragment&#39;s size and command type</span>
<a name="l00141"></a>00141         <a class="code" href="structBarry_1_1Protocol_1_1Packet.html">Barry::Protocol::Packet</a> *wpack = (<a class="code" href="structBarry_1_1Protocol_1_1Packet.html">Barry::Protocol::Packet</a> *) buf;
<a name="l00142"></a>00142         wpack-&gt;size = htobs((uint16_t) (todo + SB_FRAG_HEADER_SIZE));
<a name="l00143"></a>00143         <span class="keywordflow">if</span>( nextOffset )
<a name="l00144"></a>00144                 wpack-&gt;command = SB_COMMAND_DB_FRAGMENTED;
<a name="l00145"></a>00145         <span class="keywordflow">else</span>
<a name="l00146"></a>00146                 wpack-&gt;command = SB_COMMAND_DB_DATA;
<a name="l00147"></a>00147 
<a name="l00148"></a>00148         <span class="comment">// adjust the new fragment size</span>
<a name="l00149"></a>00149         fragment.ReleaseBuffer(SB_FRAG_HEADER_SIZE + todo);
<a name="l00150"></a>00150 
<a name="l00151"></a>00151         <span class="comment">// return next round</span>
<a name="l00152"></a>00152         <span class="keywordflow">return</span> nextOffset;
<a name="l00153"></a>00153 }
<a name="l00154"></a>00154 
<a name="l00155"></a>00155 <span class="comment"></span>
<a name="l00156"></a>00156 <span class="comment">///////////////////////////////////////</span>
<a name="l00157"></a>00157 <span class="comment"></span><span class="comment">// SocketZero private API</span>
<a name="l00158"></a>00158 
<a name="l00159"></a>00159 <span class="comment">//</span>
<a name="l00160"></a>00160 <span class="comment">// FIXME - not sure yet whether sequence ID&#39;s are per socket or not... if</span>
<a name="l00161"></a>00161 <span class="comment">// they are per socket, then this global sequence behaviour will not work,</span>
<a name="l00162"></a>00162 <span class="comment">// and we need to track m_sequenceId on a Socket level.</span>
<a name="l00163"></a>00163 <span class="comment">//</span>
<a name="l00164"></a>00164 <span class="keywordtype">void</span> SocketZero::CheckSequence(uint16_t socket, <span class="keyword">const</span> Data &amp;seq)
<a name="l00165"></a>00165 {
<a name="l00166"></a>00166         MAKE_PACKET(spack, seq);
<a name="l00167"></a>00167         <span class="keywordflow">if</span>( (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>) seq.GetSize() &lt; SB_SEQUENCE_PACKET_SIZE ) {
<a name="l00168"></a>00168                 eout(<span class="stringliteral">&quot;Short sequence packet:\n&quot;</span> &lt;&lt; seq);
<a name="l00169"></a>00169                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(<span class="stringliteral">&quot;Socket: invalid sequence packet&quot;</span>);
<a name="l00170"></a>00170         }
<a name="l00171"></a>00171 
<a name="l00172"></a>00172         <span class="comment">// we&#39;ll cheat here... if the packet&#39;s sequence is 0, we&#39;ll</span>
<a name="l00173"></a>00173         <span class="comment">// silently restart, otherwise, fail</span>
<a name="l00174"></a>00174         uint32_t sequenceId = btohl(spack-&gt;u.sequence.sequenceId);
<a name="l00175"></a>00175         <span class="keywordflow">if</span>( sequenceId == 0 ) {
<a name="l00176"></a>00176                 <span class="comment">// silently restart (will advance below)</span>
<a name="l00177"></a>00177                 m_sequenceId = 0;
<a name="l00178"></a>00178         }
<a name="l00179"></a>00179         <span class="keywordflow">else</span> {
<a name="l00180"></a>00180                 <span class="keywordflow">if</span>( sequenceId != m_sequenceId ) {
<a name="l00181"></a>00181                         <span class="keywordflow">if</span>( socket != 0 ) {
<a name="l00182"></a>00182                                 std::ostringstream oss;
<a name="l00183"></a>00183                                 oss &lt;&lt; <span class="stringliteral">&quot;Socket 0x&quot;</span> &lt;&lt; std::hex &lt;&lt; (<span class="keywordtype">unsigned</span> int)socket
<a name="l00184"></a>00184                                         &lt;&lt; <span class="stringliteral">&quot;: out of sequence. &quot;</span>
<a name="l00185"></a>00185                                         &lt;&lt; <span class="stringliteral">&quot;(Global sequence: &quot;</span> &lt;&lt; m_sequenceId
<a name="l00186"></a>00186                                         &lt;&lt; <span class="stringliteral">&quot;. Packet sequence: &quot;</span> &lt;&lt; sequenceId
<a name="l00187"></a>00187                                         &lt;&lt; <span class="stringliteral">&quot;)&quot;</span>;
<a name="l00188"></a>00188                                 eout(oss.str());
<a name="l00189"></a>00189                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(oss.str());
<a name="l00190"></a>00190                         }
<a name="l00191"></a>00191                         <span class="keywordflow">else</span> {
<a name="l00192"></a>00192                                 dout(<span class="stringliteral">&quot;Bad sequence on socket 0: expected: &quot;</span>
<a name="l00193"></a>00193                                         &lt;&lt; m_sequenceId
<a name="l00194"></a>00194                                         &lt;&lt; <span class="stringliteral">&quot;. Packet sequence: &quot;</span> &lt;&lt; sequenceId);
<a name="l00195"></a>00195                         }
<a name="l00196"></a>00196                 }
<a name="l00197"></a>00197         }
<a name="l00198"></a>00198 
<a name="l00199"></a>00199         <span class="comment">// advance!</span>
<a name="l00200"></a>00200         m_sequenceId++;
<a name="l00201"></a>00201 }
<a name="l00202"></a>00202 
<a name="l00203"></a>00203 <span class="keywordtype">void</span> SocketZero::SendOpen(uint16_t socket, Data &amp;receive)
<a name="l00204"></a>00204 {
<a name="l00205"></a>00205         <span class="comment">// build open command</span>
<a name="l00206"></a>00206         <a class="code" href="structBarry_1_1Protocol_1_1Packet.html">Barry::Protocol::Packet</a> packet;
<a name="l00207"></a>00207         packet.socket = 0;
<a name="l00208"></a>00208         packet.size = htobs(SB_SOCKET_PACKET_HEADER_SIZE);
<a name="l00209"></a>00209         packet.command = SB_COMMAND_OPEN_SOCKET;
<a name="l00210"></a>00210         packet.u.socket.socket = htobs(socket);
<a name="l00211"></a>00211         packet.u.socket.sequence = m_zeroSocketSequence;<span class="comment">// overwritten by Send()</span>
<a name="l00212"></a>00212 
<a name="l00213"></a>00213         Data send(&amp;packet, SB_SOCKET_PACKET_HEADER_SIZE);
<a name="l00214"></a>00214         <span class="keywordflow">try</span> {
<a name="l00215"></a>00215                 RawSend(send);
<a name="l00216"></a>00216                 RawReceive(receive);
<a name="l00217"></a>00217         } <span class="keywordflow">catch</span>( <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Usb::Error</a> &amp; ) {
<a name="l00218"></a>00218                 eeout(send, receive);
<a name="l00219"></a>00219                 <span class="keywordflow">throw</span>;
<a name="l00220"></a>00220         }
<a name="l00221"></a>00221 
<a name="l00222"></a>00222         <span class="comment">// check sequence ID</span>
<a name="l00223"></a>00223         Protocol::CheckSize(receive, SB_PACKET_HEADER_SIZE);
<a name="l00224"></a>00224         <span class="keywordflow">if</span>( IS_COMMAND(receive, SB_COMMAND_SEQUENCE_HANDSHAKE) ) {
<a name="l00225"></a>00225                 CheckSequence(0, receive);
<a name="l00226"></a>00226 
<a name="l00227"></a>00227                 <span class="comment">// still need our ACK</span>
<a name="l00228"></a>00228                 RawReceive(receive);
<a name="l00229"></a>00229         }
<a name="l00230"></a>00230 
<a name="l00231"></a>00231         <span class="comment">// receive now holds the Open response</span>
<a name="l00232"></a>00232 }
<a name="l00233"></a>00233 
<a name="l00234"></a>00234 <span class="comment">// SHA1 hashing logic based on Rick Scott&#39;s XmBlackBerry&#39;s send_password()</span>
<a name="l00235"></a>00235 <span class="keywordtype">void</span> SocketZero::SendPasswordHash(uint16_t socket, <span class="keyword">const</span> <span class="keywordtype">char</span> *password, Data &amp;receive)
<a name="l00236"></a>00236 {
<a name="l00237"></a>00237         <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> pwdigest[SHA_DIGEST_LENGTH];
<a name="l00238"></a>00238         <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> prefixedhash[SHA_DIGEST_LENGTH + 4];
<a name="l00239"></a>00239 
<a name="l00240"></a>00240         <span class="comment">// first, hash the password by itself</span>
<a name="l00241"></a>00241         SHA1((<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *) password, strlen(password), pwdigest);
<a name="l00242"></a>00242 
<a name="l00243"></a>00243         <span class="comment">// prefix the resulting hash with the provided seed</span>
<a name="l00244"></a>00244         uint32_t seed = htobl(m_challengeSeed);
<a name="l00245"></a>00245         memcpy(&amp;prefixedhash[0], &amp;seed, <span class="keyword">sizeof</span>(uint32_t));
<a name="l00246"></a>00246         memcpy(&amp;prefixedhash[4], pwdigest, SHA_DIGEST_LENGTH);
<a name="l00247"></a>00247 
<a name="l00248"></a>00248         <span class="comment">// hash again</span>
<a name="l00249"></a>00249         SHA1((<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *) prefixedhash, SHA_DIGEST_LENGTH + 4, pwdigest);
<a name="l00250"></a>00250 
<a name="l00251"></a>00251 
<a name="l00252"></a>00252         <span class="keywordtype">size_t</span> size = SB_SOCKET_PACKET_HEADER_SIZE + PASSWORD_CHALLENGE_SIZE;
<a name="l00253"></a>00253 
<a name="l00254"></a>00254         <span class="comment">// build open command</span>
<a name="l00255"></a>00255         <a class="code" href="structBarry_1_1Protocol_1_1Packet.html">Barry::Protocol::Packet</a> packet;
<a name="l00256"></a>00256         packet.socket = 0;
<a name="l00257"></a>00257         packet.size = htobs(size);
<a name="l00258"></a>00258         packet.command = SB_COMMAND_PASSWORD;
<a name="l00259"></a>00259         packet.u.socket.socket = htobs(socket);
<a name="l00260"></a>00260         packet.u.socket.sequence = m_zeroSocketSequence;<span class="comment">// overwritten by Send()</span>
<a name="l00261"></a>00261         packet.u.socket.u.password.remaining_tries = 0;
<a name="l00262"></a>00262         packet.u.socket.u.password.unknown = 0;
<a name="l00263"></a>00263         packet.u.socket.u.password.param = htobs(0x14); <span class="comment">// FIXME - what does this mean?</span>
<a name="l00264"></a>00264         memcpy(packet.u.socket.u.password.u.hash, pwdigest,
<a name="l00265"></a>00265                 <span class="keyword">sizeof</span>(packet.u.socket.u.password.u.hash));
<a name="l00266"></a>00266 
<a name="l00267"></a>00267         <span class="comment">// blank password hashes as we don&#39;t need these anymore</span>
<a name="l00268"></a>00268         memset(pwdigest, 0, <span class="keyword">sizeof</span>(pwdigest));
<a name="l00269"></a>00269         memset(prefixedhash, 0, <span class="keyword">sizeof</span>(prefixedhash));
<a name="l00270"></a>00270 
<a name="l00271"></a>00271         Data send(&amp;packet, size);
<a name="l00272"></a>00272         RawSend(send);
<a name="l00273"></a>00273         RawReceive(receive);
<a name="l00274"></a>00274 
<a name="l00275"></a>00275         <span class="comment">// blank password hash as we don&#39;t need this anymore either</span>
<a name="l00276"></a>00276         memset(packet.u.socket.u.password.u.hash, 0,
<a name="l00277"></a>00277                 <span class="keyword">sizeof</span>(packet.u.socket.u.password.u.hash));
<a name="l00278"></a>00278         send.Zap();
<a name="l00279"></a>00279 
<a name="l00280"></a>00280         <span class="comment">// check sequence ID</span>
<a name="l00281"></a>00281         Protocol::CheckSize(receive, SB_PACKET_HEADER_SIZE);
<a name="l00282"></a>00282         <span class="keywordflow">if</span>( IS_COMMAND(receive, SB_COMMAND_SEQUENCE_HANDSHAKE) ) {
<a name="l00283"></a>00283                 CheckSequence(0, receive);
<a name="l00284"></a>00284 
<a name="l00285"></a>00285                 <span class="comment">// still need our ACK</span>
<a name="l00286"></a>00286                 RawReceive(receive);
<a name="l00287"></a>00287         }
<a name="l00288"></a>00288 
<a name="l00289"></a>00289         <span class="comment">// receive now holds the Password response</span>
<a name="l00290"></a>00290 }
<a name="l00291"></a>00291 
<a name="l00292"></a>00292 <span class="keywordtype">void</span> SocketZero::RawSend(Data &amp;send, <span class="keywordtype">int</span> timeout)
<a name="l00293"></a>00293 {
<a name="l00294"></a>00294         <a class="code" href="classUsb_1_1Device.html">Usb::Device</a> *dev = m_queue ? m_queue-&gt;GetUsbDevice() : m_dev;
<a name="l00295"></a>00295 
<a name="l00296"></a>00296         <span class="comment">// Special case: it seems that sending packets with a size that&#39;s an</span>
<a name="l00297"></a>00297         <span class="comment">// exact multiple of 0x40 causes the device to get confused.</span>
<a name="l00298"></a>00298         <span class="comment">//</span>
<a name="l00299"></a>00299         <span class="comment">// To get around that, it is observed in the captures that the size</span>
<a name="l00300"></a>00300         <span class="comment">// is sent in a special 3 byte packet before the real packet.</span>
<a name="l00301"></a>00301         <span class="comment">// Check for this case here.</span>
<a name="l00302"></a>00302         <span class="comment">//</span>
<a name="l00303"></a>00303         <span class="keywordflow">if</span>( (send.GetSize() % 0x40) == 0 ) {
<a name="l00304"></a>00304                 Protocol::SizePacket packet;
<a name="l00305"></a>00305                 packet.size = htobs(send.GetSize());
<a name="l00306"></a>00306                 packet.buffer[2] = 0;           <span class="comment">// zero the top byte</span>
<a name="l00307"></a>00307                 Data sizeCommand(&amp;packet, 3);
<a name="l00308"></a>00308 
<a name="l00309"></a>00309                 dev-&gt;BulkWrite(m_writeEp, sizeCommand);
<a name="l00310"></a>00310         }
<a name="l00311"></a>00311 
<a name="l00312"></a>00312         dev-&gt;BulkWrite(m_writeEp, send);
<a name="l00313"></a>00313 }
<a name="l00314"></a>00314 
<a name="l00315"></a>00315 <span class="keywordtype">void</span> SocketZero::RawReceive(Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00316"></a>00316 {
<a name="l00317"></a>00317         <span class="keywordflow">do</span> {
<a name="l00318"></a>00318                 <span class="keywordflow">if</span>( m_queue ) {
<a name="l00319"></a>00319                         <span class="keywordflow">if</span>( !m_queue-&gt;DefaultRead(receive, timeout) )
<a name="l00320"></a>00320                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Timeout.html">Timeout</a>(<span class="stringliteral">&quot;SocketZero::RawReceive: queue DefaultRead returned false (likely a timeout)&quot;</span>);
<a name="l00321"></a>00321                 }
<a name="l00322"></a>00322                 <span class="keywordflow">else</span> {
<a name="l00323"></a>00323                         m_dev-&gt;BulkRead(m_readEp, receive, timeout);
<a name="l00324"></a>00324                 }
<a name="l00325"></a>00325                 ddout(<span class="stringliteral">&quot;SocketZero::RawReceive: Endpoint &quot;</span>
<a name="l00326"></a>00326                         &lt;&lt; (m_queue ? m_queue-&gt;GetReadEp() : m_readEp)
<a name="l00327"></a>00327                         &lt;&lt; <span class="stringliteral">&quot;\nReceived:\n&quot;</span> &lt;&lt; receive);
<a name="l00328"></a>00328         } <span class="keywordflow">while</span>( <a class="code" href="classBarry_1_1SocketZero.html#a8380cdc71e1f119c958e7d5a1ac12f99" title="Returns true if this is a sequence packet that should be ignored.">SequencePacket</a>(receive) );
<a name="l00329"></a>00329 }
<a name="l00330"></a>00330 
<a name="l00331"></a>00331 <span class="comment">//</span>
<a name="l00332"></a>00332 <span class="comment">// SequencePacket</span>
<a name="l00333"></a>00333 <span class="comment">//</span><span class="comment"></span>
<a name="l00334"></a>00334 <span class="comment">/// Returns true if this is a sequence packet that should be ignored.</span>
<a name="l00335"></a>00335 <span class="comment">/// This function is used in SocketZero::RawReceive() in order</span>
<a name="l00336"></a>00336 <span class="comment">/// to determine whether to keep reading or not.  By default,</span>
<a name="l00337"></a>00337 <span class="comment">/// this function checks whether the packet is a sequence packet</span>
<a name="l00338"></a>00338 <span class="comment">/// or not, and returns true if so.  Also, if it is a sequence</span>
<a name="l00339"></a>00339 <span class="comment">/// packet, it checks the validity of the sequence number.</span>
<a name="l00340"></a>00340 <span class="comment">///</span>
<a name="l00341"></a>00341 <span class="comment">/// If sequence packets become important in the future, this</span>
<a name="l00342"></a>00342 <span class="comment">/// function could be changed to call a user-defined callback,</span>
<a name="l00343"></a>00343 <span class="comment">/// in order to handle these things out of band.</span>
<a name="l00344"></a>00344 <span class="comment">///</span>
<a name="l00345"></a><a class="code" href="classBarry_1_1SocketZero.html#a8380cdc71e1f119c958e7d5a1ac12f99">00345</a> <span class="comment"></span><span class="keywordtype">bool</span> <a class="code" href="classBarry_1_1SocketZero.html#a8380cdc71e1f119c958e7d5a1ac12f99" title="Returns true if this is a sequence packet that should be ignored.">SocketZero::SequencePacket</a>(<span class="keyword">const</span> <a class="code" href="classBarry_1_1Data.html">Data</a> &amp;data)
<a name="l00346"></a>00346 {
<a name="l00347"></a>00347         <span class="comment">// Begin -- Test quiet durty :(</span>
<a name="l00348"></a>00348         <span class="keywordflow">if</span> (m_hideSequencePacket == <span class="keyword">false</span>) {
<a name="l00349"></a>00349                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00350"></a>00350         }
<a name="l00351"></a>00351         <span class="comment">// End -- Test quiet durty :(</span>
<a name="l00352"></a>00352 
<a name="l00353"></a>00353         <span class="keywordflow">if</span>( data.GetSize() &gt;= MIN_PACKET_SIZE ) {
<a name="l00354"></a>00354                 MAKE_PACKET(rpack, data);
<a name="l00355"></a>00355                 <span class="keywordflow">if</span>( rpack-&gt;socket == 0 &amp;&amp;
<a name="l00356"></a>00356                     rpack-&gt;command == SB_COMMAND_SEQUENCE_HANDSHAKE )
<a name="l00357"></a>00357                 {
<a name="l00358"></a>00358                         CheckSequence(0, data);
<a name="l00359"></a>00359                         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00360"></a>00360                 }
<a name="l00361"></a>00361         }
<a name="l00362"></a>00362         <span class="keywordflow">return</span> <span class="keyword">false</span>;   <span class="comment">// not a sequence packet</span>
<a name="l00363"></a>00363 }
<a name="l00364"></a>00364 
<a name="l00365"></a>00365 <span class="comment"></span>
<a name="l00366"></a>00366 <span class="comment">///////////////////////////////////////</span>
<a name="l00367"></a>00367 <span class="comment"></span><span class="comment">// SocketZero public API</span>
<a name="l00368"></a>00368 
<a name="l00369"></a>00369 <span class="keywordtype">void</span> SocketZero::SetRoutingQueue(<a class="code" href="classBarry_1_1SocketRoutingQueue.html">SocketRoutingQueue</a> &amp;queue)
<a name="l00370"></a>00370 {
<a name="l00371"></a>00371         <span class="comment">// replace the current queue pointer</span>
<a name="l00372"></a>00372         m_queue = &amp;queue;
<a name="l00373"></a>00373 }
<a name="l00374"></a>00374 
<a name="l00375"></a>00375 <span class="keywordtype">void</span> SocketZero::UnlinkRoutingQueue()
<a name="l00376"></a>00376 {
<a name="l00377"></a>00377         m_queue = 0;
<a name="l00378"></a>00378 }
<a name="l00379"></a>00379 
<a name="l00380"></a>00380 <span class="keywordtype">void</span> SocketZero::Send(Data &amp;send, <span class="keywordtype">int</span> timeout)
<a name="l00381"></a>00381 {
<a name="l00382"></a>00382         <span class="comment">// force the socket number to 0</span>
<a name="l00383"></a>00383         <span class="keywordflow">if</span>( send.GetSize() &gt;= SB_SOCKET_PACKET_HEADER_SIZE ) {
<a name="l00384"></a>00384                 MAKE_PACKETPTR_BUF(spack, send.GetBuffer());
<a name="l00385"></a>00385                 spack-&gt;socket = 0;
<a name="l00386"></a>00386         }
<a name="l00387"></a>00387 
<a name="l00388"></a>00388         <span class="comment">// This is a socket 0 packet, so force the send packet data&#39;s</span>
<a name="l00389"></a>00389         <span class="comment">// socket 0 sequence number to something correct.</span>
<a name="l00390"></a>00390         <span class="keywordflow">if</span>( send.GetSize() &gt;= SB_SOCKET_PACKET_HEADER_SIZE ) {
<a name="l00391"></a>00391                 MAKE_PACKETPTR_BUF(spack, send.GetBuffer());
<a name="l00392"></a>00392                 spack-&gt;u.socket.sequence = m_zeroSocketSequence;
<a name="l00393"></a>00393                 m_zeroSocketSequence++;
<a name="l00394"></a>00394         }
<a name="l00395"></a>00395 
<a name="l00396"></a>00396         RawSend(send, timeout);
<a name="l00397"></a>00397 }
<a name="l00398"></a>00398 
<a name="l00399"></a>00399 <span class="keywordtype">void</span> SocketZero::Send(Data &amp;send, Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00400"></a>00400 {
<a name="l00401"></a>00401         Send(send, timeout);
<a name="l00402"></a>00402         RawReceive(receive, timeout);
<a name="l00403"></a>00403 }
<a name="l00404"></a>00404 
<a name="l00405"></a>00405 <span class="keywordtype">void</span> SocketZero::Send(<a class="code" href="classBarry_1_1Packet.html">Barry::Packet</a> &amp;packet, <span class="keywordtype">int</span> timeout)
<a name="l00406"></a>00406 {
<a name="l00407"></a>00407         Send(packet.m_send, packet.m_receive, timeout);
<a name="l00408"></a>00408 }
<a name="l00409"></a>00409 
<a name="l00410"></a>00410 <span class="keywordtype">void</span> SocketZero::Receive(Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00411"></a>00411 {
<a name="l00412"></a>00412         RawReceive(receive, timeout);
<a name="l00413"></a>00413 }
<a name="l00414"></a>00414 
<a name="l00415"></a>00415 
<a name="l00416"></a>00416 <span class="comment">//</span>
<a name="l00417"></a>00417 <span class="comment">// Open</span>
<a name="l00418"></a>00418 <span class="comment">//</span><span class="comment"></span>
<a name="l00419"></a>00419 <span class="comment">/// Open a logical socket on the device.</span>
<a name="l00420"></a>00420 <span class="comment">///</span>
<a name="l00421"></a>00421 <span class="comment">/// Both the socket number and the flag are based on the response to the</span>
<a name="l00422"></a>00422 <span class="comment">/// SELECT_MODE command.  See Controller::SelectMode() for more info</span>
<a name="l00423"></a>00423 <span class="comment">/// on this.</span>
<a name="l00424"></a>00424 <span class="comment">///</span>
<a name="l00425"></a>00425 <span class="comment">/// The packet sequence is normal for most socket operations.</span>
<a name="l00426"></a>00426 <span class="comment">///</span>
<a name="l00427"></a>00427 <span class="comment">///     - Down: command packet with OPEN_SOCKET</span>
<a name="l00428"></a>00428 <span class="comment">///     - Up: optional sequence handshake packet</span>
<a name="l00429"></a>00429 <span class="comment">///     - Up: command response, which repeats the socket and flag data</span>
<a name="l00430"></a>00430 <span class="comment">///             as confirmation</span>
<a name="l00431"></a>00431 <span class="comment">///</span>
<a name="l00432"></a>00432 <span class="comment">/// \exception  Barry::Error</span>
<a name="l00433"></a>00433 <span class="comment">///             Thrown on protocol error.</span>
<a name="l00434"></a>00434 <span class="comment">///</span>
<a name="l00435"></a>00435 <span class="comment">/// \exception  Barry::BadPassword</span>
<a name="l00436"></a>00436 <span class="comment">///             Thrown on invalid password, or not enough retries left</span>
<a name="l00437"></a>00437 <span class="comment">///             on device.</span>
<a name="l00438"></a>00438 <span class="comment">///</span>
<a name="l00439"></a><a class="code" href="classBarry_1_1SocketZero.html#a0b69a799052f54bd18522270fb4ce11a">00439</a> <span class="comment"></span>SocketHandle <a class="code" href="classBarry_1_1SocketZero.html#a0b69a799052f54bd18522270fb4ce11a" title="Open a logical socket on the device.">SocketZero::Open</a>(uint16_t socket, <span class="keyword">const</span> <span class="keywordtype">char</span> *password)
<a name="l00440"></a>00440 {
<a name="l00441"></a>00441         <span class="comment">// Things get a little funky here, as we may be left in an</span>
<a name="l00442"></a>00442         <span class="comment">// intermediate state in the case of a failed password.</span>
<a name="l00443"></a>00443         <span class="comment">// This function should support being called as many times</span>
<a name="l00444"></a>00444         <span class="comment">// as needed to handle the password</span>
<a name="l00445"></a>00445 
<a name="l00446"></a>00446         <a class="code" href="classBarry_1_1Data.html">Data</a> send, receive;
<a name="l00447"></a>00447         <a class="code" href="classBarry_1_1ZeroPacket.html" title="Provides an API for building and analyzing socket-0 protocol packets.">ZeroPacket</a> packet(send, receive);
<a name="l00448"></a>00448 
<a name="l00449"></a>00449         <span class="comment">// save sequence for later close</span>
<a name="l00450"></a>00450         uint8_t closeFlag = GetZeroSocketSequence();
<a name="l00451"></a>00451 
<a name="l00452"></a>00452         <span class="keywordflow">if</span>( !m_halfOpen ) {
<a name="l00453"></a>00453                 <span class="comment">// starting fresh</span>
<a name="l00454"></a>00454                 m_remainingTries = 0;
<a name="l00455"></a>00455 
<a name="l00456"></a>00456                 SendOpen(socket, receive);
<a name="l00457"></a>00457 
<a name="l00458"></a>00458                 <span class="comment">// check for password challenge, or success</span>
<a name="l00459"></a>00459                 <span class="keywordflow">if</span>( packet.<a class="code" href="classBarry_1_1Packet.html#a764cefd38c2dc1970fccabc01044687d" title="Returns the command value of the receive packet.">Command</a>() == SB_COMMAND_PASSWORD_CHALLENGE ) {
<a name="l00460"></a>00460                         m_halfOpen = <span class="keyword">true</span>;
<a name="l00461"></a>00461                         m_challengeSeed = packet.ChallengeSeed();
<a name="l00462"></a>00462                         m_remainingTries = packet.RemainingTries();
<a name="l00463"></a>00463                 }
<a name="l00464"></a>00464 
<a name="l00465"></a>00465                 <span class="comment">// fall through to challenge code...</span>
<a name="l00466"></a>00466         }
<a name="l00467"></a>00467 
<a name="l00468"></a>00468         <span class="keywordflow">if</span>( m_halfOpen ) {
<a name="l00469"></a>00469                 <span class="comment">// half open, device is expecting a password hash... do we</span>
<a name="l00470"></a>00470                 <span class="comment">// have a password?</span>
<a name="l00471"></a>00471                 <span class="keywordflow">if</span>( !password ) {
<a name="l00472"></a>00472                         <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1BadPassword.html" title="A bad or unknown password when talking to the device.">BadPassword</a>(<span class="stringliteral">&quot;No password specified.&quot;</span>, m_remainingTries, <span class="keyword">false</span>);
<a name="l00473"></a>00473                 }
<a name="l00474"></a>00474 
<a name="l00475"></a>00475                 <span class="comment">// only allow password attempts if there are</span>
<a name="l00476"></a>00476                 <span class="comment">// BARRY_MIN_PASSWORD_TRIES or more tries remaining...</span>
<a name="l00477"></a>00477                 <span class="comment">// we want to give the user at least some chance on a</span>
<a name="l00478"></a>00478                 <span class="comment">// Windows machine before the device commits suicide.</span>
<a name="l00479"></a>00479                 <span class="keywordflow">if</span>( m_remainingTries &lt; BARRY_MIN_PASSWORD_TRIES ) {
<a name="l00480"></a>00480                         <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1BadPassword.html" title="A bad or unknown password when talking to the device.">BadPassword</a>(<span class="stringliteral">&quot;Fewer than &quot;</span> BARRY_MIN_PASSWORD_TRIES_ASC <span class="stringliteral">&quot; password tries remaining in device. Refusing to proceed, to avoid device zapping itself.  Use a Windows client, or re-cradle the device.&quot;</span>,
<a name="l00481"></a>00481                                 m_remainingTries,
<a name="l00482"></a>00482                                 <span class="keyword">true</span>);
<a name="l00483"></a>00483                 }
<a name="l00484"></a>00484 
<a name="l00485"></a>00485                 <span class="comment">// save sequence for later close (again after SendOpen())</span>
<a name="l00486"></a>00486                 closeFlag = GetZeroSocketSequence();
<a name="l00487"></a>00487 
<a name="l00488"></a>00488                 SendPasswordHash(socket, password, receive);
<a name="l00489"></a>00489 
<a name="l00490"></a>00490                 <span class="keywordflow">if</span>( packet.<a class="code" href="classBarry_1_1Packet.html#a764cefd38c2dc1970fccabc01044687d" title="Returns the command value of the receive packet.">Command</a>() == SB_COMMAND_PASSWORD_FAILED ) {
<a name="l00491"></a>00491                         m_halfOpen = <span class="keyword">true</span>;
<a name="l00492"></a>00492                         m_challengeSeed = packet.ChallengeSeed();
<a name="l00493"></a>00493                         m_remainingTries = packet.RemainingTries();
<a name="l00494"></a>00494                         <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1BadPassword.html" title="A bad or unknown password when talking to the device.">BadPassword</a>(<span class="stringliteral">&quot;Password rejected by device.&quot;</span>, m_remainingTries, <span class="keyword">false</span>);
<a name="l00495"></a>00495                 }
<a name="l00496"></a>00496 
<a name="l00497"></a>00497                 <span class="comment">// if we get this far, we are no longer in half-open password</span>
<a name="l00498"></a>00498                 <span class="comment">// mode, so we can reset our flags</span>
<a name="l00499"></a>00499                 m_halfOpen = <span class="keyword">false</span>;
<a name="l00500"></a>00500 
<a name="l00501"></a>00501                 <span class="comment">// fall through to success check...</span>
<a name="l00502"></a>00502         }
<a name="l00503"></a>00503 
<a name="l00504"></a>00504         <span class="keywordflow">if</span>( packet.<a class="code" href="classBarry_1_1Packet.html#a764cefd38c2dc1970fccabc01044687d" title="Returns the command value of the receive packet.">Command</a>() != SB_COMMAND_OPENED_SOCKET ||
<a name="l00505"></a>00505             packet.SocketResponse() != socket ||
<a name="l00506"></a>00506             packet.SocketSequence() != closeFlag )
<a name="l00507"></a>00507         {
<a name="l00508"></a>00508                 eout(<span class="stringliteral">&quot;Packet:\n&quot;</span> &lt;&lt; receive);
<a name="l00509"></a>00509                 <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1Error.html" title="The base class for any future derived exceptions.">Error</a>(<span class="stringliteral">&quot;Socket: Bad OPENED packet in Open&quot;</span>);
<a name="l00510"></a>00510         }
<a name="l00511"></a>00511 
<a name="l00512"></a>00512         <span class="comment">// success!  save the socket</span>
<a name="l00513"></a>00513         <span class="keywordflow">return</span> SocketHandle(<span class="keyword">new</span> <a class="code" href="classBarry_1_1Socket.html" title="Encapsulates a &amp;quot;logical socket&amp;quot; in the Blackberry USB protocol.">Socket</a>(*<span class="keyword">this</span>, socket, closeFlag));
<a name="l00514"></a>00514 }
<a name="l00515"></a>00515 
<a name="l00516"></a>00516 <span class="comment">//</span>
<a name="l00517"></a>00517 <span class="comment">// Close</span>
<a name="l00518"></a>00518 <span class="comment">//</span><span class="comment"></span>
<a name="l00519"></a>00519 <span class="comment">/// Closes a non-default socket (i.e. non-zero socket number)</span>
<a name="l00520"></a>00520 <span class="comment">///</span>
<a name="l00521"></a>00521 <span class="comment">/// The packet sequence is just like Open(), except the command is</span>
<a name="l00522"></a>00522 <span class="comment">/// CLOSE_SOCKET.</span>
<a name="l00523"></a>00523 <span class="comment">///</span>
<a name="l00524"></a>00524 <span class="comment">/// \exception  Barry::Error</span>
<a name="l00525"></a>00525 <span class="comment">///</span>
<a name="l00526"></a><a class="code" href="classBarry_1_1SocketZero.html#ae45eba51f98adf2dc0b109b21c87c624">00526</a> <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="classBarry_1_1SocketZero.html#ae45eba51f98adf2dc0b109b21c87c624" title="Closes a non-default socket (i.e.">SocketZero::Close</a>(<a class="code" href="classBarry_1_1Socket.html" title="Encapsulates a &amp;quot;logical socket&amp;quot; in the Blackberry USB protocol.">Socket</a> &amp;socket)
<a name="l00527"></a>00527 {
<a name="l00528"></a>00528         <span class="keywordflow">if</span>( socket.GetSocket() == 0 )
<a name="l00529"></a>00529                 <span class="keywordflow">return</span>;         <span class="comment">// nothing to do</span>
<a name="l00530"></a>00530 
<a name="l00531"></a>00531         <span class="comment">// build close command</span>
<a name="l00532"></a>00532         <a class="code" href="structBarry_1_1Protocol_1_1Packet.html">Barry::Protocol::Packet</a> packet;
<a name="l00533"></a>00533         packet.socket = 0;
<a name="l00534"></a>00534         packet.size = htobs(SB_SOCKET_PACKET_HEADER_SIZE);
<a name="l00535"></a>00535         packet.command = SB_COMMAND_CLOSE_SOCKET;
<a name="l00536"></a>00536         packet.u.socket.socket = htobs(socket.GetSocket());
<a name="l00537"></a>00537         packet.u.socket.sequence = socket.GetCloseFlag();
<a name="l00538"></a>00538 
<a name="l00539"></a>00539         <a class="code" href="classBarry_1_1Data.html">Data</a> command(&amp;packet, SB_SOCKET_PACKET_HEADER_SIZE);
<a name="l00540"></a>00540         <a class="code" href="classBarry_1_1Data.html">Data</a> response;
<a name="l00541"></a>00541         <span class="keywordflow">try</span> {
<a name="l00542"></a>00542                 Send(command, response);
<a name="l00543"></a>00543         }
<a name="l00544"></a>00544         <span class="keywordflow">catch</span>( <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Usb::Error</a> &amp; ) {
<a name="l00545"></a>00545                 <span class="comment">// reset so this won&#39;t be called again</span>
<a name="l00546"></a>00546                 socket.ForceClosed();
<a name="l00547"></a>00547 
<a name="l00548"></a>00548                 eeout(command, response);
<a name="l00549"></a>00549                 <span class="keywordflow">throw</span>;
<a name="l00550"></a>00550         }
<a name="l00551"></a>00551 
<a name="l00552"></a>00552         <span class="comment">// starting fresh, reset sequence ID</span>
<a name="l00553"></a>00553         Protocol::CheckSize(response, SB_PACKET_HEADER_SIZE);
<a name="l00554"></a>00554         <span class="keywordflow">if</span>( IS_COMMAND(response, SB_COMMAND_SEQUENCE_HANDSHAKE) ) {
<a name="l00555"></a>00555                 CheckSequence(0, response);
<a name="l00556"></a>00556 
<a name="l00557"></a>00557                 <span class="comment">// still need our ACK</span>
<a name="l00558"></a>00558                 RawReceive(response);
<a name="l00559"></a>00559         }
<a name="l00560"></a>00560 
<a name="l00561"></a>00561         Protocol::CheckSize(response, SB_SOCKET_PACKET_HEADER_SIZE);
<a name="l00562"></a>00562         MAKE_PACKET(rpack, response);
<a name="l00563"></a>00563         <span class="keywordflow">if</span>( rpack-&gt;command != SB_COMMAND_CLOSED_SOCKET ||
<a name="l00564"></a>00564             btohs(rpack-&gt;u.socket.socket) != socket.GetSocket() ||
<a name="l00565"></a>00565             rpack-&gt;u.socket.sequence != socket.GetCloseFlag() )
<a name="l00566"></a>00566         {
<a name="l00567"></a>00567                 <span class="comment">// reset so this won&#39;t be called again</span>
<a name="l00568"></a>00568                 socket.ForceClosed();
<a name="l00569"></a>00569 
<a name="l00570"></a>00570                 eout(<span class="stringliteral">&quot;Packet:\n&quot;</span> &lt;&lt; response);
<a name="l00571"></a>00571                 <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1BadPacket.html" title="Thrown by the socket class if a packet command&amp;#39;s response indicates an error...">BadPacket</a>(rpack-&gt;command, <span class="stringliteral">&quot;Socket: Bad CLOSED packet in Close&quot;</span>);
<a name="l00572"></a>00572         }
<a name="l00573"></a>00573 
<a name="l00574"></a>00574         <span class="keywordflow">if</span>( m_resetOnClose ) {
<a name="l00575"></a>00575                 <a class="code" href="classBarry_1_1Data.html">Data</a> send, receive;
<a name="l00576"></a>00576                 <a class="code" href="classBarry_1_1ZeroPacket.html" title="Provides an API for building and analyzing socket-0 protocol packets.">ZeroPacket</a> reset_packet(send, receive);
<a name="l00577"></a>00577                 reset_packet.Reset();
<a name="l00578"></a>00578 
<a name="l00579"></a>00579                 Send(reset_packet);
<a name="l00580"></a>00580                 <span class="keywordflow">if</span>( reset_packet.CommandResponse() != SB_COMMAND_RESET_REPLY ) {
<a name="l00581"></a>00581                         <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1BadPacket.html" title="Thrown by the socket class if a packet command&amp;#39;s response indicates an error...">BadPacket</a>(reset_packet.CommandResponse(),
<a name="l00582"></a>00582                                 <span class="stringliteral">&quot;Socket: Missing RESET_REPLY in Close&quot;</span>);
<a name="l00583"></a>00583                 }
<a name="l00584"></a>00584         }
<a name="l00585"></a>00585 
<a name="l00586"></a>00586 <span class="comment">//      // and finally, there always seems to be an extra read of</span>
<a name="l00587"></a>00587 <span class="comment">//      // an empty packet at the end... just throw it away</span>
<a name="l00588"></a>00588 <span class="comment">//      try {</span>
<a name="l00589"></a>00589 <span class="comment">//              RawReceive(response, 1);</span>
<a name="l00590"></a>00590 <span class="comment">//      }</span>
<a name="l00591"></a>00591 <span class="comment">//      catch( Usb::Timeout &amp; ) {</span>
<a name="l00592"></a>00592 <span class="comment">//      }</span>
<a name="l00593"></a>00593 
<a name="l00594"></a>00594         <span class="comment">// reset socket and flag</span>
<a name="l00595"></a>00595         socket.ForceClosed();
<a name="l00596"></a>00596 }
<a name="l00597"></a>00597 
<a name="l00598"></a>00598 <span class="comment">//</span>
<a name="l00599"></a>00599 <span class="comment">// ClearHalt</span>
<a name="l00600"></a>00600 <span class="comment">//</span><span class="comment"></span>
<a name="l00601"></a>00601 <span class="comment">/// Clears the USB Halt bit on both the read and write endpoints</span>
<a name="l00602"></a>00602 <span class="comment">///</span>
<a name="l00603"></a><a class="code" href="classBarry_1_1SocketZero.html#af255c7c76d9fe4e4c258a07c22ff1651">00603</a> <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="classBarry_1_1SocketZero.html#af255c7c76d9fe4e4c258a07c22ff1651" title="Clears the USB Halt bit on both the read and write endpoints.">SocketZero::ClearHalt</a>()
<a name="l00604"></a>00604 {
<a name="l00605"></a>00605         <span class="comment">// clear the read endpoint</span>
<a name="l00606"></a>00606         <span class="keywordflow">if</span>( m_queue ) {
<a name="l00607"></a>00607                 m_dev-&gt;ClearHalt(m_queue-&gt;GetReadEp());
<a name="l00608"></a>00608         }
<a name="l00609"></a>00609         <span class="keywordflow">else</span> {
<a name="l00610"></a>00610                 m_dev-&gt;ClearHalt(m_readEp);
<a name="l00611"></a>00611         }
<a name="l00612"></a>00612 
<a name="l00613"></a>00613         <span class="comment">// clear the write endpoint</span>
<a name="l00614"></a>00614         m_dev-&gt;ClearHalt(m_writeEp);
<a name="l00615"></a>00615 }
<a name="l00616"></a>00616 
<a name="l00617"></a>00617 
<a name="l00618"></a>00618 
<a name="l00619"></a>00619 
<a name="l00620"></a>00620 
<a name="l00621"></a>00621 <span class="comment"></span>
<a name="l00622"></a>00622 <span class="comment">//////////////////////////////////////////////////////////////////////////////</span>
<a name="l00623"></a>00623 <span class="comment"></span><span class="comment">// Socket class</span>
<a name="l00624"></a>00624 
<a name="l00625"></a>00625 Socket::Socket( <a class="code" href="classBarry_1_1SocketZero.html">SocketZero</a> &amp;zero,
<a name="l00626"></a>00626                 uint16_t socket,
<a name="l00627"></a>00627                 uint8_t closeFlag)
<a name="l00628"></a>00628         : m_zero(&amp;zero)
<a name="l00629"></a>00629         , m_socket(socket)
<a name="l00630"></a>00630         , m_closeFlag(closeFlag)
<a name="l00631"></a>00631         , m_registered(false)
<a name="l00632"></a>00632 {
<a name="l00633"></a>00633 }
<a name="l00634"></a>00634 
<a name="l00635"></a>00635 Socket::~Socket()
<a name="l00636"></a>00636 {
<a name="l00637"></a>00637         <span class="comment">// trap exceptions in the destructor</span>
<a name="l00638"></a>00638         <span class="keywordflow">try</span> {
<a name="l00639"></a>00639                 <span class="comment">// a non-default socket has been opened, close it</span>
<a name="l00640"></a>00640                 Close();
<a name="l00641"></a>00641         }
<a name="l00642"></a>00642         <span class="keywordflow">catch</span>( std::runtime_error &amp;re ) {
<a name="l00643"></a>00643                 <span class="comment">// do nothing... log it?</span>
<a name="l00644"></a>00644                 dout(<span class="stringliteral">&quot;Exception caught in ~Socket: &quot;</span> &lt;&lt; re.what());
<a name="l00645"></a>00645         }
<a name="l00646"></a>00646 }
<a name="l00647"></a>00647 
<a name="l00648"></a>00648 <span class="comment"></span>
<a name="l00649"></a>00649 <span class="comment">////////////////////////////////////</span>
<a name="l00650"></a>00650 <span class="comment"></span><span class="comment">// Socket protected API</span>
<a name="l00651"></a>00651 
<a name="l00652"></a>00652 <span class="keywordtype">void</span> Socket::CheckSequence(<span class="keyword">const</span> Data &amp;seq)
<a name="l00653"></a>00653 {
<a name="l00654"></a>00654         m_zero-&gt;CheckSequence(m_socket, seq);
<a name="l00655"></a>00655 }
<a name="l00656"></a>00656 
<a name="l00657"></a>00657 <span class="keywordtype">void</span> Socket::ForceClosed()
<a name="l00658"></a>00658 {
<a name="l00659"></a>00659         m_socket = 0;
<a name="l00660"></a>00660         m_closeFlag = 0;
<a name="l00661"></a>00661 }
<a name="l00662"></a>00662 
<a name="l00663"></a>00663 <span class="comment"></span>
<a name="l00664"></a>00664 <span class="comment">////////////////////////////////////</span>
<a name="l00665"></a>00665 <span class="comment"></span><span class="comment">// Socket public API</span>
<a name="l00666"></a>00666 
<a name="l00667"></a>00667 <span class="keywordtype">void</span> Socket::Close()
<a name="l00668"></a>00668 {
<a name="l00669"></a>00669         UnregisterInterest();
<a name="l00670"></a>00670         m_zero-&gt;Close(*<span class="keyword">this</span>);
<a name="l00671"></a>00671 }
<a name="l00672"></a>00672 
<a name="l00673"></a>00673 
<a name="l00674"></a>00674 <span class="comment">//</span>
<a name="l00675"></a>00675 <span class="comment">// Send</span>
<a name="l00676"></a>00676 <span class="comment">//</span><span class="comment"></span>
<a name="l00677"></a>00677 <span class="comment">/// Sends &#39;send&#39; data to device, no receive.</span>
<a name="l00678"></a>00678 <span class="comment">///</span>
<a name="l00679"></a>00679 <span class="comment">/// \returns    void</span>
<a name="l00680"></a>00680 <span class="comment">///</span>
<a name="l00681"></a>00681 <span class="comment">/// \exception  Usb::Error on underlying bus errors.</span>
<a name="l00682"></a>00682 <span class="comment">///</span>
<a name="l00683"></a><a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50">00683</a> <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Socket::Send</a>(<a class="code" href="classBarry_1_1Data.html">Data</a> &amp;send, <span class="keywordtype">int</span> timeout)
<a name="l00684"></a>00684 {
<a name="l00685"></a>00685         <span class="comment">// force the socket number to this socket</span>
<a name="l00686"></a>00686         <span class="keywordflow">if</span>( send.GetSize() &gt;= SB_PACKET_HEADER_SIZE ) {
<a name="l00687"></a>00687                 MAKE_PACKETPTR_BUF(spack, send.GetBuffer());
<a name="l00688"></a>00688                 spack-&gt;socket = htobs(m_socket);
<a name="l00689"></a>00689         }
<a name="l00690"></a>00690         m_zero-&gt;RawSend(send, timeout);
<a name="l00691"></a>00691 }
<a name="l00692"></a>00692 
<a name="l00693"></a>00693 <span class="comment">//</span>
<a name="l00694"></a>00694 <span class="comment">// Send</span>
<a name="l00695"></a>00695 <span class="comment">//</span><span class="comment"></span>
<a name="l00696"></a>00696 <span class="comment">/// Sends &#39;send&#39; data to device, and waits for response.</span>
<a name="l00697"></a>00697 <span class="comment">///</span>
<a name="l00698"></a>00698 <span class="comment">/// \returns    void</span>
<a name="l00699"></a>00699 <span class="comment">///</span>
<a name="l00700"></a>00700 <span class="comment">/// \exception  Usb::Error on underlying bus errors.</span>
<a name="l00701"></a>00701 <span class="comment">///</span>
<a name="l00702"></a><a class="code" href="classBarry_1_1Socket.html#a0bfdaaf739cc692d96d73a8781197423">00702</a> <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Socket::Send</a>(<a class="code" href="classBarry_1_1Data.html">Data</a> &amp;send, <a class="code" href="classBarry_1_1Data.html">Data</a> &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00703"></a>00703 {
<a name="l00704"></a>00704         <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Send</a>(send, timeout);
<a name="l00705"></a>00705         Receive(receive, timeout);
<a name="l00706"></a>00706 }
<a name="l00707"></a>00707 
<a name="l00708"></a>00708 <span class="keywordtype">void</span> <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Socket::Send</a>(<a class="code" href="classBarry_1_1Packet.html">Barry::Packet</a> &amp;packet, <span class="keywordtype">int</span> timeout)
<a name="l00709"></a>00709 {
<a name="l00710"></a>00710         <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Send</a>(packet.m_send, packet.m_receive, timeout);
<a name="l00711"></a>00711 }
<a name="l00712"></a>00712 
<a name="l00713"></a>00713 <span class="keywordtype">void</span> Socket::Receive(Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00714"></a>00714 {
<a name="l00715"></a>00715         <span class="keywordflow">if</span>( m_registered ) {
<a name="l00716"></a>00716                 <span class="keywordflow">if</span>( m_zero-&gt;m_queue ) {
<a name="l00717"></a>00717                         <span class="keywordflow">if</span>( !m_zero-&gt;m_queue-&gt;SocketRead(m_socket, receive, timeout) )
<a name="l00718"></a>00718                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Timeout.html">Timeout</a>(<span class="stringliteral">&quot;Socket::Receive: queue SocketRead returned false (likely a timeout)&quot;</span>);
<a name="l00719"></a>00719                 }
<a name="l00720"></a>00720                 <span class="keywordflow">else</span> {
<a name="l00721"></a>00721                         <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;NULL queue pointer in a registered socket read.&quot;</span>);
<a name="l00722"></a>00722                 }
<a name="l00723"></a>00723         }
<a name="l00724"></a>00724         <span class="keywordflow">else</span> {
<a name="l00725"></a>00725                 m_zero-&gt;RawReceive(receive, timeout);
<a name="l00726"></a>00726         }
<a name="l00727"></a>00727 }
<a name="l00728"></a>00728 
<a name="l00729"></a>00729 
<a name="l00730"></a>00730 <span class="comment">// FIXME - find a better way to do this?</span>
<a name="l00731"></a>00731 <span class="keywordtype">void</span> Socket::ReceiveData(Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00732"></a>00732 {
<a name="l00733"></a>00733         HideSequencePacket(<span class="keyword">false</span>);
<a name="l00734"></a>00734         Receive(receive);
<a name="l00735"></a>00735         HideSequencePacket(<span class="keyword">true</span>);
<a name="l00736"></a>00736 }
<a name="l00737"></a>00737 
<a name="l00738"></a>00738 <span class="keywordtype">void</span> Socket::ClearHalt()
<a name="l00739"></a>00739 {
<a name="l00740"></a>00740         m_zero-&gt;ClearHalt();
<a name="l00741"></a>00741 }
<a name="l00742"></a>00742 
<a name="l00743"></a>00743 
<a name="l00744"></a>00744 <span class="comment">// FIXME - find a better way to do this?</span>
<a name="l00745"></a>00745 <span class="keywordtype">void</span> Socket::InitSequence(<span class="keywordtype">int</span> timeout)
<a name="l00746"></a>00746 {
<a name="l00747"></a>00747         Data receive;
<a name="l00748"></a>00748         receive.Zap();
<a name="l00749"></a>00749 
<a name="l00750"></a>00750         HideSequencePacket(<span class="keyword">false</span>);
<a name="l00751"></a>00751         Receive(receive);
<a name="l00752"></a>00752         HideSequencePacket(<span class="keyword">true</span>);
<a name="l00753"></a>00753 
<a name="l00754"></a>00754         Protocol::CheckSize(receive, SB_PACKET_HEADER_SIZE);
<a name="l00755"></a>00755         CheckSequence(receive);
<a name="l00756"></a>00756 }
<a name="l00757"></a>00757 
<a name="l00758"></a>00758 
<a name="l00759"></a>00759 <span class="comment">// sends the send packet down to the device</span>
<a name="l00760"></a>00760 <span class="comment">// Blocks until response received or timed out in Usb::Device</span>
<a name="l00761"></a>00761 <span class="comment">//</span>
<a name="l00762"></a>00762 <span class="comment">// This function is used to send packet to JVM</span>
<a name="l00763"></a>00763 <span class="keywordtype">void</span> Socket::PacketJVM(Data &amp;send, Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00764"></a>00764 {
<a name="l00765"></a>00765         <span class="keywordflow">if</span>( ( send.GetSize() &lt; MIN_PACKET_DATA_SIZE ) ||
<a name="l00766"></a>00766                 ( send.GetSize() &gt; MAX_PACKET_DATA_SIZE ) ) {
<a name="l00767"></a>00767                 <span class="comment">// we don&#39;t do that around here</span>
<a name="l00768"></a>00768                 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;Socket: unknown send data in PacketJVM()&quot;</span>);
<a name="l00769"></a>00769         }
<a name="l00770"></a>00770 
<a name="l00771"></a>00771         Data &amp;inFrag = receive;
<a name="l00772"></a>00772         receive.Zap();
<a name="l00773"></a>00773 
<a name="l00774"></a>00774         <span class="comment">// send non-fragmented</span>
<a name="l00775"></a>00775         <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Send</a>(send, inFrag, timeout);
<a name="l00776"></a>00776 
<a name="l00777"></a>00777         <span class="keywordtype">bool</span> done = <span class="keyword">false</span>;
<a name="l00778"></a>00778         <span class="keywordtype">int</span> blankCount = 0;
<a name="l00779"></a>00779 
<a name="l00780"></a>00780         <span class="keywordflow">while</span>( !done ) {
<a name="l00781"></a>00781                 <span class="comment">// check the packet&#39;s validity</span>
<a name="l00782"></a>00782                 <span class="keywordflow">if</span>( inFrag.GetSize() &gt; 6 ) {
<a name="l00783"></a>00783                         MAKE_PACKET(rpack, inFrag);
<a name="l00784"></a>00784 
<a name="l00785"></a>00785                         blankCount = 0;
<a name="l00786"></a>00786 
<a name="l00787"></a>00787                         Protocol::CheckSize(inFrag, SB_PACKET_HEADER_SIZE);
<a name="l00788"></a>00788 
<a name="l00789"></a>00789                         <span class="keywordflow">switch</span>( rpack-&gt;command )
<a name="l00790"></a>00790                         {
<a name="l00791"></a>00791                         <span class="keywordflow">case</span> SB_COMMAND_SEQUENCE_HANDSHAKE:
<a name="l00792"></a>00792                                 CheckSequence(inFrag);
<a name="l00793"></a>00793                                 <span class="keywordflow">break</span>;
<a name="l00794"></a>00794 
<a name="l00795"></a>00795                         <span class="keywordflow">default</span>: {
<a name="l00796"></a>00796                                 std::ostringstream oss;
<a name="l00797"></a>00797                                 oss &lt;&lt; <span class="stringliteral">&quot;Socket: (read) unhandled packet in Packet(): 0x&quot;</span> &lt;&lt; std::hex &lt;&lt; (<span class="keywordtype">unsigned</span> int)rpack-&gt;command;
<a name="l00798"></a>00798                                 eout(oss.str());
<a name="l00799"></a>00799                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(oss.str());
<a name="l00800"></a>00800                                 }
<a name="l00801"></a>00801                                 <span class="keywordflow">break</span>;
<a name="l00802"></a>00802                         }
<a name="l00803"></a>00803                 }
<a name="l00804"></a>00804                 <span class="keywordflow">else</span> <span class="keywordflow">if</span>( inFrag.GetSize() == 6 ) {
<a name="l00805"></a>00805                         done = <span class="keyword">true</span>;
<a name="l00806"></a>00806                 }
<a name="l00807"></a>00807                 <span class="keywordflow">else</span> {
<a name="l00808"></a>00808                         blankCount++;
<a name="l00809"></a>00809 
<a name="l00810"></a>00810                         <span class="comment">//std::cerr &lt;&lt; &quot;Blank! &quot; &lt;&lt; blankCount &lt;&lt; std::endl;</span>
<a name="l00811"></a>00811                         <span class="keywordflow">if</span>( blankCount == 10 ) {
<a name="l00812"></a>00812                                 <span class="comment">// only ask for more data on stalled sockets</span>
<a name="l00813"></a>00813                                 <span class="comment">// for so long</span>
<a name="l00814"></a>00814                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(<span class="stringliteral">&quot;Socket: 10 blank packets received&quot;</span>);
<a name="l00815"></a>00815                         }
<a name="l00816"></a>00816                 }
<a name="l00817"></a>00817 
<a name="l00818"></a>00818                 <span class="keywordflow">if</span>( !done ) {
<a name="l00819"></a>00819                         <span class="comment">// not done yet, ask for another read</span>
<a name="l00820"></a>00820                         Receive(inFrag);
<a name="l00821"></a>00821                 }
<a name="l00822"></a>00822         }
<a name="l00823"></a>00823 }
<a name="l00824"></a>00824 
<a name="l00825"></a>00825 <span class="comment">// sends the send packet down to the device</span>
<a name="l00826"></a>00826 <span class="comment">// Blocks until response received or timed out in Usb::Device</span>
<a name="l00827"></a>00827 <span class="keywordtype">void</span> Socket::PacketData(Data &amp;send, Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00828"></a>00828 {
<a name="l00829"></a>00829         <span class="keywordflow">if</span>( ( send.GetSize() &lt; MIN_PACKET_DATA_SIZE ) ||
<a name="l00830"></a>00830                 ( send.GetSize() &gt; MAX_PACKET_DATA_SIZE ) ) {
<a name="l00831"></a>00831                 <span class="comment">// we don&#39;t do that around here</span>
<a name="l00832"></a>00832                 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;Socket: unknown send data in PacketData()&quot;</span>);
<a name="l00833"></a>00833         }
<a name="l00834"></a>00834 
<a name="l00835"></a>00835         Data &amp;inFrag = receive;
<a name="l00836"></a>00836         receive.Zap();
<a name="l00837"></a>00837 
<a name="l00838"></a>00838         <span class="comment">// send non-fragmented</span>
<a name="l00839"></a>00839         <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Send</a>(send, inFrag, timeout);
<a name="l00840"></a>00840 
<a name="l00841"></a>00841         <span class="keywordtype">bool</span> done = <span class="keyword">false</span>;
<a name="l00842"></a>00842         <span class="keywordtype">int</span> blankCount = 0;
<a name="l00843"></a>00843 
<a name="l00844"></a>00844         <span class="keywordflow">while</span>( !done ) {
<a name="l00845"></a>00845                 <span class="comment">// check the packet&#39;s validity</span>
<a name="l00846"></a>00846                 <span class="keywordflow">if</span>( inFrag.GetSize() &gt; 0 ) {
<a name="l00847"></a>00847                         MAKE_PACKET(rpack, inFrag);
<a name="l00848"></a>00848 
<a name="l00849"></a>00849                         blankCount = 0;
<a name="l00850"></a>00850 
<a name="l00851"></a>00851                         Protocol::CheckSize(inFrag, SB_PACKET_HEADER_SIZE);
<a name="l00852"></a>00852 
<a name="l00853"></a>00853                         <span class="keywordflow">switch</span>( rpack-&gt;command )
<a name="l00854"></a>00854                         {
<a name="l00855"></a>00855                         <span class="keywordflow">case</span> SB_COMMAND_SEQUENCE_HANDSHAKE:
<a name="l00856"></a>00856                                 CheckSequence(inFrag);
<a name="l00857"></a>00857                                 <span class="keywordflow">if</span> (!m_zero-&gt;IsSequencePacketHidden())
<a name="l00858"></a>00858                                         done = <span class="keyword">true</span>;
<a name="l00859"></a>00859                                 <span class="keywordflow">break</span>;
<a name="l00860"></a>00860 
<a name="l00861"></a>00861                         <span class="keywordflow">case</span> SB_COMMAND_JL_READY:
<a name="l00862"></a>00862                         <span class="keywordflow">case</span> SB_COMMAND_JL_ACK:
<a name="l00863"></a>00863                         <span class="keywordflow">case</span> SB_COMMAND_JL_HELLO_ACK:
<a name="l00864"></a>00864                         <span class="keywordflow">case</span> SB_COMMAND_JL_RESET_REQUIRED:
<a name="l00865"></a>00865                                 done = <span class="keyword">true</span>;
<a name="l00866"></a>00866                                 <span class="keywordflow">break</span>;
<a name="l00867"></a>00867 
<a name="l00868"></a>00868                         <span class="keywordflow">case</span> SB_COMMAND_JL_GET_DATA_ENTRY:      <span class="comment">// This response means that the next packet is the stream</span>
<a name="l00869"></a>00869                                 done = <span class="keyword">true</span>;
<a name="l00870"></a>00870                                 <span class="keywordflow">break</span>;
<a name="l00871"></a>00871 
<a name="l00872"></a>00872                         <span class="keywordflow">case</span> SB_DATA_JL_INVALID:
<a name="l00873"></a>00873                                 <span class="keywordflow">throw</span> BadPacket(rpack-&gt;command, <span class="stringliteral">&quot;file is not a valid Java code file&quot;</span>);
<a name="l00874"></a>00874                                 <span class="keywordflow">break</span>;
<a name="l00875"></a>00875 
<a name="l00876"></a>00876                         <span class="keywordflow">case</span> SB_COMMAND_JL_NOT_SUPPORTED:
<a name="l00877"></a>00877                                 <span class="keywordflow">throw</span> BadPacket(rpack-&gt;command, <span class="stringliteral">&quot;device does not support requested command&quot;</span>);
<a name="l00878"></a>00878                                 <span class="keywordflow">break</span>;
<a name="l00879"></a>00879 
<a name="l00880"></a>00880                         <span class="keywordflow">default</span>:
<a name="l00881"></a>00881                                 <span class="comment">// unknown packet, pass it up to the</span>
<a name="l00882"></a>00882                                 <span class="comment">// next higher code layer</span>
<a name="l00883"></a>00883                                 done = <span class="keyword">true</span>;
<a name="l00884"></a>00884                                 <span class="keywordflow">break</span>;
<a name="l00885"></a>00885                         }
<a name="l00886"></a>00886                 }
<a name="l00887"></a>00887                 <span class="keywordflow">else</span> {
<a name="l00888"></a>00888                         blankCount++;
<a name="l00889"></a>00889                         <span class="comment">//std::cerr &lt;&lt; &quot;Blank! &quot; &lt;&lt; blankCount &lt;&lt; std::endl;</span>
<a name="l00890"></a>00890                         <span class="keywordflow">if</span>( blankCount == 10 ) {
<a name="l00891"></a>00891                                 <span class="comment">// only ask for more data on stalled sockets</span>
<a name="l00892"></a>00892                                 <span class="comment">// for so long</span>
<a name="l00893"></a>00893                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(<span class="stringliteral">&quot;Socket: 10 blank packets received&quot;</span>);
<a name="l00894"></a>00894                         }
<a name="l00895"></a>00895                 }
<a name="l00896"></a>00896 
<a name="l00897"></a>00897                 <span class="keywordflow">if</span>( !done ) {
<a name="l00898"></a>00898                         <span class="comment">// not done yet, ask for another read</span>
<a name="l00899"></a>00899                         Receive(inFrag);
<a name="l00900"></a>00900                 }
<a name="l00901"></a>00901         }
<a name="l00902"></a>00902 }
<a name="l00903"></a>00903 
<a name="l00904"></a>00904 <span class="comment">// sends the send packet down to the device, fragmenting if</span>
<a name="l00905"></a>00905 <span class="comment">// necessary, and returns the response in receive, defragmenting</span>
<a name="l00906"></a>00906 <span class="comment">// if needed</span>
<a name="l00907"></a>00907 <span class="comment">// Blocks until response received or timed out in Usb::Device</span>
<a name="l00908"></a>00908 <span class="comment">//</span>
<a name="l00909"></a>00909 <span class="comment">// This is primarily for Desktop Database packets... Javaloader</span>
<a name="l00910"></a>00910 <span class="comment">// packets use PacketData().</span>
<a name="l00911"></a>00911 <span class="comment">//</span>
<a name="l00912"></a>00912 <span class="keywordtype">void</span> Socket::Packet(Data &amp;send, Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00913"></a>00913 {
<a name="l00914"></a>00914         MAKE_PACKET(spack, send);
<a name="l00915"></a>00915         <span class="keywordflow">if</span>( send.GetSize() &lt; MIN_PACKET_SIZE ||
<a name="l00916"></a>00916             (spack-&gt;command != SB_COMMAND_DB_DATA &amp;&amp;
<a name="l00917"></a>00917              spack-&gt;command != SB_COMMAND_DB_DONE) )
<a name="l00918"></a>00918         {
<a name="l00919"></a>00919                 <span class="comment">// we don&#39;t do that around here</span>
<a name="l00920"></a>00920                 eout(<span class="stringliteral">&quot;unknown send data in Packet(): &quot;</span> &lt;&lt; send);
<a name="l00921"></a>00921                 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;Socket: unknown send data in Packet()&quot;</span>);
<a name="l00922"></a>00922         }
<a name="l00923"></a>00923 
<a name="l00924"></a>00924         Data inFrag;
<a name="l00925"></a>00925         receive.Zap();
<a name="l00926"></a>00926 
<a name="l00927"></a>00927         <span class="keywordflow">if</span>( send.GetSize() &lt;= MAX_PACKET_SIZE ) {
<a name="l00928"></a>00928                 <span class="comment">// send non-fragmented</span>
<a name="l00929"></a>00929                 <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Send</a>(send, inFrag, timeout);
<a name="l00930"></a>00930         }
<a name="l00931"></a>00931         <span class="keywordflow">else</span> {
<a name="l00932"></a>00932                 <span class="comment">// send fragmented</span>
<a name="l00933"></a>00933                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset = 0;
<a name="l00934"></a>00934                 Data outFrag;
<a name="l00935"></a>00935 
<a name="l00936"></a>00936                 <span class="comment">// You haven&#39;t to sequence packet while the whole packet isn&#39;t sent</span>
<a name="l00937"></a>00937                 <span class="comment">//  a) No sequence received packet</span>
<a name="l00938"></a>00938                 <span class="comment">//  b) 1°) Sent framgment 1/N</span>
<a name="l00939"></a>00939                 <span class="comment">//     2°) Sent framgment 2/N</span>
<a name="l00940"></a>00940                 <span class="comment">//         ...</span>
<a name="l00941"></a>00941                 <span class="comment">//     N°) Before sent fragment N/N, I enable the sequence packet process.</span>
<a name="l00942"></a>00942                 <span class="comment">//         Sent framgment N/N</span>
<a name="l00943"></a>00943                 HideSequencePacket(<span class="keyword">false</span>);
<a name="l00944"></a>00944 
<a name="l00945"></a>00945                 <span class="keywordflow">do</span> {
<a name="l00946"></a>00946                         offset = SocketZero::MakeNextFragment(send, outFrag, offset);
<a name="l00947"></a>00947 
<a name="l00948"></a>00948                         <span class="comment">// Is last packet ?</span>
<a name="l00949"></a>00949                         MAKE_PACKET(spack, outFrag);
<a name="l00950"></a>00950 
<a name="l00951"></a>00951                         <span class="keywordflow">if</span> (spack-&gt;command != SB_COMMAND_DB_FRAGMENTED)
<a name="l00952"></a>00952                                 HideSequencePacket(<span class="keyword">true</span>);
<a name="l00953"></a>00953 
<a name="l00954"></a>00954                         <a class="code" href="classBarry_1_1Socket.html#ab6d54691a29351ac15eddbfc35e7fe50" title="Sends &amp;#39;send&amp;#39; data to device, no receive.">Send</a>(outFrag, inFrag, timeout);
<a name="l00955"></a>00955 
<a name="l00956"></a>00956                         <span class="comment">// only process sequence handshakes... once we</span>
<a name="l00957"></a>00957                         <span class="comment">// get to the last fragment, we fall through to normal</span>
<a name="l00958"></a>00958                         <span class="comment">// processing below</span>
<a name="l00959"></a>00959                         <span class="keywordflow">if</span> (spack-&gt;command != SB_COMMAND_DB_FRAGMENTED) {
<a name="l00960"></a>00960                                 MAKE_PACKET(rpack, inFrag);
<a name="l00961"></a>00961 
<a name="l00962"></a>00962                                 <span class="keywordflow">if</span>( offset &amp;&amp; inFrag.GetSize() &gt; 0 ) {
<a name="l00963"></a>00963                                         Protocol::CheckSize(inFrag, SB_PACKET_HEADER_SIZE);
<a name="l00964"></a>00964 
<a name="l00965"></a>00965                                         <span class="keywordflow">switch</span>( rpack-&gt;command )
<a name="l00966"></a>00966                                         {
<a name="l00967"></a>00967                                         <span class="keywordflow">case</span> SB_COMMAND_SEQUENCE_HANDSHAKE:
<a name="l00968"></a>00968                                                 CheckSequence(inFrag);
<a name="l00969"></a>00969                                                 <span class="keywordflow">break</span>;
<a name="l00970"></a>00970 
<a name="l00971"></a>00971                                         <span class="keywordflow">default</span>: {
<a name="l00972"></a>00972                                                 std::ostringstream oss;
<a name="l00973"></a>00973                                                 oss &lt;&lt; <span class="stringliteral">&quot;Socket: (send) unhandled packet in Packet(): 0x&quot;</span> &lt;&lt; std::hex &lt;&lt; (<span class="keywordtype">unsigned</span> int)rpack-&gt;command;
<a name="l00974"></a>00974                                                 eout(oss.str());
<a name="l00975"></a>00975                                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(oss.str());
<a name="l00976"></a>00976                                                 }
<a name="l00977"></a>00977                                                 <span class="keywordflow">break</span>;
<a name="l00978"></a>00978                                         }
<a name="l00979"></a>00979                                 }
<a name="l00980"></a>00980                         }
<a name="l00981"></a>00981 
<a name="l00982"></a>00982                 } <span class="keywordflow">while</span>( offset &gt; 0 );
<a name="l00983"></a>00983 
<a name="l00984"></a>00984                 <span class="comment">// To be sure that it&#39;s clean...</span>
<a name="l00985"></a>00985                 HideSequencePacket(<span class="keyword">true</span>);
<a name="l00986"></a>00986         }
<a name="l00987"></a>00987 
<a name="l00988"></a>00988         <span class="keywordtype">bool</span> done = <span class="keyword">false</span>, frag = <span class="keyword">false</span>;
<a name="l00989"></a>00989         <span class="keywordtype">int</span> blankCount = 0;
<a name="l00990"></a>00990         <span class="keywordflow">while</span>( !done ) {
<a name="l00991"></a>00991                 MAKE_PACKET(rpack, inFrag);
<a name="l00992"></a>00992 
<a name="l00993"></a>00993                 <span class="comment">// check the packet&#39;s validity</span>
<a name="l00994"></a>00994                 <span class="keywordflow">if</span>( inFrag.GetSize() &gt; 0 ) {
<a name="l00995"></a>00995                         blankCount = 0;
<a name="l00996"></a>00996 
<a name="l00997"></a>00997                         Protocol::CheckSize(inFrag, SB_PACKET_HEADER_SIZE);
<a name="l00998"></a>00998 
<a name="l00999"></a>00999                         <span class="keywordflow">switch</span>( rpack-&gt;command )
<a name="l01000"></a>01000                         {
<a name="l01001"></a>01001                         <span class="keywordflow">case</span> SB_COMMAND_SEQUENCE_HANDSHAKE:
<a name="l01002"></a>01002                                 CheckSequence(inFrag);
<a name="l01003"></a>01003                                 <span class="keywordflow">break</span>;
<a name="l01004"></a>01004 
<a name="l01005"></a>01005                         <span class="keywordflow">case</span> SB_COMMAND_DB_DATA:
<a name="l01006"></a>01006                                 <span class="keywordflow">if</span>( frag ) {
<a name="l01007"></a>01007                                         SocketZero::AppendFragment(receive, inFrag);
<a name="l01008"></a>01008                                 }
<a name="l01009"></a>01009                                 <span class="keywordflow">else</span> {
<a name="l01010"></a>01010                                         receive = inFrag;
<a name="l01011"></a>01011                                 }
<a name="l01012"></a>01012                                 done = <span class="keyword">true</span>;
<a name="l01013"></a>01013                                 <span class="keywordflow">break</span>;
<a name="l01014"></a>01014 
<a name="l01015"></a>01015                         <span class="keywordflow">case</span> SB_COMMAND_DB_FRAGMENTED:
<a name="l01016"></a>01016                                 SocketZero::AppendFragment(receive, inFrag);
<a name="l01017"></a>01017                                 frag = <span class="keyword">true</span>;
<a name="l01018"></a>01018                                 <span class="keywordflow">break</span>;
<a name="l01019"></a>01019 
<a name="l01020"></a>01020                         <span class="keywordflow">case</span> SB_COMMAND_DB_DONE:
<a name="l01021"></a>01021                                 receive = inFrag;
<a name="l01022"></a>01022                                 done = <span class="keyword">true</span>;
<a name="l01023"></a>01023                                 <span class="keywordflow">break</span>;
<a name="l01024"></a>01024 
<a name="l01025"></a>01025                         <span class="keywordflow">default</span>: {
<a name="l01026"></a>01026                                 std::ostringstream oss;
<a name="l01027"></a>01027                                 oss &lt;&lt; <span class="stringliteral">&quot;Socket: (read) unhandled packet in Packet(): 0x&quot;</span> &lt;&lt; std::hex &lt;&lt; (<span class="keywordtype">unsigned</span> int)rpack-&gt;command;
<a name="l01028"></a>01028                                 eout(oss.str());
<a name="l01029"></a>01029                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(oss.str());
<a name="l01030"></a>01030                                 }
<a name="l01031"></a>01031                                 <span class="keywordflow">break</span>;
<a name="l01032"></a>01032                         }
<a name="l01033"></a>01033                 }
<a name="l01034"></a>01034                 <span class="keywordflow">else</span> {
<a name="l01035"></a>01035                         blankCount++;
<a name="l01036"></a>01036                         <span class="comment">//std::cerr &lt;&lt; &quot;Blank! &quot; &lt;&lt; blankCount &lt;&lt; std::endl;</span>
<a name="l01037"></a>01037                         <span class="keywordflow">if</span>( blankCount == 10 ) {
<a name="l01038"></a>01038                                 <span class="comment">// only ask for more data on stalled sockets</span>
<a name="l01039"></a>01039                                 <span class="comment">// for so long</span>
<a name="l01040"></a>01040                                 <span class="keywordflow">throw</span> <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Error</a>(<span class="stringliteral">&quot;Socket: 10 blank packets received&quot;</span>);
<a name="l01041"></a>01041                         }
<a name="l01042"></a>01042                 }
<a name="l01043"></a>01043 
<a name="l01044"></a>01044                 <span class="keywordflow">if</span>( !done ) {
<a name="l01045"></a>01045                         <span class="comment">// not done yet, ask for another read</span>
<a name="l01046"></a>01046                         Receive(inFrag);
<a name="l01047"></a>01047                 }
<a name="l01048"></a>01048         }
<a name="l01049"></a>01049 }
<a name="l01050"></a>01050 
<a name="l01051"></a>01051 <span class="keywordtype">void</span> Socket::Packet(<a class="code" href="classBarry_1_1Packet.html">Barry::Packet</a> &amp;packet, <span class="keywordtype">int</span> timeout)
<a name="l01052"></a>01052 {
<a name="l01053"></a>01053         Packet(packet.m_send, packet.m_receive, timeout);
<a name="l01054"></a>01054 }
<a name="l01055"></a>01055 
<a name="l01056"></a>01056 <span class="keywordtype">void</span> Socket::Packet(<a class="code" href="classBarry_1_1JLPacket.html" title="Provides an API for building and analyzing raw Javaloader protocol packets.">Barry::JLPacket</a> &amp;packet, <span class="keywordtype">int</span> timeout)
<a name="l01057"></a>01057 {
<a name="l01058"></a>01058         <span class="keywordflow">if</span>( packet.HasData() ) {
<a name="l01059"></a>01059                 HideSequencePacket(<span class="keyword">false</span>);
<a name="l01060"></a>01060                 PacketData(packet.m_cmd, packet.m_receive, timeout);
<a name="l01061"></a>01061                 HideSequencePacket(<span class="keyword">true</span>);
<a name="l01062"></a>01062                 PacketData(packet.m_data, packet.m_receive, timeout);
<a name="l01063"></a>01063         }
<a name="l01064"></a>01064         <span class="keywordflow">else</span> {
<a name="l01065"></a>01065                 PacketData(packet.m_cmd, packet.m_receive, timeout);
<a name="l01066"></a>01066         }
<a name="l01067"></a>01067 }
<a name="l01068"></a>01068 
<a name="l01069"></a>01069 <span class="keywordtype">void</span> Socket::Packet(<a class="code" href="classBarry_1_1JVMPacket.html" title="Provides an API for building and analyzing raw JavaDebug protocol packets.">Barry::JVMPacket</a> &amp;packet, <span class="keywordtype">int</span> timeout)
<a name="l01070"></a>01070 {
<a name="l01071"></a>01071         HideSequencePacket(<span class="keyword">false</span>);
<a name="l01072"></a>01072         PacketJVM(packet.m_cmd, packet.m_receive, timeout);
<a name="l01073"></a>01073         HideSequencePacket(<span class="keyword">true</span>);
<a name="l01074"></a>01074 }
<a name="l01075"></a>01075 
<a name="l01076"></a>01076 <span class="keywordtype">void</span> Socket::NextRecord(Data &amp;receive)
<a name="l01077"></a>01077 {
<a name="l01078"></a>01078         <a class="code" href="structBarry_1_1Protocol_1_1Packet.html">Barry::Protocol::Packet</a> packet;
<a name="l01079"></a>01079         packet.socket = htobs(GetSocket());
<a name="l01080"></a>01080         packet.size = htobs(7);
<a name="l01081"></a>01081         packet.command = SB_COMMAND_DB_DONE;
<a name="l01082"></a>01082         packet.u.db.tableCmd = 0;
<a name="l01083"></a>01083         packet.u.db.u.command.operation = 0;
<a name="l01084"></a>01084 
<a name="l01085"></a>01085         Data command(&amp;packet, 7);
<a name="l01086"></a>01086         Packet(command, receive);
<a name="l01087"></a>01087 }
<a name="l01088"></a>01088 
<a name="l01089"></a>01089 <span class="keywordtype">void</span> Socket::RegisterInterest(SocketRoutingQueue::SocketDataHandler handler,
<a name="l01090"></a>01090                                 <span class="keywordtype">void</span> *context)
<a name="l01091"></a>01091 {
<a name="l01092"></a>01092         <span class="keywordflow">if</span>( !m_zero-&gt;m_queue )
<a name="l01093"></a>01093                 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;SocketRoutingQueue required in SocketZero in order to call Socket::RegisterInterest()&quot;</span>);
<a name="l01094"></a>01094 
<a name="l01095"></a>01095         <span class="keywordflow">if</span>( m_registered )
<a name="l01096"></a>01096                 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;Socket already registered in Socket::RegisterInterest()!&quot;</span>);
<a name="l01097"></a>01097 
<a name="l01098"></a>01098         m_zero-&gt;m_queue-&gt;RegisterInterest(m_socket, handler, context);
<a name="l01099"></a>01099         m_registered = <span class="keyword">true</span>;
<a name="l01100"></a>01100 }
<a name="l01101"></a>01101 
<a name="l01102"></a>01102 <span class="keywordtype">void</span> Socket::UnregisterInterest()
<a name="l01103"></a>01103 {
<a name="l01104"></a>01104         <span class="keywordflow">if</span>( m_registered ) {
<a name="l01105"></a>01105                 <span class="keywordflow">if</span>( m_zero-&gt;m_queue )
<a name="l01106"></a>01106                         m_zero-&gt;m_queue-&gt;UnregisterInterest(m_socket);
<a name="l01107"></a>01107                 m_registered = <span class="keyword">false</span>;
<a name="l01108"></a>01108         }
<a name="l01109"></a>01109 }
<a name="l01110"></a>01110 
<a name="l01111"></a>01111 
<a name="l01112"></a>01112 } <span class="comment">// namespace Barry</span>
<a name="l01113"></a>01113 
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