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<h1>AreaShader.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This file may be redistributed and modified only under the terms of</span>
<a name="l00002"></a>00002 <span class="comment">// the GNU General Public License (See COPYING for details).</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2005 Alistair Riddoch</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef MERCATOR_AREASHADER_H</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define MERCATOR_AREASHADER_H</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &lt;Mercator/Shader.h&gt;</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>Mercator
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="keyword">class </span>Area;
<a name="l00014"></a>00014 
<a name="l00016"></a><a class="code" href="classMercator_1_1AreaShader.html">00016</a> <span class="keyword">class </span><a class="code" href="classMercator_1_1AreaShader.html" title="Shader for handling areas.">AreaShader</a> : <span class="keyword">public</span> <a class="code" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a>
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">public</span>:
<a name="l00022"></a>00022     <a class="code" href="classMercator_1_1AreaShader.html#180c1f06d0c7768431c13b11fb09801d" title="Constructor.">AreaShader</a>(<span class="keywordtype">int</span> layer);
<a name="l00023"></a>00023     
<a name="l00024"></a>00024     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classMercator_1_1AreaShader.html#acc2c2fe2b56653ac283877709532462" title="Populate a Surface with data.">shade</a>(<a class="code" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> &amp;s) <span class="keyword">const</span>;
<a name="l00025"></a>00025     
<a name="l00026"></a>00026     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classMercator_1_1AreaShader.html#4dd8dbcebafb09c8fee4ac7c012c6cc9" title="Check whether this Shader has any effect on the given Segment.">checkIntersect</a>(<span class="keyword">const</span> <a class="code" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain...">Segment</a> &amp;) <span class="keyword">const</span>;
<a name="l00027"></a>00027 <span class="keyword">private</span>:
<a name="l00029"></a>00029     <span class="keywordtype">void</span> <a class="code" href="classMercator_1_1AreaShader.html#1bc29a705c83f6b4ce2e364edfc4e354" title="helper to shader a single area into the surface">shadeArea</a>(<a class="code" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a>&amp; s, <span class="keyword">const</span> <a class="code" href="classMercator_1_1Area.html" title="Region of terrain surface which is modified.">Area</a>* <span class="keyword">const</span> ar) <span class="keyword">const</span>;
<a name="l00030"></a>00030     
<a name="l00032"></a><a class="code" href="classMercator_1_1AreaShader.html#63b04925a58eff2c86b77dd784d10ef1">00032</a>     <span class="keywordtype">int</span> <a class="code" href="classMercator_1_1AreaShader.html#63b04925a58eff2c86b77dd784d10ef1" title="The layer number.">m_layer</a>;
<a name="l00033"></a>00033 };
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 }
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#endif // of MERCATOR_AREASHADER_H</span>
</pre></div></div>
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