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<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="scope_exit.tutorial"></a> Tutorial</h2></div></div></div>
<p>
      Imagine that you want to make many modifications to data members of the <code class="computeroutput"><span class="identifier">World</span></code> class in the <code class="computeroutput"><span class="identifier">World</span><span class="special">::</span><span class="identifier">addPerson</span></code>
      function. You start with adding a new <code class="computeroutput"><span class="identifier">Person</span></code>
      object to a vector of persons:
    </p>
<pre class="programlisting"><span class="keyword">void</span> <span class="identifier">World</span><span class="special">::</span><span class="identifier">addPerson</span><span class="special">(</span><span class="identifier">Person</span> <span class="keyword">const</span><span class="special">&amp;</span> <span class="identifier">person</span><span class="special">)</span> <span class="special">{</span>
    <span class="keyword">bool</span> <span class="identifier">commit</span> <span class="special">=</span> <span class="keyword">false</span><span class="special">;</span>
    <span class="identifier">m_persons</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">person</span><span class="special">);</span>  <span class="comment">// (1) direct action
</span></pre>
<p>
      Some operation down the road may throw an exception and all changes to involved
      objects should be rolled back. This all-or-nothing semantic is also known as
      <a href="http://www.research.att.com/~bs/glossary.html#Gstrong-guarantee" target="_top">strong
      guarantee</a>.
    </p>
<p>
      In particular, last added person must be deleted from <code class="computeroutput"><span class="identifier">m_persons</span></code>
      when the function throws. All you need is to define a delayed action (release
      of a resource) right after the direct action (resource acquisition):
    </p>
<pre class="programlisting"><span class="keyword">void</span> <span class="identifier">World</span><span class="special">::</span><span class="identifier">addPerson</span><span class="special">(</span><span class="identifier">Person</span> <span class="keyword">const</span><span class="special">&amp;</span> <span class="identifier">aPerson</span><span class="special">)</span> <span class="special">{</span>
    <span class="keyword">bool</span> <span class="identifier">commit</span> <span class="special">=</span> <span class="keyword">false</span><span class="special">;</span>
    <span class="identifier">m_persons</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">aPerson</span><span class="special">);</span>  <span class="comment">// (1) direct action
</span>    <span class="identifier">BOOST_SCOPE_EXIT</span><span class="special">(</span> <span class="special">(&amp;</span><span class="identifier">commit</span><span class="special">)(&amp;</span><span class="identifier">m_persons</span><span class="special">)</span> <span class="special">)</span>
    <span class="special">{</span>
        <span class="keyword">if</span><span class="special">(!</span><span class="identifier">commit</span><span class="special">)</span>
            <span class="identifier">m_persons</span><span class="special">.</span><span class="identifier">pop_back</span><span class="special">();</span> <span class="comment">// (2) rollback action
</span>    <span class="special">}</span> <span class="identifier">BOOST_SCOPE_EXIT_END</span>

    <span class="comment">// ...                        // (3) other operations
</span>    
    <span class="identifier">commit</span> <span class="special">=</span> <span class="keyword">true</span><span class="special">;</span>                <span class="comment">// (4) turn all rollback actions into no-op
</span><span class="special">}</span>
</pre>
<p>
      The block below point <code class="computeroutput"><span class="special">(</span><span class="number">1</span><span class="special">)</span></code> is a <a class="link" href="../index.html" title="Chapter&#160;1.&#160;Boost.ScopeExit">ScopeExit</a>
      declaration. Unlike point <code class="computeroutput"><span class="special">(</span><span class="number">1</span><span class="special">)</span></code>, an execution of the <a class="link" href="../index.html" title="Chapter&#160;1.&#160;Boost.ScopeExit">ScopeExit</a>
      body will be delayed until the end of the current scope. In this case it will
      be executed either after point <code class="computeroutput"><span class="special">(</span><span class="number">4</span><span class="special">)</span></code> or on any
      exception.
    </p>
<p>
      The <a class="link" href="../index.html" title="Chapter&#160;1.&#160;Boost.ScopeExit">ScopeExit</a> declaration starts with <code class="computeroutput"><span class="identifier">BOOST_SCOPE_EXIT</span></code> macro invocation which accepts
      <a href="../../../../../libs/preprocessor/index.html" target="_top">Boost.Preprocessor sequence</a>
      of captured variables. If a capture starts with the ampersand sign <code class="computeroutput"><span class="special">&amp;</span></code>, a reference to the captured variable
      will be available inside the <a class="link" href="../index.html" title="Chapter&#160;1.&#160;Boost.ScopeExit">ScopeExit</a> body;
      otherwise, a copy of the variable will be made after the point <code class="computeroutput"><span class="special">(</span><span class="number">1</span><span class="special">)</span></code>
      and only the copy will be available inside the body.
    </p>
<p>
      In the example above, variables <code class="computeroutput"><span class="identifier">commit</span></code>
      and <code class="computeroutput"><span class="identifier">m_persons</span></code> are passed by
      reference because the final value of the <code class="computeroutput"><span class="identifier">commit</span></code>
      variable should be used to determine whether to execute rollback action or
      not and the action should modify the <code class="computeroutput"><span class="identifier">m_persons</span></code>
      object, not its copy. This is a most common case but passing a variable by
      value is sometimes useful as well.
    </p>
<p>
      Consider a more complex case where <code class="computeroutput"><span class="identifier">World</span><span class="special">::</span><span class="identifier">addPerson</span></code>
      can save intermediate states at some points and roll back to the last saved
      state. You can use <code class="computeroutput"><span class="identifier">Person</span><span class="special">::</span><span class="identifier">m_evolution</span></code> to store a version of changes
      and increment it to cancel all rollback actions associated with those changes.
    </p>
<p>
      If you pass a current value of <code class="computeroutput"><span class="identifier">m_evolution</span></code>
      stored in the <code class="computeroutput"><span class="identifier">checkpoint</span></code> variable
      by value, it will remain unchanged until the end of aa scope and you can compare
      it with the final value of the <code class="computeroutput"><span class="identifier">m_evolution</span></code>.
      If the latter wasn't incremented since you saved it, the rollback action inside
      the block should be executed:
    </p>
<pre class="programlisting"><span class="keyword">void</span> <span class="identifier">World</span><span class="special">::</span><span class="identifier">addPerson</span><span class="special">(</span><span class="identifier">Person</span> <span class="keyword">const</span><span class="special">&amp;</span> <span class="identifier">aPerson</span><span class="special">)</span> <span class="special">{</span>
    <span class="identifier">m_persons</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">aPerson</span><span class="special">);</span>

    <span class="comment">// This block must be no-throw
</span>    <span class="identifier">Person</span><span class="special">&amp;</span> <span class="identifier">person</span> <span class="special">=</span> <span class="identifier">m_persons</span><span class="special">.</span><span class="identifier">back</span><span class="special">();</span>
    <span class="identifier">Person</span><span class="special">::</span><span class="identifier">evolution_t</span> <span class="identifier">checkpoint</span> <span class="special">=</span> <span class="identifier">person</span><span class="special">.</span><span class="identifier">m_evolution</span><span class="special">;</span>

    <span class="identifier">BOOST_SCOPE_EXIT</span><span class="special">(</span> <span class="special">(</span><span class="identifier">checkpoint</span><span class="special">)(&amp;</span><span class="identifier">person</span><span class="special">)(&amp;</span><span class="identifier">m_persons</span><span class="special">)</span> <span class="special">)</span>
    <span class="special">{</span>
        <span class="keyword">if</span><span class="special">(</span><span class="identifier">checkpoint</span> <span class="special">==</span> <span class="identifier">person</span><span class="special">.</span><span class="identifier">m_evolution</span><span class="special">)</span>
            <span class="identifier">m_persons</span><span class="special">.</span><span class="identifier">pop_back</span><span class="special">();</span>
    <span class="special">}</span> <span class="identifier">BOOST_SCOPE_EXIT_END</span>

    <span class="comment">// ...
</span>
    <span class="identifier">checkpoint</span> <span class="special">=</span> <span class="special">++</span><span class="identifier">person</span><span class="special">.</span><span class="identifier">m_evolution</span><span class="special">;</span>

    <span class="comment">// Assign new id to the person
</span>    <span class="identifier">World</span><span class="special">::</span><span class="identifier">id_t</span> <span class="keyword">const</span> <span class="identifier">prev_id</span> <span class="special">=</span> <span class="identifier">person</span><span class="special">.</span><span class="identifier">m_id</span><span class="special">;</span>
    <span class="identifier">person</span><span class="special">.</span><span class="identifier">m_id</span> <span class="special">=</span> <span class="identifier">m_next_id</span><span class="special">++;</span>
    <span class="identifier">BOOST_SCOPE_EXIT</span><span class="special">(</span> <span class="special">(</span><span class="identifier">checkpoint</span><span class="special">)(&amp;</span><span class="identifier">person</span><span class="special">)(&amp;</span><span class="identifier">m_next_id</span><span class="special">)(</span><span class="identifier">prev_id</span><span class="special">)</span> <span class="special">)</span>
    <span class="special">{</span>
        <span class="keyword">if</span><span class="special">(</span><span class="identifier">checkpoint</span> <span class="special">==</span> <span class="identifier">person</span><span class="special">.</span><span class="identifier">m_evolution</span><span class="special">)</span> <span class="special">{</span>
            <span class="identifier">m_next_id</span> <span class="special">=</span> <span class="identifier">person</span><span class="special">.</span><span class="identifier">m_id</span><span class="special">;</span>
            <span class="identifier">person</span><span class="special">.</span><span class="identifier">m_id</span> <span class="special">=</span> <span class="identifier">prev_id</span><span class="special">;</span>
        <span class="special">}</span>
    <span class="special">}</span> <span class="identifier">BOOST_SCOPE_EXIT_END</span>

    <span class="comment">// ...
</span>
    <span class="identifier">checkpoint</span> <span class="special">=</span> <span class="special">++</span><span class="identifier">person</span><span class="special">.</span><span class="identifier">m_evolution</span><span class="special">;</span>
<span class="special">}</span>
</pre>
<p>
      Full code listing can be found in <a href="../../../example/world.cpp" target="_top">world.cpp</a>.
    </p>
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<td align="right"><div class="copyright-footer">Copyright &#169; 2006 -2009 Alexander Nasonov<p>
        Distributed under the Boost Software License, Version 1.0. (See accompanying
        file LICENSE_1_0.txt or copy at &lt;ulink url="http://www.boost.org/LICENSE_1_0.txt"&gt;
        http://www.boost.org/LICENSE_1_0.txt &lt;/ulink&gt;)
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