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<h1>EdgeSetNoder.h</h1>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/**********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> * $Id: EdgeSetNoder.h 2564 2009-06-08 16:09:51Z strk $</span>
<a name="l00003"></a>00003 <span class="comment"> *</span>
<a name="l00004"></a>00004 <span class="comment"> * GEOS - Geometry Engine Open Source</span>
<a name="l00005"></a>00005 <span class="comment"> * http://geos.refractions.net</span>
<a name="l00006"></a>00006 <span class="comment"> *</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2006 Refractions Research Inc.</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * This is free software; you can redistribute and/or modify it under</span>
<a name="l00010"></a>00010 <span class="comment"> * the terms of the GNU Lesser General Public Licence as published</span>
<a name="l00011"></a>00011 <span class="comment"> * by the Free Software Foundation. </span>
<a name="l00012"></a>00012 <span class="comment"> * See the COPYING file for more information.</span>
<a name="l00013"></a>00013 <span class="comment"> *</span>
<a name="l00014"></a>00014 <span class="comment"> ***********************************************************************</span>
<a name="l00015"></a>00015 <span class="comment"> *</span>
<a name="l00016"></a>00016 <span class="comment"> * Last port: operation/overlay/EdgeSetNoder.java rev. 1.12 (JTS-1.10)</span>
<a name="l00017"></a>00017 <span class="comment"> *</span>
<a name="l00018"></a>00018 <span class="comment"> **********************************************************************/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef GEOS_OP_OVERLAY_EDGESETNODER_H</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define GEOS_OP_OVERLAY_EDGESETNODER_H</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;geos/export.h&gt;</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="comment">// Forward declarations</span>
<a name="l00028"></a>00028 <span class="keyword">namespace </span>geos {
<a name="l00029"></a>00029         <span class="keyword">namespace </span>geomgraph {
<a name="l00030"></a>00030                 <span class="keyword">class </span>Edge;
<a name="l00031"></a>00031         }
<a name="l00032"></a>00032         <span class="keyword">namespace </span>algorithm {
<a name="l00033"></a>00033                 <span class="keyword">class </span>LineIntersector;
<a name="l00034"></a>00034         }
<a name="l00035"></a>00035 }
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">namespace </span>geos {
<a name="l00038"></a>00038 <span class="keyword">namespace </span>operation { <span class="comment">// geos::operation</span>
<a name="l00039"></a>00039 <span class="keyword">namespace </span>overlay { <span class="comment">// geos::operation::overlay</span>
<a name="l00040"></a>00040 
<a name="l00048"></a><a class="code" href="classgeos_1_1operation_1_1overlay_1_1EdgeSetNoder.html">00048</a> <span class="keyword">class </span>GEOS_DLL <a class="code" href="classgeos_1_1operation_1_1overlay_1_1EdgeSetNoder.html" title="Nodes a set of edges.">EdgeSetNoder</a> {
<a name="l00049"></a>00049 <span class="keyword">private</span>:
<a name="l00050"></a>00050         <a class="code" href="classgeos_1_1algorithm_1_1LineIntersector.html" title="A LineIntersector is an algorithm that can both test whether two line segments intersect and compute ...">algorithm::LineIntersector</a> *li;
<a name="l00051"></a>00051         std::vector&lt;geomgraph::Edge*&gt;* inputEdges;
<a name="l00052"></a>00052 <span class="keyword">public</span>:
<a name="l00053"></a>00053         <a class="code" href="classgeos_1_1operation_1_1overlay_1_1EdgeSetNoder.html" title="Nodes a set of edges.">EdgeSetNoder</a>(<a class="code" href="classgeos_1_1algorithm_1_1LineIntersector.html" title="A LineIntersector is an algorithm that can both test whether two line segments intersect and compute ...">algorithm::LineIntersector</a> *newLi)
<a name="l00054"></a>00054                 :
<a name="l00055"></a>00055                 li(newLi),
<a name="l00056"></a>00056                 inputEdges(<span class="keyword">new</span> std::vector&lt;geomgraph::Edge*&gt;())
<a name="l00057"></a>00057         {}
<a name="l00058"></a>00058 
<a name="l00059"></a>00059         ~<a class="code" href="classgeos_1_1operation_1_1overlay_1_1EdgeSetNoder.html" title="Nodes a set of edges.">EdgeSetNoder</a>() {
<a name="l00060"></a>00060                 <span class="keyword">delete</span> inputEdges; <span class="comment">// TODO: avoid heap allocation</span>
<a name="l00061"></a>00061         }
<a name="l00062"></a>00062 
<a name="l00063"></a>00063         <span class="keywordtype">void</span> addEdges(std::vector&lt;geomgraph::Edge*&gt; *edges);
<a name="l00064"></a>00064         std::vector&lt;geomgraph::Edge*&gt;* getNodedEdges();
<a name="l00065"></a>00065 };
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 
<a name="l00068"></a>00068 } <span class="comment">// namespace geos::operation::overlay</span>
<a name="l00069"></a>00069 } <span class="comment">// namespace geos::operation</span>
<a name="l00070"></a>00070 } <span class="comment">// namespace geos</span>
<a name="l00071"></a>00071 
<a name="l00072"></a>00072 <span class="preprocessor">#endif // ndef GEOS_OP_OVERLAY_EDGESETNODER_H</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span>
<a name="l00074"></a>00074 <span class="comment">/**********************************************************************</span>
<a name="l00075"></a>00075 <span class="comment"> * $Log$</span>
<a name="l00076"></a>00076 <span class="comment"> * Revision 1.1  2006/03/17 13:24:59  strk</span>
<a name="l00077"></a>00077 <span class="comment"> * opOverlay.h header splitted. Reduced header inclusions in operation/overlay implementation files. ElevationMatrixFilter code moved from own file to ElevationMatrix.cpp (ideally a class-private).</span>
<a name="l00078"></a>00078 <span class="comment"> *</span>
<a name="l00079"></a>00079 <span class="comment"> **********************************************************************/</span>
<a name="l00080"></a>00080 
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