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<title>Windows Interface Reference: Dialog structure</title>
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<h1>Dialog</h1>

<p>The Dialog structure contains functions and structures to create and operate on
dialogue boxes.</p>

<pre>structure Dialog:
sig
    type HWND and HINSTANCE 
    datatype
      DLGCLASSES =
          DLG_CLASS of string * Window.Style.flags
        | DLG_BUTTON of Button.Style.flags
        | DLG_COMBOBOX of Combobox.Style.flags
        | DLG_EDIT of Edit.Style.flags
        | DLG_LISTBOX of Listbox.Style.flags
        | DLG_SCROLLBAR of Scrollbar.Style.flags
        | DLG_STATIC of Static.Style.flags

    datatype DLGTITLE = DLG_TITLERESOURCE of int | DLG_TITLESTRING of string
 
    structure Style:
    sig
        include BIT_FLAGS
        val WS_OVERLAPPED: flags and WS_POPUP: flags and WS_CHILD: flags and WS_MINIMIZE: flags
        and WS_VISIBLE: flags and WS_DISABLED:flags and WS_CLIPSIBLINGS:flags
        and WS_CLIPCHILDREN:flags and WS_MAXIMIZE:flags and WS_CAPTION:flags
        and WS_BORDER:flags and WS_DLGFRAME:flags and WS_VSCROLL:flags and WS_HSCROLL:flags
        and WS_SYSMENU:flags and WS_THICKFRAME:flags and WS_GROUP:flags and WS_TABSTOP:flags
        and WS_MINIMIZEBOX:flags and WS_MAXIMIZEBOX:flags and WS_TILED:flags and WS_ICONIC:flags
        and WS_SIZEBOX:flags and WS_OVERLAPPEDWINDOW:flags and WS_TILEDWINDOW:flags
        and WS_POPUPWINDOW:flags and WS_CHILDWINDOW:flags
        and DS_3DLOOK: flags and DS_ABSALIGN: flags and DS_CENTER: flags and DS_CENTERMOUSE: flags
        and DS_CONTEXTHELP: flags and DS_CONTROL: flags and DS_FIXEDSYS: flags
        and DS_LOCALEDIT: flags and DS_MODALFRAME: flags and DS_NOFAILCREATE: flags
        and DS_NOIDLEMSG: flags and DS_SETFONT: flags and DS_SETFOREGROUND: flags
        and DS_SYSMODAL: flags
    end

    type DLGITEMTEMPLATE =
        { extendedStyle: int,
          x: int,
          y: int,
          cx : int,
          cy: int,
          id: int,
          class: DLGCLASSES,
          title: DLGTITLE,
          creationData: Word8Vector.vector option
        }
    
    type DLGTEMPLATE =
        { style: Style.flags,
          extendedStyle: int,
          x : int,
          y: int,
          cx: int,
          cy: int,
          menu: Resource.RESID option,
          class: Resource.RESID option,
          title: string,
          font: (int * string) option,
          items: DLGITEMTEMPLATE list
        }

    
    val <a
href="#DialogBox">DialogBox</a> :
        HINSTANCE * Resource.RESID * HWND *
        (HWND * Message.Message * 'a -&gt; Message.LRESULT * 'a) * 'a -&gt; int
    val <a
href="#DialogBoxIndirect">DialogBoxIndirect</a>: HINSTANCE * DLGTEMPLATE * HWND *
        (HWND * Message.Message * 'a -&gt; Message.LRESULT * 'a) * 'a -&gt; int
    val <a
href="#CreateDialog">CreateDialog</a> : HINSTANCE * Resource.RESID * HWND *
        (HWND * Message.Message * 'a -&gt; Message.LRESULT * 'a) * 'a -&gt; HWND
    val <a
href="#CreateDialogIndirect">CreateDialogIndirect</a>: HINSTANCE * DLGTEMPLATE * HWND *
        (HWND * Message.Message * 'a -&gt; Message.LRESULT * 'a) * 'a -&gt; HWND

    val GetDialogBaseUnits : unit -&gt; {horizontal: int, vertical: int}
    
    val GetDlgCtrlID: HWND -&gt; int
    and <a
name="GetDlgItem">GetDlgItem</a>: HWND * int -&gt; HWND
    and GetDlgItemText: HWND * int -&gt; string
    and IsDialogMessage: HWND * Message.MSG -&gt; bool
    and EndDialog: HWND * int -&gt; unit

    val <a
href="#compileTemplate">compileTemplate</a> : DLGTEMPLATE -&gt; Word8Vector.vector
    val <a
href="#decompileTemplate">decompileTemplate</a> : Word8Vector.vector -&gt; DLGTEMPLATE</pre>

<p><tt><a name="DialogBox">DialogBox</a>(hInst, resId, parent, dlgProc, dlgInit)<br>
<a name="DialogBoxIndirect">DialogBoxIndirect</a>(hInst, template, parent, dlgProc,
dlgInit)<br>
<a name="CreateDialog">CreateDialog</a>(hInst, resId, parent, dlgProc, dlgInit)<br>
<a name="CreateDialogIndirect">CreateDialogIndirect</a>(hInst, template, parent, dlgProc,
dlgInit)</tt><br>
These four functions all create dialogues.&nbsp; They all take a dialogue procedure and an
initial state for the dialogue.&nbsp; A dialogue procedure has the form<br>
dlgProc(dlg, msg, state) and returns a pair consisting of the result of processing the
message (LRESINT 0 if the message is not processed) and a new state.&nbsp; Each time the
dialogue procedure is called it is passed the state returned by the previous call.<br>
DialogBox and DialogBoxIndirect create modal dialogues and do not return until the
dialogue procedure calls EndDialog, typically as a result of the user pressing an OK or
Cancel button.&nbsp; CreateDialog and CreateDialogIndirect create modeless dialogues.
&nbsp; The ML implementation automatically ensures that IsDialogMessage is called for
modeless dialogues if <a href="Message.html#RunApplication">RunApplication</a> is used.</p>

<p><tt><a name="compileTemplate">compileTemplate</a>(template)</tt><br>
<strong>ML Extension:</strong>&nbsp; Compiles an ML dialogue template into the format used
by C.&nbsp; This can be stored to resource file for later use.</p>

<p><tt><a name="decompileTemplate">decompileTemplate</a>(vector)</tt><br>
<strong>ML Extension:</strong> Takes a C format dialogue template structure in memory and
returns an ML template.&nbsp; It can be used where a dialogue template has been loaded
from a resource file using <a href="Resource.html#LoadResource">LoadResource</a>.</p>

<p>&nbsp;</p>
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