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<div id="content" > <!-- Generated by Doxygen 1.7.1 --> <div class="navpath"> <ul> <li><b>PlayerCc</b> </li> <li><a class="el" href="classPlayerCc_1_1CameraProxy.html">PlayerCc::CameraProxy</a> </li> </ul> </div> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pri-methods">Private Member Functions</a> | <a href="#pri-attribs">Private Attributes</a> </div> <div class="headertitle"> <h1>PlayerCc::CameraProxy Class Reference<br/> <small> [<a class="el" href="group__player__clientlib__cplusplus__proxies.html">Proxies</a>]</small> </h1> </div> </div> <div class="contents"> <!-- doxytag: class="PlayerCc::CameraProxy" --><!-- doxytag: inherits="PlayerCc::ClientProxy" --> <p>The <code><a class="el" href="classPlayerCc_1_1CameraProxy.html" title="The CameraProxy class can be used to get images from a camera device.">CameraProxy</a></code> class can be used to get images from a <a class="el" href="group__interface__camera.html">camera</a> device. <a href="#_details">More...</a></p> <p><code>#include <<a class="el" href="playerc_09_09_8h_source.html">playerc++.h</a>></code></p> <div class="dynheader"> Inheritance diagram for PlayerCc::CameraProxy:</div> <div class="dyncontent"> <div class="center"> <img src="classPlayerCc_1_1CameraProxy.png" usemap="#PlayerCc::CameraProxy_map" alt=""/> <map id="PlayerCc::CameraProxy_map" name="PlayerCc::CameraProxy_map"> <area href="classPlayerCc_1_1ClientProxy.html" alt="PlayerCc::ClientProxy" shape="rect" coords="0,0,148,24"/> </map> </div> <p><a href="classPlayerCc_1_1CameraProxy-members.html">List of all members.</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0b5589150ce7853c7bb6b022a2ebc9fd"></a><!-- doxytag: member="PlayerCc::CameraProxy::CameraProxy" ref="a0b5589150ce7853c7bb6b022a2ebc9fd" args="(PlayerClient *aPc, uint32_t aIndex=0)" --> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#a0b5589150ce7853c7bb6b022a2ebc9fd">CameraProxy</a> (<a class="el" href="classPlayerCc_1_1PlayerClient.html">PlayerClient</a> *aPc, uint32_t aIndex=0)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#aa173f86f6e78997733a854bc745ef055">SaveFrame</a> (const std::string aPrefix, uint32_t aWidth=4)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Save the frame. <a href="#aa173f86f6e78997733a854bc745ef055"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3f46d59d1b306e165e5be35b839665df"></a><!-- doxytag: member="PlayerCc::CameraProxy::Decompress" ref="a3f46d59d1b306e165e5be35b839665df" args="()" --> void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#a3f46d59d1b306e165e5be35b839665df">Decompress</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">decompress the image <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aad4964de6de5fd6e7bde5878b697aa9d"></a><!-- doxytag: member="PlayerCc::CameraProxy::GetDepth" ref="aad4964de6de5fd6e7bde5878b697aa9d" args="() const " --> uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#aad4964de6de5fd6e7bde5878b697aa9d">GetDepth</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Image color depth. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4c641a35283af9af4b43df0720b74e0c"></a><!-- doxytag: member="PlayerCc::CameraProxy::GetWidth" ref="a4c641a35283af9af4b43df0720b74e0c" args="() const " --> uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#a4c641a35283af9af4b43df0720b74e0c">GetWidth</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Image dimensions (pixels). <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6f00d1a555a83f7c4e0050c553d4a79d"></a><!-- doxytag: member="PlayerCc::CameraProxy::GetHeight" ref="a6f00d1a555a83f7c4e0050c553d4a79d" args="() const " --> uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#a6f00d1a555a83f7c4e0050c553d4a79d">GetHeight</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Image dimensions (pixels). <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5f24afcc216ddb1e66f054a837ace08a"></a><!-- doxytag: member="PlayerCc::CameraProxy::GetFormat" ref="a5f24afcc216ddb1e66f054a837ace08a" args="() const " --> uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#a5f24afcc216ddb1e66f054a837ace08a">GetFormat</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Image format Possible values include</p> <ul> <li><a class="el" href="group__interface__camera.html#ga491778a428dc5856366fb65898555f56">PLAYER_CAMERA_FORMAT_MONO8</a></li> <li><a class="el" href="group__interface__camera.html#ga248adebdc39257bddfe6a1c2970644ba">PLAYER_CAMERA_FORMAT_MONO16</a></li> <li><a class="el" href="group__interface__camera.html#ga3082cf4240cebd4aafa90a53aae03150">PLAYER_CAMERA_FORMAT_RGB565</a></li> <li><a class="el" href="group__interface__camera.html#ga5cf66200e13666288f2b0fc02d92ded5">PLAYER_CAMERA_FORMAT_RGB888</a>. </li> </ul> <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac957c8bb3812174c4e9bd64a7e52a2a9"></a><!-- doxytag: member="PlayerCc::CameraProxy::GetImageSize" ref="ac957c8bb3812174c4e9bd64a7e52a2a9" args="() const " --> uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#ac957c8bb3812174c4e9bd64a7e52a2a9">GetImageSize</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Size of the image (bytes). <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#a2df1e2a0710a499b0e9f80f55d781e69">GetImage</a> (uint8_t *aImage) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Image data This function copies the image data into the data buffer aImage. <a href="#a2df1e2a0710a499b0e9f80f55d781e69"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a667c49a6e22e2e62d3d98ed99de126ee"></a><!-- doxytag: member="PlayerCc::CameraProxy::GetCompression" ref="a667c49a6e22e2e62d3d98ed99de126ee" args="() const " --> uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classPlayerCc_1_1CameraProxy.html#a667c49a6e22e2e62d3d98ed99de126ee">GetCompression</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">What is the compression type? Currently supported compression types are:</p> <ul> <li><a class="el" href="group__interface__camera.html#gab491ae8b2a6f01eb6dc2175078c72997">PLAYER_CAMERA_COMPRESS_RAW</a></li> <li><a class="el" href="group__interface__camera.html#ga53f904d017e4ee82f38136942465b39b">PLAYER_CAMERA_COMPRESS_JPEG</a>. </li> </ul> <br/></td></tr> <tr><td colspan="2"><h2><a name="pri-methods"></a> Private Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7c30a52c8d8e4c262a6820905eebcfdb"></a><!-- doxytag: member="PlayerCc::CameraProxy::Subscribe" ref="a7c30a52c8d8e4c262a6820905eebcfdb" args="(uint32_t aIndex)" --> virtual void </td><td class="memItemRight" valign="bottom"><b>Subscribe</b> (uint32_t aIndex)</td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7cb38ef2a160e4451943200a33faf437"></a><!-- doxytag: member="PlayerCc::CameraProxy::Unsubscribe" ref="a7cb38ef2a160e4451943200a33faf437" args="()" --> virtual void </td><td class="memItemRight" valign="bottom"><b>Unsubscribe</b> ()</td></tr> <tr><td colspan="2"><h2><a name="pri-attribs"></a> Private Attributes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a27114ca49335ecb1acc92ed71a302f61"></a><!-- doxytag: member="PlayerCc::CameraProxy::mDevice" ref="a27114ca49335ecb1acc92ed71a302f61" args="" --> <a class="el" href="structplayerc__camera__t.html">playerc_camera_t</a> * </td><td class="memItemRight" valign="bottom"><b>mDevice</b></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8811835a600a2299afe1c44d6d0bbe0b"></a><!-- doxytag: member="PlayerCc::CameraProxy::mPrefix" ref="a8811835a600a2299afe1c44d6d0bbe0b" args="" --> std::string </td><td class="memItemRight" valign="bottom"><b>mPrefix</b></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9225428695a1c07138f80320978fef85"></a><!-- doxytag: member="PlayerCc::CameraProxy::mFrameNo" ref="a9225428695a1c07138f80320978fef85" args="" --> int </td><td class="memItemRight" valign="bottom"><b>mFrameNo</b></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <p>The <code><a class="el" href="classPlayerCc_1_1CameraProxy.html" title="The CameraProxy class can be used to get images from a camera device.">CameraProxy</a></code> class can be used to get images from a <a class="el" href="group__interface__camera.html">camera</a> device. </p> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a2df1e2a0710a499b0e9f80f55d781e69"></a><!-- doxytag: member="PlayerCc::CameraProxy::GetImage" ref="a2df1e2a0710a499b0e9f80f55d781e69" args="(uint8_t *aImage) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void PlayerCc::CameraProxy::GetImage </td> <td>(</td> <td class="paramtype">uint8_t * </td> <td class="paramname"> <em>aImage</em></td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Image data This function copies the image data into the data buffer aImage. </p> <p>The buffer should be allocated according to the width, height, and depth of the image. The size can be found by calling <a class="el" href="classPlayerCc_1_1CameraProxy.html#ac957c8bb3812174c4e9bd64a7e52a2a9">GetImageSize()</a>. </p> </div> </div> <a class="anchor" id="aa173f86f6e78997733a854bc745ef055"></a><!-- doxytag: member="PlayerCc::CameraProxy::SaveFrame" ref="aa173f86f6e78997733a854bc745ef055" args="(const std::string aPrefix, uint32_t aWidth=4)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void PlayerCc::CameraProxy::SaveFrame </td> <td>(</td> <td class="paramtype">const std::string </td> <td class="paramname"> <em>aPrefix</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">uint32_t </td> <td class="paramname"> <em>aWidth</em> = <code>4</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td></td> </tr> </table> </div> <div class="memdoc"> <p>Save the frame. </p> <ul> <li>aPrefix is the string prefix to name the image. </li> <li>aWidth is the number of 0s to pad the image numbering with. </li> </ul> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="playerc_09_09_8h_source.html">playerc++.h</a></li> </ul> </div> <!-- render the modification time of the source file --> <div class="timestamp"> <hr> <table style="width:100%;"> <tr> <td style="text-align:left;"> Last updated 12 September 2005 21:38:45 <!-- <td style="text-align:right;"> <a href="http://validator.w3.org/check/referer"><img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a> <a href="http://jigsaw.w3.org/css-validator/"> <img style="vertical-align:middle;border:0;width:88px;height:31px" src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"> </a> --> </tr> </table> </div> </tr> </table> </BODY> </HTML>